Noir
Noir by continuumg
108 cards in Multiverse
28 with no rarity, 34 commons, 29 uncommons,
13 rares, 2 mythics, 2 tokens
2 token colourless, 15 white, 17 blue, 12 black, 18 red,
9 green, 24 multicolour, 6 artifact, 5 land
76 comments total
A grim dystopia where danger lurks in every alley.
Noir: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Archetypes |
The set creator would like to draw your attention to these comments:
On Noir (reply): |
Recently active cards: (all recent activity)
Haste, Exploit
When Blick exploits a creature, destroy target creature or planeswalker.
At the beginning of your end step, return Blick to its owner's hand.
When Blick exploits a creature, destroy target creature or planeswalker.
At the beginning of your end step, return Blick to its owner's hand.
2/2
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Deathdew Peddler exploits a creature, put a Deathtouch counter on target creature.
When Deathdew Peddler exploits a creature, put a Deathtouch counter on target creature.
1/1
Lucky Shot deals 3 damage to target creature or Planeswalker.
Outwit – If that permanent is the target of another spell or ability, Lucky Shot costs
less to cast.
Outwit – If that permanent is the target of another spell or ability, Lucky Shot costs

[Despair] When Contingency Planner enters the battlefield, if there are more creature cards than noncreature cards in your graveyard, Scry 2.
1/1
Oppress target player. (That player taps an untapped creature they control or sacrifices a tapped creature.)
Investigate (Create a Clue artifact token. It has "
, Sacrifice this artifact: Draw a card.")
Investigate (Create a Clue artifact token. It has "

Recent comments: (all recent activity)
See other cardsets
It looks like this has become much more reasonable. I assume it got another +
on the most recent update.
Wouldn't you almost always sacrifice the Peddler? Okay, admittedly, there are plenty of situations where you would not. But it just seems like a strange choice to add exploit to a 1/1 creature.
I don't see any reason why this couldn't be a 1/2...
The way I think about this card, is it can be a 1/1 on turn 1, or it can be a 1 mana sorcery that gives a creature Deathtouch until end of turn
Isn't despair like almost always active, especially in limited? Generally limited requires you to pick up a ton of creatures for your deck. Encouraging players to achieve "a state" which is already pretty much the default seems rather pointless.
Oh man oh man - that seems really strong. Like turn 1: opponent plays a dude, turn 2: they decide to attack before playing other stuff, you can snipe the attacking creature midcombat and get to investigate. It just generally seems not that hard to manipulate this into an edit effect - for 1 at instant speed which investigates. I would imagine that this would be format warping for this environment.
This feels slightly complex for a common. Giving something else deathtouch is more flexible. Since you can give it to something with first strike, or something they really want to block, or whatever.
Maybe, power wise, that's not actually worth sacrificing a creature for. But it's the set mechanic, enables other things that trigger on that mechanic, and so forth.
Heck; I wouldn't really be too surprised to see a common that's exploit for no inherent benefit. (Probably in black though.)
So yeah - this card feels like it'd fit in the set. Something has to be 11th pick, after all.
Except both your examples are uncommon and this is common?
I'm not exactly sure if given this were just "When ~ ETBs, put a deathtouch counter on target creature" would it be too strong. We already have quite a number of creatures that are strictly better than a 1/1 with deathtouch for C such as Vampire of the Dire Moon and Wasteland Viper.
See ((C114012)).
Might reformat all Outwit cards to a cost reduction. Trap subtype might be added.
Originally, I threw up a suggestion of this spell instead making X copies of itself. But admittedly, Gigadrowse was rather good. But mostly because it won counterspell wars, which Reality Spasm is only mediocre at.