Noir: Card List

Noir: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Archetypes

Show frames: W U B R G M A L

Show rarities: N C U R M T



Hide card text Hide code Show active Show dates Show comments

# Name Colour Rarity Cost Type P T Code Card text
1 City Mortician White None 2{1}{w} Creature – Human Advisor 2 2 When City Mortician enters the battlefield, you may exile target card from your graveyard. If you do, Investigate (Create a Clue artifact token. It has "{2}, Sacrifice this artifact: Draw a card.").
2 Cling to Life White Common 1{w} Instant CW17 Target creature gets +0/+1 and gains indestructible until end of turn.
3 Comfort Seeker White None 1{w} Creature – Human Citizen 1 1 [Despair] When Comfort Seeker enters the battlefield, if there are more creature cards than noncreature cards in your graveyard, create two 1/1 white Citizen creature tokens.
4 Corporate Guard White Common 1{w} Creature – Human Soldier 1 2 CW02
5 Corrupt Politician White Common 1{w} Creature – Human Advisor 2 2 CW01 When Corrupt Politician enters the battlefield, each opponent Investigates. (Those players each create a colourless Clue artifact token. It has “{2}, Sacrifice this artifact: Draw a card.”)
{1}{w}, {t}: Tap target creature.
6 Crisis Counciler White None 3{2}{w} Creature – Human Advisor 2 3 [Despair] At the beginning of your upkeep, if there are more creature cards than noncreature cards in your graveyard, gain 1 life.
7 Enforce Curfew White Common 3{1}{w}{w} Instant CW15 Oppress target attacking player twice. (To oppress a player, that player taps an untapped creature they control or sacrifices a tapped creature.)
8 Expose Evil White None 2{1}{w} Instant Tap up to two target creatures.
Investigate (Create a Clue artifact token. It has "{2}, Sacrifice this artifact: Draw a card.")
9 Final Feast White None 2{1}{w} Instant You gain 3 life.
[Despair] If there are more creature cards than noncreature cards in your graveyard, draw a card.
10 Harsh Interrogation White Common 1{w} Instant CW14 Oppress target player. (That player taps an untapped creature they control or sacrifices a tapped creature.)
Investigate (Create a Clue artifact token. It has "{2}, Sacrifice this artifact: Draw a card.")
11 Hostage White None 1{w} Creature – Human Citizen 1 1 Hostage enters the battlefield under target opponent's control.
When Hostage enters the battlefield, each opponent creates a 2/2 white Knight creature token with Vigilance.
12 Modal Gambit White None 3{2}{w} Instant – Gambit Risk a creature and choose one. If an opponent has you sacrifice that creature, choose both instead –
• Tap target creature.
• Destroy target creature if it’s tapped.
13 Retributive Gambit White None 2{1}{w} Instant Gambit (Risk a creature you control as you cast this spell. An opponent may have you sacrifice it.)
Tap target creature. If you sacrifice the risked creature, destroy target creature if it’s tapped.
14 William's Gambit White None 2{1}{w} Instant Outwit (You may copy this spell as you cast it. If you do, an opponent may choose new targets for this spell and the copy.)
William's Gambit deals 2 damage to target attacking creature.
15 Witness Protection White Common 1{w} Instant CW16 Return target creature you own to your hand.
Outwit – If that creature was the target of another spell or ability, Investigate.
16 Aether Tradeoff Blue None 1{u} Instant Gambit (Risk a creature you control as you cast this spell. An opponent may have you sacrifice it.)
Return target creature to its owner’s hand. Put it on top of its owner’s library instead if you sacrifice the risked creature.
17 Aven Messenger Blue Common 2{1}{u} Creature – Bird Scout 1 1 CU03 Flying
When Aven Messenger dies, draw a card.
18 Contingency Planner Blue None 1{u} Creature – Human Advisor 1 1 [Despair] When Contingency Planner enters the battlefield, if there are more creature cards than noncreature cards in your graveyard, Scry 2.
19 Cunning Detective Blue Uncommon 3{2}{u} Creature – Human Rogue 2 2 UU01 Sacrifice a Clue: Cunning Detective can’t be blocked this turn.
Whenever Cunning Detective deals combat damage to a player, Investigate.
20 Derek's Choice Blue Common 1{u} Instant CU09 Choose one -
- Tap target creature.
- Return target tapped creature to its owner's hand.
21 Gone Missing Blue Common 5{4}{u} Sorcery CU11 Put target permanent on top of its owner's library.
Investigate (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
22 Mass Twiddle Blue Rare 2{x}{u}{u} Instant RU03 For each of up to X target permanents, you may tap or untap that permanent.
23 Mnem Rum v2 Blue None 3{2}{u} Sorcery Outwit (An opponent may have you copy this spell as you cast it. If they do, you must choose new targets for this and the copy.)
Return target Instant or Sorcery card from your graveyard to your hand. Exile Mnemonic Rumination.
24 Mnemonic Rumination Blue None 3{1}{u}{u} Sorcery Outwit (You may copy this spell as you cast it. If you do, an opponent may choose new targets for this spell and the copy.)
Return target Instant or Sorcery card from your graveyard to your hand. Exile Mnemonic Rumination.
25 Ongoing Investigation Blue None 2{1}{u} Enchantment Whenever one or more creatures you control deal combat damage to a player, Investigate (Create a Clue artifact token. It has "{2}, Sacrifice this artifact: Draw a card.")
{1}{g}, Exile a creature card from your graveyard: Investigate. You gain 2 life.
26 Outwit Twiddle Blue None 1{u} Instant Outwit (You may change this spell's text by replacing all instances of “target” with “two target”. If you do, an opponent chooses the targets.)
Tap or untap target creature(s).
27 Press for Answers Blue Common 2{1}{u} Sorcery CU10 Tap target creature. It doesn't untap during its controller's next untap step.
Investigate (Create a Clue artifact token. It has "{2}, Sacrifice this artifact: Draw a card.")
28 Raucous Looter Blue Common 1{u} Creature – Human Rogue 2 1 CU01 When Raucous Looter enters the battlefield, draw a card, then discard a card. Each opponent Investigates (Those players each create a colourless Clue artifact token. It has “{2}, Sacrifice this artifact: Draw a card.”)
29 Rogue Slueth Blue Common 3{2}{u} Creature – Human Rogue 2 2 Whenever Rogue Slueth deals combat damage to a player, Investigate (Create a Clue artifact token. It has "{2}, Sacrifice this artifact: Draw a card.")
{1}{b}: Rogue Slueth gains Menace until end of turn.
30 Search Warrant Blue Uncommon 1{u} Sorcery UU08 Target player reveals their hand.
Investigate twice. (To Investigate, create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.)
31 Verity Circle Blue Rare 3{2}{u} Enchantment RU01 Whenever a creature an opponent controls becomes tapped, if it isn’t being declared as an attacker, you may draw a card.
{4}{u}: Tap target creature without flying.
32 Word of Warning Blue Common 1{u} Instant CU12 Untap target creature you control.
Outwit – If that creature is the target of another spell or ability, it gets +0/+3 until end of turn.
33 Backstabbing Wretch Black Common 3{2}{b} Creature – Human Rogue 3 1 CB06 Backstabbing Wretch has deathtouch as long as it is concealed. (A creature is concealed if it hasn’t been the target of a spell or ability this turn.)
34 Bribe Black Common 2{1}{b} Enchantment – Aura CB12 Enchant Creature
When Bribe enters the battlefield, you lose 2 life and enchanted creature’s controller gains 2 life.
Enchanted creature can’t attack you or block creatures you control.
35 Conspicuous Brute Black Common 3{1}{b}{b} Creature – Human Rogue 4 3 CB05 Menace
When Conspicuous Brute enters the battlefield, each opponent Investigates. (Those players each create a colourless Clue artifact token. It has “{2}, Sacrifice this artifact: Draw a card.”)
36 Crooked Cop Black Common 2{1}{b} Creature – Human Rogue 2 1 CB03 When Crooked Cop enters the battlefield, Investigate (Create a Clue artifact token. It has "{2}, Sacrifice this artifact: Draw a card.")
{t}, Sacrifice a Clue: Target opponent loses 2 life and you gain 2 life.
37 Desperate Thief Black None 1{b} Creature – Human Rogue 1 1 [Despair] When Desperate Thief enters the battlefield, if there are more creature cards than noncreature cards in your graveyard, each opponent loses 1 life and you gain 1 life.
38 Lurking Kroag Black Common 4{2}{b}{b} Creature – Frog Rogue 3 4 CB08 Lurking Kroag has Menace as long as it is concealed. (A creature is concealed if it hasn’t been the target of a spell or ability this turn.)
39 Manhunter Mercenary Black Uncommon 3{1}{b}{b} Creature – Human Rogue 3 3 UB03 Manhunter Mercenary can't block.
Whenever Manhunter Mercenary becomes blocked, Investigate (Create a Clue artifact token. It has "{2}, Sacrifice this artifact: Draw a card.").
40 Overburden Black Uncommon 2{1}{b} Sorcery UB08 Oppress target player. Then that player loses life equal to the total power of tapped creatures they control. (To oppress a player, that player taps an untapped creature they control or sacrifices a tapped creature.)
41 Relentless Pursuer Black Uncommon 4{3}{b} Creature – Human Rogue 4 2 UB04 {t}, Pay 2 life: Investigate (Create a Clue artifact token. It has "{2}, Sacrifice this artifact: Draw a card.")
42 Rooftop Assailant Black Common 3{2}{b} Creature – Frog Warrior 2 3 CB07 Rooftop Assailant has Flying as long as it is concealed. (A creature is concealed if it hasn’t been the target of a spell or ability this turn.)
43 Unfinished Business Black Common 3{2}{b} Instant CB11 Destroy target creature. Its controller creates a 1/1 white Spirit creature token with Flying.
44 Vengeful Kroag Black Common 2{1}{b} Creature – Frog Warrior 2 2 CB04 Whenever Vengeful Kroag becomes the target of a spell or ability an opponent controls, Oppress that player. (That player taps an untapped creature they control or sacrifices a tapped creature.)
45 Blitz Gambit Red None 1{r} Sorcery Gambit (Risk a creature you control as you cast this spell. An opponent may have you sacrifice it.)
The risked creature gains Trample and Haste until end of turn.
If you sacrificed the risked creature, creatures you control gain Trample and Haste until end of turn.
46 Boxing Champion Red Common 3{2}{r} Creature – Human Warrior 2 1 CR05 Whenever Boxing Champion attacks, you may bet a card from your hand on it. (Exile that card. When the creature deals combat damage to a player or planeswalker, return the exiled card to its owner’s hand.)
Boxing Champion gets +1/+1 for each bet on it.
47 Brash Gambler Red Common 2{1}{r} Creature – Human Rogue 3 1 CR03 When Brash Gambler enters the battlefield, you may bet a card from your hand on it. If you do, Brash Gambler gains Haste until end of turn. (Exile that card. When the creature deals combat damage to a player or planeswalker, return the exiled card to its owner’s hand.)
48 Cagefight Beast Red Uncommon 5{3}{r}{r} Creature – Beast 4 4 UR05 When Cagefight Beast enters the battlefield, you may bet a card from your hand on it.
Whenever you place a bet on a creature you control, that creature gets +1/+0 and gains Haste until end of turn.
49 Casino Sleuth Red Uncommon 2{1}{r} Creature – Human Rogue 2 1 UR01 When Casino Sleuth enters the battlefield, Investigate.
Sacrifice a clue: Bet the top card of your library on Casino Sleuth. (Exile that card. When the creature deals combat damage to a player or planeswalker, return the exiled card to its owner’s hand.)
50 Dangerous Wager Red Common 2{1}{r} Instant CR12 Discard your hand, then draw two cards.
51 Gamble Red Rare 1{r} Sorcery RR01 Search your library for a card, put that card into your hand, discard a card at random, then shuffle your library.
52 Gillian’s Gambit Red Uncommon 3{2}{r} Instant UR07 Choose new targets for target spell.
Outwit – If that spell was the target of another spell or ability, copy that spell. You may choose new targets for the copy.
53 Hooliganry Red Common 2{1}{r} Sorcery CR04 Create three 1/1 red Goblin creature tokens. Each opponent Investigates. (Those players each create a colourless Clue artifact. It has “{2}, Sacrifice this Artifact: Draw a card.”)
54 Impulsive Gamble Red Common 2{1}{r} Sorcery CR13 Bet the top two cards of your library on one or two creatures you control. (Exile those cards. When the creature deals combat damage to a player or planeswalker, return the exiled cards to their owners’ hands.)
55 Lucky Shot Red Common 3{2}{r} Instant Lucky Shot deals 3 damage to target creature or Planeswalker.

Outwit – If that permanent is the target of another spell or ability, Lucky Shot costs {2} less to cast.
56 Malicious Malcontent Red None 1{r} Creature – Human Rebel 1 1 [Despair] When Malicious Malcontent enters the battlefield, if there are more creature cards than noncreature cards in your graveyard, it deals 2 damage to any target.
57 Mugging Red Common 1{r} Sorcery CR11 Mugging deals 2 damage to target creature. That creature can't block this turn.
58 Random Act of Violence Red None 1{r} Sorcery Outwit (You may copy this spell as you cast it. If you do, an opponent may choose new targets for this spell and the copy.)
Random Act of Violence deals 1 damage to target creature or player.
Investigate
59 Red Herring Red Uncommon 1{r} Instant UR02 As an additional cost to cast Red Herring, sacrifice a creature.
Investigate twice.
60 Scheming Arsonist Red Uncommon 3{2}{r} Creature – Human Shaman 2 3 UR03 Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Scheming Arsonist exploits a creature, it deals 2 damage to each creature without Flying.
61 Unexpected Diversion Red Uncommon 3{2}{r} Sorcery Target opponent chooses a creature they control. Other creatures they control can’t block this turn.
62 Ving Addict Red Common 1{r} Creature – Human Shaman 1 2 CR02 Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Ving Addict exploits a creature, target creature gets +2/+0 and gains Haste until end of turn.
63 Alleyway Ambush Green Uncommon 3{2}{g} Instant UG03 Each Concealed creature you control deals damage equal to its power to target creature. (A creature is concealed if it hasn’t been the target of a spell or ability this turn.)
64 Ambush Growth Green None 1{g} Instant Target Concealed creature gets +3/+3 and gains Trample until end of turn. [Conceal3]
65 Byway Courier Green Common 3{2}{g} Creature – Human Scout 3 2 CG05 When Byway Courier dies, Investigate (Create a Clue artifact token. It has "{2}, Sacrifice this artifact: Draw a card.")
66 Deathdew Peddler Green Common 1{g} Creature – Human Rogue 1 1 CG01 Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Deathdew Peddler exploits a creature, put a Deathtouch counter on target creature.
67 Glum Nostalgic Green None 1{g} Creature 1 1 [Despair] When Glum Nostalgic enters the battlefield, if there are more creature cards than noncreature cards in your graveyard, you may return target creature card from your graveyard to your hand.
68 Kroag Informant Green Common 4{2}{g}{g} Creature – Frog Rogue 3 4 CG06 At the beginning of your end step, if Kroag Informant is concealed, you gain 2 life. (A creature is concealed if it hasn’t been the target of a spell or ability this turn.)
69 Masked Vigilante Green Uncommon 3{1}{g}{g} Creature – Human Warrior Rogue 3 3 UG02 Masked Vigilante can’t be blocked by more than one creature if it is concealed. (A creature is concealed if it hasn’t been the target of a spell or ability this turn.)
70 Toxic Kroag Green Common 2{1}{g} Crreature – Frog Rogue 2 3 CG03 Deathtouch
When Toxic Kroag enters the battlefield, each opponent Investigates. (Those players each create a colourless Clue artifact token. It has “{2}, Sacrifice this artifact: Draw a card.”)
71 Unexpected Assault Green None 1{g} Sorcery If target creature you control is concealed, it deals damage equal to its power to target creature you don’t control, otherwise those creatures fight. [Conceal3]
72 In-Depth Analyst Multicolour Uncommon 3{1}{w}{u} Creature – Human Advisor 2 4 UZ01 {2},{t}, Sacrifice a Clue: Scry 1, then draw a card and gain 1 life.
73 William Dash, Chief of Police Multicolour Rare 4{2}{w}{u} Legendary Creature – Human Advisor 4 2 RZ01 During each opponent’s untap step, a creature that player controls of your choice doesn’t untap that step.
{1}, Sacrifice a Clue: Tap or Untap target creature.
74 Heist Planner Multicolour Uncommon 2{u}{b} Creature – Human Advisor 2 2 UZ02 As long as Heist Planner is concealed, other creatures you control can’t be blocked by creatures with greater power. (A creature is concealed if it hasn’t been the target of a spell or ability this turn.)
75 Blick, Noir City Butcher Multicolour Rare 4{2}{b}{r} Legendary Creature – Goblin Rogue 2 2 RZ05 Haste, Exploit
When Blick exploits a creature, destroy target creature or planeswalker.
At the beginning of your end step, return Blick to its owner's hand.
76 Mad Hooligan Multicolour Uncommon 3{1}{b}{r} Creature – Human Rogue 3 3 UZ03 Whenever you sacrifice a permanent, Mad Hooligan deals 1 damage to any target.
77 Double or Nothing Multicolour Uncommon 2{r}{g} Enchantment UZ04 Whenever you bet on a creature, exile the top card of your library as a bet on that creature.
78 Slayer, Pitbeast Champion Multicolour Rare 4{2}{r}{g} Legendary Creature – Beast 4 5 RZ07 When Slayer, Pitbeast Champion enters the battlefield, you may bet a card from your hand on it.
Whenever a bet is placed on a creature you control, you may have it fight target creature you don't control.
79 Hedge Your Bets Multicolour Uncommon 2{g}{w} Enchantment UZ05 Whenever a bet is returned to your hand, you gain 2 life.
{1}{g}{w}: Move target bet on a creature you control to another target creature you control.
80 Priest of Lost Souls Multicolour None 3{1}{g}{w} Creature – Human Cleric 3 3 Vigilance
[Despair] If there are more creature cards than noncreature cards in your graveyard, you have Hexproof.
{t}: Exile target card from a graveyard.
81 Blake Smuthers, CEO Multicolour Rare 2{w}{b} Legendary Creature – Human Advisor 2 2 RZ11 Whenever a creature would become tapped, except as a cost to activate an ability, its controller may pay 1 life instead. Gain life equal to the life paid by opponents this way.
Whenever Blake Smuthers deals damage to a permanent or player, Oppress that permanent’s controller or that player a number of times equal to the damage dealt.
82 Degra, Kingpin Multicolour Rare 3{1}{b}{g} Legendary Creature – Human Rogue 3 3 RZ15 Nontoken creatures you control have Exploit. (Whenever one of those creatures enters the battlefield, you may sacrifice a creature.)
Whenever a creature you control exploits another creature, you draw a card and gain 1 life.
83 Ving Trafficker Multicolour Uncommon 4{2}{b}{g} Creature – Human Rogue 3 3 UZ08 When Ving Trafficker enters the battlefield, put three +1/+1 counters on another target creature. Its controller sacrifices it at the beginning of their next end step.
84 Counterintelligence Agent Multicolour Rare 4{2}{g}{u} Creature – Human Rogue 4 2 RZ20 Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, Investigate.
{2}, Sacrifice two Clues: Target creature gains Hexproof until end of turn.
85 Fawkes, Undercover Coordinator Multicolour Rare 3{1}{g}{u} Legendary Creature – Human Rogue Advisor 2 2 RZ19 Hexproof
Whenever a concealed creature you control deals combat damage to a player, draw a card. (A creature is concealed if it hasn’t been the target of a spell or ability this turn.)
86 Kroag Surveyor Multicolour Uncommon 3{1}{g}{u} Creature – Frog Scout 3 3 UZ10 Whenever Kroag Surveyor deals combat damage to a player while it is concealed, reveal the top card of your library. If it’s a land card, put it onto the battlefield, otherwise put it into your hand. (A creature is concealed if it hasn’t been the target of a spell or ability this turn.)
87 Inspired Gambit Multicolour Uncommon 5{3}{u}{r} Sorcery UZ07 Gambit (Risk a creature you control as you cast this spell. An opponent may have you sacrifice it.)
Draw four cards. Then discard two cards unless you sacrificed the risked creature.
88 Inspired Gambit Multicolour Rare 2{u}{r} Sorcery RZ14 Gambit (Risk a creature you control as you cast this spell. An opponent may have you sacrifice it.)
Exile the top four cards of your library. You may play those cards as long as they remain exiled.
Put those cards on the top or bottom of your library in any order at the beginning of the next end step unless you sacrificed the risked creature.
89 Jakey, Prodigal Sleuth Multicolour Rare 5{3}{u}{r} Legendary Creature – Human Rogue 3 3 RZ13 Whenever you sacrifice a permanent, Jakey can’t be blocked this turn.
You make all choices in place of your opponents as part of spells and abilities you control.
90 Constable Jayze Multicolour Rare 3{1}{r}{w} Legendary Creature – Bird Soldier 3 2 RZ17 Flying
Whenever you risk a creature, create a 1/1 white Soldier creature token.
When you sacrifice Constable Jayze, you may exile her. If you do, return a creature card with power 3 or less from your graveyard to the battlefield.
91 Death Denier Multicolour None 4{2}{r}{w} Creature – Human Shaman 3 4 [Despair] Whenever Death Denier attacks, if there are more creature cards in your graveyard than noncreature cards, you may return a creature card with power 3 or less from your graveyard to the battlefield tapped and attacking. Exile that creature at end of turn.
92 Inspired Tactician Multicolour Uncommon 2{r}{w} Creature – Human Warrior 2 2 UZ09 Whenever you cast a spell with Gambit, you may risk an additional creature. If you do, Inspired Tactician deals 2 damage to any target and you gain 2 life. (The opponent may have you sacrifice both creatures)
93 Derek Ohd, Temporal Master Multicolour Mythic 4{1}{w}{u}{b} Legendary Planeswalker – Derek 4 MZ06 +1 Target permanent doesn’t untap during its controller’s next untap step. Investigate.

-1 Target creature can't be blocked this turn.

-4 Exile all tapped nonland permanents until Derek leaves the battlefield.
94 Gillian Wick, Private Eye Multicolour Mythic 4{1}{r}{g}{w} Legendary Planeswalker – Gillian 5 MZ11 +1 Exile the top three cards of your library. Until end of turn, whenever a creature you control deals combat damage to a player, return one of those cards to your hand.

-2 Until end of turn, Gillian becomes a creature with power and toughness equal to the number of clues you control. Prevent all damage that would be dealt to her this turn.

-9 You get an emblem with "At the beginning of your upkeep, Investigate." and "Activated abilities of artifacts you control cost {1} less to activate. Costs can't be reduced to less than {1} this way."
95 Qat'Sek, Light of Enlightenment Multicolour None 3{u}{r}{w} Legendary Planeswalker – Qat'Sek 3 +1 Qat'Sek deals 1 damage to target creature. Tap it.

0 You may cast an instant or sorcery card from your graveyard. If a card cast this way would be put into a graveyard, exile it instead.

-5 You get an emblem with "When you sacrifice a creature, you may exile a card from your graveyard. If you do, return the sacrificed creature to the battlefield."
96 Blood Money Artifact None 2{2} Artifact {b}, {t}: Target player loses 2 life.
Creatures you bet Blood Money on have Deathtouch.
97 Lucky Dice Artifact Uncommon 1{1} Artifact UA01 {t}, Sacrifice Lucky Dice: Exile the top card of your library, you may play it until end of turn.
When you bet Lucky Dice on a creature, exile the top card of your library as a bet on that creature.
98 Magnifying Glass Artifact Uncommon 3{3} Artifact UA02 {t}: Add {c} to your mana pool.
{4}, {t}: Investigate (Create a Clue artifact token. It has "{2}, Sacrifice this artifact: Draw a card.")
99 Rations Voucher Artifact None 2{2} Artifact {w}, {t}: You gain 2 life.
Creatures you bet Rations Voucher on have Lifelink.
100 Severed Thumb Artifact Common 2{2} Artifact {r}, {t}: Target creature can't block this turn.
Creatures you bet Severed Thumb on have Menace.
101 Ving Juice Artifact None 2{2} Artifact {g}, {t}: Untap target creature.
Creatures you bet Ving Juice on have Vigilance.
102 Combat Arena Land Uncommon 0 Land UL01 Combat Arena enters the battlefield tapped unless you sacrifice a Clue.
{t}: Add {r}, {g}, or {w}
103 Corporate Office Land Uncommon 0 Land UL05 Corporate Office enters the battlefield tapped unless you sacrifice a Clue.
{t}: Add {w}, {u}, or {b}
104 Kingpin’s Lair Land Uncommon 0 Land UL03 Kingpin’s Lair enters the battlefield tapped unless you sacrifice a Clue.
{t}: Add {b}, {r}, or {g}
105 Police Headquarters Land Uncommon 0 Land UL02 Police Headquarters enters the battlefield tapped unless you sacrifice a Clue.
{t}: Add {u}, {r}, or {w}
106 Shady Alleyway Land Uncommon 0 Land UL04 Shady Alleyway enters the battlefield tapped unless you sacrifice a Clue.
{t}: Add {b}, {g}, or {u}
107 Concealed token Colourless Token 0 This creature is concealed until it blocks or becomes blocked.
108 Emblem token Colourless Token 0 Emblem – Jillian TL01 At the beginning of your upkeep, Investigate.
Activated abilities cost {1} less for you to activate. Costs can't be reduced to less than {1} this way.
Noir: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Archetypes