Very cool, but I'm not sure if it's okay that this costs four. would be kinda okay and not that intensive in color.
Of course, if green and blue are the non-flying colors, it does make sense if you want to have a "play this in green and blue and only green and blue" card, especially in a multicolored rare.
Leonin Scimitar is an aggresive card (in Limited). I like how you could make it with a drawback that's negligible most of the time. But in this set losing flying matters.
Not trying to take out the fun. But if I draft (or play in Sealed) the second set, I still have two or three boosters with not a lot of airhood. So it's still difficult. xD
I know what it can do. It plays well enough and you can make an airhood-theme deck in Constructed if you like. No problem (save for awkward deckbuilding decisions).
What I don't like is that you may open your booster, find , say "Hey, this is cool.", and then find it doesn't really work the way you think. It's as if the ability was lying to you.
About this card in particular, the airhood effect is cool, but I'm not sure if it wants to be in this anthem. The fact that you have a flying-matters theme means you want an anthem. But your anthem costs one more than the general Glorious Anthem. :/ Maybe the second ability is enough to excite the rest, though.
The cards with airhood are good without airhood. It is just a bonus and in limited if you get airhood then you have a slightly advantage. But playing more creatures will almost always be worth of losing airhood. All in all I like that "fighting with yourself" description. What I meant to create was a skill-testing ability.
To clarify, if there aren't two creatures on the battlefield in the first place, the ability doesn't trigger, so it never resolves, so you really don't have to sacrifice the Eel.
White-black has plenty of efficient removal. By that, I suggest that this should cost more.
Super-Sleep/Green-blue Day of Judgment.
Very cool, but I'm not sure if it's okay that this costs four. would be kinda okay and not that intensive in color.
Of course, if green and blue are the non-flying colors, it does make sense if you want to have a "play this in green and blue and only green and blue" card, especially in a multicolored rare.
Leonin Scimitar is an aggresive card (in Limited). I like how you could make it with a drawback that's negligible most of the time. But in this set losing flying matters.
Not trying to take out the fun. But if I draft (or play in Sealed) the second set, I still have two or three boosters with not a lot of airhood. So it's still difficult. xD
I know what it can do. It plays well enough and you can make an airhood-theme deck in Constructed if you like. No problem (save for awkward deckbuilding decisions).
What I don't like is that you may open your booster, find , say "Hey, this is cool.", and then find it doesn't really work the way you think. It's as if the ability was lying to you.
About this card in particular, the airhood effect is cool, but I'm not sure if it wants to be in this anthem. The fact that you have a flying-matters theme means you want an anthem. But your anthem costs one more than the general Glorious Anthem. :/ Maybe the second ability is enough to excite the rest, though.
Thanks.
There will be plenty more of Airhood in the next set. Wait for it. Dramatic Drums
At ? I doubt it.
There's only one creature with airhood in common. This could have been common, for example.
Is this supposed to be a mirrored pair with Seamonster Brawler? Because I missed it the first time, but now it makes sense.
I think this was stronger, but it's still sorcery Consume the Meek for two less mana.
Beautiful.
Given that there are mentions to Serra and Tourach in the set, and that this is even a Griffin, it would have hurt to reprint Wild Griffin.
The cards with airhood are good without airhood. It is just a bonus and in limited if you get airhood then you have a slightly advantage. But playing more creatures will almost always be worth of losing airhood. All in all I like that "fighting with yourself" description. What I meant to create was a skill-testing ability.
To clarify, if there aren't two creatures on the battlefield in the first place, the ability doesn't trigger, so it never resolves, so you really don't have to sacrifice the Eel.
Could cost less.
It looks like it helps enabling airhood, but it really doesn't.
I thought it would be too strong if you could use it at the end of your opp's turn.
So is Shieldmate's Blessing. Worse than awful cards isn't bad.
Not that there isn't plenty of these in the set, but I like this in particular more for some reason.
Edit. Thanks.
Tricky template, but glad it worked out.
If there wasn't something like Demonic Clash in the set to keep them in check, all these airhood fliers alone would be champions.
The "fear" issue was more of a flavor choice. But i will consider changing it to avoid confusion.
Hahaha
Funny that without the "It's still a land.", it would have worked.
I'm not sure why a common slot is assigned to something without a clear purpose.
You got it right, sir.
It would not work the same way it does now.
It's in addition, i'll make that clearer. Thanks.
I think we all know the flaw with having protection from dragons but not flying. :P