Labyrinth: Recent Activity
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Mechanics | Concepts, Themes, Mechanics |
Recent updates to Labyrinth: (Generated at 2025-09-05 05:41:21)
Labyrinth: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Concepts, Themes, Mechanics |
Recent updates to Labyrinth: (Generated at 2025-09-05 05:41:21)
I was thinking more mid-range, but aggro, spending a lot of early rounds tossing Rampant Growths into the graveyard, dropping a pile of creatures on rounds 4 and 5, then swinging to intentionally prevent a pile of damage in a clogged board state, then drawing a pile of cards. That being said, I'm not really afraid of that deck either. The whole process can be done in a much simpler fashion with Greater Good.
I'm not that worried about aggressive decks using this early, because twelve total mana and cards in graveyard is enough that you won't hit it very early. Unless you're playing some strange "self-mill / aggro" deck. Um, like Dredge, I guess.
You could probably argue this should be green. White doesn't really get mass card-draw at all, but green gets it if it's tied to creatures, especially creatures' power. And Fog effects have bouced between white and green several times, and happen to be back in green at the moment.
The funny thing about this card is that it's so aggressive. If you're playing correctly, you should play it when you're attacking. Man, your opponent will be ticked if he decides to block...
That will inevitably be a massive number of cards. 10 or 20 cards if you block your opponent's fatties with your own.
The biggest common creature seems to be Ulamog's Crusher, and the biggest trample creature seems to be Yavimaya Wurm. I'm not sure 6/4 doesn't count as "big" at common, but I agree 9/9 is probably too much. (Even if it's not too strong, there's too much variance.) This would be a fine uncommon, or if it was a couple of mana cheaper and smaller in size, could be fine as a slightly-better-than-average-green-wurm.
I think jmg's got a good point there. Green gets big creatures at common, and big creatures that trample, but not big creatures that trample at common.
Hmm. I'm currently comparing this to Enormous Baloth in my mind, which could probably pose as a common right now. A 6/6 that becomes a 9/9 with Hellbent is probably fair. It's really only going to be used with new players and limited, and Hellbent might be tricky even after casting your giant 7-cost dude. Trample, however, is probably too much to ask for. A gigantic 9/9 trampler would be cool and fair at first... but I wouldn't want this to be the way that green wins every game in draft. It would get predictable. We all stall, then I get my giant wurm and the game is over in two swings. That's a one card strategy... which prefer not to see in a draft.
9/9 trample whenever you can actually cast it!
Even for cmc7 that seems slightly excessive. (Is this actually a common, or predating 'no rarity specified'?)
The name makes it :)
LOL. Oh, cool.