Jack's point jumped into my head too. I hate to mention this by way of suggestion, but you could put tapping the creature on the right hand side of the colon, thus removing some of the confusion. I get the feeling you don't want to do that, though.
Although I wonder, is there a more straightforward way to achieve the same effect? Which is more important, the ability to tap the creature once whilst bouncing the aura, or the ability of the opponent to (occasionally) prevent the aura bouncing?
This also has a minor templating problem that if you keep "tap enchanted creature" as a cost, it doesn't require the creature to be untapped first, which is REALLY confusing. It would be plausible to add "tapping as a cost automatically requires an untapped creature" to the comprehensive rules, although wizards haven't. Else, you'd need a disclaimer like on these.
Hm. Dissipation Field plus Telepathy plus Azorius Aethermage. Pretty strong. The flavour connection isn't immediately obvious between these three effects, so I'd suggest pruning it back by removing one of them.
Heh. I like this kind of effect because it lets you tap opponents' stuff as a cost, which you very rarely get to do. It does confuse players due to priority order, but this is uncommon so that's fine.
Heeee. Healing Salve was always pretty poor, but stapling a cantrip onto it should instantly make it at least Limited playable. Quite a bit better than Reviving Dose, but that always did feel somewhat overcosted. Nice.
I suspect there was a reason Blood Feud was uncommon and sorcery speed. This will be basically "Destroy two target creatures" more often than not, which is an utterly devastating effect, even more so at instant speed.
How are the numbers on this meant to work? Suppose I control 2 Dragons before it resolves. I cast it, choosing targets of Player B, and choosing two target creatures.
When it resolves: First I put a Dragon from hand onto the battlefield. Assuming I don't choose Crib Swap or Nameless Inversion, that'll make me control 3 Dragons. Then is this meant to deal 3 damage to B and all his creatures? Then I get 3 more Dragon tokens, making me control 6 Dragons... and then I get to destroy up to 6 target creatures. But I was only able to choose 2 targets when casting it, so the other 4 "up to" possibilities are wasted? Is that right?
This is Zarin. He's a Vedalken planeswalker from Ravnica. Shortly after the new Guildpact he noted that there was a new source threatening the guildpact. After investigating a vast conspiracy back to it's source he found it was Nicol Bolas who was starting up the Ravnica branch of the consortium. Instead of killing him and making him a martyr, Bolas banished him to the prison plane of Mongseng, where he has languished to this day.
Hmm. Interesting argument. I think I still stand by my comments. I agree that Chaos Warp is red enchantment destruction, and therefore really shouldn't be reprinted at all. But if you are reprinting it, uncommon feels like the right place.
I assume by the "huge impact", you're referring to the way it can bypass mana cost? Hmm... That's been uncommon on Metamorphose, Surprise Deployment, and couple of other cards; but I will agree it's more normally rare (Polymorph and its variants, Dramatic Entrance, and certainly every repeatable version such as Elvish Piper). I wonder whether we can also compare it to resurrection effects, which also bypass mana cost: Zombify / Rise from the Grave and all its variants are uncommon, even flashback ones like Dread Return and Unburial Rites. I think it could be argued either way, but I don't think uncommon is wrong.
Alex, I disagree about Chaos Warp being a candidate for uncommon. Not only is it red enchantment removal, but it can have a potentially huge impact on the board.
Jack's point jumped into my head too. I hate to mention this by way of suggestion, but you could put tapping the creature on the right hand side of the colon, thus removing some of the confusion. I get the feeling you don't want to do that, though.
LOL, yeah, I like it.
Although I wonder, is there a more straightforward way to achieve the same effect? Which is more important, the ability to tap the creature once whilst bouncing the aura, or the ability of the opponent to (occasionally) prevent the aura bouncing?
This also has a minor templating problem that if you keep "tap enchanted creature" as a cost, it doesn't require the creature to be untapped first, which is REALLY confusing. It would be plausible to add "tapping as a cost automatically requires an untapped creature" to the comprehensive rules, although wizards haven't. Else, you'd need a disclaimer like on these.
Hm. Dissipation Field plus Telepathy plus Azorius Aethermage. Pretty strong. The flavour connection isn't immediately obvious between these three effects, so I'd suggest pruning it back by removing one of them.
Heh. I like this kind of effect because it lets you tap opponents' stuff as a cost, which you very rarely get to do. It does confuse players due to priority order, but this is uncommon so that's fine.
Wow. That's a heck of a step up on Fleeting Distraction. In fact, this is precisely Stream of Unconsciousness but with the tribal condition removed.
Heeee. Healing Salve was always pretty poor, but stapling a cantrip onto it should instantly make it at least Limited playable. Quite a bit better than Reviving Dose, but that always did feel somewhat overcosted. Nice.
I suspect there was a reason Blood Feud was uncommon and sorcery speed. This will be basically "Destroy two target creatures" more often than not, which is an utterly devastating effect, even more so at instant speed.
How are the numbers on this meant to work? Suppose I control 2 Dragons before it resolves. I cast it, choosing targets of Player B, and choosing two target creatures.
When it resolves: First I put a Dragon from hand onto the battlefield. Assuming I don't choose Crib Swap or Nameless Inversion, that'll make me control 3 Dragons. Then is this meant to deal 3 damage to B and all his creatures? Then I get 3 more Dragon tokens, making me control 6 Dragons... and then I get to destroy up to 6 target creatures. But I was only able to choose 2 targets when casting it, so the other 4 "up to" possibilities are wasted? Is that right?
Hahaha. That's a wacky but awesome ability.
Banish = returned to it's owners hand.
This is Zarin. He's a Vedalken planeswalker from Ravnica. Shortly after the new Guildpact he noted that there was a new source threatening the guildpact. After investigating a vast conspiracy back to it's source he found it was Nicol Bolas who was starting up the Ravnica branch of the consortium. Instead of killing him and making him a martyr, Bolas banished him to the prison plane of Mongseng, where he has languished to this day.
Internally, Time Spiral's timeshifted/special rarity was designed with B as its rarity code, for "bonus".
Hmm. Interesting argument. I think I still stand by my comments. I agree that Chaos Warp is red enchantment destruction, and therefore really shouldn't be reprinted at all. But if you are reprinting it, uncommon feels like the right place.
I assume by the "huge impact", you're referring to the way it can bypass mana cost? Hmm... That's been uncommon on Metamorphose, Surprise Deployment, and couple of other cards; but I will agree it's more normally rare (Polymorph and its variants, Dramatic Entrance, and certainly every repeatable version such as Elvish Piper). I wonder whether we can also compare it to resurrection effects, which also bypass mana cost: Zombify / Rise from the Grave and all its variants are uncommon, even flashback ones like Dread Return and Unburial Rites. I think it could be argued either way, but I don't think uncommon is wrong.
Alex, I disagree about Chaos Warp being a candidate for uncommon. Not only is it red enchantment removal, but it can have a potentially huge impact on the board.