KeresAcheron's Misc Cards
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All damage that target creature would deal to another creature or player this turn is dealt to itself instead.
Flying
Enrage — Whenever (Apocalyptic Angel) is dealt damage, if it is on the battlefield, you may destroy all creatures. (It must survive the damage.)
Enrage — Whenever (Apocalyptic Angel) is dealt damage, if it is on the battlefield, you may destroy all creatures. (It must survive the damage.)
4/4
Delirium — (Pre-Blood Knight) becomes Red and has First Strike and Protection from White if there are four or more card types among the cards in your graveyard.
2/2
Scry 2, then draw 2 cards.
Forecast –
, Reveal 'Prophesing the Future' from your hand: Scry 1. (Play this ability only during your upkeep and only once each turn.)
Forecast –


Heroic — Whenever you cast a spell that targets (Odysseus), (Odysseus) explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
1/1
Counter target activated or triggered ability. If a permanent's ability is countered this way, return that permanent to it's owner's hand. (Mana abilities can't be targeted).
Flying
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
1/1
Destroy target nonenchantment creature that isn't enchanted.
Until end of turn, target creature an opponent controls gets -1/-1 and target creature you controls gets +1/+1.
Overload

(You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Overload



As an additional cost to cast Diabolic Deal, pay 6 life.
Draw six cards.
Draw six cards.
Destroy target colorless permanent.
""
-Chandra
-Chandra
Each player exiles the top card of their library. Until end of turn, you can cast cards exiled this way and you may spend mana to do so as though it were mana of any type.
As an additional cost to cast ('burning Inquiry variant'), discard a card at random.
Draw two cards.
Draw two cards.
Choose one —
• Return target instant card from your graveyard to your hand.
• Return target sorcery card from your graveyard to your hand.
Entwine
(Choose both if you pay the entwine cost.)
Exile (UR Entwine Regrow Spell).
• Return target instant card from your graveyard to your hand.
• Return target sorcery card from your graveyard to your hand.
Entwine

Exile (UR Entwine Regrow Spell).
[Frenzy 2]
Bloodrush —
, Discard this card: Target attacking creature gets +2/+2 and gains [Frenzy 2()] until end of turn.
Bloodrush —


2/2
Create a 5/5 red Dragon creature token with flying
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
PT equal to no lands power and toughness are each equal to the number of lands you control.
*/*
Rally — Whenever Tajuru (Something) or another Ally enters the battlefield under your control, Tajuru (Something) explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
2/1
At the begging of your upkeep, exile the top card of your library face down.
Whenever a source would deal damage to you, if there is card exiled by Divine Shield (in-prog), prevent that damage and put the exiled card into your hand.
Whenever a source would deal damage to you, if there is card exiled by Divine Shield (in-prog), prevent that damage and put the exiled card into your hand.
Choose one —
• Counter target red spell.
• Destroy target red permanent.
• Counter target red spell.
• Destroy target red permanent.
Create a 5/5 red and green Elemental Creature Token.
Awaken X –



(If you cast this spell for 



, also put XASWORDS +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Awaken X –










Horsemanship (This creature can't be blocked except by Walls and/or creatures with Horsemanship.)
'Horsemanship variant' can't be blocked by more than one creature.
'Horsemanship variant' can't be blocked by more than one creature.
2/3
Flying
EFFECT. (Drain flavour)
EFFECT. (Drain flavour)
3/4
~ power and toughness are each equal to the number of creatures you control plus the number of creature cards in your graveyard.
*/*
Return target nonland permanent to its owners hand. Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Whenever you cast a noncreature spell, you may pay
. If you do, put a 1/1 blue and red Noggle creature token onto the battlefield.

Flash (You may cast this spell any time you could cast an instant.)
When ~ enters the battlefield, exile target permanent an opponent controls until ~ leaves the battlefield.
When ~ enters the battlefield, exile target permanent an opponent controls until ~ leaves the battlefield.
Whenever you gain life, exile that many cards from the top of your library. Until end of turn you can play cards exiled this way

1/1
Haste
When (attack reanimate in prog) attacks, you may return target card from your graveyard to the battlefield tapped and attacking.
When (attack reanimate in prog) attacks, you may return target card from your graveyard to the battlefield tapped and attacking.
Flying
Karona's power and toughness are each equal to the number of permanents you control.
(Rest in Progress)
Karona's power and toughness are each equal to the number of permanents you control.
(Rest in Progress)
*/*
Whenever another Kithkin creature enters the battlefield, if you you cast it from your hand, look at the top card of your library. If its a Plains, Island or Kithkin card you may reveal it and put it into your hand.
2/2


1/1
Target creature attacks a planeswalker or player of your choice this turn if able.
Fuse (You may cast one or both halves of this card from your hand.)
Fuse (You may cast one or both halves of this card from your hand.)
All damage that target creature would deal this turn is dealt to itself instead.
Fuse (You may cast one or both halves of this card from your hand.)
Fuse (You may cast one or both halves of this card from your hand.)
Target player draws two cards.
Fuse
Fuse
Target player discards two cards.
'Quad Land -R' enters the battlefield tapped.
: Add
or
.
, Pay 2 Life: Add
or
.











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KeresAcheron's Misc Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
enter the battlefield, upkeep/attack trigger.
Evoke cost (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)