Turmoil on Vryn

Turmoil on Vryn by Parenthesis

25 cards in Multiverse

20 commons, 1 uncommon, 2 rares, 2 mythics

5 white, 4 blue, 1 black, 3 red,
3 green, 1 multicolour, 5 artifact, 3 land

1 comments total

Unknown sources of dissension threaten the world of Vryn, and Jace is called upon to save his home world. The world he doesn't even know is his.

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Mechanics | Skeleton

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 C 
Creature – Human Rogue
2/1
 C 
Artifact
Compass of Impulse enters the battlefield tapped.
{t}: Add {u} or {r} to your mana pool. Target opponent may scry 1.
It points wherever it chooses
 C 
Artifact
Compass of Decadence enters the battlefield tapped.
{t}: Add {w} or {b} to your mana pool. Target opponent may scry 1.
It points where you desire
 C 
Instant
As an additional cost to cast Warp Aether, tap an untapped permanent you control.
Return target nonland permanent to its owner's hand.
 C 
Sorcery
Exile the top two cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
Splice onto Instant {r}{r} (As you cast an Instant spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Recent comments: (all recent activity)
On Turmoil on Vryn:

Interesting. Splice kinda does make sense on Vryn. I like how the Instants splice to sorceries and the sorceries to instants.

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