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CardName: Modal Gambit Cost: 2W Type: Instant - Gambit Pow/Tgh: / Rules Text: Risk a creature and choose one. If an opponent has you sacrifice that creature, choose both instead – • Tap target creature. • Destroy target creature if it’s tapped. Flavour Text: Set/Rarity: Noir None |
Code: History: [-] |
Possible alternative to current gambit. See Retributive Gambit.
So at what step during the casting process do you risk the creature and at what step does the opponent choose whether you sacrifice it and at what step do you sacrifice it? That's rather complex and probably would be best somehow incorporated into the casting cost.
It's a daunting task to word this ability as anything but a separate ability - probably a keyword ability like kicker.
Is this ability actually fun to play? It usually just amounts to losing creatures when the game state makes the move something your opponent is fine with e. g. this card is just removal that also causes yout to sacrifice a creature if the opponent controls only one creature and that is already tapped.
I'd guess it would be more fun if your opponent chooses the cost and you can sometimes surprise them with being totally fine with dispatching of a minion. Or maybe as a more Fact or Fiction/Torment choice.
Riff as food for thought: Outwit.