Making flying matter is dangerous enough. Flying is a wonderful ability in Limited. If it matters, you are tempted to design many flying creatures. Colors that can't have them pretty much have to face unblockable creatures and try to race them. Of course, this can be solved.
Now that you make flying matter, of course it's cool to have cards that upgrade when you control creatures with flying. But there are some big problems:
-You don't want to play non-flying creatures. And this isn't like putting Moriok Replica in your infect deck, because he still does plenty of stuff even if it can't "really" damage your opponent. Here, having a non-flying creature actively makes your cards worse.
-You can't possibly have an all-flying creature deck in Limited. That means airhood won't be always active. That's cool. The bad thing is that with metalcraft, for example, you try to have more artifacts while your opponent tries to deal with them so that you don't reach three or more. Here, you fight with yourself. Should I lose the bonus to develop my board? Should I stop playing creatures so that Condemned Spirit keeps its protection?
-Even if you try to control it, creatures don't leave the battlefield because you want to. So, even if you get past the fighting-yourself problems (by being a good player), you will find situations you can't control. If your opponent is smart and the airhood bonuses are relevant, he or she will go out of his way to not deal with your nonflying creature. And you'll be frustrated because you'll be playing your cards the way your opponent wants to.
2012-01-20 17:57:46:
DiegoK
commented on the cardset Sky Realm
Red and Green cards are up now. Thank you for your comments.
I'll consider changing the cost to 4UU. Thanks.
The flavor text is "Inverted Sky" backwards.
On the other hand, stopping every single CMC 1 and 2 spell is already on the Stasis side of fun, in my opinion.
This is very cool. It makes airhood not be "always on" or "always off". And still hits like a Stormfront Pegasus.
(Of course, if there's a non-flying creature on your side, it ruins the fun.)
Didn't realise that, thanks.
There's a CMC 0 that destroys artifacts and enchantments in this set. I didn't want this to stop it.
Clever design. But this plus Unwinged Angel is probably too much in 249 cards.
It's not uncommon to have exaggerated flavor texts for little common creatures, though. Look at Horned Turtle.
@dude1818: They don't have flying. That's because each creature's flying depends on the other. Hopefully, the result is intuitive.
I'll talk about airhood here:
Making flying matter is dangerous enough. Flying is a wonderful ability in Limited. If it matters, you are tempted to design many flying creatures. Colors that can't have them pretty much have to face unblockable creatures and try to race them. Of course, this can be solved.
Now that you make flying matter, of course it's cool to have cards that upgrade when you control creatures with flying. But there are some big problems:
-You don't want to play non-flying creatures. And this isn't like putting Moriok Replica in your infect deck, because he still does plenty of stuff even if it can't "really" damage your opponent. Here, having a non-flying creature actively makes your cards worse.
-You can't possibly have an all-flying creature deck in Limited. That means airhood won't be always active. That's cool. The bad thing is that with metalcraft, for example, you try to have more artifacts while your opponent tries to deal with them so that you don't reach three or more. Here, you fight with yourself. Should I lose the bonus to develop my board? Should I stop playing creatures so that Condemned Spirit keeps its protection?
-Even if you try to control it, creatures don't leave the battlefield because you want to. So, even if you get past the fighting-yourself problems (by being a good player), you will find situations you can't control. If your opponent is smart and the airhood bonuses are relevant, he or she will go out of his way to not deal with your nonflying creature. And you'll be frustrated because you'll be playing your cards the way your opponent wants to.
Red and Green cards are up now. Thank you for your comments.
Good, but making it white-intensive is counterproductive when there are two other "flying colors".
New Akroma, Angel of Wrath. Seven mana is too little for a win card, though. Elesh Norn, Grand Cenobite is used in Standard, for example.
Also, some will complain that it doesn't have protection from black.
Cerodon Yearling much?