Soradyne Laboratories v1.2: Recent Activity
Soradyne Laboratories v1.2: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to Soradyne Laboratories v1.2: (Generated at 2024-05-17 17:40:00)
This guy will win games. He's not invulnerable, he's not unstoppable - and some games I'll be able to win against him even with my opponent getting to cast twice (maybe they don't draw anything good; maybe I'm far enough ahead)
But most games; he arrives, and the game is won. And green can drop him on 3. Even in a less than perfect deck, it can reliably do so on four and slap on protections the turn after. He's very very very good.
I'd probably want to bump his cost to 6; it doesn't change his effectiveness much at all (mana? In a green deck? I'm shocked; shocked!) but puts him at that perceptual hump of "This card is big enough to flat out win games for you if you can keep it alive"
Anyway; I approve. It's a very big, very green, card. Sadly, its destiny would probably be to power your non-green doom combo (because to get really good use, you need lots of attack phases and extra card draw, and green doesn't do those things)
Okay, this seems awesomely fresh. Let's give it a shot...
I've probably got the templating for that first part—by which I mean the "do two things" clause—all wonky, but I don't know that the correct templating for that has been invented yet.
Maybe something like:
I don't know. It's hard to find synergy with the abilities that you already have, and the flavor is equally difficult to hit. Wheel of Fortune is just sort of blah for an ultimate.
Wheel of Fortune for a final? It would allow me to switch out the half-wheel I already have in red for a better feint trick.
I’d have gone draw 2, “discard at random” or ”discard 1, draw 1”, but there’s already a lot of card filtering in the set and it didn’t say “controllable/uncontrollable” in any way.
Mindslaver ultimate was already used on Sorin 1.
I like the first two abilities, though I wish the +1 had a bit more immediate impact. But it is a 3cc, so maybe that's not a valid goal.