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Tap target creature.
Illuminate (Exile the top card of your library. You may play that card as long as it is in exile. At the beginning of your upkeep, put an illuminated card you own into your graveyard.)
Illuminate (Exile the top card of your library. You may play that card as long as it is in exile. At the beginning of your upkeep, put an illuminated card you own into your graveyard.)
Destroy target tapped creature.
Illuminate (Exile the top card of your library. You may play that card as long as it is in exile. At the beginning of your upkeep, put an illuminated card you own into your graveyard.)
Illuminate (Exile the top card of your library. You may play that card as long as it is in exile. At the beginning of your upkeep, put an illuminated card you own into your graveyard.)
Each player can't cast more than one noncreature spell each turn.
Destroy target enchantment
Burrow (Whenever this attacks, you may exile it. If you do, return it to the battlefield tapped and attacking on your next turn's combat phase. It can't be blocked during that combat.)
1/2
Exile each attacking creature. Return them to the battlefield under their owners’ control at the beginning of their owners’ upkeeps.
Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
Whenever a band of three or more creatures you controls attacks, create a 2/2 red and white Dwarf creature token with Squadron tapped and attacking in that band.
Whenever a band of three or more creatures you controls attacks, create a 2/2 red and white Dwarf creature token with Squadron tapped and attacking in that band.
2/3
Vigilance
Dwarven Axethrower enters the battlefield with two Battleaxe tokens attached to it. (They're Equipment artifacts with "Equipped creature gets +2/+1" and Equip
.)
, Unattach an Equipment from Dwarven Axethrower: Dwarven Axethrower deals 2 damage to target attacking or blocking creature.
Dwarven Axethrower enters the battlefield with two Battleaxe tokens attached to it. (They're Equipment artifacts with "Equipped creature gets +2/+1" and Equip


0/2
Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
3/5
Create two Battleaxe tokens. (They're Equipment artifacts with "Equipped creature gets +2/+1" and Equip
.)

When Dwarven Cleric enters the battlefield, if you control an equipment or aura, you gain 3 life.
3/2
Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
2/2
Squadron
Whenever a band of three or more creatures you control attacks, Illuminate.
Whenever a band of three or more creatures you control attacks, Illuminate.
2/3
Forgetender has Vigilance as long as you control an artifact.
2/2
Flash
When Gathering Light enters the battlefield, Illuminate (Exile the top card of your library. You may play that card as long as it is in exile. At the beginning of your upkeep, put an illuminated card you own into your graveyard.)
Whenever you illuminate, target creature you control gets +1/+1 until end of turn.
When Gathering Light enters the battlefield, Illuminate (Exile the top card of your library. You may play that card as long as it is in exile. At the beginning of your upkeep, put an illuminated card you own into your graveyard.)
Whenever you illuminate, target creature you control gets +1/+1 until end of turn.
Creatures you control have Squadron.
Rather than the defending player, you assign the combat damage of each creature that blocks attacking creatures you control. (You can divide those creatures’ combat damage as you choose among any of the creatures it is blocking.)
Rather than the defending player, you assign the combat damage of each creature that blocks attacking creatures you control. (You can divide those creatures’ combat damage as you choose among any of the creatures it is blocking.)
4/4
Enchant Creature
Enchanted creature has Defender
Enchanted creature has Defender
Whenever you illuminate for the first time each turn, put a +1/+1 counter on Lightkeeper Dwarf.
3/3
Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
Whenever Militant Dwarf attacks, untap another target creature attacking in a band with it.
Whenever Militant Dwarf attacks, untap another target creature attacking in a band with it.
2/3
Vigilance
Burrow (Whenever this attacks, you may exile it. If you do, return it to the battlefield attacking on your next turn's combat phase. It can't be blocked during that combat.)
Burrow (Whenever this attacks, you may exile it. If you do, return it to the battlefield attacking on your next turn's combat phase. It can't be blocked during that combat.)
1/3
Priest of Armaments costs
less to cast for each equipped creature you control.
You may activate Equip abilities anytime you could cast an instant.

You may activate Equip abilities anytime you could cast an instant.
3/4
Whenever a card you own is put into exile, you gain 1 life.
2/2
Enchant Permanent
When you cast Slowdown Hexrune, you may create a Battleaxe. If you do, this spell targets it.
You may target opponents’ creatures with enchanted equipment’s Equip abilities.
Enchanted or equipped creature’s activated abilities can’t be activated.
When you cast Slowdown Hexrune, you may create a Battleaxe. If you do, this spell targets it.
You may target opponents’ creatures with enchanted equipment’s Equip abilities.
Enchanted or equipped creature’s activated abilities can’t be activated.
Destroy target artifact or enchantment. You gain 4 life.


2/3
Burrow (Whenever this attacks, you may exile it. If you do, return it to the battlefield tapped and attacking on your next turn's combat phase. It can't be blocked during that combat.)
Whenever Tunnel Duelist becomes blocked, it gains Double Strike until end of turn.
Whenever Tunnel Duelist becomes blocked, it gains Double Strike until end of turn.
3/4
3/1
Lifelink
Tunnelphase Ghast cant be blocked, except by creatures that entered the battlefield this turn.
Whenever Tunnelphase Ghast attacks, the defending player may return a burrowed creature card they own to the battlefield.
Tunnelphase Ghast cant be blocked, except by creatures that entered the battlefield this turn.
Whenever Tunnelphase Ghast attacks, the defending player may return a burrowed creature card they own to the battlefield.
1/1
Protection from enchanted creatures. (This can’t be blocked, targeted, or dealt damage by enchanted creatures)
1/1
Counter target spell unless it’s controller pays
for each noncreature spell you cast this turn.

Skulk (This creature can't be blocked by creatures with greater power.)
: Cavern Salamander gets -1/+1 until end of turn.

3/2
Whenever you cast a spell during an opponent’s turn, put a +1/+1 counter in Chronowisp.
2/2
This spell costs
less to cast if a creature you control became blocked this turn.
Draw two cards.

Draw two cards.
Flash
When Depthsurge Kraken enters the battlefield, choose one:
• Tap up to four target nonland permanents
• Return up to two target nonland permanents to their owner’s hand.
• Put target nonland permanent on top of its owner’s library.
When Depthsurge Kraken enters the battlefield, choose one:
• Tap up to four target nonland permanents
• Return up to two target nonland permanents to their owner’s hand.
• Put target nonland permanent on top of its owner’s library.
4/4
Flash
When Essence Boost enters the battlefield, Untap enchanted creature.

: Untap enchanted creature.
When Essence Boost enters the battlefield, Untap enchanted creature.


Whenever Fearsquelcher attacks, you may have target creature block this turn if able. Untap that creature. It can’t become tapped this turn.
3/2
Jitter 

(You may cast this as though it had Flash for its Jitter cost. If this creature enters the battlefield during an opponent's turn, it gains Haste.)
: Target creature attacks this turn if able.




1/1
Flash
Skulk (This creature can't be blocked by creatures with greater power.)
Skulk (This creature can't be blocked by creatures with greater power.)
2/1
Jitter 

(You may cast this as though it had Flash for its Jitter cost. If this creature enters the battlefield during an opponent's turn, it gains Haste.)
: Add
to your mana pool. Spend this mana only to cast noncreature spells.





1/3
Jitter 

, Tap an untapped artifact you control: Illuminate




2/4
Hexproof
Whenever Hidden Crab blocks or becomes blocked, it loses Hexproof until end of turn.
Whenever Hidden Crab blocks or becomes blocked, it loses Hexproof until end of turn.
2/4
Jitter 
(You may cast this as though it had Flash for its Jitter cost. If this creature enters the battlefield during an opponent's turn, it gains Haste.)
: Attach target equipment you control to Hoarding Gnome.



1/1
Whenever an artifact enters the battlefield under your control, you may untap target Artificer.
Defender
Whenever an artifact enters the battlefield under your control, Irongullet Serpent loses defender until end of turn.
Whenever an artifact enters the battlefield under your control, Irongullet Serpent loses defender until end of turn.
6/6
Counter target spell.
Illuminate (Exile the top card of your library. You may play that card as long as it is in exile. At the beginning of your upkeep, put an illuminated card you own into your graveyard.)
Illuminate (Exile the top card of your library. You may play that card as long as it is in exile. At the beginning of your upkeep, put an illuminated card you own into your graveyard.)
Jitter 

: Target artifact you control becomes a copy of another target artifact or creature until the beginning of your next upkeep, except it’s an artifact in addition to its other types.




3/2
Enchant Permanent
When you cast Naptime Hexrune, you may create a Battleaxe. If you do, this spell targets it.
You may target opponents’ creatures with enchanted equipment’s Equip abilities.
Enchanted or equipped creature doesn’t untap during its controller’s untap step unless that player pays
.
When you cast Naptime Hexrune, you may create a Battleaxe. If you do, this spell targets it.
You may target opponents’ creatures with enchanted equipment’s Equip abilities.
Enchanted or equipped creature doesn’t untap during its controller’s untap step unless that player pays

Counter target noncreature spell.
Whenever one or more creatures you control become blocked, Scry 2.
1/4
Enchant Creature
When Sleep Paralysis enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
When Sleep Paralysis enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Counter target spell unless its controller puts a card they own in exile into the graveyard.
Flash
Prowess
Prowess
1/2
Draw three cards. Then discard two cards unless you discard an artifact card.
Whenever you Illuminate, put a +1/+1 counter on Thoughtsheen.
Noncreature spells you cast from exile cost
less to cast for each +1/+1 counter on Thoughtsheen.
Noncreature spells you cast from exile cost

2/2
Jitter 
(You may cast this as though it had Flash for its Jitter cost. If this creature enters the battlefield during an opponent's turn, it gains Haste.)
, Tap an untapped artifact you control: Tap or Untap target permanent.



2/2
Put target nonland permanent on top of its owner's library.
Flash
When Transportal Gnome enters the battlefield, you may return target creature to its owner's hand.
When Transportal Gnome enters the battlefield, you may return target creature to its owner's hand.
2/3
Jitter 

When Twistachio enters the battlefield, exile target spell or nonland permanent. You may cast that card as long as it remains exiled, and can spend mana as if it was mana of any colour to cast it. Return that card to its owner’s hand at end of turn.
: The next noncreature card you cast this turn can be cast as though it had flash.



When Twistachio enters the battlefield, exile target spell or nonland permanent. You may cast that card as long as it remains exiled, and can spend mana as if it was mana of any colour to cast it. Return that card to its owner’s hand at end of turn.

1/1
Return target creature to its owner's hand.
When Alpha Goblin enters the battlefield, you may discard a card. If you do, create two 1/1 black and red Goblin creature tokens with Haste.
3/3
As an additional cost to cast Altar's Reap, sacrifice a creature.
Draw two cards.
Draw two cards.
Deathtouch, Haste, Menace
Whenever another Goblin you control dies, put a +1/+1 counter on Bloodmad Undergoblin
Whenever another Goblin you control dies, put a +1/+1 counter on Bloodmad Undergoblin
1/1
If an opponent was dealt damage this turn, Bloodthirsty Goblin enters the battlefield with two +1/+1 counters on it.
Lifelink
Lifelink
2/2
Lifelink
2/3
Creatures your opponents control get -1/-1 until end of turn.
Skulk (This creature can't be blocked by creatures with greater power.)
Menace
Menace
2/1
Enchant Creature
Enchanted creature gets -2/-2
Enchanted creature gets -2/-2
Deathtouch
Horror spells you cast cost
less to cast.
Horror spells you cast cost

2/2
Destroy target creature with power 2 or less.
Whenever Devourer of Fear or another Horror enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
1/3
Dreaded Extinguisher enters the battlefield with three +1/+1 counters on it.
Whenever a creature blocks Dreaded Extinguisher, exile that creature, then remove a +1/+1 counter from Dreaded Extinguisher.
Whenever a creature blocks Dreaded Extinguisher, exile that creature, then remove a +1/+1 counter from Dreaded Extinguisher.
3/0
Return target creature card from your graveyard to the battlefield. If it's a Horror, put two +1/+1 counters on it.
Sacrifice a Goblin: Dreadful Goblingrabber gets +2/+2 and gains Haste until end of turn.
4/4
Target opponent reveals their hand. You choose a nonland, noncreature card from it. That player discards that card.
Whenever Gathering Shadow becomes blocked, defending player sacrifices a creature.
Whenever another creature dies, put a +1/+1 counter on Gathering Shadow.
Whenever another creature dies, put a +1/+1 counter on Gathering Shadow.
2/2
When Goblin Gravedigger enters the battlefield, return up to two target goblin cards from your graveyard to your hand.
2/2
Target creature gets -4/-4 until end of turn.
Haste
Lagging Goblin enters the battlefield tapped unless you control another Goblin creature.
Lagging Goblin enters the battlefield tapped unless you control another Goblin creature.
2/2
Enchant Permanent
When you cast Lifesap Hexrune, you may create a Battleaxe. If you do, this spell targets it.
You may target opponents’ creatures with enchanted equipment’s Equip abilities.
Whenever enchanted or equipped creature deals damage, its controller loses that much life.
When you cast Lifesap Hexrune, you may create a Battleaxe. If you do, this spell targets it.
You may target opponents’ creatures with enchanted equipment’s Equip abilities.
Whenever enchanted or equipped creature deals damage, its controller loses that much life.
Menace
3/5
When Maddening Echoes enters the battlefield, target player discards a card.

, Sacrifice Maddening Echoes: Target player discards a card.


Whenever Obscured Brute becomes blocked, defending player loses 2 life.
3/2
Shadow Pouncer can’t block.
4/3
Enchant Creature
At the beginning of enchanted creature’s controller’s end step, that player sacrifices a creature.
At the beginning of enchanted creature’s controller’s end step, that player sacrifices a creature.


Choose up to X target creatures. Each opponent sacrifices a creature other than the chosen creatures.
Horrors you control have Protection from Instants and Sorceries.
Spells your opponents cast from exile cost
more to cast.
Whenever a creature you don’t control enters the battlefield from exile, it gets -1/-1 until end of turn.
Spells your opponents cast from exile cost

Whenever a creature you don’t control enters the battlefield from exile, it gets -1/-1 until end of turn.
3/3
Creatures can’t be blocked this turn. Lose life equal to the highest power among creatures you control.
Deathtouch
1/1
Haste
When Angler Hellion enters the battlefield, gain control of target creature for as long as you control Angler Hellion and untap it. It has Haste and Squadron as long as you control it. Angler Hellion and that creatue attack in a band together each combat if able.
When Angler Hellion enters the battlefield, gain control of target creature for as long as you control Angler Hellion and untap it. It has Haste and Squadron as long as you control it. Angler Hellion and that creatue attack in a band together each combat if able.
3/5
Enchant Permanent
When you cast Bloodlust Hexrune, you may create a Battleaxe. If you do, this spell targets it.
You may target opponents’ creatures with enchanted equipment’s Equip abilities.
Enchanted or equipped creature attacks each combat if able.
When you cast Bloodlust Hexrune, you may create a Battleaxe. If you do, this spell targets it.
You may target opponents’ creatures with enchanted equipment’s Equip abilities.
Enchanted or equipped creature attacks each combat if able.
Target creature gets +3/+1 and gains Trample until end of turn.
Haste
When Bullrush Goblin enters the battlefield, target creature you don't control can't block this turn.
When Bullrush Goblin enters the battlefield, target creature you don't control can't block this turn.
3/2
At the beginning of your end step, Illuminate twice.
At the beginning of your upkeep, put an additional Illuminated card you own into your graveyard.
At the beginning of your upkeep, put an additional Illuminated card you own into your graveyard.
Menace
3/2
Trample, Haste
Whenever Cavern Crusher deals combat damage to a player, you may put target card that player owns from exile into its owner's graveyard.
Whenever Cavern Crusher deals combat damage to a player, you may put target card that player owns from exile into its owner's graveyard.
5/4
Cavern Goblin attacks each combat if able.
Menace
Menace
1/2
Destroy target artifact or land.
Haste
2/3
Burrow
When Dwarven Goldseeker enters the battlefield, create a Treasure token. (It's an artifact with "Sacrifice this: Add one mana of any colour.")
When Dwarven Goldseeker enters the battlefield, create a Treasure token. (It's an artifact with "Sacrifice this: Add one mana of any colour.")
2/3
Whenever you cast a noncreature spell, Dwarven Pyromancer deals 1 damage to any target.
2/2
First Strike
Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
2/3
Haste
Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
2/2
Engulfing Eruption deals 5 damage to target creature.
Flaring Spear deals 1 damage to any target. Illuminate (Exile the top card of your library. You may play that card as long as it is in exile. At the beginning of your upkeep, put an illuminated card you own into your graveyard.)

• Goblin Cratermaker deals 2 damage to target creature.
• Destroy target colorless nonland permanent.
2/2
Menace
When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.
When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.
4/4
Trample
Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
2/1
When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle your library.
1/1
Prowess
Whenever you cast a noncreature spell, create a 1/1 black and red Goblin creature with Haste.
Whenever you cast a noncreature spell, create a 1/1 black and red Goblin creature with Haste.
3/2
Lava axe deals 5 damage to target player or planeswalker.
Lava Coil deals 4 damage to target creature. If that creature would die this turn, exile it instead.
Enchant Creature
Enchanted creature gets +2/+2 and attacks each turn if able.
Enchanted creature gets +2/+2 and attacks each turn if able.
4/3
Squadron
Whenever a band of three or more creatures you control attacks, choose one that hasn’t been chosen this turn at random –
• Creatures in that band get +1/+0 and gain Trample until end of turn
• up to three target creatures can’t block that band this turn
• Sacrifice three creatures in that band. Nuksuk, Goblin Champion deals damage equal to the sacrificed creatures’ total power to defending player
Whenever a band of three or more creatures you control attacks, choose one that hasn’t been chosen this turn at random –
• Creatures in that band get +1/+0 and gain Trample until end of turn
• up to three target creatures can’t block that band this turn
• Sacrifice three creatures in that band. Nuksuk, Goblin Champion deals damage equal to the sacrificed creatures’ total power to defending player
3/3
When Numeric Advantage enters the battlefield, create a 2/2 red and white Dwarf creature token with Squadron
Creatures in attacking bands you control have Menace.
Creatures in attacking bands you control have Menace.
When Rampaging Hordes enters the battlefield, create two 1/1 black and red Goblin creature tokens with Haste.
Goblin creatures you control have Squadron
Goblin creatures you control have Squadron
Shock deals 2 damage to any target.
Up to two target creatures can't block this turn.
Illuminate (Exile the top card of your library. You may play that card as long as it is in exile. At the beginning of your upkeep, put an illuminated card you own into your graveyard.)
Illuminate (Exile the top card of your library. You may play that card as long as it is in exile. At the beginning of your upkeep, put an illuminated card you own into your graveyard.)
Enchant Creature
Enchanted creature gets +2/+0 and gains Burrow
When enchanted creature burrows, exile Badger Claws. Return it to the battlefield attached to that creature when it is returned to the battlefield.
Enchanted creature gets +2/+0 and gains Burrow
When enchanted creature burrows, exile Badger Claws. Return it to the battlefield attached to that creature when it is returned to the battlefield.
Destroy target equipment or aura.
Trample
3/4
As an additional cost to cast Devouring Horror, sacrifice a creature or put an illuminated or burrowed card you own into your graveyard.
5/4
Earthbreaker Wurm can't be blocked by more than one creature.
4/4
Flash
Enchant Creature
Enchanted creature gets +2/+2
Enchant Creature
Enchanted creature gets +2/+2
Target creature gets +3/+3 until end of turn.
Flash
When Glow Gnome enters the battlefield, Illuminate (Exile the top card of your library. You may play that card as long as it is in exile. At the beginning of your upkeep, put an illuminated card you own into your graveyard.)
When Glow Gnome enters the battlefield, Illuminate (Exile the top card of your library. You may play that card as long as it is in exile. At the beginning of your upkeep, put an illuminated card you own into your graveyard.)
1/1
When Glowmoss Beetle enters the battlefield, you gain 4 life if you own a card in exile.
2/1
Whenever a land enters the battlefield under your control, Illuminate
At the beginning of your upkeep, put an Illuminated card you own into your hand.
At the beginning of your upkeep, put an Illuminated card you own into your hand.
Flash
Creature spells you cast during opponents' turns cost
less to cast.
Creature spells you cast during opponents' turns cost

2/2
Jitter 

,
: Choose one -
- Put a +1/+1 counter on each other creature you control.
- Put a +1/+1 counter on Gnome Gigantomancer for each creature you control.





- Put a +1/+1 counter on each other creature you control.
- Put a +1/+1 counter on Gnome Gigantomancer for each creature you control.
1/1
Flash
2/2
Flash
When Hex-Touched Gnome enters the battlefield, you may attach target Aura to it.
When Hex-Touched Gnome enters the battlefield, you may attach target Aura to it.
2/3
Enchant Permanent
When you cast Honorbound Hexrune, you may create a Battleaxe. If you do, this spell targets it.
You may target opponents’ creatures with enchanted equipment’s Equip abilities.
Enchanted or equipped creature has Vigilance and blocks the attacking creature with greatest power each combat if able.
When you cast Honorbound Hexrune, you may create a Battleaxe. If you do, this spell targets it.
You may target opponents’ creatures with enchanted equipment’s Equip abilities.
Enchanted or equipped creature has Vigilance and blocks the attacking creature with greatest power each combat if able.
Flash
5/3
Flash
When Obsessive Tinkerer enters the battlefield, you may destroy target artifact.
When Obsessive Tinkerer enters the battlefield, you may destroy target artifact.
3/2
Whenever a creature enters the battlefield under your control, if it wan't cast from your hand, put a +1/+1 counter on it.
Target creature you control fights target creature you don't control.
When Primal Horror or another Horror enters the battlefield under your control, Primal Horror fights up to one target creature you don't control.
6/3
Enchant Creature
When Symbiotic Glowmoss enters the battlefield, Illuminate a number of times equal to enchanted creature's toughness.
Whenever a card you own leaves exile, put a +1/+1 counter on enchanted creature.
When Symbiotic Glowmoss enters the battlefield, Illuminate a number of times equal to enchanted creature's toughness.
Whenever a card you own leaves exile, put a +1/+1 counter on enchanted creature.
Trapdoor Lurker can block burrowed creatures.
3/5
Burrow (Whenever this attacks, you may exile it. If you do, return it to the battlefield tapped and attacking on your next turn's combat phase. It can't be blocked during that combat.)
1/1
When Tunnel Hydra enters the battlefield, create two 2/1 green Hydra creature tokens with Squadron and "When this creature dies, if Tunnel Hydra is still on the battlefield, create two tapped tokens that are copies of this creature." named Hydra Head.
0/4
Trample
Burrow (Whenever this attacks, you may exile it. If you do, return it to the battlefield tapped and attacking on your next turn's combat phase. It can't be blocked during that combat.)
Burrow (Whenever this attacks, you may exile it. If you do, return it to the battlefield tapped and attacking on your next turn's combat phase. It can't be blocked during that combat.)
5/4
Burrow (Whenever this attacks, you may exile it. If you do, return it to the battlefield tapped and attacking on your next turn's combat phase. It can't be blocked during that combat.)
2/2
Burrow (Whenever this attacks, you may exile it. If you do, return it to the battlefield tapped and attacking on your next turn's combat phase. It can't be blocked during that combat.)
When Tunneltrail Wurm enters the battlefield from exile, target creature can't be blocked this turn.
When Tunneltrail Wurm enters the battlefield from exile, target creature can't be blocked this turn.
4/5
Tunneltrap Spider can block burrowed creatures.
When Tunneltrap Spider blocks a creature, tap that creature and it doesn't untap during its controller's next untap step.
When Tunneltrap Spider blocks a creature, tap that creature and it doesn't untap during its controller's next untap step.
1/5
You may play an additional land this turn.
Illuminate (Exile the top card of your library. You may play that card as long as it is in exile. At the beginning of your upkeep, put an illuminated card you own into your graveyard.)
Illuminate (Exile the top card of your library. You may play that card as long as it is in exile. At the beginning of your upkeep, put an illuminated card you own into your graveyard.)
4/2
Whenever a burrowed creature card you own would be put onto the battlefield, put that card into your graveyard instead and create a 7/7 green Wurm creature token tapped and attacking.
Wurm creatures you control have Trample.
Wurm creatures you control have Trample.
10/10
Whenever Esrae, Forgemistress or another Artificer enters the battlefield under your control, put a charge counter on each artifact you control.
, Remove a charge counter from an artifact you control: Untap that artifact. You gain 1 life.

2/4
Exile target attacking creature, then return it to the battlefield under your control.


3/2
Whenever an artifact enters the battlefield under your control, Subterranean Engineer may Burrow. (Exile this. Return it to the battlefield tapped and attacking at the beginning of your next combat step. It can’t be blocked that combat.)
3/4
Skulk, Deathtouch
Whenever Creeping Oculus deals combat damage to a player, draw a card.
Whenever Creeping Oculus deals combat damage to a player, draw a card.
1/3
Delving Horror has hexproof each turn until it blocks or becomes blocked.
Whenever Delving Horror becomes blocked, the defending player discards a card.
Whenever Delving Horror becomes blocked, the defending player discards a card.
3/3
Depthrender can’t be blocked.
Whenever another creature you control becomes blocked, you draw a card and lose 1 life.
Whenever another creature you control becomes blocked, you draw a card and lose 1 life.
1/1
Flash
Gemstone can't be blocked
Whenever Gemstone deals combat damage to a player, that player Illuminates.
You may cast Illuminated cards other players own, and you may spend mana as though it were mana of any colour to do so.
Gemstone can't be blocked
Whenever Gemstone deals combat damage to a player, that player Illuminates.
You may cast Illuminated cards other players own, and you may spend mana as though it were mana of any colour to do so.
2/2
Skulk (This creature can't be blocked by creatures with greater power.)
Whenever one or more creatures you control become blocked, put a +1/+1 counter on Gloomdrinker.
Whenever one or more creatures you control become blocked, put a +1/+1 counter on Gloomdrinker.
2/3
Goblin creatures you control have Haste.
Whenever a Goblin you control attacks, it gets +3/+0 until end of turn. Sacrifice it at the beginning of the next end step.
Whenever a Goblin you control attacks, it gets +3/+0 until end of turn. Sacrifice it at the beginning of the next end step.
1/1
At the beginning of combat on your turn, sacrifice any number of creatures. Up to that many target creatures get +3/+0 and gain Haste until end of turn. Create half that many 1/1 black and red Goblin creature tokens with Haste, rounded down.
3/3
Create twice X 1/1 black and red Goblin creature tokens with Haste. Whenever a creature deals combat damage to a player this turn, creatures get -1/-1 until end of turn.
First Strike, Lifelink
2/2
Trample

, Sacrifice a nonGoblin creature: Put a +1/+1 counter on The Hordemother and create a 1/1 black and red Goblin creature token with Haste.

, Tap two untapped Goblins you control: Gain control of target creature until end of turn. Untap it. It gains Haste.




4/7
Trample, Deathtouch
2/1
Burrow, Haste
: Dragon Lizard gets +1/+0 until end of turn.

5/5
Illuminate X times. Flame of Revealing deals X damage to any target.
Whenever another nontoken creature enters the battlefield under your control, Illuminate (Exile the top card of your library. You may play that card as long as it is in exile. At the beginning of your upkeep, put an illuminated card you own into your graveyard.)
3/3
Defender, Hexproof
Whenever you Illuminate, create a 1/1 red and green Fungus creature token with "Whenever this creature deals combat damage to a player, Illuminate."
Other Fungus creatures you control get +1/+1 and have Vigilance.
Whenever you Illuminate, create a 1/1 red and green Fungus creature token with "Whenever this creature deals combat damage to a player, Illuminate."
Other Fungus creatures you control get +1/+1 and have Vigilance.
2/2
Burrow
Whenever Compost Wurm or another creature enters the battlefield under your control, if it was in exile or cast from exile, you gain 2 life.
Whenever Compost Wurm or another creature enters the battlefield under your control, if it was in exile or cast from exile, you gain 2 life.
4/3
Exile all creatures. Each player chooses one creature card they own exiled this way. Return it to the battlefield tapped and attacking at the beginning of that player’s next combat phase. It can’t be blocked that combat.
Gevin gets +1/+1 for each card you own in exile.
If a card you own would leave exile, you may have it remain in exile instead.
If a card you own would leave exile, you may have it remain in exile instead.
"I've seen visions of an endless cavern with luminescence indescribable. It must be real, and I must find it."
1/1
Gevin’s Devout gets +1/+1 for each card type among cards you own in exile.
Whenever Gevin’s Devout enters the battlefield or attacks, Illuminate.
Whenever Gevin’s Devout enters the battlefield or attacks, Illuminate.
1/2
Burrow
Whenever Glowing Starnose deals combat damage to a player, Illuminate
Whenever Glowing Starnose deals combat damage to a player, Illuminate
1/3
Lifelink, Vigilance
Cavern Stalker can’t be blocked by enchanted creatures.
Cavern Stalker can’t be blocked by enchanted creatures.
2/2
Forgelink Priest has all abilities granted to other creatures you control by Equipment.
2/2
When Lifesap Hexation enters the battlefield, create up to two Hex tokens (Aura enchantments with Enchant Creature)
Whenever an enchanted creature you don’t control deals damage, its controller loses that much life.
Whenever an enchanted creature you don’t control deals damage, its controller loses that much life.
When Tabitha v2 enters the battlefield, attach all auras and equipment to her.
Opponents can’t activate Equip abilities.
Opponents can’t activate Equip abilities.
2/2
When Tabitha enters the battlefield, return up to one target Aura card and up to one target Equipment card from your graveyard to the battlefield and attach them to her.
2/2
At the beginning of your upkeep, create up to two Hex tokens (An Aura enchantment with Enchant creature), then choose one –
• Enchanted creatures can’t block this turn
• Each opponent loses 1 life for each enchanted creature they control, and you gain that much life
• Each opponent sacrifices an enchanted creature at the beginning of the next end step
• Enchanted creatures can’t block this turn
• Each opponent loses 1 life for each enchanted creature they control, and you gain that much life
• Each opponent sacrifices an enchanted creature at the beginning of the next end step
2/2
Enchant creature
Enchanted creature’s activated abilities can’t be activated and it’s triggered abilities don’t trigger.
Enchanted creature’s activated abilities can’t be activated and it’s triggered abilities don’t trigger.
Mill three cards. Return a Horror card that was put into your graveyard this turn to the battlefield.
When Darkbelcher enters the battlefield, put a +1/+1 counter on each Horror you control.
2/1
Flash
When Darkmad Gnome enters the battlefield, destroy target nonland permanent that entered the battlefield this turn.
When Darkmad Gnome enters the battlefield, destroy target nonland permanent that entered the battlefield this turn.
3/1
Put up to X target creature cards opponents own in exile into their owners’ graveyards.
Create an X/X black and green horror creature token.
Create an X/X black and green horror creature token.
Lifelink
When Vahsk, Living Shadow enters the battlefield each opponent puts all cards they own in exile into their graveyards.
Vahsk's power and toughness are equal to the number of creature cards in opponents' graveyards.
When Vahsk, Living Shadow enters the battlefield each opponent puts all cards they own in exile into their graveyards.
Vahsk's power and toughness are equal to the number of creature cards in opponents' graveyards.
*/*
Jitter 

(You may cast this as though it had Flash for its Jitter cost. If this creature enters the battlefield during an opponent's turn, it gains Haste.)
You may have Gnome Transmogrifier enter the battlefield as a copy of target creature, except it's 3/3 and has Jitter.



You may have Gnome Transmogrifier enter the battlefield as a copy of target creature, except it's 3/3 and has Jitter.
3/3
Flash
Whenever a creature you control enters the battlefield during an opponent's turn, that creature gets +1/+1 until end of turn.
Whenever you cast a noncreature spell during an opponent's turn, you gain 1 life and Scry 1.
Whenever a creature you control enters the battlefield during an opponent's turn, that creature gets +1/+1 until end of turn.
Whenever you cast a noncreature spell during an opponent's turn, you gain 1 life and Scry 1.
Flash, Haste
: The next spell you cast this turn may be cast as though it had Flash

2/3
Draw a card.
You may put a land card from your hand onto the battlefield.
The next spell you cast this turn may be cast as though it had flash.
You may put a land card from your hand onto the battlefield.
The next spell you cast this turn may be cast as though it had flash.
Create three 1/1 green and blue Gnome creature tokens.
Menace
Whenever a nonland, noncreature card you own is exiled, Firestorm Elemental gets +1/+0 and gains Hexproof until end of turn.
Whenever a nonland, noncreature card you own is exiled, Firestorm Elemental gets +1/+0 and gains Hexproof until end of turn.
4/7
Flash, Haste
When Spelltrailer Gnome enters the battlefield, it gets +2/+2 until end of turn for each noncreature spell you cast this turn.
When Spelltrailer Gnome enters the battlefield, it gets +2/+2 until end of turn for each noncreature spell you cast this turn.
2/2
When Thoughtglow enters the battlefield, Illuminate twice.
Noncreature spells you cast from exile can’t be countered.
Noncreature spells you cast from exile can’t be countered.
Prowess
Whenever you would Illuminate, you may first put a noncreature, nonland card from your graveyard on top of your library.
Whenever you would Illuminate, you may first put a noncreature, nonland card from your graveyard on top of your library.
3/3
Vigilance, Haste
Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
2/2
Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
Other creatures attacking in a band with Dwarven Strategist get +1/+1
Other creatures attacking in a band with Dwarven Strategist get +1/+1
2/2
Double Strike, Squadron
Whenever Galthor, Mighty Tactician attacks, other creatures you control get +1/+1 until end of turn for each attacking band of three or more creatures.
Whenever Galthor, Mighty Tactician attacks, other creatures you control get +1/+1 until end of turn for each attacking band of three or more creatures.
3/3
Create three 2/2 red and white Dwarf creature tokens with Squadron
Squadron
Creatures in attacking bands of three or more creatures you control have First Strike.
Creatures in attacking bands of three or more creatures you control have First Strike.
3/2
Equipped creature gets +3/+1.
Equipped creature has Trample if it's a Dwarf.
Equip
Equipped creature has Trample if it's a Dwarf.
Equip

Burrow (Whenever this attacks, you may exile it. If you do, return it to the battlefield tapped and attacking on your next turn's combat phase. It can't be blocked during that combat.)
3/4
Tap two untapped artifacts you control: Untap target artifact.
Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
Clockwork Phalanx gets +1/+1 for each other attacking creature in its band.
Clockwork Phalanx gets +1/+1 for each other attacking creature in its band.
2/2
Equipped creature gets +2/+2 and can't block.
Equip
Equip

Deathbeetle Helm costs
less to cast if a goblin you control dealt combat damage this turn.
Equip
Equipped creature gets +0/+1 and has Menace

Equip

Equipped creature gets +0/+1 and has Menace
Dwarven Watchcog has Vigilance if you control an Artificer.
2/1


Indestructible
: Add one mana of any colour.

2/4


Equip
Equipped creature gets +1/+0 and has First Strike
: Attach Lodestone Lance to target artificer

Equipped creature gets +1/+0 and has First Strike

Equipped creature has Burrow (Whenever that creature attacks, you may exile it. If you do, return it to the battlefield tapped and attacking on your next turn's combat phase. It can't be blocked during that combat.)
Equip
Equip

Equipped creature gets +1/+1 for each creature you control.
Equip
Equip

Equip
Equipped creature gets +1/+1 and has Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)

Equipped creature gets +1/+1 and has Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)

Equip

"I find it really quite invigorating."
Steampops the Tinker
Steampops the Tinker
Equipped creature has Hexproof and Menace
Equip
Equip

When Skittering Surveyor enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
1/2
Equipped creature gets +1/+1.
Equip
Equip






























Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
When Hydra Head dies, if Tunnel Hydra is still on the battlefield, create two tapped tokens that are a copy of Hydra Head.
When Hydra Head dies, if Tunnel Hydra is still on the battlefield, create two tapped tokens that are a copy of Hydra Head.
2/1
7/7
Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
2/2
1/1
Haste
1/1
Equipped creature gets +2/+1
Equip
Equip

X/X

Whenever this creature deals combat damage to a player, Illuminate (Exile the top card of your library. You may play that card as long as it is in exile. At the beginning of your upkeep, put an illuminated card you own into your graveyard.)
1/1
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2019-09-18 18:39:21 by continuumg