KeresAcheron's Misc Cards

KeresAcheron's Misc Cards by KeresAcheron

38 cards in Multiverse

9 with no rarity, 11 commons, 9 uncommons,
7 rares, 2 mythics

1 colourless, 3 white, 4 blue, 3 black, 6 red,
2 green, 13 multicolour, 2 hybrid, 2 split, 2 land

51 comments total

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Scry 2, then draw 2 cards.
Forecast – {1}{u}, Reveal 'Prophesing the Future' from your hand: Scry 1. (Play this ability only during your upkeep and only once each turn.)
1 comment
2016-07-07 13:57:20 by KeresAcheron
Destroy target colorless permanent.
last 2018-09-12 19:22:27 by Tahazzar
Target creature attacks a planeswalker or player of your choice this turn if able.
Fuse (You may cast one or both halves of this card from your hand.)
(r/w split card)
All damage that target creature would deal this turn is dealt to itself instead.
Fuse (You may cast one or both halves of this card from your hand.)
As an additional cost to cast ('burning Inquiry variant'), discard a card at random.
Draw two cards.
Creature – Spirit
~ power and toughness are each equal to the number of creatures you control plus the number of creature cards in your graveyard.
1 comment
2018-03-23 14:02:01 by Tahazzar

Recent comments: (all recent activity)
On 'Chandra Anti-Eldrazi Moment':

You're all VROOOM VROM!

On 'Chandra Anti-Eldrazi Moment':

Summon Compact car?

On 'Chandra Anti-Eldrazi Moment':

See the new, freshly spoiled Goblin Cratermaker (here's the mythicspoiler link 'till gatherer is updated). So I guess Mark was WRRROOOOONG.

On Diabolic Deal:

Fun fact: If you follow the link Tahazzar provides and check their comments on Never Before, you'll find out they think something that exists twice is somehow nonexistent.

The theme of six is obviously more justified here, which is a nice touch.

On Diabolic Deal:

Seems rather lackluster tbh. Compared to Promise of Power, this doesn't scale that well IMO, +{1} to draw a card and lose 1 life, and Promise can also do another effect or both of those effects at the same time with entwine. Promise draws one card more than Tidings does. Though it's also more color intensive than this Deal or Tidings. The point is, I could see a {3}{u}{u}{u} sorcery that drew six cards...

On the other hand, Overflowing Insight was printed as a mythic of all things.

(Matching) Sixes is a nice touch for 'diabolic' flavor, which also justifies the use of a peculiar number as far as drawing cards go.

"Draw six cards" is somewhat of an anomaly. I recall quite well commenting on some card that drew exactly six cards on MTG Salvation some years ago... Found it.

Anyway, this is... okay. Seems like good core set material.

On UZ06:

I like this design a lot. It meshes the colors and their corresponding abilities on the card seamlessly.

Reminds me of Soulless One.

This really needs some poignant flavor! Maybe "Legion"? U know, the demon or the thing from castlevania? Or Hecatoncheires?

"We are legion, for we are many."

EDIT: Check out "Legion".

On Halfling Trapper:

Pretty much seen this with Minister of Impediments, but sure.

Why is it using the multicolor frame instead of hybrid?

On 'Chandra Anti-Eldrazi Moment':

I don't your description of a ritual is quite right. Is Chromatic Star a ritual? I also think people would describe Manamorphose as a color fixing card and I would say it's more that than a Ritual (accel), since as far as I know, rituals should always make a surplus of mana.

Anyway, what I've been trying to say that {r} IMO should get more color fixing, especially that in the form of accel, but not in the form of ramp.

On 'Chandra Anti-Eldrazi Moment':

You're using the wrong words, then. Red can make mana as one-off effects: those are called rituals. Mana fixing is permanent mana production, so ramp (tutoring lands, mana rocks, or mana dorks) or color fixing (e.g. Prismatic Omen).

On 'Chandra Anti-Eldrazi Moment':

I don't think red smashing eldrazi would be a break, merely a minor bend if any at all, but whatever.

... would be any good at mana fixing at all, a very long-term, big picture idea.

Wut? Probably around half of all mana fixing is done in the form of temporal mana effects (ie. Chromatic Star, Manamorphose) and most rituals do some form of mana fixing, even Pyretic Ritual. How is not being able to cast that one card because your mana is all wonky an immediate problem that requires an immediate result? In many cases you need that fix only for that one cast.

Then there's the whole flavor aspect of creativity in red that could now be represent by (mana) painters / artists in red - even those who do it not in the form of rituals, but by the way of Viridian Acolyte.

Red doing color fixing also already has precedence in the "official" color pie as it:

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