Turmoil on Vryn
Turmoil on Vryn by Parenthesis
25 cards in Multiverse
20 commons, 1 uncommon, 2 rares, 2 mythics
5 white, 4 blue, 1 black, 3 red,
3 green, 1 multicolour, 5 artifact, 3 land
1 comments total
Unknown sources of dissension threaten the world of Vryn, and Jace is called upon to save his home world. The world he doesn't even know is his.
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Mechanics | Skeleton |
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2/1
Compass of Impulse enters the battlefield tapped.
: Add or to your mana pool. Target opponent may scry 1.
: Add or to your mana pool. Target opponent may scry 1.
It points wherever it chooses
Compass of Decadence enters the battlefield tapped.
: Add or to your mana pool. Target opponent may scry 1.
: Add or to your mana pool. Target opponent may scry 1.
It points where you desire
As an additional cost to cast Warp Aether, tap an untapped permanent you control.
Return target nonland permanent to its owner's hand.
Return target nonland permanent to its owner's hand.
Exile the top two cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
Splice onto Instant (As you cast an Instant spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Splice onto Instant (As you cast an Instant spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Interesting. Splice kinda does make sense on Vryn. I like how the Instants splice to sorceries and the sorceries to instants.