Tornipuch: Seeking the Abstruse

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 C 
Sorcery
Cast Angelfeather Stewardship only if you control a creature with flying.

Target creature you control gets +0/+2 gains flying until end of turn.
 R 
Sorcery
Consume (As you cast this spell, you may sacrifice a creature.)
Cloud Council Jurisdiction costs {2} less to cast if Cloud Council Jurisdiction consumed a creature.

Each player may phase out up to one target Angel, Sphinx, Demon, Dragon, or Hydra, Then, exile all creatures.
 C 
Instant
Target creature you control gains indestructible until end of turn.

Reverb {w},- Exile this card from your graveyard: You gain hexproof until end of turn. Activate this ability only if Cosmoshide Nguni Shield didn't enter your graveyard this turn.
 R 
Instant
Exile target attacking or blocking creature.

{w}{w}- Exile Divine Ranseur of Glory and a Human card from your graveyard: Create a 4/4 white angel token with flying. Activate this ability only when you could cast a sorcery.
 U 
Instant
Deal 2 damage to target attacking or blocking creature. Until end of turn, that creature loses all abilities.
"Josienni's will is that your damning necromancy is abhorrent Gilzep" -Bishop Loji
 U 
Creature – Angel
Flying
Whenever you cast an instant or sorcery spell gain 1 life and you may exile target card from a graveyard.
"Heretical teachings will be purged." -Cherub Kitoss
3/3
 C 
Creature – Angel
Flying
When Graveside Angel dies, exile up to one target instant or sorcery spell from a player's graveyard and gain 3 life.
1/2
 R 
Instant
Counter target spell unless its controller pays {x}, where is the amount of life you gained this turn.
The angelic decree of prosperity is greater than what wickedness can touch.
 C 
Sorcery
Replicate {1}{w}{w} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Exile target artifact, enchantment, or creature with power four or greater.
 C 
Instant
Replicate {1}, Tap an untapped Angel or Human (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature you control gets +2/+1 and gains first strike until end of turn.
 R 
Creature – Human Wizard Archer
Prowess, vigilance
{t}: Deal X damage to target attacking or blocking creature, where X is Incantation Crossbowman's power.
Each word is a bolt, and he only needs to reload with a swig of water.
1/3
 C 
Creature – Human Soldier
When Josienni's Corsair dies, up to one target creature you control gets +1/+1 until end of turn.
Because of Josienni, his son now flies alongside the Throne themself.
2/1
 C 
Creature – Human Wizard
{1}{w},{t}: Prevent the next 3 damage that would be dealt to target permanent.
This sides of Tornipuch's mirror sees a city of strangled in peace rather than piecemeal rules.
2/3
3 comments
last 2026-01-15 00:55:36 by Sorrow
 R 
Legendary Creature – Angel
Flying, vigilance, ward {3}
Whenever you cast an instant or sorcery spell for the first time each turn, you may pay {w}. If you do, Kitoss, Those Beloved gains indestructible until end of turn.
Whenever you cast your second instant or sorcery spell each turn, you may pay {w}. If you do, prevent all damage that would be dealt to you until end of turn.
7/7
 U 
Artifact
Angel spells you cast during your turn cost {1} less.

{w},{t}: Gain 2 life. If a creature card left your graveyard or you control died this turn, gain 4 life instead.
 C 
Creature – Human Cleric Rebel
The first instant or sorcery spell you cast each turn that targets a Human you control costs {1} less to cast.
"I'd rather live the fullest, best life I could here on earth with all of rather than sacrifice myself for the angels' death cults." -Melky, Unbound Resistance Recruit
1/1
 U 
Sorcery
Exile target artifact or enchantment. If an artifact or enchantment with a mana value of 3 or greater was exiled this way, you may pay {w}{w} and exile a Human from your graveyard. If you do, create a 4/4 white Angel token with flying.
 C 
Sorcery
Consume (As you cast this spell, you may sacrifice a creature.)

Put a +1/+1 counter on each creature you control. If Martyr's Empowerment consumed, prevent all damage that black or red sources would deal to permanents you control until end of turn.
 U 
Creature – Human Cleric
Whenever you cast an instant or sorcery spell, you gain 1 life.

When Nolliel Host Adherent dies, gain X life, where X is the number of instant and sorcery cards in your graveyard.
1/2
 R 
Legendary Creature – Angel
Flying
Whenever you cast an instant or sorcery spell, you may exile a nonangel creature card from your graveyard. If you do, create a 4/4 white Angel token with flying.
5/5
 U 
Creature – Human Soldier
First strike

At the beginning of your endstep, if you cast three or more instant or sorcery spells with different names, you may exile Throne's Favored from your graveyard. If you do, create a tapped 4/4 white Angel token with flying.
2/1
 C 
Creature – Angel
Flying
Whenever you cast your first instant or sorcery spell each turn, Torchlight Gatekeeper gets +2/+1 until end of turn.
3/3
 U 
Instant
Put a +1/+1 counter on each attacking or blocking creature you control.
Those Risen by Death will guide the dutiful. Blood is sacred magic, and the body is the weapon held by an angel's hands.
 C 
Instant
Consume (As you cast this spell, you may sacrifice a creature.)
Counter target spell. If Actualization Rejection consumed a creature, scry 2, then draw a card.
"Your brief mind could never understand. There's nothing that you need to know." Lyceum Chancellor Conjyar
 C 
Sorcery
Each opponent plays with their hand revealed until end of turn.

You may draw a card, then discard a card.
A glimpse of Vision can break into countless possibilities.
 M 
Legendary Artifact Planeswalker – Drenth
+1:Until the beginning of your next upkeep, upkeep, whenever an opponent would draw a card or add a card to their hand, that player reveals that card.
-1:Until your next upkeep, Drenth, Isolated becomes a copy of target artifact with ward {2}.
-1: Name a nonland card. Each opponent gains an emblem with “Whenever a card with this name enters under your control, gain an Influence counter and draw a card. Whenever an opponent has three or more Influence counters, transform Drenth.
3
Drenth, One Becomes Many
 
 M 
Colour indicator GU Legendary Planeswalker – Drenth
+1: Drenth, One Becomes Many becomes a copy of target creature or planeswalker with ward {2} and it has all of Drenth’s loyalty abilities.
-3: Create a token copy of target creature except it’s an artifact Hydra in addition to its other types.
-4: Create a token copy of Drenth except its not legendary. It enters with as many loyalty counters as this card has.
*
0
1 comment
2025-11-30 19:45:22 by Sorrow
 U 
Creature – Merfolk Wizard
Whenever you cast an instant or sorcery, you may scry 1.
Dreams are only worth believing in for those with the plans to achieve them.
1/3
 U 
Legendary Creature – Sphinx Wizard
Flying
At the beginning of your upkeep, you may sacrifice a Merfolk. If you do, draw two cards, then discard a card.
1/5
 C 
Instant
Replicate {u} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Target creature gets -2/-0 until end of turn.
 U 
Instant
For each token you don't control create a 1/1 blue Illusion token with flying and "At the beginning of the next endstep, exile this creature."
 C 
Sorcery
Tap target creature and put two stun counters on it.

Draw a card.
When movement is stopped, waste is made. Others' waste is wisdom. This is how one ascends to the Cloud Council.
 R 
Instant
Consume (As you cast this spell, you may sacrifice a creature.)

Counter target spell. If a spell was countered this way, draw 3 cards, then discard 3 cards. If Insulting Dominance consumed, scry 6 before you draw cards this way.
 C 
Creature – Merfolk Wizard
Whenever a Merfolk enters under your control target player mills a card.
The Laudick school has many enemies, but so many of their enemies can't find the maligned school.
2/2
 R 
Legendary Creature – Sphinx
Flying
Other Sphinxes you control get +1/+1.

Whenever a Sphinx you control attacks draw two cards, then discard a card.
7/7
 U 
Creature – Sphinx Wizard
Flying
Whenever you cast an instant or spell, creatures you control with flying get +1/+0 until end of turn.
"Should any oppose me, I have seen. I know them, and more well than they will ever know me."- Minister Belsei
3/2
 R 
Sorcery
Replicate {1}{u}{u}{u} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Gain control of up to one target nonland, noncreature permanent and up to one target creature each opponent controls.
"If knowledge exists, then one must be the fisher and not the catch." -Aycji, Bloodless Blood Scribe
 R 
Sorcery
Create a token copy of a creature who doesn't share a name with a token. Repeat this process X times
 U 
Creature – Merfolk Wizard
Whenever you cast an instant or sorcery spell, if you don't control another Merfolk, create a 1/1 blue Merfolk creature token. Otherwise, Selsbygo School Illustionist gets +1/+1 until end of turn.
2/2
 R 
Creature – Merfolk Wizard
Flying
Whenever Sky-Sea Scholar is consumed, copy the spell that consumed Sky-Sea Scholar X times, where X is Sky-Sea Scholar's power. You may choose new targets for each copy.
1/4
 C 
Creature – Sphinx
Flying, defender
His knowledge exceeds the mortals below. He'll catch up to his fellow sphinxes at his own leisure.
0/8
 U 
Instant
Consume (As you cast this spell, you may sacrifice a creature.)

Exile target creature. Then, return that creature to the battlefield. If Taste the Broken Rule consumed, you have that creature's enter as a 4/4 Sphinx with flying or as a 1/1 Frog until end of turn.
 C 
Creature – Merfolk Scout
Whenever Uchnirk Scout deals combat damage to a player, you may scry 1.
Allies and honor are nothing compared to knowledge.
1/1
 U 
Sorcery
Target creature you control can't be blocked until end of turn.

Reverb {u},- Exile this card from your graveyard: Target creature you control gains {2} until end of turn. Activate this ability only if Unfaceable Face didn't enter your graveyard this turn.
 U 
Sorcery
Replicate {2}{u} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Create an Illusion 0/* token with defender and "This creature's toughness is equal to the greatest toughness amongst other creatures you control."
The Cloud Council's security always seems to be filled by the toughest around.
 C 
Creature – Merfolk Warrior
Flash
Tornipuch’s seas on the other side rumble and crash from steam plants and leviathan bellows. In this side, the seas clash and clang with warring merfolk schools.
1/2
 C 
Sorcery
Wave of Discovery costs {2} less if you control three or more Merfolk.

Draw three cards.
 C 
Creature – Zombie
Whenever another Zombie you control dies, lose 1 life and put a +1/+1 counter on Arrogant Cursecorpse.
The flesh is dead. The dreams and hopes are dead. The matter and its meanings still serve purpose.
3/3
 C 
Creature – Vampire Wizard
Whenever you cast an instant or sorcery spell during your turn, each opponent loses 1 life and you gain 1 life.

{2}{b}{b},{t}- Sacrifice Bloodbound Arcanist: Each opponent loses 3 life.
1/2
 U 
Creature – Demon
Flying
The first time you cast an instant or sorcery spell each turn, you may pay 2 life. If you do, put a +1/+1 counter on Bloodprice Demon.
3/3
 U 
Creature – Vampire Warlock
Lifelink
At the beginning of your upkeep you may sacrifice Bloodrite Miser and pay 3 life. If you do the first instant or sorcery spell you cast this turn costs {1} less and has “You lose1 life and draw a card.”
1/4
 C 
Creature – Insect
Whenever you cast an instant or sorcery spell you may pay {1} and 1 life. If you do, return Corpse Beetle from your graveyard to your hand.
Those given purpose by demons are not subject to only demonic use.
1/1
 R 
Legendary Creature – Demon
Flying
Instant and sorceries you cast have Consume (As you cast this spell, you may sacrifice a creature.).
Whenever you consume a creature, put a +1/+1 counter on Demon Lord Neraltis. Then, X draw cards and lose X life, where X is the number of counters on Demon Lord Neraltis.
3/6
 R 
Instant
Replicate {1}{b}{b} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Each opponent sacrifices a creature or planeswalker.
 U 
Sorcery
Consume (As you cast this spell, you may sacrifice a creature.)

Each opponent sacrifices an enchantment. If Draining Shadows consumed, that each opponent must sacrifice a nontoken enchantment instead.
 R 
Sorcery
Exile each opponent's graveyard. Whenever five or more instant or sorcery cards are exiled from a player's graveyard this way, each opponent loses 3 life and you gain 3 life.
 M 
Legendary Planeswalker – Gilzep
Whenever a nonshapeshifter Demon you own is exiled, put a loyalty counter on Gilzep, Contract Broker.
+1: Exile target card from a graveyard, lose 1 life, and draw a card.
-2: Target creature gets -X/-X until end of turn, where X is the number of cards in exile.
-5: Search your library for up to three cards and add them to your hand. Then, shuffle.
2
 U 
Creature – Zombie Assassin
{b}- Sacrifice Gravetouch Ghoul: Target creature gets -3/-3 until end of turn. Activate this ability only if you cast an instant or sorcery spell this turn.
2/1
 U 
Creature – Zombie
Deathtouch

Whenever damage would be dealt to Hollowbound Zombie, you may discard an instant or sorcery card. If you do, put a +1/+1 counter on Hollowbound Zombie and it gains indestructible until end of turn.
1/1
 R 
Sorcery
Draw three cards and lose 3 life.

Reverb {b}{b}- Exile this card from your graveyard: Look at the top 15 cards of your library. Choose 1 and add it it to your hand. Put the rest on the bottom of your library in a random order. Activate this ability only if Knowledge Sought in Darkness didn't enter your graveyard this turn.
 C 
Instant
Zombies and Vampires you control gain lifelink until end of turn.
Life itself is magical. Life is the highest price that can be charged when seeking to understand the mysteries of the existence.
 C 
Creature – Zombie
If an instant or sorcery card you own would be exiled by a spell you don't control or the ability of a permanent you don't control, put that card into your graveyard instead unless an opponent pays 1 life.
4/4
 C 
Creature – Vampire Rogue
Flying, deathtouch

When Mistwaft Vampire dies, each player loses 1 life.
Life, death, everything comes at a price.
2/3
 U 
Instant
Target player loses 5 life unless that player sacrifices two nontoken creatures.
Incantation, hex, prayer, ritual- the true knowledges have costs of existence. Understanding what the weight of a cost is the beginning of the demonic arts.
 C 
Creature – Zombie
Whenever you sacrifice Shambling Offering, scry 2.
"I will take your trifling magic and hold it with my greatness." -Demon Lord Neraltis
1/1
 C 
Sorcery
Target opponent discards two cards. That player loses 1 life for each land card discarded this way.
Tornipuch's sides inspire each other.
 R 
Sorcery
Destroy all creatures you don't control.

Create X 2/2 black zombie tokens, where X is the number of creatures destroyed this way.
 C 
Creature – Demon
Flying
At the beginning of your upkeep, exile Unbound Drude unless you sacrifice another creature and discard an instant or sorcery card.
4/4
 C 
Instant
Replicate {b} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Return target creature card from your graveyard to your hand. If a nonvampire, nonzombie card was returned to your hand this way, you lose 1 life.
 C 
Sorcery
Consume (As you cast this spell, you may sacrifice a creature.)

Target creature gets -2/-2 until end of turn. If Voidfall consumed, removal counters from that creature and it gets -6/-6 until end of turn instead.
 R 
Instant
When target creature you control dies this turn, return it to the battlefield tapped with five +1/+1 counters on it and a flying counter on it.
Reverb {3}{b}{b}{b} Exile this card from your graveyard: Each player loses 3 life. Create X 2/2 black Zombie tokens, where X is the amount of life lost this way. Activate this ability only if Worth the Pain didn't enter your graveyard this turn.
1 comment
2026-03-31 00:42:00 by Sorrow
 U 
Legendary Creature – Dragon
Flying
Whenever you cast your first instant or sorcery spell each turn, create a 1/1 red Goblin token.
Goblins you control have Ward—Pay 1 life.
3/3
 C 
Creature – Goblin Wizard
Prowess
Bolt-Spear Blastmage has first strike while attacking.
"Lightning strikes like a blade's best and worst. The staff motion will need to be worked on further." -Sage Orrismin
2/2
 U 
Creature – Goblin Archer
Reach
When Cinderlord Archer dies, you may deal 1 damage to any target.
Hyskeir Cinderlord would not even cast the simplest arithmancy spell without seeking amusement from his cult students.
1/1
 R 
Enchantment
Whenever you cast your third instant or sorcery spell each turn, create a 5/5 red Dragon token with flying, haste and "At the beginning of each endstep, sacrifice this creature."
 C 
Creature – Goblin Archer
Reach
The first time another Goblin enters under your control during your turn, discard a card. Whenever you discard one or more cards this way, draw a card.
3/2
 R 
Creature – Goblin Soldier
Whenever you sacrifice Fervored Duty Goblin, you may pay {r}. If you do, deal 2 damage to any target.

{1}{r},{t}- Sacrifice Fervored Duty Goblin: Discard a card, then draw two cards.
2/1
 U 
Instant
Replicate -Tap an untappted Goblin (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Change the target of target spell with a single target.
 U 
Creature – Dragon
Flying

Whenever you sacrifice a Goblin for the first time each turn, you may return target red sorcery card with a mana value of 2 or less from your graveyard to your hand.
3/3
 C 
Sorcery
Target creature can't block this turn.

Reverb {1}{r},- Exile this card from your graveyard: Target creature you control gets +2/+0 until end of turn.. Activate this ability only if Howlmage's Incantation didn't enter your graveyard this turn.
 M 
Legendary Creature – Dragon
Flying, prowess, ward- pay 3 life
Whenever Hyskeir Cinderlord attacks or blocks, deal X damage to any target, where X is the number of instant sorcery cards in your graveyard.
5/5
 R 
Sorcery
Deal X damage to any target, where X is the number of Goblins you control. Then, copy this spell Y times, where Y is the number of Dragons you control. You may choose a new target for each copy.
 U 
Sorcery
Replicate {r}{r} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
 C 
Creature – Goblin Monk
Prowess
Goblin prophecy believes the flame magic will save Tornipuch's sides.
3/1
 C 
Sorcery
Deal 5 damage to target creature. If excess damage was dealt this way, exile the top card of your library. Until the end of your next turn, you may play that card.
Reverb {r},- Exile this card from your graveyard: Exile the top card of your library. Until the end of your next turn you play that card. Activate this ability only if Prophecy Pyre didn't enter your graveyard this turn.
 U 
Artifact
{t}: Add {r}. Spend this mana only to cast an instant, sorcery, Goblin, or Dragon.

{2}{r},{t}- Sacrifice Rage Bracelet: Double all damage that would be dealt by target creature until end of turn.
 U 
Sorcery
Until end of turn, Goblins you control get +2/+0, gain menace and have "Whenever this creature dies, deal 1 damage to any target."
 U 
Sorcery
Consume (As you cast this spell, you may sacrifice a creature.)

Goblins and Dragons you control get +X/+0 until end of turn, where X is the number of Goblins you control. If Savor Roasted Flesh consumed, Goblins and Dragons you control gain menace until end of turn.
 C 
Creature – Dragon
Flying, defender

Whenever you cast an instant or sorcery spell, Sernbangi Crater Guard loses defender until end of turn.
4/2
 C 
Instant
Consume (As you cast this spell, you may sacrifice a creature.)

Deal 3 damage to any target. If Soaking Mudslide consumed, nonbasic lands are Mountains until end of turn.
 R 
Sorcery
Consume (As you cast this spell, you may sacrifice a creature.)

Gain control of all creatures with mana value two or less until end of turn. Untap those creatures. If you consumed, gain control of creatures with a mana value of three or less instead. They gain haste until end of turn.
 C 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Reverb {r},- Exile this card from your graveyard: Target creature you control gains haste until end of turn. Activate this ability only if Sudden Regret didn't enter your graveyard this turn.
 C 
Creature – Goblin
Whenever Thundergut Goblin dies, up to one target dragon gains haste and prowess until end of turn.
1/1
 R 
Creature – Dragon
Flying, trample
Whenever you cast an instant or sorcery spell with a mana value of seven, you may sacrifice Wishbone Dragon and six other nontoken creatures. If you do, copy that spell seven times. You may choose new targets for each copy.
7/7
 U 
Creature – Elf Hydra
Whenever you cast an instant or sorcery spell for first time each turn, you may put a +1/+1 counter on up to one target creature you control with no counters on it.
3/3
 R 
Enchantment
Whenever you cast your first instant or sorcery spell each turn, choose one —
• Create X 1/1 green Elf tokens, where X is that spell's mana value.
• Create a Hydra token that enters with X +1/+1 counters, where X is that spell's mana value.
 C 
Creature – Hydra
Whenever Canopy Breacher becomes the target of an instant or sorcery you control, put a +1/+1 counter on Canopy Breacher and it gains reach until end of turn.
2/2
 C 
Creature – Elf Shaman
When Desgall Glade Nurturer enters, draw a card.
When Desgall Glade Nurturer dies, put a +1/+1 counter on up to one target creature you control. A creature that gained one or more counters this way gains ward {1} until end of turn.
1/1
 R 
Instant
Consume (As you cast this spell, you may sacrifice a creature.)

Target land you control becomes an X/X Elemental until end of turn, where X is the number of lands you control. It's still a land. If Earthen Hammer consumed, that land deals damage equal to its power to target creature.
 C 
Creature – Elf Musician
{g},{t}: Target Elf you control gets +2/+2 until end of turn. If you control five or more Elves, that creature gets +4/+4 until end of turn instead.
3/3
 C 
Instant
Replicate {g},Tap an untapped Elf you control (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Target creature you control gains hexproof until end of turn.
 C 
Instant
Consume (As you cast this spell, you may sacrifice a creature.)

Destroy target artifact, enchantment, or creature with flying. If Hydra Arrowheads consumed, you may distribute two +1/+1 counters among creatures you control.
When a hydra's heads regrow, why not send them where needed?
 U 
Sorcery
Creatures you control get +1/+1 and gain trample until end of turn.

Reverb {g}- Exile this card from your graveyard: Target creature you control gets +1/+1 and gains trample until end of turn. Activate this ability only if Inherent Crushing didn't enter your graveyard this turn.
 U 
Sorcery
Distribute three +1/+1 counters among creatures you control. Prevent all combat damage that would be dealt to each creature that gained one or more counters this way.
 R 
Creature – Elf Druid
{t}: Add {g}.
{t}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
1/1
 M 
Instant
Put X +1/+1 counters on target creature you control. Until end of turn, if that creature would be dealt damage or destroyed, remove a +1/+1 counter from it and create a token copy of it instead.
 C 
Sorcery
Create four 1/1 green Elf tokens. Then, if you control ten or more elves, draw two cards.
A song inspired by the harshness of the woodlands, the melody is laced with cooperation magic.
 C 
Sorcery
Replicate {1}{g}{g} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Target creature gets +4/+4 until end of turn.
 C 
Sorcery
Until end of turn, target creature you control gains "{t}: Add {g}{g}."

Reverb {g}- Exile this card from your graveyard: Untap up to two target lands you control. Until end of turn, those lands lose all abilities that aren't mana abilities. Activate this ability only if Rootbloom didn't enter your graveyard this turn.
 C 
Enchantment
Creatures you control with counters on them have reach.

Sacrifice Scale Amongst the Heavens: Destroy target creature with flying. Activate this ability only when you could cast a sorcery.
 R 
Creature – Hydra Wizard
Whenever you cast your first instant or sorcery spell each turn, put a +1/+1 counter on Sigiled Skull Hydra.
Whenever you cast your second instant or sorcery spell each turn, double the number of counters on Sigiled Skull Hydra.
Whenever you cast your third instant or sorcery spell each turn, Sigiled Skull Hydra gains indestructible until end of turn and fights up to one target creature.
1/1
 U 
Creature – Hydra
Reach
Discard an instant or sorcery card: Put two +1/+1 on counters on Skybane Hydra and tap it. Then, Skybane Hydra fights target creature with flying you don't control. Activate this ability only once each turn when you could cast a sorcery.
1/1
 U 
Creature – Elf Shaman
Flash
When Spellsurged Elf enters, Spellsurged Elf gets +X/+X until end of turn, where X is the mana value of target instant or sorcery spell you own.
2/2
 C 
Creature – Elf Scout
Whenever you cast an instant or sorcery spell, Valley Forerunner gains hexproof until end of turn.
Those fleet of foot can outrun danger. Those fleet of tongue need not run.
1/2
 R 
Instant
Until end of turn, whenever a land you control adds {g}, adds an additional {w} or {r} of the same amount.

Reverb {g}- Exile this card from your graveyard: Search your library for a basic land card reveal, add it to your hand, then shuffle. Activate this ability only if Verdant Blossoming didn't enter your graveyard this turn.
2 comments
last 2026-03-15 14:48:08 by Sorrow
 U 
Creature – Hydra
The first time you cast an instant or sorcery spell during your turn, put a +1/+1 counter on Wildbloom Hydra.
Lording over elves was familiar to Drenth. A camaraderie among hydras on the other hand was not.
3/3
 U 
Instant
Consume (As you cast this spell, you may sacrifice a creature.)

Put a +1/+1 counter on target creature you control. If Wildcat Run consumed, it gains indestructible and trample until end of turn. Then, it fights another target creature.
 R 
Land – Gate
Ward- Pay 2 life.
{t}: Add one mana of any color. You lose 2 life. Spend this mana only to cast an instant or sorcery spell or pay for the cost of an instant or sorcery card.
 C 
Sorcery
Until end of turn, up to two target creatures you control become get +2/+1 and gain flying, vigilance, and "whenever this creature deals combat damage to a player, draw a card.


.
"The coveted powers of the sphinxes are sought by all and the sphinxes have no issue trading favors.
 U 
Sorcery
Consume (As you cast this spell, you may sacrifice a creature.)

Scry 4 and gain 4 life. If Aspiring Higher Consumed, draw draw two cards and a put a +1/+1 counter on up to one target creature you control.
 R 
Instant
Up to X target creatures you control become 4/4 white Angels with flying until end of turn. Put a +1/+1 counter on each Human and Merfolk targeted this way.
 C 
Instant
Counter target creature or planeswalker spell.

You gain 4 life.
Knowledge is power, and power is the key to life.
 C 
Creature – Human Wizard
Flash, flying
When Cloud Council Messenger enters, another target creature you control gets +1/+2 and gains flying until end of turn.
1/1
 U 
Creature – Human Soldier
Flying

Whenever you cast an instant or sorcery spell you may sacrifice Heaven-Inspired Commander. If you do, you and target permanent you control gain hexproof and indestructible until end of turn.
3/1
 M 
Instant
Exile all nonland permanents and all spells.
The pursuit of arcane knowledge is eternal. Anything false findings along the way are best forgotten.
 M 
Legendary Creature – Human Wizard Rebel
Flash
Whenever an instant or sorcery spell you cast causes a permanent you don't control to exit the battlefield, you may pay {w}{u}. If you do, gain 4 life and draw two cards.
2/2
 U 
Sorcery
Target creature gains vigilance and can't be blocked until end of turn.

Reverb {w}{u}- Exile Personal Space-Time from your graveyard: Target creature gains indestructible until end of turn. Activate this ability only if Personal Space-Time didn't enter your graveyard this turn.
 R 
Instant
Choose two —
•Exile target permanent that entered the battlefield from anywhere other a player's hand or library this turn.
•Tap target creature and put a stun counter on it.
•Exile target permanent, then return it to the battlefield.
•Up to one target creature gains flying and vigilance until end of turn.
 C 
Creature – Human Wizard
Whenever you cast your first instant or sorcery spell each turn you may untap Sleepcraft Mage.

{w/u},{t}: Tap target creature.
Some pursue the core mysteries of the arcane arts. Some just want a good night's rest.
1/1
 M 
Legendary Creature – Merfolk Vampire
Lifelink, ward {4}
{t}: Draw a card, then discard a card.
{b}, Pay 1 life: Draw a card. Activate this ability only if an instant or sorcery card entered your graveyard this turn and only once each turn.
{1}{u}{u}: Return target instant or sorcery spell that wasn't put into your graveyard this turn to your hand. Activate this ability only once each turn when you could cast a sorcery.
1/3
 R 
Creature – Sphinx Demon
Flying
When Bargainer of Futures enters, you may search your library for up to three instant or sorcery cards with different names and different mana values and reveal them and exile them. For each card exiled this way, add it to your hand unless an opponent pays 3 life.
6/6
 C 
Creature – Merfolk Assasin
Deathtouch

Whenever Deathbringer Deep Dweller attacks you may exile target card from an opponent's graveyard. If an instant or sorcery was exiled this way, you may scry 2.
2/1
 C 
Creature – Demon Fish Child
Flash, prowess
Deepwater Demonborn costs {1} less for each instant or sorcery spell you cast this turn.
All a merfolk could do had been seen. Arcane expression needed a new, in-flesh study.
4/4
 U 
Creature – Vampire
Flying, prowess

{u}{b}: Graveport Grief-Feeder gains lifelink and hexproof until end of turn. Activate this ability only if you cast an instant or sorcery spell this turn.
1/1
 U 
Sorcery
Choose one—
•Tap target creature and put a stun counter on it.
•Destroy target tapped creature.
 R 
Instant
Choose two —
•Target creature gets -2/-2 until end of turn.
•Target creature gets -5/-0 until end of turn.
•Target creature loses all abilities until end of turn.
•Exile target player's graveyard.
 C 
Instant
Counter target noncreature spell. It's controller may draw a card and discard a card. If they do, you may draw two cards and discard two cards.
"You asinine cubs thought you could rise from Councilors in only decades? There are humans who've yet to even hit their prime and yet you think yourselves great! -Minister Pojalirk
 C 
Sorcery
Draw three cards, then discard two cards. Each opponent loses 1 life for each instant or sorcery card discarded this way.
The rhymes and reasons of magic itself require more study than a lifetime can offer.
 C 
Creature – Merfolk Zombie
{u}{b},{t}- Sacrifice Spellbane Inured: Counter target instant or sorcery spell. That spell's controller loses 2 life.
3/1
 U 
Sorcery
Target creature can't be blocked until end of turn. Whenever this creature deals combat damage to a player this turn, that player discard and you draw a card.
 C 
Sorcery
Consume (As you cast this spell, you may sacrifice a creature.)

Target creature gets +3/+1 and gains deathtouch until end of turn. If Death by Violence consumed, put a +1/+1 counter on that creature.
 U 
Instant
Deal 2 damage to target creature or planeswalker. That permanent's controller loses two life.

Reverb {1}{r}{b},- Exile this card from your graveyard: Create a 2/2 black Zombie token. It gains haste until end of turn. Activate this ability only if Hellfire Punishment didn't enter your graveyard this turn.
 U 
Creature – Goblin Zombie Wizard
Whenever you cast your first instant or sorcery spell each turn, you may sacrifice another Goblin, Vampire, or Zombie you control. If you do, deal 2 damage to target creature and 2 damage to that creature's controller.
2/1
 C 
Instant
Consume (As you cast this spell, you may sacrifice a creature.)
Destroy target artifact or creature with mana value 2 or less. If Magmatic Ruin consumed a creature, you may exile target artifact or creature with a mana value of 4 or less instead.
 R 
Instant
Choose two —
•Deal 3 damage to any target.
•Lose 1 life and draw a card.
•Remove all counters from target permanent you don't control.
•until end of turn, whenever a creature you don't control blocks, its controller loses 2 life.
 C 
Sorcery
Destroy target nonbasic land. When a land is put into a player's graveyard this way, exile all cards in that graveyard.
What begins will end. Understanding beyond that ending is what arcanists seek.
 R 
Sorcery
Replicate {b}{b}{r}{r} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Destroy target nonland permanent. You lose 3 life. If this is a copy, you may destroy target land.
 U 
Sorcery
Until end of turn, creatures you control gain "Whenever this creature becomes blocked, deal 1 damage to the blocking creature."

Draw a card.
 M 
Legendary Creature – Demon Dragon
Flying, flash, first strike
Sacrifice a Goblin, Vampire, or Zombie: Add {b} or {r}.
{b/r},Sacrifice a land,{t}: Deal 3 damage to target creature or planeswalker. That permanent's controller loses 3 life.
8/5
 C 
Creature – Zombie Clown
Deathtouch, prowess

When Spellslasher Clown dies, Spellslasher Clown deals 1 damage to each player.
"Even in death she seeks magical power. It's embarrassing really." -Demon Prince Ivgni
1/2
 M 
Sorcery
As an additional cost to cast Wishes of the Damned, pay life equal to the amount of mana spent casting Wishes of the Damned.

Search your library for up to X cards and reveal them, exile them, then shuffle. Until end of turn, you may play cards exiled this way. At the beginning of your endstep, each player loses 2 life for each card you in exile that was exiled this way.
 C 
Sorcery
Draw a card. You may put a land from your hand onto the battlefield.

Deal 1 damage to target creature. If you control three or more basic lands, deal 3 damage to that creature instead.
 C 
Instant
Target creature you control gains first strike, trample and gets +2/+2 until end of turn.

Reverb {3}{r}{g}- Exile this card from your graveyard: Put a +1/+1 counter on target creature you control. Then, it deals damage equal to its power to up to one target creature you don't control. Activate this ability only if Brutality's Vibrance didn't enter your graveyard this turn.
 R 
Instant
Choose two —
•Double up to one target creature's power and toughness until end of turn.
•Return target card with a mana value of two or less from your graveyard to your hand.
•Add {c}{r}{r}{g}{g}
•Destroy target artifact or enchantment
 U 
Creature – Goblin Druid
First strike
When Karvey Woods Druid dies, you may put a Mountain or Forest from your hand onto the battlefield tapped. Then deal X damage to target creature, where X is the number of basic lands you control.
3/1
 C 
Creature – Elf Warrior
Prowess, trample, reach
Dragons may rule the peaks of the Kellick range, but the forests in the valleys are so thick that even dragonfire won't clear the trees.
1/1
 U 
Creature – Goblin Archer
Reach
Whenever a creature with flying dies, reveal the top card of your library. If a land is revealed this way, you may add it to your hand. Otherwise, exile the card. Until end of turn, you may play that card.
2/2
 C 
Creature – Goblin Warrior
Haste, trample
"Tall peoples are not worthy of goblin magic- pointy sticks will do." -Bubancz, Strool Clan Matron
5/5
 U 
Sorcery
Create a two 1/1 green Elf tokens and two 1/1 red Goblin tokens.

Until end of turn, creature tokens you control have haste and "{t}: Add {r} or {g}."
 U 
Sorcery
Consume (As you cast this spell, you may sacrifice a creature.)

Search your library for a basic land card and put it onto the battlefield tapped. Then, deal X damage to target creature, where X is the number of lands sharing a type with that you control. If Wildwarp consumed, you may have that land enter untapped and deal that damage may be dealt to any target instead.
 U 
Sorcery
Search your library for up to two basic lands, reveal them, and put them onto the battlefield tapped. Then, deal X damage to target opponent, where X is the number of basic lands you control.
 U 
Sorcery
Consume (As you cast this spell, you may sacrifice a creature.)

Put a +1/+1 counter on each creature you control. Creatures you control gain trample and ward {1} until end of turn. If Bewitching Celebration consumed, creatures you control gain lifelink and and prowess until end of turn.
 C 
Instant
Tap up to one target creature. If it doesn't have a stun counter on it, put a stun counter on it.

Untap up to one target creature you control. It gains first strike until end of turn.
 R 
Creature – Hydra Angel
Flying
Whenever another creature you control deals combat damage to a player or planeswalker, put that many +1/+1 counters on Fractal Faced Cherub unless an opponent has you gain twice that much life instead.
5/5
 U 
Creature – Elf Cleric
Whenever you cast an instant or sorcery spell, you gain X life, where X is Glade's Hopegiver's power.
"When light slips from one's grasp, fear not. Your light will rise again like the sun."
2/3
 C 
Creature – Human Cleric
Lifelink
Whenever Pure Pastures Oblate becomes the target of a spell you control, gain life equal to Pure Pastures Oblate's power.
There are the few who believe seeking the highest magics is folly.
2/2
 U 
Sorcery
Exile target opponent's graveyard. If at least two instant or sorcery cards were exiled this way you may search your library for up to one basic land and up to one creature card with a mana value of 2 or less and add those cards to your hand. Then, shuffle.
 R 
Instant
Choose two —
•Gain 7 life.
•Distribute two +1/+1 counters among creatures you control.
•Prevent all damage that would be dealt to you and permanents you control this turn.
•Create a 1/1 white Human token and a 1/1 green Elf token.
 C 
Creature – Elf Monk
Reach
Whenever Scribed Glove Master blocks or becomes blocked you may discard an instant or sorcery card. If you do, Scribed Glove Master put a +1/+1 counter on Scribed Glove Master.
4/4
 M 
Instant
Gain X life and distribute up to X +1/+1 counters among any number of target creatures, where X is the number of attacking or blocking creatures you don't control.
 U 
Creature – Rhino
Whenever Spellhorn Brute becomes the target of an instant or sorcery spell you control, put a +1/+1 counter on Spellhorn Brute, and it gains vigilance until end of turn.
4/4
 C 
Instant
Replicate {g}{w} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature you control gains first strike and trample until end of turn.
 C 
Sorcery
Reveal the top four cards of your library. You may add a creature or enchantment revealed this way to your hand. If a card was added to your hand this way, you may put a +1/+1 counter on a creature you control. Put all other cards revealed this way on the bottom of your library in any order.
 R 
Artifact – Equipment
Whenever the equipped creature attacks or blocks it gets +3/-3 and gains "When this creature dies this turn add three mana of any color."
Equip {0}
"A blade is old. Old old." -Mizzif, Warren and Agestone Assessor
 C 
Artifact
{t}: Add one mana of any color.
{4},{t}- Sacrifice Manaweft Talisman: Search your library for a basic land card and put it onto the battlefield tapped. Then, shuffle and draw a card.
 R 
Artifact
As Tapestry Grimoire enters, choose a creature type.

Whenever you cast an instant or sorcery spell that targets one or more creatures of the chosen type, you may {2}. If you do, you may copy that spell. The target of the copy must be another creature of the same type.
{t}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
 C 
Land
This land enters tapped.

When this land enters, you gain 1 life.

{t}: Add {b} or {r}.
 C 
Land
This land enters tapped.

When this land enters, you gain 1 life.

{t}: Add {g} or {w}.
 C 
Land
This land enters tapped.

When this land enters, you gain 1 life.

{t}: Add {u} or {b}.
 U 
Land – Island Mountain
Pooled Lava enters tapped
({t}: Add {u} or {r}.)

Exile an instant or sorcery card from your graveyard,{t}: The next time you cast a noncreature spell this turn, draw a card, then discard a card. Activate this ability only once each turn.
 U 
Land
Public Forum enters tapped.
({t}: Add {r} or {w}.)

Exile an instant or sorcery card from your graveyard,{t}: The next time you cast a noncreature spell this turn, draw a card, then discard a card. Activate this ability only once each turn.
 C 
Land
This land enters tapped.

When this land enters, you gain 1 life.

{t}: Add {r} or {g}.
 U 
Land – Swamp Forest
Secret Herbarium enters tapped.
({t}: Add {b} or {g}.)

Exile an instant or sorcery card from your graveyard,{t}: The next time you cast a noncreature spell this turn, draw a card, then discard a card. Activate this ability only once each turn.
 U 
Land – Plains Swamp
Stilt Commune enters tapped
({t}: Add {w} or {b}.}

Exile an instant or sorcery card from your graveyard,{t}: The next time you cast a noncreature spell this turn, draw a card, then discard a card. Activate this ability only once each turn.
3 comments
last 2026-03-10 10:33:57 by Sorrow
 C 
Land
This land enters tapped.

When this land enters, you gain 1 life.

{t}: Add {w} or {u}.
 U 
Land – Forest Island
Undiscovered Basin enters tapped.
({t}: Add {g} or {u}.)

Exile an instant or sorcery card from your graveyard,{t}: The next time you cast a noncreature spell this turn, draw a card, then discard a card. Activate this ability only once each turn.

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