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Mechanics | Skeleton | Archetypes |
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Target creature gets +0/+1 and gains indestructible until end of turn.
[Despair] When Comfort Seeker enters the battlefield, if there are more creature cards than noncreature cards in your graveyard, create two 1/1 white Citizen creature tokens.
1/1
1/2
When Corrupt Politician enters the battlefield, each opponent Investigates. (Those players each create a colourless Clue artifact token. It has “, Sacrifice this artifact: Draw a card.”)
, : Tap target creature.
, : Tap target creature.
2/2
[Despair] At the beginning of your upkeep, if there are more creature cards than noncreature cards in your graveyard, gain 1 life.
2/3
Oppress target attacking player twice. (To oppress a player, that player taps an untapped creature they control or sacrifices a tapped creature.)
Tap up to two target creatures.
Investigate (Create a Clue artifact token. It has ", Sacrifice this artifact: Draw a card.")
Investigate (Create a Clue artifact token. It has ", Sacrifice this artifact: Draw a card.")
You gain 3 life.
[Despair] If there are more creature cards than noncreature cards in your graveyard, draw a card.
[Despair] If there are more creature cards than noncreature cards in your graveyard, draw a card.
I've hidden away an extra rations card for the really bad days. Might as well use the whole thing now.
Oppress target player. (That player taps an untapped creature they control or sacrifices a tapped creature.)
Investigate (Create a Clue artifact token. It has ", Sacrifice this artifact: Draw a card.")
Investigate (Create a Clue artifact token. It has ", Sacrifice this artifact: Draw a card.")
Hostage enters the battlefield under target opponent's control.
When Hostage enters the battlefield, each opponent creates a 2/2 white Knight creature token with Vigilance.
When Hostage enters the battlefield, each opponent creates a 2/2 white Knight creature token with Vigilance.
1/1
Risk a creature and choose one. If an opponent has you sacrifice that creature, choose both instead –
• Tap target creature.
• Destroy target creature if it’s tapped.
• Tap target creature.
• Destroy target creature if it’s tapped.
Gambit (Risk a creature you control as you cast this spell. An opponent may have you sacrifice it.)
Tap target creature. If you sacrifice the risked creature, destroy target creature if it’s tapped.
Tap target creature. If you sacrifice the risked creature, destroy target creature if it’s tapped.
Outwit (You may copy this spell as you cast it. If you do, an opponent may choose new targets for this spell and the copy.)
William's Gambit deals 2 damage to target attacking creature.
William's Gambit deals 2 damage to target attacking creature.
Return target creature you own to your hand.
Outwit – If that creature was the target of another spell or ability, Investigate.
Outwit – If that creature was the target of another spell or ability, Investigate.
Gambit (Risk a creature you control as you cast this spell. An opponent may have you sacrifice it.)
Return target creature to its owner’s hand. Put it on top of its owner’s library instead if you sacrifice the risked creature.
Return target creature to its owner’s hand. Put it on top of its owner’s library instead if you sacrifice the risked creature.
Flying
When Aven Messenger dies, draw a card.
When Aven Messenger dies, draw a card.
1/1
[Despair] When Contingency Planner enters the battlefield, if there are more creature cards than noncreature cards in your graveyard, Scry 2.
1/1
Sacrifice a Clue: Cunning Detective can’t be blocked this turn.
Whenever Cunning Detective deals combat damage to a player, Investigate.
Whenever Cunning Detective deals combat damage to a player, Investigate.
2/2
Choose one -
- Tap target creature.
- Return target tapped creature to its owner's hand.
- Tap target creature.
- Return target tapped creature to its owner's hand.
Put target permanent on top of its owner's library.
Investigate (Put a colorless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")
Investigate (Put a colorless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")
For each of up to X target permanents, you may tap or untap that permanent.
Outwit (An opponent may have you copy this spell as you cast it. If they do, you must choose new targets for this and the copy.)
Return target Instant or Sorcery card from your graveyard to your hand. Exile Mnemonic Rumination.
Return target Instant or Sorcery card from your graveyard to your hand. Exile Mnemonic Rumination.
Outwit (You may copy this spell as you cast it. If you do, an opponent may choose new targets for this spell and the copy.)
Return target Instant or Sorcery card from your graveyard to your hand. Exile Mnemonic Rumination.
Return target Instant or Sorcery card from your graveyard to your hand. Exile Mnemonic Rumination.
Whenever one or more creatures you control deal combat damage to a player, Investigate (Create a Clue artifact token. It has ", Sacrifice this artifact: Draw a card.")
, Exile a creature card from your graveyard: Investigate. You gain 2 life.
, Exile a creature card from your graveyard: Investigate. You gain 2 life.
Outwit (You may change this spell's text by replacing all instances of “target” with “two target”. If you do, an opponent chooses the targets.)
Tap or untap target creature(s).
Tap or untap target creature(s).
Tap target creature. It doesn't untap during its controller's next untap step.
Investigate (Create a Clue artifact token. It has ", Sacrifice this artifact: Draw a card.")
Investigate (Create a Clue artifact token. It has ", Sacrifice this artifact: Draw a card.")
When Raucous Looter enters the battlefield, draw a card, then discard a card. Each opponent Investigates (Those players each create a colourless Clue artifact token. It has “, Sacrifice this artifact: Draw a card.”)
2/1
Whenever Rogue Slueth deals combat damage to a player, Investigate (Create a Clue artifact token. It has ", Sacrifice this artifact: Draw a card.")
: Rogue Slueth gains Menace until end of turn.
: Rogue Slueth gains Menace until end of turn.
2/2
Target player reveals their hand.
Investigate twice. (To Investigate, create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.)
Investigate twice. (To Investigate, create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.)
Whenever a creature an opponent controls becomes tapped, if it isn’t being declared as an attacker, you may draw a card.
: Tap target creature without flying.
: Tap target creature without flying.
Untap target creature you control.
Outwit – If that creature is the target of another spell or ability, it gets +0/+3 until end of turn.
Outwit – If that creature is the target of another spell or ability, it gets +0/+3 until end of turn.
Backstabbing Wretch has deathtouch as long as it is concealed. (A creature is concealed if it hasn’t been the target of a spell or ability this turn.)
3/1
Enchant Creature
When Bribe enters the battlefield, you lose 2 life and enchanted creature’s controller gains 2 life.
Enchanted creature can’t attack you or block creatures you control.
When Bribe enters the battlefield, you lose 2 life and enchanted creature’s controller gains 2 life.
Enchanted creature can’t attack you or block creatures you control.
Menace
When Conspicuous Brute enters the battlefield, each opponent Investigates. (Those players each create a colourless Clue artifact token. It has “, Sacrifice this artifact: Draw a card.”)
When Conspicuous Brute enters the battlefield, each opponent Investigates. (Those players each create a colourless Clue artifact token. It has “, Sacrifice this artifact: Draw a card.”)
4/3
When Crooked Cop enters the battlefield, Investigate (Create a Clue artifact token. It has ", Sacrifice this artifact: Draw a card.")
, Sacrifice a Clue: Target opponent loses 2 life and you gain 2 life.
, Sacrifice a Clue: Target opponent loses 2 life and you gain 2 life.
2/1
[Despair] When Desperate Thief enters the battlefield, if there are more creature cards than noncreature cards in your graveyard, each opponent loses 1 life and you gain 1 life.
1/1
Lurking Kroag has Menace as long as it is concealed. (A creature is concealed if it hasn’t been the target of a spell or ability this turn.)
3/4
Manhunter Mercenary can't block.
Whenever Manhunter Mercenary becomes blocked, Investigate (Create a Clue artifact token. It has ", Sacrifice this artifact: Draw a card.").
Whenever Manhunter Mercenary becomes blocked, Investigate (Create a Clue artifact token. It has ", Sacrifice this artifact: Draw a card.").
3/3
Oppress target player. Then that player loses life equal to the total power of tapped creatures they control. (To oppress a player, that player taps an untapped creature they control or sacrifices a tapped creature.)
, Pay 2 life: Investigate (Create a Clue artifact token. It has ", Sacrifice this artifact: Draw a card.")
4/2
Rooftop Assailant has Flying as long as it is concealed. (A creature is concealed if it hasn’t been the target of a spell or ability this turn.)
2/3
Destroy target creature. Its controller creates a 1/1 white Spirit creature token with Flying.
Whenever Vengeful Kroag becomes the target of a spell or ability an opponent controls, Oppress that player. (That player taps an untapped creature they control or sacrifices a tapped creature.)
2/2
Gambit (Risk a creature you control as you cast this spell. An opponent may have you sacrifice it.)
The risked creature gains Trample and Haste until end of turn.
If you sacrificed the risked creature, creatures you control gain Trample and Haste until end of turn.
The risked creature gains Trample and Haste until end of turn.
If you sacrificed the risked creature, creatures you control gain Trample and Haste until end of turn.
Whenever Boxing Champion attacks, you may bet a card from your hand on it. (Exile that card. When the creature deals combat damage to a player or planeswalker, return the exiled card to its owner’s hand.)
Boxing Champion gets +1/+1 for each bet on it.
Boxing Champion gets +1/+1 for each bet on it.
2/1
When Brash Gambler enters the battlefield, you may bet a card from your hand on it. If you do, Brash Gambler gains Haste until end of turn. (Exile that card. When the creature deals combat damage to a player or planeswalker, return the exiled card to its owner’s hand.)
3/1
When Cagefight Beast enters the battlefield, you may bet a card from your hand on it.
Whenever you place a bet on a creature you control, that creature gets +1/+0 and gains Haste until end of turn.
Whenever you place a bet on a creature you control, that creature gets +1/+0 and gains Haste until end of turn.
4/4
When Casino Sleuth enters the battlefield, Investigate.
Sacrifice a clue: Bet the top card of your library on Casino Sleuth. (Exile that card. When the creature deals combat damage to a player or planeswalker, return the exiled card to its owner’s hand.)
Sacrifice a clue: Bet the top card of your library on Casino Sleuth. (Exile that card. When the creature deals combat damage to a player or planeswalker, return the exiled card to its owner’s hand.)
2/1
Discard your hand, then draw two cards.
Search your library for a card, put that card into your hand, discard a card at random, then shuffle your library.
Choose new targets for target spell.
Outwit – If that spell was the target of another spell or ability, copy that spell. You may choose new targets for the copy.
Outwit – If that spell was the target of another spell or ability, copy that spell. You may choose new targets for the copy.
Create three 1/1 red Goblin creature tokens. Each opponent Investigates. (Those players each create a colourless Clue artifact. It has “, Sacrifice this Artifact: Draw a card.”)
Bet the top two cards of your library on one or two creatures you control. (Exile those cards. When the creature deals combat damage to a player or planeswalker, return the exiled cards to their owners’ hands.)
Lucky Shot deals 3 damage to target creature or Planeswalker.
Outwit – If that permanent is the target of another spell or ability, Lucky Shot costs less to cast.
Outwit – If that permanent is the target of another spell or ability, Lucky Shot costs less to cast.
[Despair] When Malicious Malcontent enters the battlefield, if there are more creature cards than noncreature cards in your graveyard, it deals 2 damage to any target.
1/1
Mugging deals 2 damage to target creature. That creature can't block this turn.
Outwit (You may copy this spell as you cast it. If you do, an opponent may choose new targets for this spell and the copy.)
Random Act of Violence deals 1 damage to target creature or player.
Investigate
Random Act of Violence deals 1 damage to target creature or player.
Investigate
As an additional cost to cast Red Herring, sacrifice a creature.
Investigate twice.
Investigate twice.
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Scheming Arsonist exploits a creature, it deals 2 damage to each creature without Flying.
When Scheming Arsonist exploits a creature, it deals 2 damage to each creature without Flying.
2/3
Target opponent chooses a creature they control. Other creatures they control can’t block this turn.
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Ving Addict exploits a creature, target creature gets +2/+0 and gains Haste until end of turn.
When Ving Addict exploits a creature, target creature gets +2/+0 and gains Haste until end of turn.
1/2
Each Concealed creature you control deals damage equal to its power to target creature. (A creature is concealed if it hasn’t been the target of a spell or ability this turn.)
Target Concealed creature gets +3/+3 and gains Trample until end of turn. [Conceal3]
When Byway Courier dies, Investigate (Create a Clue artifact token. It has ", Sacrifice this artifact: Draw a card.")
3/2
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Deathdew Peddler exploits a creature, put a Deathtouch counter on target creature.
When Deathdew Peddler exploits a creature, put a Deathtouch counter on target creature.
1/1
[Despair] When Glum Nostalgic enters the battlefield, if there are more creature cards than noncreature cards in your graveyard, you may return target creature card from your graveyard to your hand.
1/1
At the beginning of your end step, if Kroag Informant is concealed, you gain 2 life. (A creature is concealed if it hasn’t been the target of a spell or ability this turn.)
3/4
Masked Vigilante can’t be blocked by more than one creature if it is concealed. (A creature is concealed if it hasn’t been the target of a spell or ability this turn.)
3/3
Deathtouch
When Toxic Kroag enters the battlefield, each opponent Investigates. (Those players each create a colourless Clue artifact token. It has “, Sacrifice this artifact: Draw a card.”)
When Toxic Kroag enters the battlefield, each opponent Investigates. (Those players each create a colourless Clue artifact token. It has “, Sacrifice this artifact: Draw a card.”)
2/3
If target creature you control is concealed, it deals damage equal to its power to target creature you don’t control, otherwise those creatures fight. [Conceal3]
,, Sacrifice a Clue: Scry 1, then draw a card and gain 1 life.
2/4
During each opponent’s untap step, a creature that player controls of your choice doesn’t untap that step.
, Sacrifice a Clue: Tap or Untap target creature.
, Sacrifice a Clue: Tap or Untap target creature.
4/2
As long as Heist Planner is concealed, other creatures you control can’t be blocked by creatures with greater power. (A creature is concealed if it hasn’t been the target of a spell or ability this turn.)
2/2
Haste, Exploit
When Blick exploits a creature, destroy target creature or planeswalker.
At the beginning of your end step, return Blick to its owner's hand.
When Blick exploits a creature, destroy target creature or planeswalker.
At the beginning of your end step, return Blick to its owner's hand.
2/2
Whenever you sacrifice a permanent, Mad Hooligan deals 1 damage to any target.
3/3
Whenever you bet on a creature, exile the top card of your library as a bet on that creature.
When Slayer, Pitbeast Champion enters the battlefield, you may bet a card from your hand on it.
Whenever a bet is placed on a creature you control, you may have it fight target creature you don't control.
Whenever a bet is placed on a creature you control, you may have it fight target creature you don't control.
4/5
Whenever a bet is returned to your hand, you gain 2 life.
: Move target bet on a creature you control to another target creature you control.
: Move target bet on a creature you control to another target creature you control.
Vigilance
[Despair] If there are more creature cards than noncreature cards in your graveyard, you have Hexproof.
: Exile target card from a graveyard.
[Despair] If there are more creature cards than noncreature cards in your graveyard, you have Hexproof.
: Exile target card from a graveyard.
3/3
Whenever a creature would become tapped, except as a cost to activate an ability, its controller may pay 1 life instead. Gain life equal to the life paid by opponents this way.
Whenever Blake Smuthers deals damage to a permanent or player, Oppress that permanent’s controller or that player a number of times equal to the damage dealt.
Whenever Blake Smuthers deals damage to a permanent or player, Oppress that permanent’s controller or that player a number of times equal to the damage dealt.
2/2
Nontoken creatures you control have Exploit. (Whenever one of those creatures enters the battlefield, you may sacrifice a creature.)
Whenever a creature you control exploits another creature, you draw a card and gain 1 life.
Whenever a creature you control exploits another creature, you draw a card and gain 1 life.
3/3
When Ving Trafficker enters the battlefield, put three +1/+1 counters on another target creature. Its controller sacrifices it at the beginning of their next end step.
3/3
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, Investigate.
, Sacrifice two Clues: Target creature gains Hexproof until end of turn.
, Sacrifice two Clues: Target creature gains Hexproof until end of turn.
4/2
Hexproof
Whenever a concealed creature you control deals combat damage to a player, draw a card. (A creature is concealed if it hasn’t been the target of a spell or ability this turn.)
Whenever a concealed creature you control deals combat damage to a player, draw a card. (A creature is concealed if it hasn’t been the target of a spell or ability this turn.)
2/2
Whenever Kroag Surveyor deals combat damage to a player while it is concealed, reveal the top card of your library. If it’s a land card, put it onto the battlefield, otherwise put it into your hand. (A creature is concealed if it hasn’t been the target of a spell or ability this turn.)
3/3
Gambit (Risk a creature you control as you cast this spell. An opponent may have you sacrifice it.)
Draw four cards. Then discard two cards unless you sacrificed the risked creature.
Draw four cards. Then discard two cards unless you sacrificed the risked creature.
Gambit (Risk a creature you control as you cast this spell. An opponent may have you sacrifice it.)
Exile the top four cards of your library. You may play those cards as long as they remain exiled.
Put those cards on the top or bottom of your library in any order at the beginning of the next end step unless you sacrificed the risked creature.
Exile the top four cards of your library. You may play those cards as long as they remain exiled.
Put those cards on the top or bottom of your library in any order at the beginning of the next end step unless you sacrificed the risked creature.
Whenever you sacrifice a permanent, Jakey can’t be blocked this turn.
You make all choices in place of your opponents as part of spells and abilities you control.
You make all choices in place of your opponents as part of spells and abilities you control.
3/3
Flying
Whenever you risk a creature, create a 1/1 white Soldier creature token.
When you sacrifice Constable Jayze, you may exile her. If you do, return a creature card with power 3 or less from your graveyard to the battlefield.
Whenever you risk a creature, create a 1/1 white Soldier creature token.
When you sacrifice Constable Jayze, you may exile her. If you do, return a creature card with power 3 or less from your graveyard to the battlefield.
3/2
[Despair] Whenever Death Denier attacks, if there are more creature cards in your graveyard than noncreature cards, you may return a creature card with power 3 or less from your graveyard to the battlefield tapped and attacking. Exile that creature at end of turn.
3/4
Whenever you cast a spell with Gambit, you may risk an additional creature. If you do, Inspired Tactician deals 2 damage to any target and you gain 2 life. (The opponent may have you sacrifice both creatures)
2/2
+1 Target permanent doesn’t untap during its controller’s next untap step. Investigate.
-1 Target creature can't be blocked this turn.
-4 Exile all tapped nonland permanents until Derek leaves the battlefield.
-1 Target creature can't be blocked this turn.
-4 Exile all tapped nonland permanents until Derek leaves the battlefield.
4
+1 Exile the top three cards of your library. Until end of turn, whenever a creature you control deals combat damage to a player, return one of those cards to your hand.
-2 Until end of turn, Gillian becomes a creature with power and toughness equal to the number of clues you control. Prevent all damage that would be dealt to her this turn.
-9 You get an emblem with "At the beginning of your upkeep, Investigate." and "Activated abilities of artifacts you control cost less to activate. Costs can't be reduced to less than this way."
-2 Until end of turn, Gillian becomes a creature with power and toughness equal to the number of clues you control. Prevent all damage that would be dealt to her this turn.
-9 You get an emblem with "At the beginning of your upkeep, Investigate." and "Activated abilities of artifacts you control cost less to activate. Costs can't be reduced to less than this way."
5
+1 Qat'Sek deals 1 damage to target creature. Tap it.
0 You may cast an instant or sorcery card from your graveyard. If a card cast this way would be put into a graveyard, exile it instead.
-5 You get an emblem with "When you sacrifice a creature, you may exile a card from your graveyard. If you do, return the sacrificed creature to the battlefield."
0 You may cast an instant or sorcery card from your graveyard. If a card cast this way would be put into a graveyard, exile it instead.
-5 You get an emblem with "When you sacrifice a creature, you may exile a card from your graveyard. If you do, return the sacrificed creature to the battlefield."
3
, : Target player loses 2 life.
Creatures you bet Blood Money on have Deathtouch.
Creatures you bet Blood Money on have Deathtouch.
, Sacrifice Lucky Dice: Exile the top card of your library, you may play it until end of turn.
When you bet Lucky Dice on a creature, exile the top card of your library as a bet on that creature.
When you bet Lucky Dice on a creature, exile the top card of your library as a bet on that creature.
: Add to your mana pool.
, : Investigate (Create a Clue artifact token. It has ", Sacrifice this artifact: Draw a card.")
, : Investigate (Create a Clue artifact token. It has ", Sacrifice this artifact: Draw a card.")
, : You gain 2 life.
Creatures you bet Rations Voucher on have Lifelink.
Creatures you bet Rations Voucher on have Lifelink.
, : Target creature can't block this turn.
Creatures you bet Severed Thumb on have Menace.
Creatures you bet Severed Thumb on have Menace.
, : Untap target creature.
Creatures you bet Ving Juice on have Vigilance.
Creatures you bet Ving Juice on have Vigilance.
Combat Arena enters the battlefield tapped unless you sacrifice a Clue.
: Add , , or
: Add , , or
Corporate Office enters the battlefield tapped unless you sacrifice a Clue.
: Add , , or
: Add , , or
Kingpin’s Lair enters the battlefield tapped unless you sacrifice a Clue.
: Add , , or
: Add , , or
Police Headquarters enters the battlefield tapped unless you sacrifice a Clue.
: Add , , or
: Add , , or
Shady Alleyway enters the battlefield tapped unless you sacrifice a Clue.
: Add , , or
: Add , , or
This creature is concealed until it blocks or becomes blocked.
At the beginning of your upkeep, Investigate.
Activated abilities cost less for you to activate. Costs can't be reduced to less than this way.
Activated abilities cost less for you to activate. Costs can't be reduced to less than this way.
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Noir: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Archetypes |
2019-10-05 20:42:27 by continuumg