Turmoil on Vryn: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Sorcery
Destroy target creature.
Splice onto Instant {2}{b}{b} (As you cast an Instant spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
One strike will do the trick
 
 R 
Colour indicator G Instant
(Nonexistent mana costs can't be paid.)
This spell cannot be countered by spells or abilities.
When this spell resolves, draw a card.
Splice onto Creature {1}{g}
Not even the power of the mage-rings can hold back nature.
 U 
Sorcery
Destroy target creature.
Splice onto Instant {2}{b}{b} (As you cast an Instant spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
One strike will do the trick
 
 
No more uncommons
 
 
No more uncommons
 C 
Land
{t}: Add {c} to your mana pool.
{1}{t}, Sacrifice Rotting Glade: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library.
 C 
Enchantment – Aura
Enchant Creature

Tap a permanent you control: Tap enchanted creature.
 C 
Land
{t}: Add {c} to your mana pool.
{1}{t}, Sacrifice Shrouded Pond: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library.
 C 
Instant
Counter target spell. If any cards were spliced onto the countered spell, the spell's controller discards all of those cards.
 C 
Instant
Scry 2
Splice onto Sorcery {1}{u} (As you cast a Sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
No harm in double checking
 C 
Artifact
Compass of Impulse enters the battlefield tapped.
{t}: Add {u} or {r} to your mana pool. Target opponent may scry 1.
It points wherever it chooses
 C 
Creature – Wurm
Trample, Menace
I recall he mentioned trouble surveying the Rings in quadrant C. Something about ringworm. I do hope he is feeling better.
9/8
 C 
Creature – Human Warrior
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Mage-Ring Bully attacks each turn if able.
Beleren? Let's make up for lost time!
2/2
 C 
Sorcery
Exile the top two cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
Splice onto Instant {r}{r} (As you cast an Instant spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Plains
 
 B 
Basic Land – Plains

Cut Once (uncommon, foil)
Wild Rebellion (rare)
Cut Once (uncommon)
Rotting Glade (common)
Lock to the Mage-Rings (common)
Shrouded Pond (common)
Deny in Entirety (common)
Measure Twice (common)
Compass of Impulse (common)
Mage-Ring Proprietor (common)
Mage-Ring Bully (common)
Rushed Afterthought (common)
Plains (basic)