Tornipuch: Seeking the Abstruse: Virtual Booster

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Mechanics | Tornipuch Concept | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Draw three cards and lose 3 life.

Reverb {b}{b}- Exile this card from your graveyard: Look at the top 15 cards of your library. Choose 1 and add it it to your hand. Put the rest on the bottom of your library in a random order. Activate this ability only if Knowledge Sought in Darkness didn't enter your graveyard this turn.
 U 
Sorcery
Consume (As you cast this spell, you may sacrifice a creature.)

Scry 4 and gain 4 life. If Aspiring Higher Consumed, draw draw two cards and a put a +1/+1 counter on up to one target creature you control.
 U 
Creature – Elf Hydra
Whenever you cast an instant or sorcery spell for first time each turn, you may put a +1/+1 counter on up to one target creature you control with no counters on it.
3/3
 U 
Creature – Hydra
The first time you cast an instant or sorcery spell during your turn, put a +1/+1 counter on Wildbloom Hydra.
Lording over elves was familiar to Drenth. A camaraderie among hydras on the other hand was not.
3/3
 C 
Creature – Zombie
Whenever another Zombie you control dies, lose 1 life and put a +1/+1 counter on Arrogant Cursecorpse.
The flesh is dead. The dreams and hopes are dead. The matter and its meanings still serve purpose.
3/3
 C 
Creature – Demon Fish Child
Flash, prowess
Deepwater Demonborn costs {1} less for each instant or sorcery spell you cast this turn.
All a merfolk could do had been seen. Arcane expression needed a new, in-flesh study.
4/4
 C 
Creature – Zombie
If an instant or sorcery card you own would be exiled by a spell you don't control or the ability of a permanent you don't control, put that card into your graveyard instead unless an opponent pays 1 life.
4/4
 C 
Sorcery
Deal 5 damage to target creature. If excess damage was dealt this way, exile the top card of your library. Until the end of your next turn, you may play that card.
Reverb {r},- Exile this card from your graveyard: Exile the top card of your library. Until the end of your next turn you play that card. Activate this ability only if Prophecy Pyre didn't enter your graveyard this turn.
 C 
Instant
Target creature you control gains indestructible until end of turn.

Reverb {w},- Exile this card from your graveyard: You gain hexproof until end of turn. Activate this ability only if Cosmoshide Nguni Shield didn't enter your graveyard this turn.
 C 
Sorcery
Until end of turn, target creature you control gains "{t}: Add {g}{g}."

Reverb {g}- Exile this card from your graveyard: Untap up to two target lands you control. Until end of turn, those lands lose all abilities that aren't mana abilities. Activate this ability only if Rootbloom didn't enter your graveyard this turn.
 C 
Creature – Merfolk Wizard
Whenever a Merfolk enters under your control target player mills a card.
The Laudick school has many enemies, but so many of their enemies can't find the maligned school.
2/2
 C 
Land
This land enters tapped.

When this land enters, you gain 1 life.

{t}: Add {u} or {b}.
 C 
Instant
Target creature you control gains first strike, trample and gets +2/+2 until end of turn.

Reverb {3}{r}{g}- Exile this card from your graveyard: Put a +1/+1 counter on target creature you control. Then, it deals damage equal to its power to up to one target creature you don't control. Activate this ability only if Brutality's Vibrance didn't enter your graveyard this turn.
 C 
Instant
Consume (As you cast this spell, you may sacrifice a creature.)
Destroy target artifact or creature with mana value 2 or less. If Magmatic Ruin consumed a creature, you may exile target artifact or creature with a mana value of 4 or less instead.
Island
 
 B 
Basic Land – Island

Knowledge Sought in Darkness (rare)
Aspiring Higher (uncommon)
Bloomkin Elf (uncommon)
Wildbloom Hydra (uncommon)
Arrogant Cursecorpse (common)
Deepwater Demonborn (common)
Macabre Poppet (common)
Prophecy Pyre (common)
Cosmoshide Nguni Shield (common)
Rootbloom (common)
Laudick School Psiren (common)
Dismal Backwater (common)
Brutality's Vibrance (common)
Magmatic Ruin (common)
Island (basic)