Tornipuch: Seeking the Abstruse: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Cloud Council Jurisdiction White Rare 6{4}{w}{w} Sorcery Consume (As you cast this spell, you may sacrifice a creature.)
Cloud Council Jurisdiction costs {2} less to cast if Cloud Council Jurisdiction consumed a creature.

Each player may phase out up to one target Angel, Sphinx, Demon, Dragon, or Hydra, Then, exile all creatures.
0
2 Divine Ranseur of Glory White Rare 3{1}{w}{w} Instant Exile target attacking or blocking creature.

{w}{w}- Exile Divine Ranseur of Glory and a Human card from your graveyard: Create a 4/4 white angel token with flying. Activate this ability only when you could cast a sorcery.
0
3 Golden Judgement Broadpoint White Uncommon 1{w} Instant Deal 2 damage to target attacking or blocking creature. Until end of turn, that creature loses all abilities. 0
4 Graveside Angel White Common 2{1}{w} Creature – Angel 1 2 Flying
When Graveside Angel dies, exile up to one target instant or sorcery spell from a player's graveyard and gain 3 life.
0
5 Holy Meteor Hammer White Common 4{3}{w} Sorcery Replicate {1}{w}{w} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Exile target artifact, enchantment, or creature with power four or greater.
0
6 Host's Battle Grace White Common 2{1}{w} Instant Replicate {1}, Tap an untapped Angel or Human (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature you control gets +2/+1 and gains first strike until end of turn.
0
7 Incantation Crossbowman White Rare 2{1}{w} Creature – Human Wizard Archer 1 3 Prowess, vigilance
{t}: Deal X damage to target attacking or blocking creature, where X is Incantation Crossbowman's power.
0
8 Josienni's Corsair White Common 2{1}{w} Creature – Human Soldier 2 1 When Josienni's Corsair dies, up to one target creature you control gets +1/+1 until end of turn. 0
9 Kashdaw Shieldmage White Common 3{2}{w} Creature – Human Wizard 2 3 {1}{w},{t}: Prevent the next 3 damage that would be dealt to target permanent. 3 1768415936 on 14 Jan 2026 by SecretInfiltrator
10 Mana Ascension White Uncommon 2{1}{w} Sorcery Exile target artifact or enchantment. If an artifact or enchantment with a mana value of 3 or greater was exiled this way, you may pay {w}{w} and exile a Human from your graveyard. If you do, create a 4/4 white Angel token with flying. 0
11 Nolliel Host Adherent White Uncommon 2{1}{w} Creature – Human Cleric 1 2 Whenever you cast an instant or sorcery spell, you gain 1 life.

When Nolliel Host Adherent dies, gain X life, where X is the number of instant and sorcery cards in your graveyard.
0
12 Throne Josienni White Rare 6{4}{w}{w} Legendary Creature – Angel 5 5 Flying
Whenever you cast an instant or sorcery spell, you may exile a nonangel creature card from your graveyard. If you do, create a 4/4 white Angel token with flying.
0
13 Throne's Favored White Uncommon 2{w}{w} Creature – Human Soldier 2 1 First strike

At the beginning of your endstep, if you cast three or more instant or sorcery spells with different names, you may exile Throne's Favored from your graveyard. If you do, create a tapped 4/4 white Angel token with flying.
0
14 Torchlight Gatekeeper White Common 4{2}{w}{w} Creature – Angel 3 3 Flying
Whenever you cast your first instant or sorcery spell each turn, Torchlight Gatekeeper gets +2/+1 until end of turn.
0
15 Actualization Rejection Blue Common 4{2}{u}{u} Instant Consume (As you cast this spell, you may sacrifice a creature.)
Counter target spell. If Actualization Rejection consumed a creature, scry 2, then draw a card.
0
16 Blink of Omniscience Blue Common 1{u} Sorcery Each opponent reveals their hand.

You may draw a card, then discard a card.
0
17 Drenth, Isolated (Drenth, One Becomes Many) Blue Mythic 2 {u}{u} Legendary Artifact Planeswalker – Drenth
‑‑‑‑
Legendary Planeswalker – Drenth
3
‑‑‑‑
0
+1:Until the beginning of your next upkeep, upkeep, whenever an opponent would draw a card or add a card to their hand, that player reveals that card.
-1:Until your next upkeep, Drenth, Isolated becomes a copy of target artifact with ward {2}.
-1: Name a nonland card. Each opponent gains an emblem with “Whenever a card with this name enters under your control, gain an Influence counter and draw a card. Whenever an opponent has three or more Influence counters, transform Drenth.
‑‑‑‑
+1: Drenth, One Becomes Many becomes a copy of target creature or planeswalker with ward {2} and it has all of Drenth’s loyalty abilities.
-3: Create a token copy of target creature except it’s an artifact Hydra in addition to its other types.
-4: Create a token copy of Drenth except its not legendary. It enters with as many loyalty counters as this card has.
1 1764531922 on 30 Nov 2025 by Sorrow
18 Fate Finder Blue Uncommon 2{1}{u} Creature – Merfolk Wizard 1 3 Whenever you cast an instant or sorcery, you may scry 1. 0
19 Galiska, Fatebinder Blue Uncommon 5{3}{u}{u} Legendary Creature – Sphinx Wizard 1 5 Flying
At the beginning of your upkeep, you may sacrifice a Merfolk. If you do, draw two cards, then discard a card.
0
20 Haze Over the Seas Blue Common 1{u} Instant Replicate {u} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Target creature gets -2/-0 until end of turn.
0
21 Insulting Dominance Blue Rare 6{3}{u}{u}{u} Instant Consume (As you cast this spell, you may sacrifice a creature.)

Counter target spell. If a spell was countered this way, draw 3 cards, then discard 3 cards. If Insulting Dominance consumed, scry 6 before you draw cards this way.
0
22 Minister of the Clouds Blue Uncommon 3{1}{u}{u} Creature – Sphinx Wizard 3 2 Flying
Whenever you cast an instant or spell, creatures you control with flying get +1/+0 until end of turn.
0
23 See Yourself as the Enemy Blue Rare 2{x}{x}{u}{u} Sorcery Create a token copy of a creature who doesn't share a name with a token. Repeat this process X times 0
24 Sky-Sea Scholar Blue Rare 3{2}{u} Creature – Merfolk Wizard 1 4 Flying
Whenever Sky-Sea Scholar is consumed, copy the spell that consumed Sky-Sea Scholar X times, where X is Sky-Sea Scholar's power. You may choose new targets for each copy.
0
25 Slothful Sphinx Blue Common 6{4}{u}{u} Creature – Sphinx 0 8 Flying, defender 0
26 Taste the Broken Rule Blue Uncommon 3{2}{u} Instant Consume (As you cast this spell, you may sacrifice a creature.)

Exile target creature. Then, return that creature to the battlefield. If Taste the Broken Rule consumed, you have that creature's enter as a 4/4 Sphinx with flying or as a 1/1 Frog until end of turn.
0
27 Uchnirk Scout Blue Common 1{u} Creature – Merfolk Scout 1 1 Whenever Uchnirk Scout deals combat damage to a player, you may scry 1. 0
28 Unflinching Visage Blue Uncommon 2{1}{u} Sorcery Replicate {2}{u} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Create an Illusion 0/* token with defender and "This creature's toughness is equal to the greatest toughness amongst other creatures you control."
0
29 Wave Warrior Blue Common 2{1}{u} Creature – Merfolk Warrior 1 2 Flash 0
30 Bloodbound Arcanist Black Common 2{1}{b} Creature – Vampire Wizard 1 2 Whenever you cast an instant or sorcery spell during your turn, each opponent loses 1 life and you gain 1 life.

{2}{b}{b},{t}- Sacrifice Bloodbound Arcanist: Each opponent loses 3 life.
0
31 Bloodrite Miser Black Uncommon 4{3}{b} Creature – Vampire Warlock 1 4 Lifelink
At the beginning of your upkeep you may sacrifice Bloodrite Miser and pay 3 life. If you do the first instant or sorcery spell you cast this turn costs {1} less and has “You lose1 life and draw a card.”
0
32 Corpse Beetle Black Common 1{b} Creature – Insect 1 1 Whenever you cast an instant or sorcery spell you may pay {1} and 1 life. If you do, return Corpse Beetle from your graveyard to your hand. 0
33 Demon Lord Neraltis Black Rare 6{4}{b}{b} Legendary Creature – Demon 3 6 Flying
Instant and sorceries you cast have Consume (As you cast this spell, you may sacrifice a creature.).
Whenever you consume a creature, put a +1/+1 counter on Demon Lord Neraltis. Then, X draw cards and lose X life, where X is the number of counters on Demon Lord Neraltis.
0
34 Demonic Guffaw Black Rare 2{b}{b} Instant Replicate {1}{b}{b} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Each opponent sacrifices a creature or planeswalker.
0
35 Draining Shadows Black Uncommon 2{1}{b} Sorcery Consume (As you cast this spell, you may sacrifice a creature.)

Each opponent sacrifices an enchantment. If Draining Shadows consumed, that each opponent must sacrifice a nontoken enchantment instead.
0
36 Gilzep, Contract Broker Black Mythic 2{b}{b} Legendary Planeswalker – Gilzep 2 Whenever a nonshapeshifter Demon you own is exiled, put a loyalty counter on Gilzep, Contract Broker.
+1: Exile target card from a graveyard, lose 1 life, and draw a card.
-2: Target creature gets -X/-X until end of turn, where X is the number of cards in exile.
-5: Search your library for up to three cards and add them to your hand. Then, shuffle.
0
37 Gravetouch Ghoul Black Uncommon 2{1}{b} Creature – Zombie Assassin 2 1 {b}- Sacrifice Gravetouch Ghoul: Target creature gets -3/-3 until end of turn. Activate this ability only if you cast an instant or sorcery spell this turn. 0
38 Hollowbound Zombie Black Uncommon 2{1}{b} Creature – Zombie 1 1 Deathtouch

Whenever damage would be dealt to Hollowbound Zombie, you may discard an instant or sorcery card. If you do, put a +1/+1 counter on Hollowbound Zombie and it gains indestructible until end of turn.
0
39 Knowledge Sought in Darkness Black Rare 3{2}{b} Sorcery Draw three cards and lose 3 life.

Reverb {b}{b}- Exile this card from your graveyard: Look at the top 15 cards of your library. Choose 1 and add it it to your hand. Put the rest on the bottom of your library in a random order. Activate this ability only if Knowledge Sought in Darkness didn't enter your graveyard this turn.
0
40 Mistwaft Vampire Black Common 4{3}{b} Creature – Vampire Rogue 2 3 Flying, deathtouch

When Mistwaft Vampire dies, each player loses 1 life.
0
41 Shambling Offering Black Common 1{b} Creature – Zombie 1 1 Whenever you sacrifice Shambling Offering, scry 2. 0
42 Spectrell Insanity Black Common 3{1}{b}{b} Sorcery Target opponent discards two cards. That player loses 1 life for each land card discarded this way. 0
43 Unbound Drude Black Common 3{1}{b}{b} Creature – Demon 4 4 Flying
At the beginning of your upkeep, exile Unbound Drude unless you sacrifice another creature and discard an instant or sorcery card.
0
44 Akuendo, Protector of the Small Red Uncommon 4{2}{r}{r} Legendary Creature – Dragon 3 3 Flying
Whenever you cast your first instant or sorcery spell each turn, create a 1/1 red Goblin token.
Goblins you control have Ward—Pay 1 life.
0
45 Cinderlord Archer Red Uncommon 1{r} Creature – Goblin Archer 1 1 Reach
When Cinderlord Archer dies, you may deal 1 damage to any target.
0
46 Dragonfire Breath Red Uncommon 2{r}{r} Sorcery Until end of turn, damage dealt by sources other than creatures can't be prevented.

Deal 5 damage to target creature or planeswalker.
0
47 Dragonsoul Inheritance Red Rare 3{1}{r}{r} Enchantment Whenever you cast your third instant or sorcery spell each turn, create a 5/5 red Dragon token with flying, haste and "At the beginning of each endstep, sacrifice this creature." 0
48 Fervored Duty Goblin Red Rare 1{r} Creature – Goblin Soldier 2 1 Whenever you sacrifice Fervored Duty Goblin, you may pay {r}. If you do, deal 2 damage to any target.

{1}{r},{t}- Sacrifice Fervored Duty Goblin: Discard a card, then draw two cards.
0
49 Fire Arrow Diversion Red Uncommon 3{2}{r} Instant Replicate -Tap an untappted Goblin (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Change the target of target spell with a single target.
0
50 Howlmage's Incantation Red Common 1{r} Sorcery Target creature can't block this turn.

Reverb {1}{r},- Exile this card from your graveyard: Target creature you control gets +2/+0 until end of turn.. Activate this ability only if Howlmage's Incantation didn't enter your graveyard this turn.
0
51 Hyskeir Cinderlord Red Mythic 6{4}{r}{r} Legendary Creature – Dragon 5 5 Flying, prowess, ward- pay 3 life
Whenever Hyskeir Cinderlord attacks or blocks, deal X damage to any target, where X is the number of instant sorcery cards in your graveyard.
0
52 Prophecy Pyre Red Common 2{r}{r} Sorcery Deal 5 damage to target creature. If excess damage was dealt this way, exile the top card of your library. Until the end of your next turn, you may play that card.
Reverb {r},- Exile this card from your graveyard: Exile the top card of your library. Until the end of your next turn you play that card. Activate this ability only if Prophecy Pyre didn't enter your graveyard this turn.
0
53 Sernbangi Crater Guard Red Common 5{3}{r}{r} Creature – Dragon 4 2 Flying, defender

Whenever you cast an instant or sorcery spell, Sernbangi Crater Guard loses defender until end of turn.
0
54 Soaking Mudslide Red Common 2{1}{r} Instant Consume (As you cast this spell, you may sacrifice a creature.)

Deal 3 damage to any target. If Soaking Mudslide consumed, nonbasic lands are Mountains until end of turn.
0
55 Sudden Regret Red Common 4{3}{r} Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Reverb {r},- Exile this card from your graveyard: Target creature you control gains haste until end of turn. Activate this ability only if Sudden Regret didn't enter your graveyard this turn.
0
56 Thundergut Goblin Red Common 1{r} Creature – Goblin 1 1 Whenever Thundergut Goblin dies, up to one target dragon gains haste and prowess until end of turn. 0
57 Wishbone Dragon Red Rare 7{4}{r}{r}{r} Creature – Dragon 7 7 Flying, trample
Whenever you cast an instant or sorcery spell with a mana value of seven, you may sacrifice Wishbone Dragon and six other nontoken creatures. If you do, copy that spell seven times. You may choose new targets for each copy.
0
58 Bloomkin Elf Green Uncommon 3{2}{g} Creature – Elf Hydra 3 3 Whenever you cast an instant or sorcery spell for first time each turn, you may put a +1/+1 counter on up to one target creature you control with no counters on it. 0
59 Desgall Glade Nurturer Green Common 2{1}{g} Creature – Elf Shaman 1 1 When Desgall Glade Nurturer enters, draw a card.
When Desgall Glade Nurturer dies, put a +1/+1 counter on up to one target creature you control. A creature that gained one or more counters this way gains ward {1} until end of turn.
0
60 Earthen Hammer Green Rare 4{2}{g}{g} Instant Consume (As you cast this spell, you may sacrifice a creature.)

Target land you control becomes an X/X Elemental until end of turn, where X is the number of lands you control. It's still a land. If Earthen Hammer consumed, that land deals damage equal to its power to target creature.
0
61 Hidden Elf Trail Green Common 1{g} Instant Replicate {g},Tap an untapped Elf you control (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Target creature you control gains hexproof until end of turn.
0
62 Hydra Arrowheads Green Common 3{2}{g} Instant Consume (As you cast this spell, you may sacrifice a creature.)

Destroy target artifact, enchantment, or creature with flying. If Hydra Arrowheads consumed, you may distribute two +1/+1 counters among creatures you control.
0
63 Inherent Crushing Green Uncommon 3{2}{g} Sorcery Creatures you control get +1/+1 and gain trample until end of turn.

Reverb {g}- Target creature you control gets +1/+1 and gains trample until end of turn. Exile this card from your graveyard: Activate this ability only if Inherent Crushing didn't enter your graveyard this turn.
0
64 Mairdoct Valley Elementalist Green Rare 1{g} Creature – Elf Druid 1 1 {t}: Add {g}.
{t}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
0
65 Manyform Correspondance Green Mythic 2{x}{g}{g} Instant Put X +1/+1 counters on target creature you control. Until end of turn, if that creature would be dealt damage or destroyed, remove a +1/+1 counter from it and create a token copy of it instead. 0
66 Mystic Brawn Green Common 2{1}{g} Sorcery Replicate {1}{g}{g} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Target creature gets +4/+4 until end of turn.
0
67 Scale Amongst the Heavens Green Common 2{1}{g} Enchantment Creatures you control with counters on them have reach.

Sacrifice Scale Amongst the Heavens: Destroy target creature with flying. Activate this ability only when you could cast a sorcery.
0
68 Sigiled Skull Hydra Green Rare 2{g}{g} Creature – Hydra Wizard 1 1 Whenever you cast your first instant or sorcery spell each turn, put a +1/+1 counter on Sigiled Skull Hydra.
Whenever you cast your second instant or sorcery spell each turn, double the number of counters on Sigiled Skull Hydra.
Whenever you cast your third instant or sorcery spell each turn, Sigiled Skull Hydra gains indestructible until end of turn and fights up to one target creature.
0
69 Valley Forerunner Green Common 1{g} Creature – Elf Scout 1 2 Whenever you cast an instant or sorcery spell, Valley Forerunner gains hexproof until end of turn. 0
70 Wildbloom Hydra Green Uncommon 3{2}{g} Creature – Hydra 3 3 The first time you cast an instant or sorcery spell during your turn, put a +1/+1 counter on Wildbloom Hydra. 0
71 Wildcat Run Green Uncommon 2{1}{g} Instant Consume (As you cast this spell, you may sacrifice a creature.)

Put a +1/+1 counter on target creature you control. If Wildcat Run consumed, it gains indestructible and trample until end of turn. Then, it fights another target creature.
0
72 Blessing of the Sky Tyrants Multicolour Rare 3{x}{1}{w}{u} Instant Up to X target creatures you control become 4/4 white Angels with flying until end of turn. Put a +1/+1 counter on each Human and Merfolk targeted this way. 0
73 Burst to the Thermosphere Multicolour Common 2{w}{u} Instant Counter target creature or planeswalker spell.

You gain 4 life.
0
74 Cloud Council Messenger Multicolour Common 2{w}{u} Creature – Human Wizard 1 1 Flash, flying
When Cloud Council Messenger enters, another target creature you control gets +1/+2 and gains flying until end of turn.
0
75 Mystical Erasure Multicolour Mythic 6{2}{w}{w}{u}{u} Instant Exile all nonland permanents and all spells. 0
76 Personal Space-Time Multicolour Uncommon 2{w}{u} Sorcery Target creature gains vigilance and can't be blocked until end of turn.

Reverb {w}{u}- Exile Personal Space-Time from your graveyard: Target creature gains indestructible until end of turn. Activate this ability only if Personal Space-Time didn't enter your graveyard this turn.
0
77 Sky Sea Command Multicolour Rare 3{1}{w}{u} Instant Choose two —
•Exile target permanent that entered the battlefield from anywhere other a player's hand or library this turn.
•Tap target creature and put a stun counter on it.
•Exile target permanent, then return it to the battlefield.
•Up to one target creature gains flying and vigilance until end of turn.
0
78 Sleepcraft Mage Multicolour Common 2{u}{w} Creature – Human Wizard 1 1 Whenever you cast your first instant or sorcery spell each turn you may untap Sleepcraft Mage.

{w/u},{t}: Tap target creature.
0
79 Aycji, Eternal Archivist Multicolour Mythic 2{u}{b} Legendary Creature – Merfolk Vampire 1 3 Lifelink, ward {4}
{t}: Draw a card, then discard a card.
{b}, Pay 1 life: Draw a card. Activate this ability only if an instant or sorcery card entered your graveyard this turn and only once each turn.
{1}{u}{u}: Return target instant or sorcery spell that wasn't put into your graveyard this turn to your hand. Activate this ability only once each turn when you could cast a sorcery.
0
80 Bargainer of Futures Multicolour Rare 7{5}{u}{b} Creature – Sphinx Demon 6 6 Flying
When Bargainer of Futures enters, you may search your library for up to three instant or sorcery cards with different names and different mana values and reveal them and exile them. For each card exiled this way, add it to your hand unless an opponent pays 3 life.
0
81 Graveport Grief-Feeder Multicolour Uncommon 2{u}{b} Creature – Vampire 1 1 Flying, prowess

{u}{b}: Graveport Grief-Feeder gains lifelink and hexproof until end of turn. Activate this ability only if you cast an instant or sorcery spell this turn.
0
82 Mental Burnout Multicolour Uncommon 3{1}{u}{b} Sorcery Choose one—
•Tap target creature and put a stun counter on it.
•Destroy target tapped creature.
0
83 Morose Command Multicolour Rare 3{1}{u}{b} Instant Choose two —
•Target creature gets -2/-2 until end of turn.
•Target creature gets -5/-0 until end of turn.
•Target creature loses all abilities until end of turn.
•Exile target player's graveyard.
0
84 Plan Cannibalization Multicolour Common 3{1}{u}{b} Instant Counter target noncreature spell. It's controller may draw a card and discard a card. If they do, you may draw two cards and discard two cards. 0
85 Sink While Seeking Multicolour Common 3{1}{u}{b} Sorcery Draw three cards, then discard two cards. Each opponent loses 1 life for each instant or sorcery card discarded this way. 0
86 Spellbane Inured Multicolour Common 3{1}{u}{b} Creature – Merfolk Zombie 3 1 {u}{b},{t}- Sacrifice Spellbane Inured: Counter target instant or sorcery spell. Its controller loses 2 life. 0
87 Tear Away Tomorrow Multicolour Uncommon 3{1}{u}{b} Sorcery Target creature can't be blocked until end of turn. Whenever this creature deals combat damage to a player this turn, that player discard and you draw a card. 0
88 Death by Violence Multicolour Common 2{b}{r} Sorcery Consume (As you cast this spell, you may sacrifice a creature.)

Target creature gets +3/+1 and gains deathtouch until end of turn. If Death by Violence consumed, put a +1/+1 counter on that creature.
0
89 Hellfire Punishment Multicolour Uncommon 2{r}{b} Instant Deal 2 damage to target creature or planeswalker. That permanent's controller loses two life.

Reverb {1}{r}{b},- Exile this card from your graveyard: Create a 2/2 black Zombie token. It gains haste until end of turn. Activate this ability only if Hellfire Punishment didn't enter your graveyard this turn.
0
90 Magmatic Ruin Multicolour Common 2{b}{r} Instant Consume (As you cast this spell, you may sacrifice a creature.)
Destroy target artifact or creature with mana value 2 or less. If Magmatic Ruin consumed a creature, you may exile target artifact or creature with a mana value of 4 or less instead.
0
91 Molten Command Multicolour Rare 3{1}{b}{r} Instant Choose two —
•Deal 3 damage to any target.
•Lose 1 life and draw a card.
•Remove all counters from target permanent you don't control.
•until end of turn, whenever a creature you don't control blocks, its controller loses 2 life.
0
92 Siveroff, Magma Tyrant Multicolour Mythic 8{4}{b}{b}{r}{r} Legendary Creature – Demon Dragon 8 5 Flying, flash, first strike
Sacrifice a Goblin, Vampire, or Zombie: Add {b} or {r}.
{b/r},Sacrifice a land,{t}: Deal 3 damage to target creature or planeswalker. That permanent's controller loses 3 life.
0
93 Spellslasher Clown Multicolour Common 2{b}{r} Creature – Zombie Clown 1 2 Deathtouch, prowess

When Spellslasher Clown dies, Spellslasher Clown deals 1 damage to each player.
0
94 Bounteous Violence Multicolour Common 3{1}{r}{g} Sorcery Draw a card. You may put a land from your hand onto the battlefield.

Deal 1 damage to target creature. If you control three or more basic lands, deal 3 damage to that creature instead.
0
95 Burn Scar Command Multicolour Rare 3{1}{r}{g} Instant Choose two —
•Double up to one target creature's power and toughness until end of turn.
•Return target card with a mana value of two or less from your graveyard to your hand.
•Add {c}{r}{r}{g}{g}
•Destroy target artifact or enchantment
0
96 Karvey Woods Druid Multicolour Uncommon 3{1}{r}{g} Creature – Goblin Druid 3 1 First strike
When Karvey Woods Druid dies, you may put a Mountain or Forest from your hand onto the battlefield tapped. Then deal X damage to target creature, where X is the number of basic lands you control.
0
97 Kellick Valley Ranger Multicolour Common 2{r}{g} Creature – Elf Warrior 1 1 Prowess, trample, reach 0
98 Ragewood Archer Multicolour Uncommon 2{r}{g} Creature – Goblin Archer 2 2 Reach
Whenever a creature with flying dies, reveal the top card of your library. If a land is revealed this way, you may add it to your hand. Otherwise, exile the card. Until end of turn, you may play that card.
0
99 Thick Timbers' Maddening Winds Multicolour Uncommon 6{4}{r}{g} Sorcery Create a two 1/1 green Elf tokens and two 1/1 red Goblin tokens.

Until end of turn, creature tokens you control have haste and "{t}: Add {r} or {g}."
0
100 Wildwarp Multicolour Uncommon 4{2}{r}{g} Sorcery Consume (As you cast this spell, you may sacrifice a creature.)

Search your library for a basic land card and put it onto the battlefield tapped. Then, deal X damage to target creature, where X is the number of lands sharing a type with that you control. If Wildwarp consumed, you may have that land enter untapped and deal that damage may be dealt to any target instead.
0
101 Flexing Sigil Multicolour Common 2{g}{w} Instant Tap up to one target creature. If it doesn't have a stun counter on it, put a stun counter on it.

Untap up to one target creature you control. It gains first strike until end of turn.
0
102 Fractal Faced Cherub Multicolour Rare 7{5}{g}{w} Creature – Hydra Angel 5 5 Flying
Whenever another creature you control deals combat damage to a player or planeswalker, put that many +1/+1 counters on Fractal Faced Cherub unless an opponent has you gain twice that much life instead.
0
103 Glade's Hopegiver Multicolour Uncommon 2{g}{w} Creature – Elf Cleric 2 3 Whenever you cast an instant or sorcery spell, you gain X life, where X is Glade's Hopegiver's power. 0
104 Pure Pastures Oblate Multicolour Common 2{g}{w} Creature – Human Cleric 2 2 Lifelink
Whenever Pure Pastures Oblate becomes the target of a spell you control, gain life equal to Pure Pastures Oblate's power.
0
105 Reject the Amazement Multicolour Uncommon 3{1}{g}{w} Sorcery Exile target opponent's graveyard. If at least two instant or sorcery cards were exiled this way you may search your library for up to one basic land and up to one creature card with a mana value of 2 or less and add those cards to your hand. Then, shuffle. 0
106 Rustic Command Multicolour Rare 3{1}{g}{w} Instant Choose two —
•Gain 7 life.
•Distribute two +1/+1 counters among creatures you control.
•Prevent all damage that would be dealt to you and permanents you control this turn.
•Create a 1/1 white Human token and a 1/1 green Elf token.
0
107 Spellhorn Brute Multicolour Uncommon 4{2}{g}{w} Creature – Rhino 4 4 Whenever Spellhorn Brute becomes the target of an instant or sorcery spell you control, put a +1/+1 counter on Spellhorn Brute, and it gains vigilance until end of turn. 0
108 Truth of Strength Multicolour Common 2{g}{w} Instant Replicate {g}{w} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature you control gains first strike and trample until end of turn.
0
109 Warrior's Celebration Multicolour Mythic 4{2}{g}{w} Instant Gain X life and distribute up to X +1/+1 counters among any number of target creatures, where X is the number of attacking or blocking creatures you don't control. 0
110 Manaweft Talisman Artifact Common 4{4} Artifact {t}: Add one mana of any color.
{4},{t}- Sacrifice Manaweft Talisman: Search your library for a basic land card and put it onto the battlefield tapped. Then, shuffle and draw a card.
0
111 Bloodfell Caves Land Common 0 Land This land enters tapped.

When this land enters, you gain 1 life.

{t}: Add {b} or {r}.
0
112 Blossoming Sands Land Common 0 Land This land enters tapped.

When this land enters, you gain 1 life.

{t}: Add {g} or {w}.
0
113 Dismal Backwater Land Common 0 Land This land enters tapped.

When this land enters, you gain 1 life.

{t}: Add {u} or {b}.
0
114 Pooled Lava Land Uncommon 0 Land – Island Mountain Pooled Lava enters tapped
({t}: Add {u} or {r}.)

Exile an instant or sorcery card from your graveyard,{t}: The next time you cast a noncreature spell this turn, draw a card, then discard a card. Activate this ability only once each turn.
0
115 Public Forum Land Uncommon 0 Land Public Forum enters tapped.
({t}: Add {r} or {w}.)

Exile an instant or sorcery card from your graveyard,{t}: The next time you cast a noncreature spell this turn, draw a card, then discard a card. Activate this ability only once each turn.
0
116 Rugged Highlans Land Common 0 Land This land enters tapped.

When this land enters, you gain 1 life.

{t}: Add {r} or {g}.
0
117 Secret Herbarium Land Uncommon 0 Land – Swamp Forest Secret Herbarium enters tapped.
({t}: Add {b} or {g}.)

Exile an instant or sorcery card from your graveyard,{t}: The next time you cast a noncreature spell this turn, draw a card, then discard a card. Activate this ability only once each turn.
0
118 Stilt Commune Land Uncommon 0 Land – Plains Swamp Stilt Commune enters tapped
({t}: Add {w} or {b}.}

Exile an instant or sorcery card from your graveyard,{t}: The next time you cast a noncreature spell this turn, draw a card, then discard a card. Activate this ability only once each turn.
1 1768665784 on 17 Jan 2026 by Sorrow
119 Tranquil Cove Land Common 0 Land This land enters tapped.

When this land enters, you gain 1 life.

{t}: Add {w} or {u}.
0
120 Undiscovered Basin Land Uncommon 0 Land – Forest Island Undiscovered Basin enters tapped.
({t}: Add {g} or {u}.)

Exile an instant or sorcery card from your graveyard,{t}: The next time you cast a noncreature spell this turn, draw a card, then discard a card. Activate this ability only once each turn.
0
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Mechanics | Tornipuch Concept | Skeleton