Tornipuch: Seeking the Abstruse: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Angelfeather Stewardship White Common 1{w} Sorcery Cast Angelfeather Stewardship only if you control a creature with flying.

Target creature you control gets +0/+2 gains flying until end of turn.
0
2 Cloud Council Jurisdiction White Rare 6{4}{w}{w} Sorcery Consume (As you cast this spell, you may sacrifice a creature.)
Cloud Council Jurisdiction costs {2} less to cast if Cloud Council Jurisdiction consumed a creature.

Each player may phase out up to one target Angel, Sphinx, Demon, Dragon, or Hydra, Then, exile all creatures.
0
3 Cosmoshide Nguni Shield White Common 1{w} Instant Target creature you control gains indestructible until end of turn.

Reverb {w},- Exile this card from your graveyard: You gain hexproof until end of turn. Activate this ability only if Cosmoshide Nguni Shield didn't enter your graveyard this turn.
0
4 Divine Ranseur of Glory White Rare 3{1}{w}{w} Instant Exile target attacking or blocking creature.

{w}{w}- Exile Divine Ranseur of Glory and a Human card from your graveyard: Create a 4/4 white angel token with flying. Activate this ability only when you could cast a sorcery.
0
5 Golden Judgement Broadpoint White Uncommon 1{w} Instant Deal 2 damage to target attacking or blocking creature. Until end of turn, that creature loses all abilities. 0
6 Graveshine Angel White Uncommon 4{3}{w} Creature – Angel 3 3 Flying
Whenever you cast an instant or sorcery spell gain 1 life and you may exile target card from a graveyard.
0
7 Graveside Angel White Common 2{1}{w} Creature – Angel 1 2 Flying
When Graveside Angel dies, exile up to one target instant or sorcery spell from a player's graveyard and gain 3 life.
0
8 Heavens Forbid White Rare 2{w}{w} Instant Counter target spell unless its controller pays {x}, where is the amount of life you gained this turn. 0
9 Holy Meteor Hammer White Common 4{3}{w} Sorcery Replicate {1}{w}{w} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Exile target artifact, enchantment, or creature with power four or greater.
0
10 Host's Battle Grace White Common 2{1}{w} Instant Replicate {1}, Tap an untapped Angel or Human (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature you control gets +2/+1 and gains first strike until end of turn.
0
11 Incantation Crossbowman White Rare 2{1}{w} Creature – Human Wizard Archer 1 3 Prowess, vigilance
{t}: Deal X damage to target attacking or blocking creature, where X is Incantation Crossbowman's power.
0
12 Josienni's Corsair White Common 2{1}{w} Creature – Human Soldier 2 1 When Josienni's Corsair dies, up to one target creature you control gets +1/+1 until end of turn. 0
13 Kashdaw Shieldmage White Common 3{2}{w} Creature – Human Wizard 2 3 {1}{w},{t}: Prevent the next 3 damage that would be dealt to target permanent. 3 1768415936 on 14 Jan 2026 by SecretInfiltrator
14 Kitoss, Those Beloved White Rare 7{5}{w}{w} Legendary Creature – Angel 7 7 Flying, vigilance, ward {3}
Whenever you cast an instant or sorcery spell for the first time each turn, you may pay {w}. If you do, Kitoss, Those Beloved gains indestructible until end of turn.
Whenever you cast your second instant or sorcery spell each turn, you may pay {w}. If you do, prevent all damage that would be dealt to you until end of turn.
0
15 Ledger of Vows White Uncommon 3{1}{w}{w} Artifact Angel spells you cast during your turn cost {1} less.

{w},{t}: Gain 2 life. If a creature card left your graveyard or you control died this turn, gain 4 life instead.
0
16 Lifelover Outcast White Common 2{1}{w} Creature – Human Cleric Rebel 1 1 The first instant or sorcery spell you cast each turn that targets a Human you control costs {1} less to cast. 0
17 Mana Ascension White Uncommon 2{1}{w} Sorcery Exile target artifact or enchantment. If an artifact or enchantment with a mana value of 3 or greater was exiled this way, you may pay {w}{w} and exile a Human from your graveyard. If you do, create a 4/4 white Angel token with flying. 0
18 Martyr's Empowerment White Common 5{3}{w}{w} Sorcery Consume (As you cast this spell, you may sacrifice a creature.)

Put a +1/+1 counter on each creature you control. If Martyr's Empowerment consumed, prevent all damage that black or red sources would deal to permanents you control until end of turn.
0
19 Nolliel Host Adherent White Uncommon 2{1}{w} Creature – Human Cleric 1 2 Whenever you cast an instant or sorcery spell, you gain 1 life.

When Nolliel Host Adherent dies, gain X life, where X is the number of instant and sorcery cards in your graveyard.
0
20 Throne Josienni White Rare 6{4}{w}{w} Legendary Creature – Angel 5 5 Flying
Whenever you cast an instant or sorcery spell, you may exile a nonangel creature card from your graveyard. If you do, create a 4/4 white Angel token with flying.
0
21 Throne's Favored White Uncommon 2{w}{w} Creature – Human Soldier 2 1 First strike

At the beginning of your endstep, if you cast three or more instant or sorcery spells with different names, you may exile Throne's Favored from your graveyard. If you do, create a tapped 4/4 white Angel token with flying.
0
22 Torchlight Gatekeeper White Common 4{2}{w}{w} Creature – Angel 3 3 Flying
Whenever you cast your first instant or sorcery spell each turn, Torchlight Gatekeeper gets +2/+1 until end of turn.
0
23 Virtue's Shield White Uncommon 2{w}{w} Instant Put a +1/+1 counter on each attacking or blocking creature you control. 0
24 Actualization Rejection Blue Common 4{2}{u}{u} Instant Consume (As you cast this spell, you may sacrifice a creature.)
Counter target spell. If Actualization Rejection consumed a creature, scry 2, then draw a card.
0
25 Blink of Omniscience Blue Common 1{u} Sorcery Each opponent plays with their hand revealed until end of turn.

You may draw a card, then discard a card.
0
26 Drenth, Isolated (Drenth, One Becomes Many) Blue Mythic 2 {u}{u} Legendary Artifact Planeswalker – Drenth
‑‑‑‑
Legendary Planeswalker – Drenth
3
‑‑‑‑
0
+1:Until the beginning of your next upkeep, upkeep, whenever an opponent would draw a card or add a card to their hand, that player reveals that card.
-1:Until your next upkeep, Drenth, Isolated becomes a copy of target artifact with ward {2}.
-1: Name a nonland card. Each opponent gains an emblem with “Whenever a card with this name enters under your control, gain an Influence counter and draw a card. Whenever an opponent has three or more Influence counters, transform Drenth.
‑‑‑‑
+1: Drenth, One Becomes Many becomes a copy of target creature or planeswalker with ward {2} and it has all of Drenth’s loyalty abilities.
-3: Create a token copy of target creature except it’s an artifact Hydra in addition to its other types.
-4: Create a token copy of Drenth except its not legendary. It enters with as many loyalty counters as this card has.
1 1764531922 on 30 Nov 2025 by Sorrow
27 Fate Finder Blue Uncommon 2{1}{u} Creature – Merfolk Wizard 1 3 Whenever you cast an instant or sorcery, you may scry 1. 0
28 Galiska, Fatebinder Blue Uncommon 5{3}{u}{u} Legendary Creature – Sphinx Wizard 1 5 Flying
At the beginning of your upkeep, you may sacrifice a Merfolk. If you do, draw two cards, then discard a card.
0
29 Haze Over the Seas Blue Common 1{u} Instant Replicate {u} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Target creature gets -2/-0 until end of turn.
0
30 Illusionary Barricade Blue Uncommon 5{3}{u}{u} Instant For each token you don't control create a 1/1 blue Illusion token with flying and "At the beginning of the next endstep, exile this creature." 0
31 Information Stasis Blue Common 5{3}{u}{u} Sorcery Tap target creature and put two stun counters on it.

Draw a card.
0
32 Insulting Dominance Blue Rare 6{3}{u}{u}{u} Instant Consume (As you cast this spell, you may sacrifice a creature.)

Counter target spell. If a spell was countered this way, draw 3 cards, then discard 3 cards. If Insulting Dominance consumed, scry 6 before you draw cards this way.
0
33 Laudick School Psiren Blue Common 3{2}{u} Creature – Merfolk Wizard 2 2 Whenever a Merfolk enters under your control target player mills a card. 0
34 Lyceum Chancellor Conjyar Blue Rare 7{5}{u}{u} Legendary Creature – Sphinx 7 7 Flying
Other Sphinxes you control get +1/+1.

Whenever a Sphinx you control attacks draw two cards, then discard a card.
0
35 Minister of the Clouds Blue Uncommon 3{1}{u}{u} Creature – Sphinx Wizard 3 2 Flying
Whenever you cast an instant or spell, creatures you control with flying get +1/+0 until end of turn.
0
36 Predicate of Understanding Blue Rare 6{3}{u}{u}{u} Sorcery Replicate {1}{u}{u}{u} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Gain control of up to one target nonland, noncreature permanent and up to one target creature each opponent controls.
0
37 See Yourself as the Enemy Blue Rare 2{x}{x}{u}{u} Sorcery Create a token copy of a creature who doesn't share a name with a token. Repeat this process X times 0
38 Selsbygo School Illustionist Blue Uncommon 3{2}{u} Creature – Merfolk Wizard 2 2 Whenever you cast an instant or sorcery spell, if you don't control another Merfolk, create a 1/1 blue Merfolk creature token. Otherwise, Selsbygo School Illustionist gets +1/+1 until end of turn. 0
39 Sky-Sea Scholar Blue Rare 3{2}{u} Creature – Merfolk Wizard 1 4 Flying
Whenever Sky-Sea Scholar is consumed, copy the spell that consumed Sky-Sea Scholar X times, where X is Sky-Sea Scholar's power. You may choose new targets for each copy.
0
40 Slothful Sphinx Blue Common 6{4}{u}{u} Creature – Sphinx 0 8 Flying, defender 0
41 Taste the Broken Rule Blue Uncommon 3{2}{u} Instant Consume (As you cast this spell, you may sacrifice a creature.)

Exile target creature. Then, return that creature to the battlefield. If Taste the Broken Rule consumed, you have that creature's enter as a 4/4 Sphinx with flying or as a 1/1 Frog until end of turn.
0
42 Uchnirk Scout Blue Common 1{u} Creature – Merfolk Scout 1 1 Whenever Uchnirk Scout deals combat damage to a player, you may scry 1. 0
43 Unfaceable Face Blue Uncommon 1{u} Sorcery Target creature you control can't be blocked until end of turn.

Reverb {u},- Exile this card from your graveyard: Target creature you control gains {2} until end of turn. Activate this ability only if Unfaceable Face didn't enter your graveyard this turn.
0
44 Unflinching Visage Blue Uncommon 2{1}{u} Sorcery Replicate {2}{u} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Create an Illusion 0/* token with defender and "This creature's toughness is equal to the greatest toughness amongst other creatures you control."
0
45 Wave Warrior Blue Common 2{1}{u} Creature – Merfolk Warrior 1 2 Flash 0
46 Wave of Discovery Blue Common 6{4}{u}{u} Sorcery Wave of Discovery costs {2} less if you control three or more Merfolk.

Draw three cards.
0
47 Arrogant Cursecorpse Black Common 4{3}{b} Creature – Zombie 3 3 Whenever another Zombie you control dies, lose 1 life and put a +1/+1 counter on Arrogant Cursecorpse.
0
48 Bloodbound Arcanist Black Common 2{1}{b} Creature – Vampire Wizard 1 2 Whenever you cast an instant or sorcery spell during your turn, each opponent loses 1 life and you gain 1 life.

{2}{b}{b},{t}- Sacrifice Bloodbound Arcanist: Each opponent loses 3 life.
0
49 Bloodprice Demon Black Uncommon 4{2}{b}{b} Creature – Demon 3 3 Flying
The first time you cast an instant or sorcery spell each turn, you may pay 2 life. If you do, put a +1/+1 counter on Bloodprice Demon.
0
50 Bloodrite Miser Black Uncommon 4{3}{b} Creature – Vampire Warlock 1 4 Lifelink
At the beginning of your upkeep you may sacrifice Bloodrite Miser and pay 3 life. If you do the first instant or sorcery spell you cast this turn costs {1} less and has “You lose1 life and draw a card.”
0
51 Corpse Beetle Black Common 1{b} Creature – Insect 1 1 Whenever you cast an instant or sorcery spell you may pay {1} and 1 life. If you do, return Corpse Beetle from your graveyard to your hand. 0
52 Demon Lord Neraltis Black Rare 6{4}{b}{b} Legendary Creature – Demon 3 6 Flying
Instant and sorceries you cast have Consume (As you cast this spell, you may sacrifice a creature.).
Whenever you consume a creature, put a +1/+1 counter on Demon Lord Neraltis. Then, X draw cards and lose X life, where X is the number of counters on Demon Lord Neraltis.
0
53 Demonic Guffaw Black Rare 2{b}{b} Instant Replicate {1}{b}{b} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Each opponent sacrifices a creature or planeswalker.
0
54 Draining Shadows Black Uncommon 2{1}{b} Sorcery Consume (As you cast this spell, you may sacrifice a creature.)

Each opponent sacrifices an enchantment. If Draining Shadows consumed, that each opponent must sacrifice a nontoken enchantment instead.
0
55 Failure of Hope Black Rare 2{{1}]{b}{b} Sorcery Exile each opponent's graveyard. Whenever five or more instant or sorcery cards are exiled from a player's graveyard this way, each opponent loses 3 life and you gain 3 life. 0
56 Gilzep, Contract Broker Black Mythic 2{b}{b} Legendary Planeswalker – Gilzep 2 Whenever a nonshapeshifter Demon you own is exiled, put a loyalty counter on Gilzep, Contract Broker.
+1: Exile target card from a graveyard, lose 1 life, and draw a card.
-2: Target creature gets -X/-X until end of turn, where X is the number of cards in exile.
-5: Search your library for up to three cards and add them to your hand. Then, shuffle.
0
57 Gravetouch Ghoul Black Uncommon 2{1}{b} Creature – Zombie Assassin 2 1 {b}- Sacrifice Gravetouch Ghoul: Target creature gets -3/-3 until end of turn. Activate this ability only if you cast an instant or sorcery spell this turn. 0
58 Hollowbound Zombie Black Uncommon 2{1}{b} Creature – Zombie 1 1 Deathtouch

Whenever damage would be dealt to Hollowbound Zombie, you may discard an instant or sorcery card. If you do, put a +1/+1 counter on Hollowbound Zombie and it gains indestructible until end of turn.
0
59 Knowledge Sought in Darkness Black Rare 3{2}{b} Sorcery Draw three cards and lose 3 life.

Reverb {b}{b}- Exile this card from your graveyard: Look at the top 15 cards of your library. Choose 1 and add it it to your hand. Put the rest on the bottom of your library in a random order. Activate this ability only if Knowledge Sought in Darkness didn't enter your graveyard this turn.
0
60 Life's Price Black Common 2{1}{b} Instant Zombies and Vampires you control gain lifelink until end of turn. 0
61 Macabre Poppet Black Common 6{4}{b}{b} Creature – Zombie 4 4 If an instant or sorcery card you own would be exiled by a spell you don't control or the ability of a permanent you don't control, put that card into your graveyard instead unless an opponent pays 1 life. 0
62 Mistwaft Vampire Black Common 4{3}{b} Creature – Vampire Rogue 2 3 Flying, deathtouch

When Mistwaft Vampire dies, each player loses 1 life.
0
63 Petroleum Suffocation Black Uncommon 5{2}{b}{b}{b} Instant Target player loses 5 life unless that player sacrifices two nontoken creatures. 0
64 Shambling Offering Black Common 1{b} Creature – Zombie 1 1 Whenever you sacrifice Shambling Offering, scry 2. 0
65 Spectrell Insanity Black Common 3{1}{b}{b} Sorcery Target opponent discards two cards. That player loses 1 life for each land card discarded this way. 0
66 Subjugated Demise Black Rare 9{6}{b}{b}{b} Sorcery Destroy all creatures you don't control.

Create X 2/2 black zombie tokens, where X is the number of creatures destroyed this way.
0
67 Unbound Drude Black Common 3{1}{b}{b} Creature – Demon 4 4 Flying
At the beginning of your upkeep, exile Unbound Drude unless you sacrifice another creature and discard an instant or sorcery card.
0
68 Unfinished Work Black Common 2{1}{b} Instant Replicate {b} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Return target creature card from your graveyard to your hand. If a nonvampire, nonzombie card was returned to your hand this way, you lose 1 life.
0
69 Voidfall Black Common 1{b} Sorcery Consume (As you cast this spell, you may sacrifice a creature.)

Target creature gets -2/-2 until end of turn. If Voidfall consumed, removal counters from that creature and it gets -6/-6 until end of turn instead.
0
70 Worth the Pain Black Rare 5{3}{b}{b} Instant When target creature you control dies this turn, return it to the battlefield tapped with five +1/+1 counters on it and a flying counter on it.
Reverb {3}{b}{b}{b} Exile this card from your graveyard: Each player loses 3 life. Create X 2/2 black Zombie tokens, where X is the amount of life lost this way. Activate this ability only if Worth the Pain didn't enter your graveyard this turn.
1 1774917720 on 31 Mar 2026 by Sorrow
71 Akuendo, Protector of the Small Red Uncommon 4{2}{r}{r} Legendary Creature – Dragon 3 3 Flying
Whenever you cast your first instant or sorcery spell each turn, create a 1/1 red Goblin token.
Goblins you control have Ward—Pay 1 life.
0
72 Bolt-Spear Blastmage Red Common 3{2}{r} Creature – Goblin Wizard 2 2 Prowess
Bolt-Spear Blastmage has first strike while attacking.
0
73 Cinderlord Archer Red Uncommon 1{r} Creature – Goblin Archer 1 1 Reach
When Cinderlord Archer dies, you may deal 1 damage to any target.
0
74 Dragonsoul Inheritance Red Rare 3{1}{r}{r} Enchantment Whenever you cast your third instant or sorcery spell each turn, create a 5/5 red Dragon token with flying, haste and "At the beginning of each endstep, sacrifice this creature." 0
75 Fateflame Sniper Red Common 4{3}{r} Creature – Goblin Archer 3 2 Reach
The first time another Goblin enters under your control during your turn, discard a card. Whenever you discard one or more cards this way, draw a card.
0
76 Fervored Duty Goblin Red Rare 1{r} Creature – Goblin Soldier 2 1 Whenever you sacrifice Fervored Duty Goblin, you may pay {r}. If you do, deal 2 damage to any target.

{1}{r},{t}- Sacrifice Fervored Duty Goblin: Discard a card, then draw two cards.
0
77 Fire Arrow Diversion Red Uncommon 3{2}{r} Instant Replicate -Tap an untappted Goblin (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Change the target of target spell with a single target.
0
78 Gluttonous Cinderling Red Uncommon 5{3}{r}{r} Creature – Dragon 3 3 Flying

Whenever you sacrifice a Goblin for the first time each turn, you may return target red sorcery card with a mana value of 2 or less from your graveyard to your hand.
0
79 Howlmage's Incantation Red Common 1{r} Sorcery Target creature can't block this turn.

Reverb {1}{r},- Exile this card from your graveyard: Target creature you control gets +2/+0 until end of turn.. Activate this ability only if Howlmage's Incantation didn't enter your graveyard this turn.
0
80 Hyskeir Cinderlord Red Mythic 6{4}{r}{r} Legendary Creature – Dragon 5 5 Flying, prowess, ward- pay 3 life
Whenever Hyskeir Cinderlord attacks or blocks, deal X damage to any target, where X is the number of instant sorcery cards in your graveyard.
0
81 Limitless Burning Red Rare 6{4}{r}{r} Sorcery Deal X damage to any target, where X is the number of Goblins you control. Then, copy this spell Y times, where Y is the number of Dragons you control. You may choose a new target for each copy. 0
82 Maddening Visions Red Uncommon 2{1}{r} Sorcery Replicate {r}{r} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
0
83 Palmglyph Novice Red Common 2{1}{r} Creature – Goblin Monk 3 1 Prowess 0
84 Prophecy Pyre Red Common 2{r}{r} Sorcery Deal 5 damage to target creature. If excess damage was dealt this way, exile the top card of your library. Until the end of your next turn, you may play that card.
Reverb {r},- Exile this card from your graveyard: Exile the top card of your library. Until the end of your next turn you play that card. Activate this ability only if Prophecy Pyre didn't enter your graveyard this turn.
0
85 Rage Bracelet Red Uncommon 3{2}{r} Artifact {t}: Add {r}. Spend this mana only to cast an instant, sorcery, Goblin, or Dragon.

{2}{r},{t}- Sacrifice Rage Bracelet: Double all damage that would be dealt by target creature until end of turn.
0
86 Runt Rage Red Uncommon 5{3}{r}{r} Sorcery Until end of turn, Goblins you control get +2/+0, gain menace and have "Whenever this creature dies, deal 1 damage to any target." 0
87 Savor Roasted Flesh Red Uncommon 3{1}{r}{r} Sorcery Consume (As you cast this spell, you may sacrifice a creature.)

Goblins and Dragons you control get +X/+0 until end of turn, where X is the number of Goblins you control. If Savor Roasted Flesh consumed, Goblins and Dragons you control gain menace until end of turn.
0
88 Sernbangi Crater Guard Red Common 5{3}{r}{r} Creature – Dragon 4 2 Flying, defender

Whenever you cast an instant or sorcery spell, Sernbangi Crater Guard loses defender until end of turn.
0
89 Soaking Mudslide Red Common 2{1}{r} Instant Consume (As you cast this spell, you may sacrifice a creature.)

Deal 3 damage to any target. If Soaking Mudslide consumed, nonbasic lands are Mountains until end of turn.
0
90 Sparksnap Bolt Red Rare 3{1}{r}{r} Sorcery Consume (As you cast this spell, you may sacrifice a creature.)

Gain control of all creatures with mana value two or less until end of turn. Untap those creatures. If you consumed, gain control of creatures with a mana value of three or less instead. They gain haste until end of turn.
0
91 Sudden Regret Red Common 4{3}{r} Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Reverb {r},- Exile this card from your graveyard: Target creature you control gains haste until end of turn. Activate this ability only if Sudden Regret didn't enter your graveyard this turn.
0
92 Thundergut Goblin Red Common 1{r} Creature – Goblin 1 1 Whenever Thundergut Goblin dies, up to one target dragon gains haste and prowess until end of turn. 0
93 Wishbone Dragon Red Rare 7{4}{r}{r}{r} Creature – Dragon 7 7 Flying, trample
Whenever you cast an instant or sorcery spell with a mana value of seven, you may sacrifice Wishbone Dragon and six other nontoken creatures. If you do, copy that spell seven times. You may choose new targets for each copy.
0
94 Bloomkin Elf Green Uncommon 3{2}{g} Creature – Elf Hydra 3 3 Whenever you cast an instant or sorcery spell for first time each turn, you may put a +1/+1 counter on up to one target creature you control with no counters on it. 0
95 Call the Cult Green Rare 4{1}{g}{g}{g} Enchantment Whenever you cast your first instant or sorcery spell each turn, choose one —
• Create X 1/1 green Elf tokens, where X is that spell's mana value.
• Create a Hydra token that enters with X +1/+1 counters, where X is that spell's mana value.
0
96 Canopy Breacher Green Common 3{2}{g} Creature – Hydra 2 2 Whenever Canopy Breacher becomes the target of an instant or sorcery you control, put a +1/+1 counter on Canopy Breacher and it gains reach until end of turn. 0
97 Desgall Glade Nurturer Green Common 2{1}{g} Creature – Elf Shaman 1 1 When Desgall Glade Nurturer enters, draw a card.
When Desgall Glade Nurturer dies, put a +1/+1 counter on up to one target creature you control. A creature that gained one or more counters this way gains ward {1} until end of turn.
0
98 Earthen Hammer Green Rare 4{2}{g}{g} Instant Consume (As you cast this spell, you may sacrifice a creature.)

Target land you control becomes an X/X Elemental until end of turn, where X is the number of lands you control. It's still a land. If Earthen Hammer consumed, that land deals damage equal to its power to target creature.
0
99 Elfsong Balladeer Green Common 3{2}{g} Creature – Elf Musician 3 3 {g},{t}: Target Elf you control gets +2/+2 until end of turn. If you control five or more Elves, that creature gets +4/+4 until end of turn instead. 0
100 Hidden Elf Trail Green Common 1{g} Instant Replicate {g},Tap an untapped Elf you control (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Target creature you control gains hexproof until end of turn.
0
101 Hydra Arrowheads Green Common 3{2}{g} Instant Consume (As you cast this spell, you may sacrifice a creature.)

Destroy target artifact, enchantment, or creature with flying. If Hydra Arrowheads consumed, you may distribute two +1/+1 counters among creatures you control.
0
102 Inherent Crushing Green Uncommon 3{2}{g} Sorcery Creatures you control get +1/+1 and gain trample until end of turn.

Reverb {g}- Exile this card from your graveyard: Target creature you control gets +1/+1 and gains trample until end of turn. Activate this ability only if Inherent Crushing didn't enter your graveyard this turn.
0
103 Inspiring Might Green Uncommon 4{2}{g}{g} Sorcery Distribute three +1/+1 counters among creatures you control. Prevent all combat damage that would be dealt to each creature that gained one or more counters this way. 0
104 Mairdoct Valley Elementalist Green Rare 1{g} Creature – Elf Druid 1 1 {t}: Add {g}.
{t}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
0
105 Manyform Correspondance Green Mythic 2{x}{g}{g} Instant Put X +1/+1 counters on target creature you control. Until end of turn, if that creature would be dealt damage or destroyed, remove a +1/+1 counter from it and create a token copy of it instead. 0
106 Melody of Assembly Green Common 5{3}{g}{g} Sorcery Create four 1/1 green Elf tokens. Then, if you control ten or more elves, draw two cards. 0
107 Mystic Brawn Green Common 2{1}{g} Sorcery Replicate {1}{g}{g} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Target creature gets +4/+4 until end of turn.
0
108 Rootbloom Green Common 1{g} Sorcery Until end of turn, target creature you control gains "{t}: Add {g}{g}."

Reverb {g}- Exile this card from your graveyard: Untap up to two target lands you control. Until end of turn, those lands lose all abilities that aren't mana abilities. Activate this ability only if Rootbloom didn't enter your graveyard this turn.
0
109 Scale Amongst the Heavens Green Common 2{1}{g} Enchantment Creatures you control with counters on them have reach.

Sacrifice Scale Amongst the Heavens: Destroy target creature with flying. Activate this ability only when you could cast a sorcery.
0
110 Sigiled Skull Hydra Green Rare 2{g}{g} Creature – Hydra Wizard 1 1 Whenever you cast your first instant or sorcery spell each turn, put a +1/+1 counter on Sigiled Skull Hydra.
Whenever you cast your second instant or sorcery spell each turn, double the number of counters on Sigiled Skull Hydra.
Whenever you cast your third instant or sorcery spell each turn, Sigiled Skull Hydra gains indestructible until end of turn and fights up to one target creature.
0
111 Skybane Hydra Green Uncommon 1{g} Creature – Hydra 1 1 Reach
Discard an instant or sorcery card: Put two +1/+1 on counters on Skybane Hydra and tap it. Then, Skybane Hydra fights target creature with flying you don't control. Activate this ability only once each turn when you could cast a sorcery.
0
112 Spellsurged Elf Green Uncommon 2{g}{g} Creature – Elf Shaman 2 2 Flash
When Spellsurged Elf enters, Spellsurged Elf gets +X/+X until end of turn, where X is the mana value of target instant or sorcery spell you own.
0
113 Valley Forerunner Green Common 1{g} Creature – Elf Scout 1 2 Whenever you cast an instant or sorcery spell, Valley Forerunner gains hexproof until end of turn. 0
114 Verdant Blossoming Green Rare 2{g}{g} Instant Until end of turn, whenever a land you control adds {g}, adds an additional {w} or {r} of the same amount.

Reverb {g}- Exile this card from your graveyard: Search your library for a basic land card reveal, add it to your hand, then shuffle. Activate this ability only if Verdant Blossoming didn't enter your graveyard this turn.
2 1773060367 on 09 Mar 2026 by SecretInfiltrator
115 Wildbloom Hydra Green Uncommon 3{2}{g} Creature – Hydra 3 3 The first time you cast an instant or sorcery spell during your turn, put a +1/+1 counter on Wildbloom Hydra. 0
116 Wildcat Run Green Uncommon 2{1}{g} Instant Consume (As you cast this spell, you may sacrifice a creature.)

Put a +1/+1 counter on target creature you control. If Wildcat Run consumed, it gains indestructible and trample until end of turn. Then, it fights another target creature.
0
117 Starstone Maze Multicolour Rare 0 Land – Gate Ward- Pay 2 life.
{t}: Add one mana of any color. You lose 2 life. Spend this mana only to cast an instant or sorcery spell or pay for the cost of an instant or sorcery card.
0
118 Ascenscion of Ambition Multicolour Common 5{3}{w}{u} Sorcery Until end of turn, up to two target creatures you control become get +2/+1 and gain flying, vigilance, and "whenever this creature deals combat damage to a player, draw a card.


.
0
119 Aspiring Higher Multicolour Uncommon 2{w}{u} Sorcery Consume (As you cast this spell, you may sacrifice a creature.)

Scry 4 and gain 4 life. If Aspiring Higher Consumed, draw draw two cards and a put a +1/+1 counter on up to one target creature you control.
0
120 Blessing of the Sky Tyrants Multicolour Rare 3{x}{1}{w}{u} Instant Up to X target creatures you control become 4/4 white Angels with flying until end of turn. Put a +1/+1 counter on each Human and Merfolk targeted this way. 0
121 Burst to the Thermosphere Multicolour Common 2{w}{u} Instant Counter target creature or planeswalker spell.

You gain 4 life.
0
122 Cloud Council Messenger Multicolour Common 2{w}{u} Creature – Human Wizard 1 1 Flash, flying
When Cloud Council Messenger enters, another target creature you control gets +1/+2 and gains flying until end of turn.
0
123 Heaven-Inspired Commander Multicolour Uncommon 3{1}{w}{u} Creature – Human Soldier 3 1 Flying

Whenever you cast an instant or sorcery spell you may sacrifice Heaven-Inspired Commander. If you do, you and target permanent you control gain hexproof and indestructible until end of turn.
0
124 Mystical Erasure Multicolour Mythic 6{2}{w}{w}{u}{u} Instant Exile all nonland permanents and all spells. 0
125 Nozzoc, Excommunicated Scholar Multicolour Mythic 2{w}{u} Legendary Creature – Human Wizard Rebel 2 2 Flash
Whenever an instant or sorcery spell you cast causes a permanent you don't control to exit the battlefield, you may pay {w}{u}. If you do, gain 4 life and draw two cards.
0
126 Personal Space-Time Multicolour Uncommon 2{w}{u} Sorcery Target creature gains vigilance and can't be blocked until end of turn.

Reverb {w}{u}- Exile Personal Space-Time from your graveyard: Target creature gains indestructible until end of turn. Activate this ability only if Personal Space-Time didn't enter your graveyard this turn.
0
127 Sky Sea Command Multicolour Rare 3{1}{w}{u} Instant Choose two —
•Exile target permanent that entered the battlefield from anywhere other a player's hand or library this turn.
•Tap target creature and put a stun counter on it.
•Exile target permanent, then return it to the battlefield.
•Up to one target creature gains flying and vigilance until end of turn.
0
128 Sleepcraft Mage Multicolour Common 2{u}{w} Creature – Human Wizard 1 1 Whenever you cast your first instant or sorcery spell each turn you may untap Sleepcraft Mage.

{w/u},{t}: Tap target creature.
0
129 Aycji, Eternal Archivist Multicolour Mythic 2{u}{b} Legendary Creature – Merfolk Vampire 1 3 Lifelink, ward {4}
{t}: Draw a card, then discard a card.
{b}, Pay 1 life: Draw a card. Activate this ability only if an instant or sorcery card entered your graveyard this turn and only once each turn.
{1}{u}{u}: Return target instant or sorcery spell that wasn't put into your graveyard this turn to your hand. Activate this ability only once each turn when you could cast a sorcery.
0
130 Bargainer of Futures Multicolour Rare 7{5}{u}{b} Creature – Sphinx Demon 6 6 Flying
When Bargainer of Futures enters, you may search your library for up to three instant or sorcery cards with different names and different mana values and reveal them and exile them. For each card exiled this way, add it to your hand unless an opponent pays 3 life.
0
131 Deathbringer Deep Dweller Multicolour Common 2{u}{b} Creature – Merfolk Assasin 2 1 Deathtouch

Whenever Deathbringer Deep Dweller attacks you may exile target card from an opponent's graveyard. If an instant or sorcery was exiled this way, you may scry 2.
0
132 Deepwater Demonborn Multicolour Common 5{3}{u}{b} Creature – Demon Fish Child 4 4 Flash, prowess
Deepwater Demonborn costs {1} less for each instant or sorcery spell you cast this turn.
0
133 Graveport Grief-Feeder Multicolour Uncommon 2{u}{b} Creature – Vampire 1 1 Flying, prowess

{u}{b}: Graveport Grief-Feeder gains lifelink and hexproof until end of turn. Activate this ability only if you cast an instant or sorcery spell this turn.
0
134 Mental Burnout Multicolour Uncommon 3{1}{u}{b} Sorcery Choose one—
•Tap target creature and put a stun counter on it.
•Destroy target tapped creature.
0
135 Morose Command Multicolour Rare 3{1}{u}{b} Instant Choose two —
•Target creature gets -2/-2 until end of turn.
•Target creature gets -5/-0 until end of turn.
•Target creature loses all abilities until end of turn.
•Exile target player's graveyard.
0
136 Plan Cannibalization Multicolour Common 3{1}{u}{b} Instant Counter target noncreature spell. It's controller may draw a card and discard a card. If they do, you may draw two cards and discard two cards. 0
137 Sink While Seeking Multicolour Common 3{1}{u}{b} Sorcery Draw three cards, then discard two cards. Each opponent loses 1 life for each instant or sorcery card discarded this way. 0
138 Spellbane Inured Multicolour Common 3{1}{u}{b} Creature – Merfolk Zombie 3 1 {u}{b},{t}- Sacrifice Spellbane Inured: Counter target instant or sorcery spell. That spell's controller loses 2 life. 0
139 Tear Away Tomorrow Multicolour Uncommon 3{1}{u}{b} Sorcery Target creature can't be blocked until end of turn. Whenever this creature deals combat damage to a player this turn, that player discard and you draw a card. 0
140 Death by Violence Multicolour Common 2{b}{r} Sorcery Consume (As you cast this spell, you may sacrifice a creature.)

Target creature gets +3/+1 and gains deathtouch until end of turn. If Death by Violence consumed, put a +1/+1 counter on that creature.
0
141 Hellfire Punishment Multicolour Uncommon 2{r}{b} Instant Deal 2 damage to target creature or planeswalker. That permanent's controller loses two life.

Reverb {1}{r}{b},- Exile this card from your graveyard: Create a 2/2 black Zombie token. It gains haste until end of turn. Activate this ability only if Hellfire Punishment didn't enter your graveyard this turn.
0
142 Incineration Matron Multicolour Uncommon 2{b}{r} Creature – Goblin Zombie Wizard 2 1 Whenever you cast your first instant or sorcery spell each turn, you may sacrifice another Goblin, Vampire, or Zombie you control. If you do, deal 2 damage to target creature and 2 damage to that creature's controller. 0
143 Magmatic Ruin Multicolour Common 2{b}{r} Instant Consume (As you cast this spell, you may sacrifice a creature.)
Destroy target artifact or creature with mana value 2 or less. If Magmatic Ruin consumed a creature, you may exile target artifact or creature with a mana value of 4 or less instead.
0
144 Molten Command Multicolour Rare 3{1}{b}{r} Instant Choose two —
•Deal 3 damage to any target.
•Lose 1 life and draw a card.
•Remove all counters from target permanent you don't control.
•until end of turn, whenever a creature you don't control blocks, its controller loses 2 life.
0
145 Post-Ash Transmutation Multicolour Common 3{r}{r}{b} Sorcery Destroy target nonbasic land. When a land is put into a player's graveyard this way, exile all cards in that graveyard. 0
146 SIveroff's Voidflame Multicolour Rare 2{r}{b} Sorcery Replicate {b}{b}{r}{r} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Destroy target nonland permanent. You lose 3 life. If this is a copy, you may destroy target land.
0
147 Sadistic Beckoning Multicolour Uncommon 2{b}{r} Sorcery Until end of turn, creatures you control gain "Whenever this creature becomes blocked, deal 1 damage to the blocking creature."

Draw a card.
0
148 Siveroff, Magma Tyrant Multicolour Mythic 8{4}{b}{b}{r}{r} Legendary Creature – Demon Dragon 8 5 Flying, flash, first strike
Sacrifice a Goblin, Vampire, or Zombie: Add {b} or {r}.
{b/r},Sacrifice a land,{t}: Deal 3 damage to target creature or planeswalker. That permanent's controller loses 3 life.
0
149 Spellslasher Clown Multicolour Common 2{b}{r} Creature – Zombie Clown 1 2 Deathtouch, prowess

When Spellslasher Clown dies, Spellslasher Clown deals 1 damage to each player.
0
150 Wishes of the Damned Multicolour Mythic 2{x}{b}{r} Sorcery As an additional cost to cast Wishes of the Damned, pay life equal to the amount of mana spent casting Wishes of the Damned.

Search your library for up to X cards and reveal them, exile them, then shuffle. Until end of turn, you may play cards exiled this way. At the beginning of your endstep, each player loses 2 life for each card you in exile that was exiled this way.
0
151 Bounteous Violence Multicolour Common 3{1}{r}{g} Sorcery Draw a card. You may put a land from your hand onto the battlefield.

Deal 1 damage to target creature. If you control three or more basic lands, deal 3 damage to that creature instead.
0
152 Brutality's Vibrance Multicolour Common 2{r}{g} Instant Target creature you control gains first strike, trample and gets +2/+2 until end of turn.

Reverb {3}{r}{g}- Exile this card from your graveyard: Put a +1/+1 counter on target creature you control. Then, it deals damage equal to its power to up to one target creature you don't control. Activate this ability only if Brutality's Vibrance didn't enter your graveyard this turn.
0
153 Burn Scar Command Multicolour Rare 3{1}{r}{g} Instant Choose two —
•Double up to one target creature's power and toughness until end of turn.
•Return target card with a mana value of two or less from your graveyard to your hand.
•Add {c}{r}{r}{g}{g}
•Destroy target artifact or enchantment
0
154 Karvey Woods Druid Multicolour Uncommon 3{1}{r}{g} Creature – Goblin Druid 3 1 First strike
When Karvey Woods Druid dies, you may put a Mountain or Forest from your hand onto the battlefield tapped. Then deal X damage to target creature, where X is the number of basic lands you control.
0
155 Kellick Valley Ranger Multicolour Common 2{r}{g} Creature – Elf Warrior 1 1 Prowess, trample, reach 0
156 Ragewood Archer Multicolour Uncommon 2{r}{g} Creature – Goblin Archer 2 2 Reach
Whenever a creature with flying dies, reveal the top card of your library. If a land is revealed this way, you may add it to your hand. Otherwise, exile the card. Until end of turn, you may play that card.
0
157 Rowdy Clan Multicolour Common 5{3}{r}{g} Creature – Goblin Warrior 5 5 Haste, trample 0
158 Thick Timbers' Maddening Winds Multicolour Uncommon 6{4}{r}{g} Sorcery Create a two 1/1 green Elf tokens and two 1/1 red Goblin tokens.

Until end of turn, creature tokens you control have haste and "{t}: Add {r} or {g}."
0
159 Wildwarp Multicolour Uncommon 4{2}{r}{g} Sorcery Consume (As you cast this spell, you may sacrifice a creature.)

Search your library for a basic land card and put it onto the battlefield tapped. Then, deal X damage to target creature, where X is the number of lands sharing a type with that you control. If Wildwarp consumed, you may have that land enter untapped and deal that damage may be dealt to any target instead.
0
160 Worldfire Ignition Multicolour Uncommon 4{2}{r}{g} Sorcery Search your library for up to two basic lands, reveal them, and put them onto the battlefield tapped. Then, deal X damage to target opponent, where X is the number of basic lands you control. 0
161 Bewitching Celebration Multicolour Uncommon 4{1}{g}{g}{w} Sorcery Consume (As you cast this spell, you may sacrifice a creature.)

Put a +1/+1 counter on each creature you control. Creatures you control gain trample and ward {1} until end of turn. If Bewitching Celebration consumed, creatures you control gain lifelink and and prowess until end of turn.
0
162 Flexing Sigil Multicolour Common 2{g}{w} Instant Tap up to one target creature. If it doesn't have a stun counter on it, put a stun counter on it.

Untap up to one target creature you control. It gains first strike until end of turn.
0
163 Fractal Faced Cherub Multicolour Rare 7{5}{g}{w} Creature – Hydra Angel 5 5 Flying
Whenever another creature you control deals combat damage to a player or planeswalker, put that many +1/+1 counters on Fractal Faced Cherub unless an opponent has you gain twice that much life instead.
0
164 Glade's Hopegiver Multicolour Uncommon 2{g}{w} Creature – Elf Cleric 2 3 Whenever you cast an instant or sorcery spell, you gain X life, where X is Glade's Hopegiver's power. 0
165 Pure Pastures Oblate Multicolour Common 2{g}{w} Creature – Human Cleric 2 2 Lifelink
Whenever Pure Pastures Oblate becomes the target of a spell you control, gain life equal to Pure Pastures Oblate's power.
0
166 Reject the Amazement Multicolour Uncommon 3{1}{g}{w} Sorcery Exile target opponent's graveyard. If at least two instant or sorcery cards were exiled this way you may search your library for up to one basic land and up to one creature card with a mana value of 2 or less and add those cards to your hand. Then, shuffle. 0
167 Rustic Command Multicolour Rare 3{1}{g}{w} Instant Choose two —
•Gain 7 life.
•Distribute two +1/+1 counters among creatures you control.
•Prevent all damage that would be dealt to you and permanents you control this turn.
•Create a 1/1 white Human token and a 1/1 green Elf token.
0
168 Scribed Glove Master Multicolour Common 4{2}{g}{w} Creature – Elf Monk 4 4 Reach
Whenever Scribed Glove Master blocks or becomes blocked you may discard an instant or sorcery card. If you do, Scribed Glove Master put a +1/+1 counter on Scribed Glove Master.
0
169 Spellblades' Celebration Multicolour Mythic 4{2}{g}{w} Instant Gain X life and distribute up to X +1/+1 counters among any number of target creatures, where X is the number of attacking or blocking creatures you don't control. 0
170 Spellhorn Brute Multicolour Uncommon 4{2}{g}{w} Creature – Rhino 4 4 Whenever Spellhorn Brute becomes the target of an instant or sorcery spell you control, put a +1/+1 counter on Spellhorn Brute, and it gains vigilance until end of turn. 0
171 Truth of Strength Multicolour Common 2{g}{w} Instant Replicate {g}{w} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature you control gains first strike and trample until end of turn.
0
172 Worldy Attunement Multicolour Common 2{g}{w} Sorcery Reveal the top four cards of your library. You may add a creature or enchantment revealed this way to your hand. If a card was added to your hand this way, you may put a +1/+1 counter on a creature you control. Put all other cards revealed this way on the bottom of your library in any order. 0
173 Lotusblade Axe Artifact Rare 3{3} Artifact – Equipment Whenever the equipped creature attacks or blocks it gets +3/-3 and gains "When this creature dies this turn add three mana of any color."
Equip {0}
0
174 Manaweft Talisman Artifact Common 4{4} Artifact {t}: Add one mana of any color.
{4},{t}- Sacrifice Manaweft Talisman: Search your library for a basic land card and put it onto the battlefield tapped. Then, shuffle and draw a card.
0
175 Tapestry Grimoire Artifact Rare 3{3} Artifact As Tapestry Grimoire enters, choose a creature type.

Whenever you cast an instant or sorcery spell that targets one or more creatures of the chosen type, you may {2}. If you do, you may copy that spell. The target of the copy must be another creature of the same type.
{t}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
0
176 Bloodfell Caves Land Common 0 Land This land enters tapped.

When this land enters, you gain 1 life.

{t}: Add {b} or {r}.
0
177 Blossoming Sands Land Common 0 Land This land enters tapped.

When this land enters, you gain 1 life.

{t}: Add {g} or {w}.
0
178 Dismal Backwater Land Common 0 Land This land enters tapped.

When this land enters, you gain 1 life.

{t}: Add {u} or {b}.
0
179 Pooled Lava Land Uncommon 0 Land – Island Mountain Pooled Lava enters tapped
({t}: Add {u} or {r}.)

Exile an instant or sorcery card from your graveyard,{t}: The next time you cast a noncreature spell this turn, draw a card, then discard a card. Activate this ability only once each turn.
0
180 Public Forum Land Uncommon 0 Land Public Forum enters tapped.
({t}: Add {r} or {w}.)

Exile an instant or sorcery card from your graveyard,{t}: The next time you cast a noncreature spell this turn, draw a card, then discard a card. Activate this ability only once each turn.
0
181 Rugged Highlans Land Common 0 Land This land enters tapped.

When this land enters, you gain 1 life.

{t}: Add {r} or {g}.
0
182 Secret Herbarium Land Uncommon 0 Land – Swamp Forest Secret Herbarium enters tapped.
({t}: Add {b} or {g}.)

Exile an instant or sorcery card from your graveyard,{t}: The next time you cast a noncreature spell this turn, draw a card, then discard a card. Activate this ability only once each turn.
0
183 Stilt Commune Land Uncommon 0 Land – Plains Swamp Stilt Commune enters tapped
({t}: Add {w} or {b}.}

Exile an instant or sorcery card from your graveyard,{t}: The next time you cast a noncreature spell this turn, draw a card, then discard a card. Activate this ability only once each turn.
3 1768665784 on 17 Jan 2026 by Sorrow
184 Tranquil Cove Land Common 0 Land This land enters tapped.

When this land enters, you gain 1 life.

{t}: Add {w} or {u}.
0
185 Undiscovered Basin Land Uncommon 0 Land – Forest Island Undiscovered Basin enters tapped.
({t}: Add {g} or {u}.)

Exile an instant or sorcery card from your graveyard,{t}: The next time you cast a noncreature spell this turn, draw a card, then discard a card. Activate this ability only once each turn.
0
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