Turmoil on Vryn: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Target creature gains protection from the color of your choice until end of turn.
Splice onto Instant {w} (As you cast an Instant spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
 
 R 
Colour indicator G Instant
(Nonexistent mana costs can't be paid.)
This spell cannot be countered by spells or abilities.
When this spell resolves, draw a card.
Splice onto Creature {1}{g}
Not even the power of the mage-rings can hold back nature.
 U 
Sorcery
Destroy target creature.
Splice onto Instant {2}{b}{b} (As you cast an Instant spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
One strike will do the trick
 
 
No more uncommons
 
 
No more uncommons
 C 
Instant
Target creature gets +2/+2 until end of turn. If that creature is untapped, it gets +4/+4 instead.
 C 
Land
{t}: Add {c} to your mana pool.
{1}{t}, Sacrifice Shrouded Pond: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library.
 C 
Artifact
Compass of Valiance enters the battlefield tapped.
{t}: Add {w} or {r} to your mana pool. Target opponent may scry 1.
It points where you are needed
 C 
Creature – Wurm
Trample, Menace
I recall he mentioned trouble surveying the Rings in quadrant C. Something about ringworm. I do hope he is feeling better.
9/8
 C 
Creature – Human Warrior
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Mage-Ring Bully attacks each turn if able.
Beleren? Let's make up for lost time!
2/2
 C 
Enchantment – Aura
Enchant Creature

Tap a permanent you control: Tap enchanted creature.
 C 
Sorcery
Exile the top two cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
Splice onto Instant {r}{r} (As you cast an Instant spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
 C 
Artifact
Compass of Impulse enters the battlefield tapped.
{t}: Add {u} or {r} to your mana pool. Target opponent may scry 1.
It points wherever it chooses
 C 
Creature
Flash
3/6
Plains
 
 B 
Basic Land – Plains

Additional Precautions (common, foil)
Wild Rebellion (rare)
Cut Once (uncommon)
Prepared Parry (common)
Shrouded Pond (common)
Compass of Valiance (common)
Mage-Ring Proprietor (common)
Mage-Ring Bully (common)
Lock to the Mage-Rings (common)
Rushed Afterthought (common)
Compass of Impulse (common)
Suddenly Guy (common)
Plains (basic)