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Showing 32 of 32 Multicolour cards
Go to section: Colourless (2) White (11) Blue (14) Black (14) Red (12) Green (12) Multicolour (32) Hybrid (1) Artifact (7) Land (3)
Show rarities: N U R M
At the beginning of your upkeep, scry 3. Then, if you have less than 10 life, a random player sacrifices a creature. You gain life equal to that creature's toughness.
3/3
Players who control demons can't draw cards outside of their draw step.
Ray gets +0/+2 if you control Emma.
Ray gets +0/+2 if you control Emma.
1/1
Target equipment is unattached from target creature. Then, Remove the Helmet deals 2 damage to the creature that equipment had been attached to.
Whenever a creature without a +1/+1 counter on it dies, put a +1/+1 counter on Saga, Lead of LOS † EDEN.
Remove X +1/+1 counters from Saga: Target player sacrifices a creature with a mana value of X or less. At the beginning of the next endstep, return that creature to the battlefield under your control with a +1/+1 counter. It's a Vampire in addition to its other types.
Remove X +1/+1 counters from Saga: Target player sacrifices a creature with a mana value of X or less. At the beginning of the next endstep, return that creature to the battlefield under your control with a +1/+1 counter. It's a Vampire in addition to its other types.
5/3
Enchant stand
Enchanted gains "You may choose not to untap this stand during you untap step" and ": Create a 2/2 indestructible red-black bomb token with "When the stand that created this bomb untaps, deal 5 damage to target creature.""
Enchanted gains "You may choose not to untap this stand during you untap step" and ": Create a 2/2 indestructible red-black bomb token with "When the stand that created this bomb untaps, deal 5 damage to target creature.""
If there is 5 or more white mana in a mana pool sacrifice Shiki Vampire.
: Target creature can't block vampires this turn.
: Target creature can't block vampires this turn.
3/1
If Tsugaru Shinuchi would deal damage to a creature, put that many -1/-1 counters on that creature instead.
If a permanent would gain a counter other than a -1/-1 counter, no counters are put onto that permanent instead.
If a permanent would gain a counter other than a -1/-1 counter, no counters are put onto that permanent instead.
8/8
Deathtouch
.: Put a venom counter on target land that doesn't have a venom counter on it.
Whenever a creature enters the battlefield it gets -X/-X until end of turn, where X is the number of tapped lands with venom counters on them its controller controls.
.: Put a venom counter on target land that doesn't have a venom counter on it.
Whenever a creature enters the battlefield it gets -X/-X until end of turn, where X is the number of tapped lands with venom counters on them its controller controls.
2/2
Partners with Kate
Whenever you gain life, untap Emilico.
: Target creature gets +0/+3 until end of turn. If you targeted Kate this way, scry 1.
Whenever you gain life, untap Emilico.
: Target creature gets +0/+3 until end of turn. If you targeted Kate this way, scry 1.
2/3
Vigilance
When Jon Snow, Lord Commander enters the battlefield put a 2/2 white-green legendary wolf token with trample named Ghost onto the battlefield.
At the beginning of each combat phase you may put a +1/+1 counter on Jon Snow and Ghost.
When Jon Snow, Lord Commander enters the battlefield put a 2/2 white-green legendary wolf token with trample named Ghost onto the battlefield.
At the beginning of each combat phase you may put a +1/+1 counter on Jon Snow and Ghost.
Illus. Fernanda Suarez
3/3
As an additional cost to cast, Guilty Cross discard a card.
Exile target permanent. If a land was exiled this way, you lose 3 life.
Exile target permanent. If a land was exiled this way, you lose 3 life.
Creatures you don't control get +1/+1 until end of turn. Creatures you control get -1/-1 until end of turn.
Gain two Explosion counters.
Gain two Explosion counters.
, : Target creature you control becomes a 5/5 black spirit with intimidate until end of turn. Sacrifice that creature at the beginning of your endstep.
: Prevent damage to target white creature and exile target non-white creature.
: Prevent damage to target white creature and exile target non-white creature.
"It is better for you to die in hope than live in despair."
6/6
When Dylan George enters the battlefield, create a 1/1 colorless Human Child token.
Severed (Whenever a severed space is entered, transform Dylan George.)
Severed (Whenever a severed space is entered, transform Dylan George.)
5/5
Severed (When you're not in severed space, transfrom Dylan G.)
Dylan G. gets +1/+1 for each Child you control.
: Add . Use this mana only to cast artifact spells.
Dylan G. gets +1/+1 for each Child you control.
: Add . Use this mana only to cast artifact spells.
5/5
Deathtouch
When Hurricane Jelly enters the battlefield return all creatures you don't control with a toughness of 3 or less to their owner's hands.
When Hurricane Jelly enters the battlefield return all creatures you don't control with a toughness of 3 or less to their owner's hands.
1/1
Flash, haste
When The World enters the battlefield take a main phase and then combat phase. During those phases other players cannot declare blockers, cast spells or activate abilities, abilities of permanents and emblems opponents control don't trigger.
When The World enters the battlefield take a main phase and then combat phase. During those phases other players cannot declare blockers, cast spells or activate abilities, abilities of permanents and emblems opponents control don't trigger.
Illus. WisyPink
11/11
Transform Joeseph Joestar after the first game.
Whenever Joeseph Joestar you cast an instant or sorcery spell, Joeseph Joestar deals damage equal to that spell's converted mana cost to target creature or planeswalker at the beginning of the next main phase.
Whenever Joeseph Joestar you cast an instant or sorcery spell, Joeseph Joestar deals damage equal to that spell's converted mana cost to target creature or planeswalker at the beginning of the next main phase.
Illus. Hirohiko Araki
4/5
Name a card, : Target player reveals their hand. If that card is in their hand, put that card on the bottom of that player's library.
Illus. Hirohiko Araki
1/2
Reach, vigilance
When Bertolt Hoover is dealt 5 or more damage in a single turn, transform Bertolt Hoover.
When Bertolt Hoover is dealt 5 or more damage in a single turn, transform Bertolt Hoover.
2/6
: Deal 1 damage to target attacking or blocking creature.
: Destroy target wall
Whenever Colossal Titan attacks, Colossal Titan doesn't untap during your next untap step.
: Destroy target wall
Whenever Colossal Titan attacks, Colossal Titan doesn't untap during your next untap step.
9/6
At the beginning of your main phase if you control 3 dragons or more dragons you may exile target creature.
Prevent all non-combat damage that would be dealt to Danaerys, Mother of Dragons by red sources.
Prevent all non-combat damage that would be dealt to Danaerys, Mother of Dragons by red sources.
Illus. Fernanda Suarez
1/4
: Children you control gain protection from demons until end of turn.
Emma gets +1/+1 if you control Ray.
Emma gets +1/+1 if you control Ray.
2/2
Choose a color when Lightning Bolt Scar enter the battlefield. Enchanted creature deals twice the normal damage it would normally deal to creatures and planeswalkers of that color.
First strike, reach
Whenever Priscilla blocks or becomes blocked by a creature with a power of 4 or greater put an awakening counter on Priscilla.
When Priscilla has 3 or more awakening counters transform Priscilla.
Whenever Priscilla blocks or becomes blocked by a creature with a power of 4 or greater put an awakening counter on Priscilla.
When Priscilla has 3 or more awakening counters transform Priscilla.
4/4
Flying, first strike
Whenever a creature with a power of 4 or greater dies put an awakening counter on Priscilla Awakened.
Remove an awakening counter from Priscilla Awakened: Priscilla Awakened gains indestructible until end of turn.
Whenever a creature with a power of 4 or greater dies put an awakening counter on Priscilla Awakened.
Remove an awakening counter from Priscilla Awakened: Priscilla Awakened gains indestructible until end of turn.
12/12
Players may have any number of A in their deck.
+1: Look at the top two cards of target player's library. You may exile one of them.
-5: Target player discards their hand. Cards discarded this way are exiled.
-12: Restart the game. Your opponents' life totals don't change. At the beginning of your turn you may cast any card exiled by A without paying its mana cost.
+1: Look at the top two cards of target player's library. You may exile one of them.
-5: Target player discards their hand. Cards discarded this way are exiled.
-12: Restart the game. Your opponents' life totals don't change. At the beginning of your turn you may cast any card exiled by A without paying its mana cost.
8
Deathtouch, hexproof
: If Arya Stark has hexproof Arya Stark loses hexproof until end of turn and deals 1 damage to target creature. That creature's controller loses life equal to the creature's power. Activate this ability only if Arya Stark has hexproof.
: If Arya Stark has hexproof Arya Stark loses hexproof until end of turn and deals 1 damage to target creature. That creature's controller loses life equal to the creature's power. Activate this ability only if Arya Stark has hexproof.
Illus. Tim Tsang II
2/5
Destroy target artifact and target creature controlled by the same player. Other creatures that player controls get -4/-0 until end of turn.
Target creature you control gets +X/+X until end of turn, where X is the number of creatures you control. Then, it fights target creature you don't control.
: Investigate
Sacrifice 3 clues: Target Spirit, Construct, Vampire, Werewolf, or Zombie becomes a 1/1 black human.
Sacrifice 3 clues: Target Spirit, Construct, Vampire, Werewolf, or Zombie becomes a 1/1 black human.
1/5
: Target opponent discards a card. If a land card was discarded this way gain control of lands you own and lands you control gain hexproof until end of turn. If a creature card was discarded that card is exiled instead.
1/3
Destroy target creature.
Return target enchantment from your graveyard to your hand.
Return target enchantment from your graveyard to your hand.
Partners with Emilico
Whenever an opponent casts a spell during your turn, gain control of target creature with a power of 2 or less until end of turn, untap that creature, and it gains haste, unless an opponent has you investigate instead.
Whenever an opponent casts a spell during your turn, gain control of target creature with a power of 2 or less until end of turn, untap that creature, and it gains haste, unless an opponent has you investigate instead.
1/4
As an additional cost to cast Psychic Explosion, remove all Explosion counters from yourself.
If two or fewer explosion counters were removed this way, Psychic Explosion does not nothing.
If you removed three explosion counters, draw two cards.
If you removed five explosion counters, return up to four target permanents to their owner's hand.
If you removed seven explosion counters, tap all creatures and destroy up to five artifacts.
If you removed 10 or more Explosion counters, shuffle your hand, graveyard permanents you own on the battlefield, and cards you own in exile into your library. Then, reveal each card from the top of your library and play each card reveal this way as if it had flash.
If two or fewer explosion counters were removed this way, Psychic Explosion does not nothing.
If you removed three explosion counters, draw two cards.
If you removed five explosion counters, return up to four target permanents to their owner's hand.
If you removed seven explosion counters, tap all creatures and destroy up to five artifacts.
If you removed 10 or more Explosion counters, shuffle your hand, graveyard permanents you own on the battlefield, and cards you own in exile into your library. Then, reveal each card from the top of your library and play each card reveal this way as if it had flash.
Go to section: Colourless (2) White (11) Blue (14) Black (14) Red (12) Green (12) Multicolour (32) Hybrid (1) Artifact (7) Land (3)
Show rarities: N U R M
Various Fandoms: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
,:You choose how target creature attacks or blocks this turn.