Turmoil on Vryn
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Mechanics | Skeleton |
Showing all 25 cards
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Attunement – If you control an equal number of tapped and untapped permanents, exile all artifacts, creatures, and enchantments.
Enough!
Enchant Creature
Tap a permanent you control: Tap enchanted creature.
Tap a permanent you control: Tap enchanted creature.
2/1
Target creature gets +2/+2 until end of turn. If that creature is untapped, it gets +4/+4 instead.
Counter target spell. If any cards were spliced onto the countered spell, the spell's controller discards all of those cards.
Scry 2
Splice onto Sorcery
(As you cast a Sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Splice onto Sorcery


No harm in double checking
Flash
3/6
As an additional cost to cast Warp Aether, tap an untapped permanent you control.
Return target nonland permanent to its owner's hand.
Return target nonland permanent to its owner's hand.
Destroy target creature.
Splice onto Instant

(As you cast an Instant spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Splice onto Instant



One strike will do the trick
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Mage-Ring Bully attacks each turn if able.
Mage-Ring Bully attacks each turn if able.
Beleren? Let's make up for lost time!
2/2
Exile the top two cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
Splice onto Instant
(As you cast an Instant spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Splice onto Instant


Attunement – Choose target creature. Synchronized Blast deals damage to that creature equal to the number of tapped permanents you control.
All I have to do is point, and let the Mage-Rings do all the work.
Trample
Aggregate Aphids gets +1/+1 for each other creature on the battlefield named Aggregate Aphids.
When Aggregate Aphids enters the battlefield, you may search your library for up to three cards named Aggregate Aphids, reveal them, put them into your hand, then shuffle your library.
Aggregate Aphids gets +1/+1 for each other creature on the battlefield named Aggregate Aphids.
When Aggregate Aphids enters the battlefield, you may search your library for up to three cards named Aggregate Aphids, reveal them, put them into your hand, then shuffle your library.
It's just a little bug, what's the harm?
0/1
Trample, Menace
I recall he mentioned trouble surveying the Rings in quadrant C. Something about ringworm. I do hope he is feeling better.
9/8
(Nonexistent mana costs can't be paid.)
This spell cannot be countered by spells or abilities.
When this spell resolves, draw a card.
Splice onto Creature

This spell cannot be countered by spells or abilities.
When this spell resolves, draw a card.
Splice onto Creature


Not even the power of the mage-rings can hold back nature.
+2: Scry 2.
-1: Name a nonland card. The named card can't be cast until your next turn.
-6: For each nonland permanent target player controls, create a token that's a copy of that permanent. Creature tokens created this way are blue Illusions in addition to their other colors and types.
-1: Name a nonland card. The named card can't be cast until your next turn.
-6: For each nonland permanent target player controls, create a token that's a copy of that permanent. Creature tokens created this way are blue Illusions in addition to their other colors and types.
3
Compass of Decadence enters the battlefield tapped.
: Add
or
to your mana pool. Target opponent may scry 1.



It points where you desire
Compass of Decay enters the battlefield tapped.
: Add
or
to your mana pool. Target opponent may scry 1.



It points where you once were
Compass of Impulse enters the battlefield tapped.
: Add
or
to your mana pool. Target opponent may scry 1.



It points wherever it chooses
Compass of Possibility enters the battlefield tapped.
: Add
or
to your mana pool. Target opponent may scry 1.



It points where you will be
Compass of Valiance enters the battlefield tapped.
: Add
or
to your mana pool. Target opponent may scry 1.



It points where you are needed












Show frames: W U B R G M A L
Show rarities: C U R M
Or view by sections
Turmoil on Vryn: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Splice onto Instant