KeresAcheron's Misc Cards: Recent Activity
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Recent updates to KeresAcheron's Misc Cards: (Generated at 2025-05-01 07:04:55)
KeresAcheron's Misc Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to KeresAcheron's Misc Cards: (Generated at 2025-05-01 07:04:55)
Added the worded target. Forgot to add it.
Yes, I could definitely see a set that would like this.
I appreciate that "Destroy target nonenchantment creature." would be Rend Flesh-levels of good (i. e.
for an instant) and adding a "nonenchanted" adds a restriction to make the two-mana cost more appropriate.
This misses a "target" though. Also two things about the prefix "non-"
I have suggested this before, but under today's rules this should be "except by creature with defender and/or horsemanship" instead.
Correct link here
Changed from WW 2/2 First Strike Horsemanship to WG 2/3 Horsemanship + can't blocked by more than one creature as Order of the Light Renewed already exists
Changing/Eratating horsemanship to making it include walls., Elven Riders style.
Go for the Throat/Ultimate Price variant that doesn't hit enchanted/enchantment creatures instead. Is a sorcery both for power reason and stop you killing a creature in response to its owner enchanting it.
(Horsemanship variant that also lets walls block it.)
"Go for the Throat" variant that includes Auras to reward to them. Not instant so you can't destroy a creature in response to enchanting it.
Westvale Abbey are precident with the green mana used to make the tokens invalidating the need to pay life (and removing the ability to transform.)
Unsure of wording. Maybe shift to prevent the damage and have the spell damage the creature instead of flavour of damaging itself.
Yore-Tiller Nephilim shifted into the appropriate colors as all four can reanimate creatures. The attack trigger makes aggro which plays into the WRGB theme.
(Anti-white is Randomness/Draw ; Anti-blue is aggression ; Anti-Black is help everyone ; Anti-red is growth ; Anti-green is artifacts.)
WURG lets players share first draw phase, you benefit the most.
Goal is a WR commander that doesn't involve combat or reward aggression. Inspired form here
(maybe reanimate a random permanent instead/ or random permanent or random instant sorcery)