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Showing 12 of 12 Colourless Multicolour cards
Go to section: Colourless (12) White (2) Green (1) Land (5)
Show rarities: R M
When Dul'Nu, Sovereign of Birth enters the battlefield create a token that's a copy of each other nontoken creature creature you control.
At the beginning of your upkeep, create a token that's a copy of target nontoken creature you control.
At the beginning of your upkeep, create a token that's a copy of target nontoken creature you control.
4/5
At the beginning of your upkeep, scry 3.
At the beginning of your end step, you may reveal the top card of your library. If has
in its mana cost, you may add it to your hand.
At the beginning of your end step, you may reveal the top card of your library. If has

3/3
When Hu'Nu, Sovereign of Fire enters the battlefield, it deals 4 damage divided amongst up to three target creatures or players.
If a creature would die, exile it instead.
If a creature would die, exile it instead.
6/4
When Din'Nu, Sovereign of Night enters the battlefield, tap all other creatures. Other creatures can't untap while you control Din'Nu.
Your black spells cost
less.
Your black spells cost

4/2
When Jai'Nu, Sovereign of Day enters the battlefield, untap all creatures. Creatures can't be tapped while you control Jai'Nu. (They can still attack without tapping.)
Your white spells cost
less.
Your white spells cost

2/4
When Ty'Vu, Sovereign of Cleansing enters the battlefield, destroy all creatures without
in their mana cost.
Then each player reveals their hand and discards all nonland cards without
in their mana cost.

Then each player reveals their hand and discards all nonland cards without

2/2
You have hexproof.
Whenever you cast a noncreature spell, you may search you library for a card with the same name as that spell, reveal it and add it to your hand. Then shuffle your library.
Whenever you cast a noncreature spell, you may search you library for a card with the same name as that spell, reveal it and add it to your hand. Then shuffle your library.
1/6
Whenever a creature would leave the battlefield, that creatures controller may shuffle it into their library instead.
Rur'Nu, Sovereign of Fate can't leave the battlefield.
Rur'Nu, Sovereign of Fate can't leave the battlefield.
1/1
Your lands can't be destroyed and have "
: Add
to your mana pool."
Mana doesn't empty from your mana pool as steps and phases end.


Mana doesn't empty from your mana pool as steps and phases end.
2/2
Whenever a creature with
in its mana cost enters the battlefield, you may have Pal'Nu, Sovereign of Perfection become a copy of that creature, except its name is still Pal'Nu and it has this ability.

4/4
At the start of your turn, choose one that hasn't been chosen -
• Take an extra upkeep step after the first one this turn.
• Take an extra draw step after the first one this turn.
• Take an extra combat phase after the first one this turn.
If you can't choose an option that hasn't already been chosen, shuffle Pil'Nu, Sovereign of Time into your library and take an extra turn after this one.
• Take an extra upkeep step after the first one this turn.
• Take an extra draw step after the first one this turn.
• Take an extra combat phase after the first one this turn.
If you can't choose an option that hasn't already been chosen, shuffle Pil'Nu, Sovereign of Time into your library and take an extra turn after this one.
3/5
Go to section: Colourless (12) White (2) Green (1) Land (5)
Show rarities: R M
Scrapped Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Whenever Dok'Va attacks, exile target permanent.
When Dok'Va leaves the battlefield, return all permanents exiled with Dok'Va to the battlefield under their owners control.