Soradyne Laboratories v1.2: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Flying
When Heliotransit Crew enters the battlefield, creatures you control gain flying until end of turn. "We're painting the town tonight! I've got the prettiestt girl, the poppin’est joint, and a plan to feel hit by a heliotransit in the morning!"
—Fezzit, Izzet Socialite 7/7
|
Enchant creature
Enchanted creature has ", : Choose one — Enchanted creature deals 1 damage to each other player; or target creature gains double strike until end of turn; or target creature can’t block this turn." |
Whenever Darrowhill Salvager attacks, put target card in a graveyard on the bottom of its owner's library.
5/6
|
Until end of turn, target creature is a wizard in addition to its other creature types, and has "Whenever this deals combat damage to a player, draw a card for each wizard you control."
|
Tie Up Loose Ends deals 2 damage to target creature and you gain 2 life.
Evidence — When this card is put into your graveyard from anywhere, put the top 2 cards of target opponent’s library into their graveyard unless that opponent pays . |
, : Tap target creature.
“I don’t care how big a guy is, give me ten minutes over beers with him and I can convince him why Marrick’s right.” 0/2
|
Mindstrike (If this creature would deal damage to a player, instead that player puts that many cards from the top of his or her library into their graveyard.)
Built to hear frequencies even dogs can’t detect.
2/2
|
Enchant Creature
Whenever enchanted creature attacks, target creature gets-2/-0 until end of turn. When Windjammer Glamour is put into a graveyard from the battlefield, you may put target creature on top of its owner's library. |
Mindstrike (If this creature would deal damage to a player, instead that player puts that many cards from the top of his or her library into their graveyard.)
Adroit Safecracker is unblockable. “Analysis shows biological data and shipping manifests for the alchemical compound Vestisol were taken.”
2/1
|
Gain control of target equipment. If it’s attached to a creature, unattach it. Sacrifice it at end of turn.
“What’s this button do?”
|
Destroy target artifact or enchantment. If that artifact or enchantment was an equipment or an aura, its controller gains 3 life.
|
, : Look at the top X cards of your library, where X is the number of Wizards you control, then put them back in any order.
2/1
|
Flying
Spells and abilities you control that target Soradyne Demonstrator cost less to play. 1/1
|
When Soradyne Naturalist enters the battlefield, draw a card.
“Trying to understand technomancy is silly without trying to understand the resources it’s built from.” —Aricus Pinn 2/2
|
|
Heliotransit Crew
(rare)
HeartCharm UtiliRune
(uncommon)
Darrowhill Salvager
(uncommon)
Behavioral Modification Trial
(uncommon)
Tie Up Loose Ends
(common)
Marrick Sympathizer
(common)
Rumor Hound
(common)
Windjammer Glamour
(common)
Adroit Safecracker
(common)
Misuse
(common)
Disengage
(common)
Research Coordinator
(common)
Soradyne Demonstrator
(common)
Soradyne Naturalist
(common)
Swamp
(basic)