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Recent updates to Multiverse Feedback: (Generated at 2025-05-12 19:59:36)
Well, it probably doesn't make any difference itself, but it feels like something isn't being escaped properly (I don't know why . rather than something else).
Wow! That's bad. I'll look into that ASAP.
Would probably happen at the same time as Allow Custom Symbols.
Sorry, I'm not quite sure, which was why it was very vague; I think "uncategorised" basically meant "inactive" but with a different connotation. The point being, when you start to design, you're likely to have a bunch of designs with no rarities, card codes, etc assigned yet, and at that point you want the default views to show those cards, and then later you want the default views to show only active cards, typically now assigned a code. The existing interface probably does support this more-or-less, but I'm not exactly sure because I haven't looked properly.
Not quite sure what you mean by "uncategorised"? My databse does support letting "Active" be a three-value logical - true, false or null - so I could provide that option. But that's not what I'd been planning here.
What kind of views have you wanted that aren't available?
I'm not sure exactly what, but I think something like this would be quite useful. (Perhaps different views for "uncategorised cards" "active cards" "all" or something?)
"it's smart enough to detect if that will be off the bottom of the window, and if so it makes them hover above the pointer. But it's not smart enough to then also detect if that will go off the top of the window."
Yeah, I suspected something like that, but I wasn't sure what, and wasn't sure if it was your code or third-party. Not being able to improve it is quite annoying, but the problem is probably not high priority.
I suspect this is a bug in my tooltip library, but I should look into it to see if I can fix it somehow.
I'm thinking adding options something like:
"Include non-active cards in visual spoiler: [ ] No [ ] Yes, with 'inactive' marking [ ] Yes, unmarked"
"On cardlist: Show non-active cards [ ]"
The "marking" will be a big bar across the top half of a card's art box saying "INACTIVE".
Yeah, I've noticed this. The tooltip library generally makes cards hover below the pointer location. It's smart enough to detect if that will be off the bottom of the window, and if so it makes them hover above the pointer. But it's not smart enough to then also detect if that will go off the top of the window.
It might be somewhat fiddly to fix this, because the tooltip library I'm using is under terms to not modify its source. But I might be able to find some way.
shrink the name for readability
This is almost certainly not worth spending much time on, but was something I noticed. It may only be my browser, I don't know for sure. (Almost all sites with a mouseover preview do something similar, so it's not just multiverse.)
Thank you. (Sorry for not adding it directly to the feedback set, I wasn't sure if it was too specific, or if I was just not reading the UI right.)
I'd hate to have created three cards, be really proud of my work, then come back 2 years later to discover my work was considered derivative of the site. I only submitted one article on uncyclopedia.org, but I check on that thing every year. I really liked that one thing I did...
That's true, but they take up correspondingly less space. There might be a role for some way of filtering out "inactive" cardsets, but if people are looking at the "Recent updates" view, that kinda comes for free already.
No, I think I'm happy with the amount of content being stored on here; 5 Mb in 9 months isn't too bad. I just need to either get my own server, or start paying Heroku something to host this site :)
Maybe as an option for clearing some space if a set only has a few cards (less than 10?) and hasn't been added to for 4-6 months it could be deleted?
There are a lot o sets on here where peole have created the set & maybe a card or two and then ...disappeared.
Database space is indeed the principal reason why I don't store previous revisions of cards. When I move off Heroku's free plan (which will have to be soon - I'm approaching the limits of the 5Mb free database already) then I might look into storing previous versions. It would certainly make this kind of spam easier to revert.
That sounds fair. I like my suggestion of making an editable format where people can submit cards, but can't edit each other's cards, but, ultimately, this sounds like a pain to code. I'd also make some sort of suggestion about being able to reference all previous incarnations of cards so that cards can be reverted to previous versions, like a Wiki, but never mind the pain to code that sort of thing, I assume you wouldn't have the server space for those kinds of memory issues.
See an example. I should probably make flip cards' secondary halves inherit the frame of their first half if they don't have a cost themselves.
I've turned off editing privileges for non-signed-in users on all cardsets in an attempt to deter the spammers.
Alex: Oh, wow, well done. That's awesome.