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 C 
Creature – Dwarf Artificer Cleric
Battleforge Cleric has Lifelink as long as it's equipped.
3/3
1 comment
2019-09-18 18:39:21 by continuumg
 C 
Instant
Tap target creature.
Illuminate (Exile the top card of your library. You may play that card as long as it is in exile. At the beginning of your upkeep, put an illuminated card you own into your graveyard.)
1 comment
2016-04-10 23:18:10 by keflexxx
 C 
Instant
Destroy target tapped creature.
Illuminate (Exile the top card of your library. You may play that card as long as it is in exile. At the beginning of your upkeep, put an illuminated card you own into your graveyard.)
 U 
Enchantment
Each player can't cast more than one noncreature spell each turn.
 C 
Instant
Destroy target enchantment
1 comment
2017-09-19 10:46:48 by Tahazzar
 C 
Creature – Dwarf Artificer
Burrow (Whenever this attacks, you may exile it. If you do, return it to the battlefield tapped and attacking on your next turn's combat phase. It can't be blocked during that combat.)
1/2
6 comments
last 2017-09-21 15:46:53 by continuumg
 R 
Instant
Exile each attacking creature. Return them to the battlefield under their owners’ control at the beginning of their owners’ upkeeps.
 U 
Creature – Dwarf Soldier Advisor
Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
Whenever a band of three or more creatures you controls attacks, create a 2/2 red and white Dwarf creature token with Squadron tapped and attacking in that band.
2/3
 R 
Creature – Dwarf Warrior
Vigilance
Dwarven Axethrower enters the battlefield with two Battleaxe tokens attached to it. (They're Equipment artifacts with "Equipped creature gets +2/+1" and Equip {2}.)
{t}, Unattach an Equipment from Dwarven Axethrower: Dwarven Axethrower deals 2 damage to target attacking or blocking creature.
0/2
6 comments
last 2019-10-01 17:05:37 by Deleted
 C 
Creature – Beast
Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
3/5
 C 
Sorcery
Create two Battleaxe tokens. (They're Equipment artifacts with "Equipped creature gets +2/+1" and Equip {2}.)
1 comment
2021-03-17 21:54:28 by SecretInfiltrator
 C 
Creature – Dwarf Cleric
When Dwarven Cleric enters the battlefield, if you control an equipment or aura, you gain 3 life.
3/2
 C 
Creature – Dwarf Soldier
Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
2/2
 U 
Creature – Dwarf Scout
Squadron
Whenever a band of three or more creatures you control attacks, Illuminate.
2/3
 C 
Creature – Dwarf Artificer
Forgetender has Vigilance as long as you control an artifact.
2/2
2 comments
last 2019-09-18 18:39:14 by continuumg
 U 
Enchantment
Flash
When Gathering Light enters the battlefield, Illuminate (Exile the top card of your library. You may play that card as long as it is in exile. At the beginning of your upkeep, put an illuminated card you own into your graveyard.)
Whenever you illuminate, target creature you control gets +1/+1 until end of turn.
 M 
Legendary Creature – Dwarf Advisor
Creatures you control have Squadron.
Rather than the defending player, you assign the combat damage of each creature that blocks attacking creatures you control. (You can divide those creatures’ combat damage as you choose among any of the creatures it is blocking.)
4/4
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature has Defender
 U 
Creature – Dwarf Cleric
Whenever you illuminate for the first time each turn, put a +1/+1 counter on Lightkeeper Dwarf.
3/3
 C 
Creature – Dwarf Soldier
Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
Whenever Militant Dwarf attacks, untap another target creature attacking in a band with it.
2/3
2 comments
last 2017-09-19 14:14:52 by continuumg
 C 
Creature – Wurm Beast
Vigilance
Burrow (Whenever this attacks, you may exile it. If you do, return it to the battlefield attacking on your next turn's combat phase. It can't be blocked during that combat.)
1/3
 R 
Creature – Dwarf Artificer Cleric
Priest of Armaments costs {1} less to cast for each equipped creature you control.
You may activate Equip abilities anytime you could cast an instant.
3/4
 U 
Creature – Dwarf Cleric
Whenever a card you own is put into exile, you gain 1 life.
2/2
Enchantment – Aura Rune
Enchant Permanent
When you cast Slowdown Hexrune, you may create a Battleaxe. If you do, this spell targets it.
You may target opponents’ creatures with enchanted equipment’s Equip abilities.
Enchanted or equipped creature’s activated abilities can’t be activated.
1 comment
2021-03-16 13:18:09 by continuumg
 U 
Sorcery
Destroy target artifact or enchantment. You gain 4 life.
 C 
Creature – Dwarf Archer
{w}, {t}: Tap target creature. Activate this ability only if Stonebow Dwarf is equipped.
2/3
 U 
Creature – Dwarf Warrior
Burrow (Whenever this attacks, you may exile it. If you do, return it to the battlefield tapped and attacking on your next turn's combat phase. It can't be blocked during that combat.)
Whenever Tunnel Duelist becomes blocked, it gains Double Strike until end of turn.
3/4
 C 
Creature – Cat Beast
3/1
 R 
Creature – Spirit
Lifelink
Tunnelphase Ghast cant be blocked, except by creatures that entered the battlefield this turn.
Whenever Tunnelphase Ghast attacks, the defending player may return a burrowed creature card they own to the battlefield.
1/1
1 comment
2019-10-02 17:54:50 by continuumg
 C 
Creature – Dwarf Cleric
Protection from enchanted creatures. (This can’t be blocked, targeted, or dealt damage by enchanted creatures)
1/1
 R 
Instant
Counter target spell unless it’s controller pays {1} for each noncreature spell you cast this turn.
 C 
Creature – Salamander
Skulk (This creature can't be blocked by creatures with greater power.)
{u}: Cavern Salamander gets -1/+1 until end of turn.
3/2
 U 
Creature – Elemental
Whenever you cast a spell during an opponent’s turn, put a +1/+1 counter in Chronowisp.
2/2
 C 
Sorcery
This spell costs {1} less to cast if a creature you control became blocked this turn.
Draw two cards.
 R 
Creature – Kraken
Flash
When Depthsurge Kraken enters the battlefield, choose one:
• Tap up to four target nonland permanents
• Return up to two target nonland permanents to their owner’s hand.
• Put target nonland permanent on top of its owner’s library.
4/4
 C 
Enchantment – Aura
Flash
When Essence Boost enters the battlefield, Untap enchanted creature.
{2}{u}: Untap enchanted creature.
 U 
Creature – Elemental
Whenever Fearsquelcher attacks, you may have target creature block this turn if able. Untap that creature. It can’t become tapped this turn.
3/2
 U 
Creature – Gnome Wizard
Jitter {1}{u}{u} (You may cast this as though it had Flash for its Jitter cost. If this creature enters the battlefield during an opponent's turn, it gains Haste.)
{t}: Target creature attacks this turn if able.
1/1
 C 
Creature – Gnome Rogue
Flash
Skulk (This creature can't be blocked by creatures with greater power.)
2/1
 C 
Creature – Gnome Wizard Artificer
Jitter {1}{u}{u} (You may cast this as though it had Flash for its Jitter cost. If this creature enters the battlefield during an opponent's turn, it gains Haste.)
{t}: Add {c} to your mana pool. Spend this mana only to cast noncreature spells.
1/3
 U 
Creature – Gnome Artificer Wizard
Jitter {2}{u}{u}
{t}, Tap an untapped artifact you control: Illuminate
2/4
 C 
Creature – Crab
Hexproof
Whenever Hidden Crab blocks or becomes blocked, it loses Hexproof until end of turn.
2/4
3 comments
last 2021-02-08 22:44:05 by continuumg
 C 
Creature – Gnome Artificer
Jitter {1}{u} (You may cast this as though it had Flash for its Jitter cost. If this creature enters the battlefield during an opponent's turn, it gains Haste.)
{t}: Attach target equipment you control to Hoarding Gnome.
1/1
 U 
Enchantment
Whenever an artifact enters the battlefield under your control, you may untap target Artificer.
 C 
Creature – Serpent
Defender
Whenever an artifact enters the battlefield under your control, Irongullet Serpent loses defender until end of turn.
6/6
 U 
Instant
Counter target spell.
Illuminate (Exile the top card of your library. You may play that card as long as it is in exile. At the beginning of your upkeep, put an illuminated card you own into your graveyard.)
 R 
Creature – Gnome Artificer
Jitter {1}{u}{u}
{t}: Target artifact you control becomes a copy of another target artifact or creature until the beginning of your next upkeep, except it’s an artifact in addition to its other types.
3/2
Enchantment – Aura Rune
Enchant Permanent
When you cast Naptime Hexrune, you may create a Battleaxe. If you do, this spell targets it.
You may target opponents’ creatures with enchanted equipment’s Equip abilities.
Enchanted or equipped creature doesn’t untap during its controller’s untap step unless that player pays {2}.
1 comment
2021-03-16 13:22:00 by continuumg
{1}{u}
 
 C 
Instant
Counter target noncreature spell.
 U 
Creature – Elemental
Whenever one or more creatures you control become blocked, Scry 2.
1/4
 C 
Enchantment – Aura
Enchant Creature
When Sleep Paralysis enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
 C 
Instant
Counter target spell unless its controller puts a card they own in exile into the graveyard.
 C 
Creature – Gnome Wizard Rogue
Flash
Prowess
1/2
 U 
Instant
Draw three cards. Then discard two cards unless you discard an artifact card.
 R 
Creature – Elemental
Whenever you Illuminate, put a +1/+1 counter on Thoughtsheen.
Noncreature spells you cast from exile cost {1} less to cast for each +1/+1 counter on Thoughtsheen.
2/2
 C 
Creature – Gnome Artificer
Jitter {3}{u} (You may cast this as though it had Flash for its Jitter cost. If this creature enters the battlefield during an opponent's turn, it gains Haste.)
{t}, Tap an untapped artifact you control: Tap or Untap target permanent.
2/2
 C 
Instant
Put target nonland permanent on top of its owner's library.
 C 
Creature – Gnome Wizard
Flash
When Transportal Gnome enters the battlefield, you may return target creature to its owner's hand.
2/3
 M 
Legendary Creature – Gnome Wizard
Jitter {u}{u}{u}
When Twistachio enters the battlefield, exile target spell or nonland permanent. You may cast that card as long as it remains exiled, and can spend mana as if it was mana of any colour to cast it. Return that card to its owner’s hand at end of turn.
{t}: The next noncreature card you cast this turn can be cast as though it had flash.
1/1
 C 
Instant
Return target creature to its owner's hand.
 C 
Creature – Goblin
When Alpha Goblin enters the battlefield, you may discard a card. If you do, create two 1/1 black and red Goblin creature tokens with Haste.
3/3
 C 
Instant
As an additional cost to cast Altar's Reap, sacrifice a creature.
Draw two cards.
 R 
Creature – Goblin Horror
Deathtouch, Haste, Menace
Whenever another Goblin you control dies, put a +1/+1 counter on Bloodmad Undergoblin
1/1
 U 
Creature – Goblin
If an opponent was dealt damage this turn, Bloodthirsty Goblin enters the battlefield with two +1/+1 counters on it.
Lifelink
2/2
 C 
Creature – Leech
Lifelink
2/3
 U 
Instant
Creatures your opponents control get -1/-1 until end of turn.
 C 
Creature – Beast Horror
Skulk (This creature can't be blocked by creatures with greater power.)
Menace
2/1
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets -2/-2
 U 
Creature – Horror
Deathtouch
Horror spells you cast cost {1} less to cast.
2/2
{1}{b}
 
 C 
Sorcery
Destroy target creature with power 2 or less.
 C 
Creature – Horror
Whenever Devourer of Fear or another Horror enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
1/3
 R 
Creature – Demon Horror
Dreaded Extinguisher enters the battlefield with three +1/+1 counters on it.
Whenever a creature blocks Dreaded Extinguisher, exile that creature, then remove a +1/+1 counter from Dreaded Extinguisher.
3/0
 U 
Sorcery
Return target creature card from your graveyard to the battlefield. If it's a Horror, put two +1/+1 counters on it.
 C 
Creature – Horror
Sacrifice a Goblin: Dreadful Goblingrabber gets +2/+2 and gains Haste until end of turn.
4/4
{b}
 
 C 
Sorcery
Target opponent reveals their hand. You choose a nonland, noncreature card from it. That player discards that card.
 U 
Creature – Nightmare Horror
Whenever Gathering Shadow becomes blocked, defending player sacrifices a creature.
Whenever another creature dies, put a +1/+1 counter on Gathering Shadow.
2/2
1 comment
2019-09-18 15:12:59 by continuumg
 U 
Creature – Goblin
When Goblin Gravedigger enters the battlefield, return up to two target goblin cards from your graveyard to your hand.
2/2
 U 
Instant
Target creature gets -4/-4 until end of turn.
 C 
Creature – Goblin
Haste
Lagging Goblin enters the battlefield tapped unless you control another Goblin creature.
2/2
1 comment
2016-07-07 20:21:44 by continuumg
Enchantment – Aura Rune
Enchant Permanent
When you cast Lifesap Hexrune, you may create a Battleaxe. If you do, this spell targets it.
You may target opponents’ creatures with enchanted equipment’s Equip abilities.
Whenever enchanted or equipped creature deals damage, its controller loses that much life.
1 comment
2021-03-16 13:20:12 by continuumg
 C 
Creature – Horror
Menace
3/5
 C 
Enchantment
When Maddening Echoes enters the battlefield, target player discards a card.
{1}{b}, Sacrifice Maddening Echoes: Target player discards a card.
 C 
Creature – Goblin
Whenever Obscured Brute becomes blocked, defending player loses 2 life.
3/2
 C 
Creature – Horror
Shadow Pouncer can’t block.
4/3
3 comments
last 2021-02-16 19:34:14 by continuumg
 C 
Enchantment – Aura
Enchant Creature
At the beginning of enchanted creature’s controller’s end step, that player sacrifices a creature.
 R 
Enchantment
{1}{b}, Sacrifice a creature: Illuminate twice.
 U 
Sorcery
Choose up to X target creatures. Each opponent sacrifices a creature other than the chosen creatures.
7 comments
last 2019-09-14 00:19:53 by continuumg
 M 
Legendary Creature – Elemental Horror
Horrors you control have Protection from Instants and Sorceries.
Spells your opponents cast from exile cost {1} more to cast.
Whenever a creature you don’t control enters the battlefield from exile, it gets -1/-1 until end of turn.
3/3
 R 
Sorcery
Creatures can’t be blocked this turn. Lose life equal to the highest power among creatures you control.
 C 
Creature – Goblin Horror
Deathtouch
1/1
 R 
Creature – Hellion
Haste
When Angler Hellion enters the battlefield, gain control of target creature for as long as you control Angler Hellion and untap it. It has Haste and Squadron as long as you control it. Angler Hellion and that creatue attack in a band together each combat if able.
3/5
Enchantment – Aura Rune
Enchant Permanent
When you cast Bloodlust Hexrune, you may create a Battleaxe. If you do, this spell targets it.
You may target opponents’ creatures with enchanted equipment’s Equip abilities.
Enchanted or equipped creature attacks each combat if able.
5 comments
last 2021-03-17 21:40:20 by SecretInfiltrator
 C 
Instant
Target creature gets +3/+1 and gains Trample until end of turn.
 C 
Creature – Goblin Warrior
Haste
When Bullrush Goblin enters the battlefield, target creature you don't control can't block this turn.
3/2
 U 
Enchantment
At the beginning of your end step, Illuminate twice.
At the beginning of your upkeep, put an additional Illuminated card you own into your graveyard.
 C 
Creature – Goblin
Menace
3/2
 U 
Creature – Hellion
Trample, Haste
Whenever Cavern Crusher deals combat damage to a player, you may put target card that player owns from exile into its owner's graveyard.
5/4
 C 
Creature – Goblin
Cavern Goblin attacks each combat if able.
Menace
1/2
 C 
Sorcery
Destroy target artifact or land.
 C 
Creature – Dwarf Warrior
Haste
2/3
 R 
Creature – Dwarf Scout
Burrow
When Dwarven Goldseeker enters the battlefield, create a Treasure token. (It's an artifact with "Sacrifice this: Add one mana of any colour.")
2/3
 U 
Creature – Dwarf Shaman
Whenever you cast a noncreature spell, Dwarven Pyromancer deals 1 damage to any target.
2/2
 C 
Creature – Dwarf Soldier
First Strike
Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
2/3
 C 
Creature – Goblin Warrior
Haste
Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
2/2
 C 
Sorcery
Engulfing Eruption deals 5 damage to target creature.
 C 
Instant
Flaring Spear deals 1 damage to any target. Illuminate (Exile the top card of your library. You may play that card as long as it is in exile. At the beginning of your upkeep, put an illuminated card you own into your graveyard.)
 U 
Creature – Goblin Warrior
{1}, Sacrifice Goblin Cratermaker: Choose one —
• Goblin Cratermaker deals 2 damage to target creature.
• Destroy target colorless nonland permanent.
2/2
 R 
Creature – Goblin
Menace
When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.
4/4
 C 
Creature – Goblin
Trample
Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
2/1
 U 
Creature – Goblin
When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle your library.
1/1
 R 
Creature – Goblin
Prowess
Whenever you cast a noncreature spell, create a 1/1 black and red Goblin creature with Haste.
3/2
 C 
Sorcery
Lava axe deals 5 damage to target player or planeswalker.
 U 
Sorcery
Lava Coil deals 4 damage to target creature. If that creature would die this turn, exile it instead.
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +2/+2 and attacks each turn if able.
 C 
Creature – Goblin
4/3
 M 
Legendary Creature – Goblin Warrior
Squadron
Whenever a band of three or more creatures you control attacks, choose one that hasn’t been chosen this turn at random –
• Creatures in that band get +1/+0 and gain Trample until end of turn
• up to three target creatures can’t block that band this turn
• Sacrifice three creatures in that band. Nuksuk, Goblin Champion deals damage equal to the sacrificed creatures’ total power to defending player
3/3
 U 
Enchantment
When Numeric Advantage enters the battlefield, create a 2/2 red and white Dwarf creature token with Squadron
Creatures in attacking bands you control have Menace.
 U 
Enchantment
When Rampaging Hordes enters the battlefield, create two 1/1 black and red Goblin creature tokens with Haste.
Goblin creatures you control have Squadron
{r}
 
 C 
Instant
Shock deals 2 damage to any target.
 C 
Sorcery
Up to two target creatures can't block this turn.
Illuminate (Exile the top card of your library. You may play that card as long as it is in exile. At the beginning of your upkeep, put an illuminated card you own into your graveyard.)
 U 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +2/+0 and gains Burrow
When enchanted creature burrows, exile Badger Claws. Return it to the battlefield attached to that creature when it is returned to the battlefield.
 C 
Instant
Destroy target equipment or aura.
 C 
Creature – Horror
Trample
3/4
 U 
Creature – Horror
As an additional cost to cast Devouring Horror, sacrifice a creature or put an illuminated or burrowed card you own into your graveyard.
5/4
 U 
Creature – Wurm
Earthbreaker Wurm can't be blocked by more than one creature.
4/4
 C 
Enchantment – Aura
Flash
Enchant Creature
Enchanted creature gets +2/+2
 C 
Instant
Target creature gets +3/+3 until end of turn.
 C 
Creature – Gnome Shaman
Flash
When Glow Gnome enters the battlefield, Illuminate (Exile the top card of your library. You may play that card as long as it is in exile. At the beginning of your upkeep, put an illuminated card you own into your graveyard.)
1/1
 C 
Creature – Insect
When Glowmoss Beetle enters the battlefield, you gain 4 life if you own a card in exile.
2/1
1 comment
2019-09-15 19:07:02 by continuumg
 U 
Enchantment
Whenever a land enters the battlefield under your control, Illuminate
At the beginning of your upkeep, put an Illuminated card you own into your hand.
2 comments
last 2019-10-08 03:46:36 by continuumg
 U 
Creature – Gnome Wizard
Flash
Creature spells you cast during opponents' turns cost {1} less to cast.
2/2
 R 
Creature – Gnome Shaman
Jitter {1}{g}{g}
{1},{t}: Choose one -
- Put a +1/+1 counter on each other creature you control.
- Put a +1/+1 counter on Gnome Gigantomancer for each creature you control.
1/1
 C 
Creature – Gnome Wizard
Flash
2/2
5 comments
last 2016-05-01 18:41:25 by dude1818
 C 
Creature – Gnome Shaman
Flash
When Hex-Touched Gnome enters the battlefield, you may attach target Aura to it.
2/3
Enchantment – Aura Rune
Enchant Permanent
When you cast Honorbound Hexrune, you may create a Battleaxe. If you do, this spell targets it.
You may target opponents’ creatures with enchanted equipment’s Equip abilities.
Enchanted or equipped creature has Vigilance and blocks the attacking creature with greatest power each combat if able.
1 comment
2021-03-16 13:15:23 by continuumg
 C 
Creature – Snake Horror
Flash
5/3
 C 
Creature – Gnome Artificer
Flash
When Obsessive Tinkerer enters the battlefield, you may destroy target artifact.
3/2
 U 
Enchantment
Whenever a creature enters the battlefield under your control, if it wan't cast from your hand, put a +1/+1 counter on it.
 C 
Sorcery
Target creature you control fights target creature you don't control.
 R 
Creature – Horror
When Primal Horror or another Horror enters the battlefield under your control, Primal Horror fights up to one target creature you don't control.
6/3
 R 
Enchantment – Aura
Enchant Creature
When Symbiotic Glowmoss enters the battlefield, Illuminate a number of times equal to enchanted creature's toughness.
Whenever a card you own leaves exile, put a +1/+1 counter on enchanted creature.
 C 
Creature – Spider Horror
Trapdoor Lurker can block burrowed creatures.
3/5
 C 
Creature – Insect
Burrow (Whenever this attacks, you may exile it. If you do, return it to the battlefield tapped and attacking on your next turn's combat phase. It can't be blocked during that combat.)
1/1
 R 
Creature – Hydra
When Tunnel Hydra enters the battlefield, create two 2/1 green Hydra creature tokens with Squadron and "When this creature dies, if Tunnel Hydra is still on the battlefield, create two tapped tokens that are copies of this creature." named Hydra Head.
0/4
 C 
Creature – Wurm
Trample
Burrow (Whenever this attacks, you may exile it. If you do, return it to the battlefield tapped and attacking on your next turn's combat phase. It can't be blocked during that combat.)
5/4
 C 
Creature – Horror
Burrow (Whenever this attacks, you may exile it. If you do, return it to the battlefield tapped and attacking on your next turn's combat phase. It can't be blocked during that combat.)
2/2
 U 
Creature – Wurm
Burrow (Whenever this attacks, you may exile it. If you do, return it to the battlefield tapped and attacking on your next turn's combat phase. It can't be blocked during that combat.)
When Tunneltrail Wurm enters the battlefield from exile, target creature can't be blocked this turn.
4/5
 U 
Creature – Spider
Tunneltrap Spider can block burrowed creatures.
When Tunneltrap Spider blocks a creature, tap that creature and it doesn't untap during its controller's next untap step.
1/5
1 comment
2019-10-08 02:21:51 by continuumg
 C 
Sorcery
You may play an additional land this turn.
Illuminate (Exile the top card of your library. You may play that card as long as it is in exile. At the beginning of your upkeep, put an illuminated card you own into your graveyard.)
1 comment
2019-09-17 22:14:59 by continuumg
 C 
Creature – Horror
4/2
 M 
Legendary Creature – Elder Wurm
Whenever a burrowed creature card you own would be put onto the battlefield, put that card into your graveyard instead and create a 7/7 green Wurm creature token tapped and attacking.
Wurm creatures you control have Trample.
10/10
 M 
Legendary Creature – Dwarf Artificer
Whenever Esrae, Forgemistress or another Artificer enters the battlefield under your control, put a charge counter on each artifact you control.
{1}, Remove a charge counter from an artifact you control: Untap that artifact. You gain 1 life.
2/4
 R 
Instant
Exile target attacking creature, then return it to the battlefield under your control.
 R 
Creature – Dwarf Artificer
{1}, Tap an untapped artifact you control: Prevent the next 2 damage that would be dealt to target creature this turn.
{1}, Tap an untapped artificer you control: Target artifact gains indestructible until end of turn.
3/2
 U 
Creature – Dwarf Artificer
Whenever an artifact enters the battlefield under your control, Subterranean Engineer may Burrow. (Exile this. Return it to the battlefield tapped and attacking at the beginning of your next combat step. It can’t be blocked that combat.)
3/4
1 comment
2021-01-25 18:54:21 by continuumg
 R 
Creature – Eye Horror
Skulk, Deathtouch
Whenever Creeping Oculus deals combat damage to a player, draw a card.
1/3
 U 
Creature – Horror
Delving Horror has hexproof each turn until it blocks or becomes blocked.
Whenever Delving Horror becomes blocked, the defending player discards a card.
3/3
 R 
Creature – Elemental
Depthrender can’t be blocked.
Whenever another creature you control becomes blocked, you draw a card and lose 1 life.
1/1
 M 
Legendary Creature – Gnome Rogue
Flash
Gemstone can't be blocked
Whenever Gemstone deals combat damage to a player, that player Illuminates.
You may cast Illuminated cards other players own, and you may spend mana as though it were mana of any colour to do so.
2/2
 U 
Creature – Elemental
Skulk (This creature can't be blocked by creatures with greater power.)
Whenever one or more creatures you control become blocked, put a +1/+1 counter on Gloomdrinker.
2/3
4 comments
last 2019-10-08 03:46:05 by continuumg
 U 
Creature – Goblin
Goblin creatures you control have Haste.
Whenever a Goblin you control attacks, it gets +3/+0 until end of turn. Sacrifice it at the beginning of the next end step.
1/1
 R 
Creature – Goblin Shaman
At the beginning of combat on your turn, sacrifice any number of creatures. Up to that many target creatures get +3/+0 and gain Haste until end of turn. Create half that many 1/1 black and red Goblin creature tokens with Haste, rounded down.
3/3
 R 
Sorcery
Create twice X 1/1 black and red Goblin creature tokens with Haste. Whenever a creature deals combat damage to a player this turn, creatures get -1/-1 until end of turn.
 U 
Creature – Goblin
First Strike, Lifelink
2/2
 M 
Legendary Creature – Goblin Horror
Trample
{1}{b}, Sacrifice a nonGoblin creature: Put a +1/+1 counter on The Hordemother and create a 1/1 black and red Goblin creature token with Haste.
{1}{r}, Tap two untapped Goblins you control: Gain control of target creature until end of turn. Untap it. It gains Haste.
4/7
 U 
Creature – Basilisk
Trample, Deathtouch
2/1
 R 
Creature – Dragon Lizard
Burrow, Haste
{r}: Dragon Lizard gets +1/+0 until end of turn.
5/5
 R 
Sorcery
Illuminate X times. Flame of Revealing deals X damage to any target.
 U 
Creature – Beast
Whenever another nontoken creature enters the battlefield under your control, Illuminate (Exile the top card of your library. You may play that card as long as it is in exile. At the beginning of your upkeep, put an illuminated card you own into your graveyard.)
3/3
 M 
Legendary Creature – Elder Fungus
Defender, Hexproof
Whenever you Illuminate, create a 1/1 red and green Fungus creature token with "Whenever this creature deals combat damage to a player, Illuminate."
Other Fungus creatures you control get +1/+1 and have Vigilance.
2/2
 U 
Creature – Wurm
Burrow
Whenever Compost Wurm or another creature enters the battlefield under your control, if it was in exile or cast from exile, you gain 2 life.
4/3
 R 
Sorcery
Exile all creatures. Each player chooses one creature card they own exiled this way. Return it to the battlefield tapped and attacking at the beginning of that player’s next combat phase. It can’t be blocked that combat.
 M 
Legendary Creature – Dwarf Druid
Gevin gets +1/+1 for each card you own in exile.
If a card you own would leave exile, you may have it remain in exile instead.
"I've seen visions of an endless cavern with luminescence indescribable. It must be real, and I must find it."
1/1
1 comment
2019-10-09 20:58:16 by continuumg
 R 
Creature – Dwarf Druid
Gevin’s Devout gets +1/+1 for each card type among cards you own in exile.
Whenever Gevin’s Devout enters the battlefield or attacks, Illuminate.
1/2
 U 
Creature – Mole
Burrow
Whenever Glowing Starnose deals combat damage to a player, Illuminate
1/3
 U 
Creature – Vampire
Lifelink, Vigilance
Cavern Stalker can’t be blocked by enchanted creatures.
2/2
1 comment
2016-09-26 14:49:19 by continuumg
 R 
Creature – Dwarf Cleric
Forgelink Priest has all abilities granted to other creatures you control by Equipment.
2/2
 R 
Enchantment
When Lifesap Hexation enters the battlefield, create up to two Hex tokens (Aura enchantments with Enchant Creature)
Whenever an enchanted creature you don’t control deals damage, its controller loses that much life.
Legendary Creature – Dwarf Cleric
When Tabitha v2 enters the battlefield, attach all auras and equipment to her.
Opponents can’t activate Equip abilities.
2/2
1 comment
2019-11-08 01:10:52 by continuumg
Legendary Creature – Dwarf Spirit
When Tabitha enters the battlefield, return up to one target Aura card and up to one target Equipment card from your graveyard to the battlefield and attach them to her.
2/2
1 comment
2019-11-08 01:13:46 by continuumg
 M 
Legendary Creature – Dwarf Cleric
At the beginning of your upkeep, create up to two Hex tokens (An Aura enchantment with Enchant creature), then choose one –
• Enchanted creatures can’t block this turn
• Each opponent loses 1 life for each enchanted creature they control, and you gain that much life
• Each opponent sacrifices an enchanted creature at the beginning of the next end step
2/2
 U 
Enchantment – Aura
Enchant creature

Enchanted creature’s activated abilities can’t be activated and it’s triggered abilities don’t trigger.
 R 
Sorcery
Mill three cards. Return a Horror card that was put into your graveyard this turn to the battlefield.
 U 
Creature – Horror
When Darkbelcher enters the battlefield, put a +1/+1 counter on each Horror you control.
2/1
1 comment
2019-09-15 18:27:00 by continuumg
 R 
Creature – Gnome Horror
Flash
When Darkmad Gnome enters the battlefield, destroy target nonland permanent that entered the battlefield this turn.
3/1
 U 
Sorcery
Put up to X target creature cards opponents own in exile into their owners’ graveyards.
Create an X/X black and green horror creature token.
1 comment
2019-10-01 05:15:50 by continuumg
 M 
Legendary Creature – Elemental Horror
Lifelink
When Vahsk, Living Shadow enters the battlefield each opponent puts all cards they own in exile into their graveyards.
Vahsk's power and toughness are equal to the number of creature cards in opponents' graveyards.
*/*
6 comments
last 2017-09-19 14:19:13 by continuumg
 R 
Creature – Gnome Wizard
Jitter {2}{g}{u} (You may cast this as though it had Flash for its Jitter cost. If this creature enters the battlefield during an opponent's turn, it gains Haste.)
You may have Gnome Transmogrifier enter the battlefield as a copy of target creature, except it's 3/3 and has Jitter.
3/3
1 comment
2016-09-26 04:38:59 by continuumg
 U 
Enchantment
Flash
Whenever a creature you control enters the battlefield during an opponent's turn, that creature gets +1/+1 until end of turn.
Whenever you cast a noncreature spell during an opponent's turn, you gain 1 life and Scry 1.
 M 
Legendary Creature – Gnome Wizard
Flash, Haste
{t}: The next spell you cast this turn may be cast as though it had Flash
2/3
1 comment
2021-02-18 17:08:42 by continuumg
 R 
Instant
Draw a card.
You may put a land card from your hand onto the battlefield.
The next spell you cast this turn may be cast as though it had flash.
 U 
Instant
Create three 1/1 green and blue Gnome creature tokens.
 R 
Creature – Elemental
Menace
Whenever a nonland, noncreature card you own is exiled, Firestorm Elemental gets +1/+0 and gains Hexproof until end of turn.
4/7
 U 
Creature – Gnome Wizard Scout
Flash, Haste
When Spelltrailer Gnome enters the battlefield, it gets +2/+2 until end of turn for each noncreature spell you cast this turn.
2/2
 R 
Enchantment
When Thoughtglow enters the battlefield, Illuminate twice.
Noncreature spells you cast from exile can’t be countered.
 M 
Legendary Creature – Elemental
Prowess
Whenever you would Illuminate, you may first put a noncreature, nonland card from your graveyard on top of your library.
3/3
 U 
Creature – Dwarf Soldier
Vigilance, Haste
Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
2/2
 U 
Creature – Dwarf Soldier
Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
Other creatures attacking in a band with Dwarven Strategist get +1/+1
2/2
 M 
Legendary Creature – Dwarf Warrior
Double Strike, Squadron
Whenever Galthor, Mighty Tactician attacks, other creatures you control get +1/+1 until end of turn for each attacking band of three or more creatures.
3/3
 R 
Sorcery
Create three 2/2 red and white Dwarf creature tokens with Squadron
 R 
Creature – Dwarf Soldier
Squadron
Creatures in attacking bands of three or more creatures you control have First Strike.
3/2
 C 
Artifact – Equipment
Equipped creature gets +3/+1.
Equipped creature has Trample if it's a Dwarf.
Equip {2}
 C 
Artifact Creature – Golem
Burrow (Whenever this attacks, you may exile it. If you do, return it to the battlefield tapped and attacking on your next turn's combat phase. It can't be blocked during that combat.)
3/4
 U 
Artifact
Tap two untapped artifacts you control: Untap target artifact.
 U 
Artifact Creature – Construct
Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
Clockwork Phalanx gets +1/+1 for each other attacking creature in its band.
2/2
 C 
Artifact – Equipment
Equipped creature gets +2/+2 and can't block.
Equip {3}
 C 
Artifact – Equipment
Deathbeetle Helm costs {2} less to cast if a goblin you control dealt combat damage this turn.
Equip {1}
Equipped creature gets +0/+1 and has Menace
 C 
Artifact Creature – Construct
Dwarven Watchcog has Vigilance if you control an Artificer.
2/1
 C 
Artifact
{3}, {t}, Sacrifice Explosive Apparatus: Explosive Apparatus deals 2 damage to target creature or player.
 U 
Artifact Creature – Golem
Indestructible
{t}: Add one mana of any colour.
2/4
 U 
Artifact – Food
{2},{t}, Sacrifice Goblin Bait: Reveal the top three cards of your library. You may put each Goblin card revealed this way into your hand. Put each card not revealed this way onto the bottom of your library. Gain life equal to the number of those cards.
 C 
Artifact – Equipment
Equip {2}
Equipped creature gets +1/+0 and has First Strike
{1}: Attach Lodestone Lance to target artificer
 C 
Artifact – Equipment
Equipped creature has Burrow (Whenever that creature attacks, you may exile it. If you do, return it to the battlefield tapped and attacking on your next turn's combat phase. It can't be blocked during that combat.)
Equip {1}
 U 
Artifact – Equipment
Equipped creature gets +1/+1 for each creature you control.
Equip {4}
 C 
Artifact – Equipment
Equip {2}
Equipped creature gets +1/+1 and has Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
 U 
Artifact – Equipment
{2}: Shock Collar deals 1 damage to equipped creature unless it's an artificer. Untap that creature.
Equip {1}
"I find it really quite invigorating."
Steampops the Tinker
 U 
Artifact – Equipment
Equipped creature has Hexproof and Menace
Equip {3}
1 comment
2021-02-08 18:39:41 by SecretInfiltrator
 C 
Artifact Creature – Construct
When Skittering Surveyor enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
1/2
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
Equip {1}
 U 
Land
{t}: Add {c} to your mana pool.
{t}: Add {b} or {r} to your mana pool. Cinder Marsh doesn't untap during your next untap step.
 U 
Land
{t}: Add {c} to your mana pool.
{t}: Add {r} or {g} to your mana pool. Glowmoss Ridge doesn't untap during your next untap step.
 U 
Land
{t}: Add {c} to your mana pool.
{t}: Add {w} or {u} to your mana pool. Pristine Lake doesn't untap during your next untap step.
 C 
Land
{t}: Add {c}
{1},{t}: Add one mana of any color.
 U 
Land
{t}: Add {c} to your mana pool.
{t}: Add {g} or {w} to your mana pool. Tranquil Garden doesn't untap during your next untap step.
 U 
Land
{t}: Add {c} to your mana pool.
{t}: Add {u} or {b} to your mana pool. Waterveil Cavern doesn't untap during your next untap step.
 T 
Token Creature – Hydra
Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
When Hydra Head dies, if Tunnel Hydra is still on the battlefield, create two tapped tokens that are a copy of Hydra Head.
2/1
1 comment
2019-10-08 14:44:05 by continuumg
 T 
Token Creature – Wurm
7/7
1 comment
2019-10-08 23:52:14 by continuumg
 T 
Token Creature – Dwarf
Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
2/2
 T 
Token Creature – Gnome
1/1
 T 
Token Creature – Goblin
Haste
1/1
 T 
Token Artifact – Equipment
Equipped creature gets +2/+1
Equip {2}
 T 
Token Creature – Horror
X/X
1 comment
2019-10-08 15:25:45 by continuumg
 T 
Token Artifact
{t}, Sacrifice this artifact: Add one mana of any colour.
1 comment
2019-10-09 21:54:35 by continuumg
 T 
Token Creature – Fungus
Whenever this creature deals combat damage to a player, Illuminate (Exile the top card of your library. You may play that card as long as it is in exile. At the beginning of your upkeep, put an illuminated card you own into your graveyard.)
1/1
1 comment
2019-10-09 20:40:21 by continuumg

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