About Set Skeletons
A set skeleton is a tool to help you when structuring your set. It helps you keep the number of different types of card balanced across colours and balanced in line with the colour pie. It's particularly useful in early design when you're wanting to make sure you have the right amounts of creatures and other card types in the different colours.
To read more about skeletons, read Mark Rosewater's article "Design Skeletons" .
About Set Skeletons In Multiverse
In Multiverse, set skeletons are a particular type of details page, using tables written in the Markdown Extra table syntax . Multiverse will generate the rows of the table for you. If you let Multiverse generate the whole skeleton, it will give you columns for Code, Slot and Card name. If you add extra columns by editing the title rows, then the Generate tab will create the right number of columns for each new row it generates.
Once you've generated your skeleton, each row will start with a link like "(CW01)". At first, these links will be in parentheses, to indicate that no card yet exists with that code. You can click on links like these to create a card with that code. Once those cards exist, the links will no longer be in parentheses. You can thus easily tell which slots in your skeleton have no card at all corresponding to them, and which have at least some information on a card (even if that card is not ready or not even complete).
Show examples:
Zendikar
Worldwake
Shards of Alara
Scars of Mirrodin
Maro Sample Set
Zendikar
commons
uncommons
rares
mythics
total
White, blue, black, red and green
18
10
7-9
2-3
38-39
Artifacts
6
5
2
2
15
Lands
5
5
10
0
20
Total:
101
60
53
15
229
Worldwake
commons
uncommons
rares
mythics
total
White, blue, black, red and green
10
7
5-6
1-2
23-24
Multicolour
0
0
0
2
2
Artifacts
4
3
4
0
11
Lands
6
2
5
1
14
Total:
60
40
35
10
145
Shards of Alara
commons
uncommons
rares
mythics
total
White, blue, black, red and green
15
7
8
0-1
30-31
Multicolour
15
20
10
12
57
Artifacts
6
0
3
1
10
Lands
5
5
0
0
10
Total:
111
60
52
13
229
Scars of Mirrodin
commons
uncommons
rares
mythics
total
White, blue, black, red and green
13
7
5-6
1-2
26-27
Multicolour
0
0
0
1
1
Artifacts
35
25
21
7
88
Lands
1
0
5
0
6
Total:
101
60
53
15
229
Mark Rosewater Sample Set
commons
uncommons
rares
mythics
total
White, blue, black, red and green
19
13
7-9
0-1
39
Multicolour
0
10
10
5
25
Artifacts
6
5
2
2
15
Lands
5
0
5
0
10
Total:
101
80
53
15
279
Show frames:
W
U
B
R
G
Z
A
L
Show rarities:
C
U
R
M
Code
Slot
Notes
CW01 Mage-Ring Explorer
creature
small
(CW02)
creature
small
(CW03)
creature
small
(CW04)
creature
small, lifelink
(CW05)
creature
small, flying
(CW06)
creature
small, flying
(CW07)
creature
small, vigilance
(CW08)
creature
small, vigilance
(CW09)
creature
small, first strike
(CW10)
creature
medium
(CW11)
creature
medium, flying
(CW12)
creature
medium, vigilance
CW13 Lock to the Mage-Rings
enchantment
aura, pacifism variant
(CW14)
enchantment
aura
CW15 Prepared Parry
instant
+2/+2 icing
CW16 Additional Precautions
instant
protection+splice
(CW17)
instant
(CW18)
sorcery
(CW19)
sorcery
removal
(CW20)
enchantment
common global cycle
(UW01)
(UW02)
(UW03)
(UW04)
(UW05)
(UW06)
(UW07)
(UW08)
(UW09)
(UW10)
(RW01)
(RW02)
(RW03)
(RW04)
(RW05)
(RW06)
(RW07)
(RW08)
MW01 Clean Slate
(MW02)
(CU01)
creature
small
(CU02)
creature
small, prowess
(CU03)
creature
small, flying
(CU04)
creature
small, flying
CU05 Suddenly Guy
creature
medium, flash
(CU06)
creature
medium, hexproof
(CU07)
creature
large
CU08 Measure Twice
instant
splice
(CU09)
instant
splice
(CU10)
instant
splice
(CU11)
instant
attunement
CU12 Warp Aether
instant
unsummon variant
CU13 Deny in Entirety
instant
bad countermagic
(CU14)
instant
(CU15)
instant
(CU16)
sorcery
splice
(CU17)
sorcery
attunement
(CU18)
sorcery
attunement
(CU19)
sorcery
(CU20)
enchantment
common global cycle
(UU01)
(UU02)
(UU03)
(UU04)
(UU05)
(UU06)
(UU07)
(UU08)
(UU09)
(UU10)
(RU01)
(RU02)
(RU03)
(RU04)
(RU05)
(RU06)
(RU07)
(RU08)
(MU01)
(MU02)
(CB01)
creature
small
(CB02)
creature
small, deathtouch
(CB03)
creature
small, lifelink
(CB04)
creature
small, flying
(CB05)
creature
medium, menace
(CB06)
creature
medium, lifelink
(CB07)
creature
medium
(CB08)
creature
medium, flying
(CB09)
creature
large, lifelink
(CB10)
enchantment
some terrible aura
(CB11)
(CB12)
(CB13)
(CB14)
(CB15)
(CB16)
(CB17)
(CB18)
(CB19)
(CB20)
enchantment
common global cycle
UB01 Cut Once
sorcery
(UB02)
(UB03)
(UB04)
(UB05)
(UB06)
(UB07)
(UB08)
(UB09)
(UB10)
(RB01)
(RB02)
(RB03)
(RB04)
(RB05)
(RB06)
(RB07)
(RB08)
(MB01)
(MB02)
(CR01)
creature
small, haste
(CR02)
creature
small, first strike
(CR03)
creature
small, trample
CR04 Mage-Ring Bully
creature
small
(CR05)
creature
small
(CR06)
creature
small
(CR07)
creature
medium, menace
(CR08)
creature
medium, trample
(CR09)
creature
medium
(CR10)
enchantment
aura
(CR11)
instant
burn
(CR12)
instant
burn
(CR13)
instant
combat trick
(CR14)
instant
shatter variant
(CR15)
sorcery
threaten
(CR16)
sorcery
cantrip
CR17 Rushed Afterthought
sorcery
exiledraw
(CR18)
sorcery
filtering
(CR19)
sorcery
burn
(CR20)
enchantment
common global cycle
(UR01)
(UR02)
(UR03)
(UR04)
(UR05)
(UR06)
(UR07)
(UR08)
(UR09)
(UR10)
RR01 Synchronized Blast
(RR02)
(RR03)
(RR04)
(RR05)
(RR06)
(RR07)
(RR08)
(MR01)
(MR02)
(CG01)
creature
small, vigilance
(CG02)
creature
small, deathtouch
CG03 Aggregate Aphids
creature
small, trample
(CG04)
creature
small
(CG05)
creature
medium
(CG06)
creature
medium
(CG07)
creature
medium, trample
(CG08)
creature
medium, vigilance, trample
(CG09)
creature
large
CG10 Mage-Ring Proprietor
creature
large, menace, trample
(CG11)
creature
large, trample, hexproof
(CG12)
enchantment
aura
(CG13)
enchantment
aura
(CG14)
instant
pump
(CG15)
instant
naturalize, splice
(CG16)
sorcery
fight
(CG17)
sorcery
pump
(CG18)
sorcery
ramp
(CG19)
sorcery
draw
(CG20)
enchantment
common global cycle
(UG01)
(UG02)
(UG03)
(UG04)
(UG05)
(UG06)
(UG07)
(UG08)
(UG09)
(UG10)
RG01 Wild Rebellion
(RG02)
(RG03)
(RG04)
(RG05)
(RG06)
(RG07)
(RG08)
(MG01)
(MG02)
(UZ01)
(UZ02)
(UZ03)
(UZ04)
(UZ05)
(UZ06)
(UZ07)
(UZ08)
(UZ09)
(UZ10)
(RZ01)
(RZ02)
(RZ03)
(RZ04)
(RZ05)
(RZ06)
(RZ07)
(RZ08)
(RZ09)
(RZ10)
MZ01 Jace, Arbiter of Understanding
(CA01)
creature
small
(CA02)
creature
medium, vigilance
CA03 Compass of Decadence
rock
WB
CA04 Compass of Impulse
rock
UR
CA05 Compass of Decay
rock
BG
CA06 Compass of Valiance
rock
WR
CA07 Compass of Possibility
rock
UG
(CA08)
equipment
(UA01)
(UA02)
(UA03)
(UA04)
(UA05)
(RA01)
(RA02)
(RA03)
(MA01)
(CL01)
fetch
WB
(CL02)
fetch
UR
CL03 Rotting Glade
fetch
BG
CL04 Summit Outlook
fetch
WR
CL05 Shrouded Pond
fetch
UG
(UL01)
(UL02)
(UL03)
(RL01)
(RL02)
(RL03)
(RL04)
(RL05)