Hus Werny 火山

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Showing 26 of 26 White cards

Go to section: White (26) Blue (13) Black (19) Red (19) Green (18) Multicolour (3) Split (5) Artifact (8) Land (7)

Show rarities: C U R

 C 
Sorcery
Destroy target creature with 4 or more power.
Heat up — If an opponent was dealt damage this turn, put a +1/+1 counter on a creature you control.
 C 
Creature – Dwarf Soldier
Heat up — When Bumbei Energizer enters, if an opponent was damaged this turn, you may untap each creature you control.
1/1
 C 
Creature – Dwarf Soldier
Vigilance
vanguard (Creatures with vanguard must be blocked before creatures without vanguard)
2/3
1 comment
2016-05-22 18:57:16 by Sorrow
 C 
Instant
The next time a source of your choice would deal damage this turn, prevent that damage.
catalyze red — If damage from a red source is prevented this way, you gain that much life.
 R 
Legendary Creature – Illusion Leader
Whenever an Illusion enters under your control, you gain 2 life.

{w/u}{2}: Exile target Illusion, then return it to the field.

{w/u}{2}: Illusions you control get +1/+1 until end of turn.
3/3
 C 
Creature – Bird
Flying

Heat up — When Goldfeather Wren enters, if an opponent was dealt damage this turn, you gain 3 life.
2/2
 C 
Sorcery
Destroy target tapped creature.
Heat up — If an opponent was dealt damage this turn, exile that creature instead.
 R 
Enchantment
Illusions you control get +1/+0.

{2}: All creatures you control gain Illusion type until end of turn.

{1}{w}{w}: Illusions you control gain indestructible until end of turn.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+2.
Sorcerous — {w}: Attach Silicate Armor to target creature other than enchanted creature. (Activate this ability only as a sorcery.)
1 comment
2016-04-19 08:38:37 by amuseum
 C 
Creature – Rhino
Decoy {2}{w} ({2}{w}: During your declare blockers step, put this card onto the field from your hand tapped and attacking blocked by a blocking creature. An attacking creature blocked by that creature becomes unblocked.)
3/3
 U 
Creature – Wall
Defender, protection from red

Heat up — When Silver Wall enters, if an opponent was dealt damage this turn, you may draw a card.
0/3
 C 
Instant
Creatures you control get +1/+X until end of turn.
 U 
Creature – Illusion Cleric
When enters, put up to one target creature card with converted mana cost 2 or less from a graveyard onto the field under your control. It is an Illusion and loses all other types.
2/2
 R 
Creature – Illusion Wizard
Flying

Other Illusion creatures you control get +1/+1 and have flying.
3/3
 C 
Creature – Illusion Cleric
Flying
Sorcerous — {w}: Solareal Disciple gains vigilance and lifelink until end of turn. (Activate this ability only as a sorcery.)
Chainless day to day night to night
Break on through to the other side
1/2
 C 
Creature – Illusion Scout
Vanguard (Creatures with vanguard must be blocked before creatures without vanguard)

Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal)
2/2
 U 
Creature – Illusion Cleric
Protection from red

Sacrifice Solareal Prism Guard: Prevent all damage a red source of your choice would deal this turn.
1/1
1 comment
2018-01-15 23:01:51 by amuseum
 C 
Creature – Illusion Knight
Flying
Decoy {2}{w}{w} ({2}{w}{w}: During your declare blockers step, put this card onto the field from your hand tapped and attacking blocked by a blocking creature. An attacking creature blocked by that creature becomes unblocked.)
2/4
 C 
Creature – Illusion Warrior
Flying

Catalyze red — When Solareal Zealot enters, destroy up to one target enchantment. If a red enchantment was destroyed this way, put a +1/+1 counter on Solareal Zealot.
Day destroys the gate from inside
Break on through to the other side
2/2
 U 
Creature – Illusion Warrior
Flying, indestructible
Chased our pleasures nowhere to hide
Break on through to the other side
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack.
catalyze black — Enchanted creature can't block if it's black.
 C 
Creature – Elemental
Flying
At the beginning of your upkeep, you may pay {1}{r}. If you do, target creature gets +1/+0 and gains flying until end of turn.
Rise toward the sun.
--Solareal adage
3/3
 U 
Sorcery
Create two 1/1 white Illusion creatures with flying. If {r} was spent to cast Sunrise of Reflection, they gain haste until end of turn.
 C 
Creature – Beast
First strike
vanguard (Creatures with vanguard must be blocked before creatures without vanguard)
1/3
 C 
Creature
3/1
 C 
Creature
0/4

Go to section: White (26) Blue (13) Black (19) Red (19) Green (18) Multicolour (3) Split (5) Artifact (8) Land (7)

Show rarities: C U R


Hus Werny 火山: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Deck Archetypes | Tribes