I think most people would understand countering an activated ability which feels like a spell; the risk is whether there are enough activated abilities where it's not intuitively clear whether this applies or not, and I don't know if that's the case or not. (I do like the feel of chargecast, although I hope getting a spell potentially for free won't be a problem.)
I like the flavour just from the name, but agree the text is nice.
I think most people would understand countering an activated ability which feels like a spell; the risk is whether there are enough activated abilities where it's not intuitively clear whether this applies or not, and I don't know if that's the case or not. (I do like the feel of chargecast, although I hope getting a spell potentially for free won't be a problem.)
I like it (for the idea and the flavourtext).
Yes, pretty much.
Is that because of the Latin plural?
I approve of the name.
This is towards the top end of the power curve for limited. A 5-mana 4/5 would be eminently Limited playable even without an early-game alternate use.
Interestingly, the GDS2 judges criticised an identical design for being "too fiddly", and needing "three hands".
Made Regress+Cantrip to lessen the weight of UU.