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Showing 14 of 14 Black cards
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Show rarities: N C U R M
Whenever Bill deals combat damage to a player, you control that player's next turn.
Prevent all damage that would be dealt by Bill to players with no cards in their hand.
Prevent all damage that would be dealt by Bill to players with no cards in their hand.
2/2
Protection from humans.
Whenever a human dies untap Carl.
Whenever a human dies untap Carl.
1/1
At the beginning of your upkeep, put a -1/-1 counter on Demon unless you sacrifice a creature. If you sacrificed a human this way, draw a card.
3/3
Enchant Creature
Enchanted creatures gains deathtouch and infect.
Enchanted creatures gains deathtouch and infect.
: Deal target creature gets -0/-2 until end of turn.
Tap another untapped creature you control, : Prevent all damage that would be dealt to Hanna until end of turn.
Tap another untapped creature you control, : Prevent all damage that would be dealt to Hanna until end of turn.
2/1
You may choose not to untap enchanted creature during your untap step.
During each upkeep as long as enchanted creature is tapped you may return target creature from any player's graveyard to the battlefield under your control. Sacrifice all creatures that entered the battlefield this way when enchanted creature untaps or Kage Kage no Mi exits the battlefield.
During each upkeep as long as enchanted creature is tapped you may return target creature from any player's graveyard to the battlefield under your control. Sacrifice all creatures that entered the battlefield this way when enchanted creature untaps or Kage Kage no Mi exits the battlefield.
Stand (When Killer Queen EBTs, Killer Queenmust pair with an unpaired creature when this stand enters the battlefield. They remain paired for as long as you control both of them. If either leaves the battlefield, the other paired permanent is sacrificed. Stands have protection from nonstands.)
: Destroy target nonenchantment permanent.
: Destroy target nonenchantment permanent.
4/4
At the beginning of your upkeep, look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value and up to one target creature gets -2/-2 until end of turn.
2/2
Destroy target black creature controlled by a player that had a green creature enter the battlefield this turn.
"For the Watch."
: Target creature gets -1/-1 until end of turn. Return Salem to your hand.
1/2
Destroy target creature and choose 1-
•Target creature gains indestructible until end of turn.
• Gain 3 life.
•Target creature gains indestructible until end of turn.
• Gain 3 life.
Whenever an opponent discards a card, you may return Shonen Bat from your graveyard to the battlefield.
When Shonen Bat deals combat damage to a player, that player discards a card. If that player can't, that player loses the game.
When Shonen Bat deals combat damage to a player, that player discards a card. If that player can't, that player loses the game.
3/5
Discard a card and lose 1 life.
Gain an Explosion counter.
Gain an Explosion counter.
Go to section: Colourless (2) White (11) Blue (14) Black (14) Red (12) Green (12) Multicolour (32) Hybrid (1) Artifact (7) Land (3)
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Various Fandoms: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Enchanted creature gets +6/+6 and "at the beginning of your upkeep sacrifice two creatures"
last 2012-02-09 19:09:48 by Alex