Turmoil on Vryn: Card List

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Mechanics | Skeleton

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Additional Precautions White Common 1{w} Instant Target creature gains protection from the color of your choice until end of turn.
Splice onto Instant {w} (As you cast an Instant spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
0
2 Clean Slate White Mythic 4{2}{w}{w} Sorcery Attunement – If you control an equal number of tapped and untapped permanents, exile all artifacts, creatures, and enchantments. 0
3 Lock to the Mage-Rings White Common 2{1}{w} Enchantment – Aura Enchant Creature

Tap a permanent you control: Tap enchanted creature.
0
4 Mage-Ring Explorer White Common 1{w} Creature – Human Rogue 2 1 0
5 Prepared Parry White Common 1{w} Instant Target creature gets +2/+2 until end of turn. If that creature is untapped, it gets +4/+4 instead. 0
6 Deny in Entirety Blue Common 4{2}{u}{u} Instant Counter target spell. If any cards were spliced onto the countered spell, the spell's controller discards all of those cards. 0
7 Measure Twice Blue Common 1{u} Instant Scry 2
Splice onto Sorcery {1}{u} (As you cast a Sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
0
8 Suddenly Guy Blue Common 6{5}{u} Creature 3 6 Flash 0
9 Warp Aether Blue Common 1{u} Instant As an additional cost to cast Warp Aether, tap an untapped permanent you control.
Return target nonland permanent to its owner's hand.
0
10 Cut Once Black Uncommon 3{1}{b}{b} Sorcery Destroy target creature.
Splice onto Instant {2}{b}{b} (As you cast an Instant spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
0
11 Mage-Ring Bully Red Common 2{1}{r} Creature – Human Warrior 2 2 Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Mage-Ring Bully attacks each turn if able.
0
12 Rushed Afterthought Red Common 2{1}{r} Sorcery Exile the top two cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
Splice onto Instant {r}{r} (As you cast an Instant spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
0
13 Synchronized Blast Red Rare 2{1}{r} Instant Attunement – Choose target creature. Synchronized Blast deals damage to that creature equal to the number of tapped permanents you control. 0
14 Aggregate Aphids Green Common 2{1}{g} Creature – Insect 0 1 Trample
Aggregate Aphids gets +1/+1 for each other creature on the battlefield named Aggregate Aphids.
When Aggregate Aphids enters the battlefield, you may search your library for up to three cards named Aggregate Aphids, reveal them, put them into your hand, then shuffle your library.
0
15 Mage-Ring Proprietor Green Common 8{5}{g}{g}{g} Creature – Wurm 9 8 Trample, Menace 0
16 Wild Rebellion Green Rare 0 Instant (Nonexistent mana costs can't be paid.)
This spell cannot be countered by spells or abilities.
When this spell resolves, draw a card.
Splice onto Creature {1}{g}
0
17 Jace, Arbiter of Understanding Multicolour Mythic 3{1}{w}{u} Planeswalker – Jace 3 +2: Scry 2.
-1: Name a nonland card. The named card can't be cast until your next turn.
-6: For each nonland permanent target player controls, create a token that's a copy of that permanent. Creature tokens created this way are blue Illusions in addition to their other colors and types.
0
18 Compass of Decadence Artifact Common 2{2} Artifact Compass of Decadence enters the battlefield tapped.
{t}: Add {w} or {b} to your mana pool. Target opponent may scry 1.
0
19 Compass of Decay Artifact Common 2{2} Artifact Compass of Decay enters the battlefield tapped.
{t}: Add {b} or {g} to your mana pool. Target opponent may scry 1.
0
20 Compass of Impulse Artifact Common 2{2} Artifact Compass of Impulse enters the battlefield tapped.
{t}: Add {u} or {r} to your mana pool. Target opponent may scry 1.
0
21 Compass of Possibility Artifact Common 2{2} Artifact Compass of Possibility enters the battlefield tapped.
{t}: Add {u} or {g} to your mana pool. Target opponent may scry 1.
0
22 Compass of Valiance Artifact Common 2{2} Artifact Compass of Valiance enters the battlefield tapped.
{t}: Add {w} or {r} to your mana pool. Target opponent may scry 1.
0
23 Rotting Glade Land Common 0 Land {t}: Add {c} to your mana pool.
{1}{t}, Sacrifice Rotting Glade: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library.
0
24 Shrouded Pond Land Common 0 Land {t}: Add {c} to your mana pool.
{1}{t}, Sacrifice Shrouded Pond: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library.
0
25 Summit Outlook Land Common 0 Land {t}: Add {1} to your mana pool.
{1}{t}, Sacrifice Summit Outlook: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.
0
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Mechanics | Skeleton