Curiously, this is one instance where horsemanship is weaker than flying. A 2/2 flyer with first strike for would be too good (compare Leonin Skyhunter), but this can't block flyers, so it boils down to "2/2 first strike blocker, or 2/2 unblockable", both of which are okay for (assuming the flavour of unblockable works in white).
Thanks. Yeah whilst it was originally created to replace flying in Portal Three Kingdoms, it should be treated as totally different. And, whilst it is called HORSEmanship I don't see that it needs be limited to actual horses. Goblins on boars or lizards, elves on beasts of the forest etc can all use the ability to give it more depth.
Like you've said in places, I think Horsemanship should be treated much differently than flying. I like that it's in green as its secondary color.
Also, this only needs to say "can block as though it had Horsemanship." You don't need the "assigned to."
Further, White will have several small horsemanship creatures, Green bigger creatures and red a few that are strong on attack but poor in defense. As this is basically the White Knight of the set, there will be a black equivalent a-la Black Knight and at least one black common with the abiity.
At this point Horsemanship will be chiefly in WGR (in that order) with black getting one, maybe two and blue none.
As green already has Reach I don't think it needs the horsemanship equivalent, especially given it will have the 2nd most. Black and Blue just feel like the anti horsemanship colours. (Swampy, muddy terrain is hard to charge through as is any real depth of water). I did want white to have a non horsemanship answer however.
Curiously, this is one instance where horsemanship is weaker than flying. A 2/2 flyer with first strike for would be too good (compare Leonin Skyhunter), but this can't block flyers, so it boils down to "2/2 first strike blocker, or 2/2 unblockable", both of which are okay for (assuming the flavour of unblockable works in white).
cleaned up typos
removed flavor text
Thanks. Yeah whilst it was originally created to replace flying in Portal Three Kingdoms, it should be treated as totally different. And, whilst it is called HORSEmanship I don't see that it needs be limited to actual horses. Goblins on boars or lizards, elves on beasts of the forest etc can all use the ability to give it more depth.
Like you've said in places, I think Horsemanship should be treated much differently than flying. I like that it's in green as its secondary color. Also, this only needs to say "can block as though it had Horsemanship." You don't need the "assigned to."
Not all centaurs will have Horsemanship (mainly the warriors) but there will be several that do.
added flavor text
This is basically just Skeletal Kathari with Flying replaced by Horsemanship.
Yes, there will be a LOT of tap effects in the set, which is what inspired me to create this in the first place.
Further, White will have several small horsemanship creatures, Green bigger creatures and red a few that are strong on attack but poor in defense. As this is basically the White Knight of the set, there will be a black equivalent a-la Black Knight and at least one black common with the abiity.
At this point Horsemanship will be chiefly in WGR (in that order) with black getting one, maybe two and blue none. As green already has Reach I don't think it needs the horsemanship equivalent, especially given it will have the 2nd most. Black and Blue just feel like the anti horsemanship colours. (Swampy, muddy terrain is hard to charge through as is any real depth of water). I did want white to have a non horsemanship answer however.
True Given the number of artifacts in this set it may be wiser to pull this card.