Noir: Comments

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Mechanics | Skeleton | Archetypes

I think I'm going to have to choose between Gamble and Wager.

Bluff also seems to not be working out.

I might want to make Despair exclusive to spells.

Current mechanic breakdowns

Skulk - {u}{b}

Despair - All

investigate - All

Wager - {u}{b}{r}

Exploit - {b}{r}{g}

Oppress - {w}{b}

Think I'm going to end up with extort rather than oppress.

New Mechanic Breakdowns

Skulk - {u}{b}

Despair - All

Investigate - All

Conceal - All

Wager - {r}{g}, {u}?

Exploit - {b}{g}, {r}?

Oppress - {b}{w}

Think I’m going to add a few more races to this world. Definitely goblins. And maybe something that I can push up in size.

Current Archetype Breakdowns

Oppress - {w}{u}, {w}{b}

Conceal - {u}{b}, {g}{u}

Exploit - {b}{r}, {b}{g}

Outwit - {u}{r}, {r}{w}

Wager - {r}{g}, {g}{w}

I’m not entirely happy with having wager in white. I might want to find a way to let white synergize with that mechanic without actually using it, like what I am doing with blue and Oppress.

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What is this card's power? Hollowhenge Beast
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