Tornipuch: Seeking the Abstruse
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| Mechanics | Tornipuch Concept | Skeleton |
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Exile target attacking or blocking creature.

- Exile Divine Ranseur of Glory and a Human card from your graveyard: Create a 4/4 white angel token with flying. Activate this ability only when you could cast a sorcery.

- Exile Divine Ranseur of Glory and a Human card from your graveyard: Create a 4/4 white angel token with flying. Activate this ability only when you could cast a sorcery.Deal 2 damage to target attacking or blocking creature. Until end of turn, that creature loses all abilities.
"Josienni's will is that your damning necromancy is abhorrent Gilzep" -Bishop Loji
Flying
When Graveside Angel dies, exile up to one target instant or sorcery spell from a player's graveyard and gain 3 life.
When Graveside Angel dies, exile up to one target instant or sorcery spell from a player's graveyard and gain 3 life.
1/2
Replicate 

(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Exile target artifact, enchantment, or creature with power four or greater.


(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Exile target artifact, enchantment, or creature with power four or greater.
Replicate
, Tap an untapped Angel or Human (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature you control gets +2/+1 and gains first strike until end of turn.
, Tap an untapped Angel or Human (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature you control gets +2/+1 and gains first strike until end of turn.
Prowess, vigilance
: Deal X damage to target attacking or blocking creature, where X is Incantation Crossbowman's power.
: Deal X damage to target attacking or blocking creature, where X is Incantation Crossbowman's power.Each word is a bolt, and he only needs to reload with a swig of water.
1/3
When Josienni's Corsair dies, up to one target creature you control gets +1/+1 until end of turn.
Because of Josienni, his son now flies alongside the Throne themself.
2/1

,
: Prevent the next 3 damage that would be dealt to target permanent.This sides of Tornipuch's mirror sees a city of strangled in peace rather than piecemeal rules.
2/3
Exile target artifact or enchantment. If an artifact or enchantment with a mana value of 3 or greater was exiled this way, you may pay 
and exile a Human from your graveyard. If you do, create a 4/4 white Angel token with flying.

and exile a Human from your graveyard. If you do, create a 4/4 white Angel token with flying.Whenever you cast an instant or sorcery spell, you gain 1 life.
When Nolliel Host Adherent dies, gain X life, where X is the number of instant and sorcery cards in your graveyard.
When Nolliel Host Adherent dies, gain X life, where X is the number of instant and sorcery cards in your graveyard.
1/2
Flying
Whenever you cast an instant or sorcery spell, you may exile a nonangel creature card from your graveyard. If you do, create a 4/4 white Angel token with flying.
Whenever you cast an instant or sorcery spell, you may exile a nonangel creature card from your graveyard. If you do, create a 4/4 white Angel token with flying.
5/5
First strike
At the beginning of your endstep, if you cast three or more instant or sorcery spells with different names, you may exile Throne's Favored from your graveyard. If you do, create a tapped 4/4 white Angel token with flying.
At the beginning of your endstep, if you cast three or more instant or sorcery spells with different names, you may exile Throne's Favored from your graveyard. If you do, create a tapped 4/4 white Angel token with flying.
2/1
Flying
Whenever you cast your first instant or sorcery spell each turn, Torchlight Gatekeeper gets +2/+1 until end of turn.
Whenever you cast your first instant or sorcery spell each turn, Torchlight Gatekeeper gets +2/+1 until end of turn.
3/3
Consume (As you cast this spell, you may sacrifice a creature.)
Counter target spell. If Actualization Rejection consumed a creature, scry 2, then draw a card.
Counter target spell. If Actualization Rejection consumed a creature, scry 2, then draw a card.
"Your brief mind could never understand. There's nothing that you need to know." Lyceum Chancellor Conjyar
Each opponent reveals their hand.
You may draw a card, then discard a card.
You may draw a card, then discard a card.
A glimpse of Vision can break into countless possibilities.
+1:Until the beginning of your next upkeep, upkeep, whenever an opponent would draw a card or add a card to their hand, that player reveals that card.
-1:Until your next upkeep, Drenth, Isolated becomes a copy of target artifact with ward
.
-1: Name a nonland card. Each opponent gains an emblem with “Whenever a card with this name enters under your control, gain an Influence counter and draw a card. Whenever an opponent has three or more Influence counters, transform Drenth.
-1:Until your next upkeep, Drenth, Isolated becomes a copy of target artifact with ward
.
-1: Name a nonland card. Each opponent gains an emblem with “Whenever a card with this name enters under your control, gain an Influence counter and draw a card. Whenever an opponent has three or more Influence counters, transform Drenth.
3
+1: Drenth, One Becomes Many becomes a copy of target creature or planeswalker with ward
and it has all of Drenth’s loyalty abilities.
-3: Create a token copy of target creature except it’s an artifact Hydra in addition to its other types.
-4: Create a token copy of Drenth except its not legendary. It enters with as many loyalty counters as this card has.
and it has all of Drenth’s loyalty abilities.
-3: Create a token copy of target creature except it’s an artifact Hydra in addition to its other types.
-4: Create a token copy of Drenth except its not legendary. It enters with as many loyalty counters as this card has.
*
0
Whenever you cast an instant or sorcery, you may scry 1.
Dreams are only worth believing in for those with the plans to achieve them.
1/3
Flying
At the beginning of your upkeep, you may sacrifice a Merfolk. If you do, draw two cards, then discard a card.
At the beginning of your upkeep, you may sacrifice a Merfolk. If you do, draw two cards, then discard a card.
1/5
Replicate
(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature gets -2/-0 until end of turn.
(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature gets -2/-0 until end of turn.
Consume (As you cast this spell, you may sacrifice a creature.)
Counter target spell. If a spell was countered this way, draw 3 cards, then discard 3 cards. If Insulting Dominance consumed, scry 6 before you draw cards this way.
Counter target spell. If a spell was countered this way, draw 3 cards, then discard 3 cards. If Insulting Dominance consumed, scry 6 before you draw cards this way.
Flying
Whenever you cast an instant or spell, creatures you control with flying get +1/+0 until end of turn.
Whenever you cast an instant or spell, creatures you control with flying get +1/+0 until end of turn.
"Should any oppose me, I have seen. I know them, and more well than they will ever know me."- Minister Belsei
3/2
Create a token copy of a creature who doesn't share a name with a token. Repeat this process X times
Flying
Whenever Sky-Sea Scholar is consumed, copy the spell that consumed Sky-Sea Scholar X times, where X is Sky-Sea Scholar's power. You may choose new targets for each copy.
Whenever Sky-Sea Scholar is consumed, copy the spell that consumed Sky-Sea Scholar X times, where X is Sky-Sea Scholar's power. You may choose new targets for each copy.
1/4
Flying, defender
His knowledge exceeds the mortals below. He'll catch up to his fellow sphinxes at his own leisure.
0/8
Consume (As you cast this spell, you may sacrifice a creature.)
Exile target creature. Then, return that creature to the battlefield. If Taste the Broken Rule consumed, you have that creature's enter as a 4/4 Sphinx with flying or as a 1/1 Frog until end of turn.
Exile target creature. Then, return that creature to the battlefield. If Taste the Broken Rule consumed, you have that creature's enter as a 4/4 Sphinx with flying or as a 1/1 Frog until end of turn.
Whenever Uchnirk Scout deals combat damage to a player, you may scry 1.
Allies and honor are nothing compared to knowledge.
1/1
Replicate 
(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Create an Illusion 0/* token with defender and "This creature's toughness is equal to the greatest toughness amongst other creatures you control."

(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Create an Illusion 0/* token with defender and "This creature's toughness is equal to the greatest toughness amongst other creatures you control."
The Cloud Council's security always seems to be filled by the toughest around.
Flash
Tornipuch’s seas on the other side rumble and crash from steam plants and leviathan bellows. In this side, the seas clash and clang with warring merfolk schools.
1/2
Whenever you cast an instant or sorcery spell during your turn, each opponent loses 1 life and you gain 1 life.


,
- Sacrifice Bloodbound Arcanist: Each opponent loses 3 life.


,
- Sacrifice Bloodbound Arcanist: Each opponent loses 3 life.1/2
Lifelink
At the beginning of your upkeep you may sacrifice Bloodrite Miser and pay 3 life. If you do the first instant or sorcery spell you cast this turn costs
less and has “You lose1 life and draw a card.”
At the beginning of your upkeep you may sacrifice Bloodrite Miser and pay 3 life. If you do the first instant or sorcery spell you cast this turn costs
less and has “You lose1 life and draw a card.”1/4
Whenever you cast an instant or sorcery spell you may pay
and 1 life. If you do, return Corpse Beetle from your graveyard to your hand.
and 1 life. If you do, return Corpse Beetle from your graveyard to your hand.Those given purpose by demons are not subject to only demonic use.
1/1
Flying
Instant and sorceries you cast have Consume (As you cast this spell, you may sacrifice a creature.).
Whenever you consume a creature, put a +1/+1 counter on Demon Lord Neraltis. Then, X draw cards and lose X life, where X is the number of counters on Demon Lord Neraltis.
Instant and sorceries you cast have Consume (As you cast this spell, you may sacrifice a creature.).
Whenever you consume a creature, put a +1/+1 counter on Demon Lord Neraltis. Then, X draw cards and lose X life, where X is the number of counters on Demon Lord Neraltis.
3/6
Replicate 

(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Each opponent sacrifices a creature or planeswalker.


(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Each opponent sacrifices a creature or planeswalker.
Consume (As you cast this spell, you may sacrifice a creature.)
Each opponent sacrifices an enchantment. If Draining Shadows consumed, that each opponent must sacrifice a nontoken enchantment instead.
Each opponent sacrifices an enchantment. If Draining Shadows consumed, that each opponent must sacrifice a nontoken enchantment instead.
Whenever a nonshapeshifter Demon you own is exiled, put a loyalty counter on Gilzep, Contract Broker.
+1: Exile target card from a graveyard, lose 1 life, and draw a card.
-2: Target creature gets -X/-X until end of turn, where X is the number of cards in exile.
-5: Search your library for up to three cards and add them to your hand. Then, shuffle.
+1: Exile target card from a graveyard, lose 1 life, and draw a card.
-2: Target creature gets -X/-X until end of turn, where X is the number of cards in exile.
-5: Search your library for up to three cards and add them to your hand. Then, shuffle.
2
- Sacrifice Gravetouch Ghoul: Target creature gets -3/-3 until end of turn. Activate this ability only if you cast an instant or sorcery spell this turn.2/1
Deathtouch
Whenever damage would be dealt to Hollowbound Zombie, you may discard an instant or sorcery card. If you do, put a +1/+1 counter on Hollowbound Zombie and it gains indestructible until end of turn.
Whenever damage would be dealt to Hollowbound Zombie, you may discard an instant or sorcery card. If you do, put a +1/+1 counter on Hollowbound Zombie and it gains indestructible until end of turn.
1/1
Draw three cards and lose 3 life.
Reverb
- Exile this card from your graveyard: Look at the top 15 cards of your library. Choose 1 and add it it to your hand. Put the rest on the bottom of your library in a random order. Activate this ability only if Knowledge Sought in Darkness didn't enter your graveyard this turn.
Reverb

- Exile this card from your graveyard: Look at the top 15 cards of your library. Choose 1 and add it it to your hand. Put the rest on the bottom of your library in a random order. Activate this ability only if Knowledge Sought in Darkness didn't enter your graveyard this turn.Flying, deathtouch
When Mistwaft Vampire dies, each player loses 1 life.
When Mistwaft Vampire dies, each player loses 1 life.
Life, death, everything comes at a price.
2/3
Whenever you sacrifice Shambling Offering, scry 2.
"I will take your trifling magic and hold it with my greatness." -Demon Lord Neraltis
1/1
Target opponent discards two cards. That player loses 1 life for each land card discarded this way.
Tornipuch's sides inspire each other.
Flying
At the beginning of your upkeep, exile Unbound Drude unless you sacrifice another creature and discard an instant or sorcery card.
At the beginning of your upkeep, exile Unbound Drude unless you sacrifice another creature and discard an instant or sorcery card.
4/4
Flying
Whenever you cast your first instant or sorcery spell each turn, create a 1/1 red Goblin token.
Goblins you control have Ward—Pay 1 life.
Whenever you cast your first instant or sorcery spell each turn, create a 1/1 red Goblin token.
Goblins you control have Ward—Pay 1 life.
3/3
Reach
When Cinderlord Archer dies, you may deal 1 damage to any target.
When Cinderlord Archer dies, you may deal 1 damage to any target.
Hyskeir Cinderlord would not even cast the simplest arithmancy spell without seeking amusement from his cult students.
1/1
Until end of turn, damage dealt by sources other than creatures can't be prevented.
Deal 5 damage to target creature or planeswalker.
Deal 5 damage to target creature or planeswalker.
Whenever you cast your third instant or sorcery spell each turn, create a 5/5 red Dragon token with flying, haste and "At the beginning of each endstep, sacrifice this creature."
Whenever you sacrifice Fervored Duty Goblin, you may pay
. If you do, deal 2 damage to any target.

,
- Sacrifice Fervored Duty Goblin: Discard a card, then draw two cards.
. If you do, deal 2 damage to any target.

,
- Sacrifice Fervored Duty Goblin: Discard a card, then draw two cards.2/1
Replicate -Tap an untappted Goblin (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Change the target of target spell with a single target.
Change the target of target spell with a single target.
Target creature can't block this turn.
Reverb
,- Exile this card from your graveyard: Target creature you control gets +2/+0 until end of turn.. Activate this ability only if Howlmage's Incantation didn't enter your graveyard this turn.
Reverb

,- Exile this card from your graveyard: Target creature you control gets +2/+0 until end of turn.. Activate this ability only if Howlmage's Incantation didn't enter your graveyard this turn.Flying, prowess, ward- pay 3 life
Whenever Hyskeir Cinderlord attacks or blocks, deal X damage to any target, where X is the number of instant sorcery cards in your graveyard.
Whenever Hyskeir Cinderlord attacks or blocks, deal X damage to any target, where X is the number of instant sorcery cards in your graveyard.
5/5
Deal 5 damage to target creature. If excess damage was dealt this way, exile the top card of your library. Until the end of your next turn, you may play that card.
Reverb
,- Exile this card from your graveyard: Exile the top card of your library. Until the end of your next turn you play that card. Activate this ability only if Prophecy Pyre didn't enter your graveyard this turn.
Reverb
,- Exile this card from your graveyard: Exile the top card of your library. Until the end of your next turn you play that card. Activate this ability only if Prophecy Pyre didn't enter your graveyard this turn.Flying, defender
Whenever you cast an instant or sorcery spell, Sernbangi Crater Guard loses defender until end of turn.
Whenever you cast an instant or sorcery spell, Sernbangi Crater Guard loses defender until end of turn.
4/2
Consume (As you cast this spell, you may sacrifice a creature.)
Deal 3 damage to any target. If Soaking Mudslide consumed, nonbasic lands are Mountains until end of turn.
Deal 3 damage to any target. If Soaking Mudslide consumed, nonbasic lands are Mountains until end of turn.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Reverb
,- Exile this card from your graveyard: Target creature you control gains haste until end of turn. Activate this ability only if Sudden Regret didn't enter your graveyard this turn.
Reverb
,- Exile this card from your graveyard: Target creature you control gains haste until end of turn. Activate this ability only if Sudden Regret didn't enter your graveyard this turn.Whenever Thundergut Goblin dies, up to one target dragon gains haste and prowess until end of turn.
1/1
Flying, trample
Whenever you cast an instant or sorcery spell with a mana value of seven, you may sacrifice Wishbone Dragon and six other nontoken creatures. If you do, copy that spell seven times. You may choose new targets for each copy.
Whenever you cast an instant or sorcery spell with a mana value of seven, you may sacrifice Wishbone Dragon and six other nontoken creatures. If you do, copy that spell seven times. You may choose new targets for each copy.
7/7
Whenever you cast an instant or sorcery spell for first time each turn, you may put a +1/+1 counter on up to one target creature you control with no counters on it.
3/3
When Desgall Glade Nurturer enters, draw a card.
When Desgall Glade Nurturer dies, put a +1/+1 counter on up to one target creature you control. A creature that gained one or more counters this way gains ward
until end of turn.
When Desgall Glade Nurturer dies, put a +1/+1 counter on up to one target creature you control. A creature that gained one or more counters this way gains ward
until end of turn.1/1
Consume (As you cast this spell, you may sacrifice a creature.)
Target land you control becomes an X/X Elemental until end of turn, where X is the number of lands you control. It's still a land. If Earthen Hammer consumed, that land deals damage equal to its power to target creature.
Target land you control becomes an X/X Elemental until end of turn, where X is the number of lands you control. It's still a land. If Earthen Hammer consumed, that land deals damage equal to its power to target creature.
Replicate
,Tap an untapped Elf you control (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature you control gains hexproof until end of turn.
,Tap an untapped Elf you control (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature you control gains hexproof until end of turn.
Consume (As you cast this spell, you may sacrifice a creature.)
Destroy target artifact, enchantment, or creature with flying. If Hydra Arrowheads consumed, you may distribute two +1/+1 counters among creatures you control.
Destroy target artifact, enchantment, or creature with flying. If Hydra Arrowheads consumed, you may distribute two +1/+1 counters among creatures you control.
When a hydra's heads regrow, why not send them where needed?
Creatures you control get +1/+1 and gain trample until end of turn.
Reverb
- Target creature you control gets +1/+1 and gains trample until end of turn. Exile this card from your graveyard: Activate this ability only if Inherent Crushing didn't enter your graveyard this turn.
Reverb
- Target creature you control gets +1/+1 and gains trample until end of turn. Exile this card from your graveyard: Activate this ability only if Inherent Crushing didn't enter your graveyard this turn.
: Add
.
: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.1/1
Put X +1/+1 counters on target creature you control. Until end of turn, if that creature would be dealt damage or destroyed, remove a +1/+1 counter from it and create a token copy of it instead.
Replicate 

(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature gets +4/+4 until end of turn.


(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature gets +4/+4 until end of turn.
Creatures you control with counters on them have reach.
Sacrifice Scale Amongst the Heavens: Destroy target creature with flying. Activate this ability only when you could cast a sorcery.
Sacrifice Scale Amongst the Heavens: Destroy target creature with flying. Activate this ability only when you could cast a sorcery.
Whenever you cast your first instant or sorcery spell each turn, put a +1/+1 counter on Sigiled Skull Hydra.
Whenever you cast your second instant or sorcery spell each turn, double the number of counters on Sigiled Skull Hydra.
Whenever you cast your third instant or sorcery spell each turn, Sigiled Skull Hydra gains indestructible until end of turn and fights up to one target creature.
Whenever you cast your second instant or sorcery spell each turn, double the number of counters on Sigiled Skull Hydra.
Whenever you cast your third instant or sorcery spell each turn, Sigiled Skull Hydra gains indestructible until end of turn and fights up to one target creature.
1/1
Whenever you cast an instant or sorcery spell, Valley Forerunner gains hexproof until end of turn.
Those fleet of foot can outrun danger. Those fleet of tongue need not run.
1/2
The first time you cast an instant or sorcery spell during your turn, put a +1/+1 counter on Wildbloom Hydra.
Lording over elves was familiar to Drenth. A camaraderie among hydras on the other hand was not.
3/3
Consume (As you cast this spell, you may sacrifice a creature.)
Put a +1/+1 counter on target creature you control. If Wildcat Run consumed, it gains indestructible and trample until end of turn. Then, it fights another target creature.
Put a +1/+1 counter on target creature you control. If Wildcat Run consumed, it gains indestructible and trample until end of turn. Then, it fights another target creature.
Up to X target creatures you control become 4/4 white Angels with flying until end of turn. Put a +1/+1 counter on each Human and Merfolk targeted this way.
Counter target creature or planeswalker spell.
You gain 4 life.
You gain 4 life.
Knowledge is power, and power is the key to life.
Flash, flying
When Cloud Council Messenger enters, another target creature you control gets +1/+2 and gains flying until end of turn.
When Cloud Council Messenger enters, another target creature you control gets +1/+2 and gains flying until end of turn.
1/1
Exile all nonland permanents and all spells.
The pursuit of arcane knowledge is eternal. Anything false findings along the way are best forgotten.
Target creature gains vigilance and can't be blocked until end of turn.
Reverb
- Exile Personal Space-Time from your graveyard: Target creature gains indestructible until end of turn. Activate this ability only if Personal Space-Time didn't enter your graveyard this turn.
Reverb

- Exile Personal Space-Time from your graveyard: Target creature gains indestructible until end of turn. Activate this ability only if Personal Space-Time didn't enter your graveyard this turn.Choose two —
•Exile target permanent that entered the battlefield from anywhere other a player's hand or library this turn.
•Tap target creature and put a stun counter on it.
•Exile target permanent, then return it to the battlefield.
•Up to one target creature gains flying and vigilance until end of turn.
•Exile target permanent that entered the battlefield from anywhere other a player's hand or library this turn.
•Tap target creature and put a stun counter on it.
•Exile target permanent, then return it to the battlefield.
•Up to one target creature gains flying and vigilance until end of turn.
Whenever you cast your first instant or sorcery spell each turn you may untap Sleepcraft Mage.
,
: Tap target creature.
,
: Tap target creature.Some pursue the core mysteries of the arcane arts. Some just want a good night's rest.
1/1
Lifelink, ward
: Draw a card, then discard a card.
, Pay 1 life: Draw a card. Activate this ability only if an instant or sorcery card entered your graveyard this turn and only once each turn.


: Return target instant or sorcery spell that wasn't put into your graveyard this turn to your hand. Activate this ability only once each turn when you could cast a sorcery.
: Draw a card, then discard a card.
, Pay 1 life: Draw a card. Activate this ability only if an instant or sorcery card entered your graveyard this turn and only once each turn.


: Return target instant or sorcery spell that wasn't put into your graveyard this turn to your hand. Activate this ability only once each turn when you could cast a sorcery.1/3
Flying
When Bargainer of Futures enters, you may search your library for up to three instant or sorcery cards with different names and different mana values and reveal them and exile them. For each card exiled this way, add it to your hand unless an opponent pays 3 life.
When Bargainer of Futures enters, you may search your library for up to three instant or sorcery cards with different names and different mana values and reveal them and exile them. For each card exiled this way, add it to your hand unless an opponent pays 3 life.
6/6
Flying, prowess

: Graveport Grief-Feeder gains lifelink and hexproof until end of turn. Activate this ability only if you cast an instant or sorcery spell this turn.

: Graveport Grief-Feeder gains lifelink and hexproof until end of turn. Activate this ability only if you cast an instant or sorcery spell this turn.1/1
Choose one—
•Tap target creature and put a stun counter on it.
•Destroy target tapped creature.
•Tap target creature and put a stun counter on it.
•Destroy target tapped creature.
Choose two —
•Target creature gets -2/-2 until end of turn.
•Target creature gets -5/-0 until end of turn.
•Target creature loses all abilities until end of turn.
•Exile target player's graveyard.
•Target creature gets -2/-2 until end of turn.
•Target creature gets -5/-0 until end of turn.
•Target creature loses all abilities until end of turn.
•Exile target player's graveyard.
Counter target noncreature spell. It's controller may draw a card and discard a card. If they do, you may draw two cards and discard two cards.
"You asinine cubs thought you could rise from Councilors in only decades? There are humans who've yet to even hit their prime and yet you think yourselves great! -Minister Pojalirk
Draw three cards, then discard two cards. Each opponent loses 1 life for each instant or sorcery card discarded this way.
The rhymes and reasons of magic itself require more study than a lifetime can offer.

,
- Sacrifice Spellbane Inured: Counter target instant or sorcery spell. Its controller loses 2 life.3/1
Target creature can't be blocked until end of turn. Whenever this creature deals combat damage to a player this turn, that player discard and you draw a card.
Consume (As you cast this spell, you may sacrifice a creature.)
Target creature gets +3/+1 and gains deathtouch until end of turn. If Death by Violence consumed, put a +1/+1 counter on that creature.
Target creature gets +3/+1 and gains deathtouch until end of turn. If Death by Violence consumed, put a +1/+1 counter on that creature.
Deal 2 damage to target creature or planeswalker. That permanent's controller loses two life.
Reverb

,- Exile this card from your graveyard: Create a 2/2 black Zombie token. It gains haste until end of turn. Activate this ability only if Hellfire Punishment didn't enter your graveyard this turn.
Reverb


,- Exile this card from your graveyard: Create a 2/2 black Zombie token. It gains haste until end of turn. Activate this ability only if Hellfire Punishment didn't enter your graveyard this turn.Consume (As you cast this spell, you may sacrifice a creature.)
Destroy target artifact or creature with mana value 2 or less. If Magmatic Ruin consumed a creature, you may exile target artifact or creature with a mana value of 4 or less instead.
Destroy target artifact or creature with mana value 2 or less. If Magmatic Ruin consumed a creature, you may exile target artifact or creature with a mana value of 4 or less instead.
Choose two —
•Deal 3 damage to any target.
•Lose 1 life and draw a card.
•Remove all counters from target permanent you don't control.
•until end of turn, whenever a creature you don't control blocks, its controller loses 2 life.
•Deal 3 damage to any target.
•Lose 1 life and draw a card.
•Remove all counters from target permanent you don't control.
•until end of turn, whenever a creature you don't control blocks, its controller loses 2 life.
Flying, flash, first strike
Sacrifice a Goblin, Vampire, or Zombie: Add
or
.
,Sacrifice a land,
: Deal 3 damage to target creature or planeswalker. That permanent's controller loses 3 life.
Sacrifice a Goblin, Vampire, or Zombie: Add
or
.
,Sacrifice a land,
: Deal 3 damage to target creature or planeswalker. That permanent's controller loses 3 life.8/5
Deathtouch, prowess
When Spellslasher Clown dies, Spellslasher Clown deals 1 damage to each player.
When Spellslasher Clown dies, Spellslasher Clown deals 1 damage to each player.
"Even in death she seeks magical power. It's embarrassing really." -Demon Prince Ivgni
1/2
Draw a card. You may put a land from your hand onto the battlefield.
Deal 1 damage to target creature. If you control three or more basic lands, deal 3 damage to that creature instead.
Deal 1 damage to target creature. If you control three or more basic lands, deal 3 damage to that creature instead.
Choose two —
•Double up to one target creature's power and toughness until end of turn.
•Return target card with a mana value of two or less from your graveyard to your hand.
•Add



•Destroy target artifact or enchantment
•Double up to one target creature's power and toughness until end of turn.
•Return target card with a mana value of two or less from your graveyard to your hand.
•Add




•Destroy target artifact or enchantment
First strike
When Karvey Woods Druid dies, you may put a Mountain or Forest from your hand onto the battlefield tapped. Then deal X damage to target creature, where X is the number of basic lands you control.
When Karvey Woods Druid dies, you may put a Mountain or Forest from your hand onto the battlefield tapped. Then deal X damage to target creature, where X is the number of basic lands you control.
3/1
Prowess, trample, reach
Dragons may rule the peaks of the Kellick range, but the forests in the valleys are so thick that even dragonfire won't clear the trees.
1/1
Reach
Whenever a creature with flying dies, reveal the top card of your library. If a land is revealed this way, you may add it to your hand. Otherwise, exile the card. Until end of turn, you may play that card.
Whenever a creature with flying dies, reveal the top card of your library. If a land is revealed this way, you may add it to your hand. Otherwise, exile the card. Until end of turn, you may play that card.
2/2
Create a two 1/1 green Elf tokens and two 1/1 red Goblin tokens.
Until end of turn, creature tokens you control have haste and "
: Add
or
."
Until end of turn, creature tokens you control have haste and "
: Add
or
."Consume (As you cast this spell, you may sacrifice a creature.)
Search your library for a basic land card and put it onto the battlefield tapped. Then, deal X damage to target creature, where X is the number of lands sharing a type with that you control. If Wildwarp consumed, you may have that land enter untapped and deal that damage may be dealt to any target instead.
Search your library for a basic land card and put it onto the battlefield tapped. Then, deal X damage to target creature, where X is the number of lands sharing a type with that you control. If Wildwarp consumed, you may have that land enter untapped and deal that damage may be dealt to any target instead.
Tap up to one target creature. If it doesn't have a stun counter on it, put a stun counter on it.
Untap up to one target creature you control. It gains first strike until end of turn.
Untap up to one target creature you control. It gains first strike until end of turn.
Flying
Whenever another creature you control deals combat damage to a player or planeswalker, put that many +1/+1 counters on Fractal Faced Cherub unless an opponent has you gain twice that much life instead.
Whenever another creature you control deals combat damage to a player or planeswalker, put that many +1/+1 counters on Fractal Faced Cherub unless an opponent has you gain twice that much life instead.
5/5
Whenever you cast an instant or sorcery spell, you gain X life, where X is Glade's Hopegiver's power.
"When light slips from one's grasp, fear not. Your light will rise again like the sun."
2/3
Lifelink
Whenever Pure Pastures Oblate becomes the target of a spell you control, gain life equal to Pure Pastures Oblate's power.
Whenever Pure Pastures Oblate becomes the target of a spell you control, gain life equal to Pure Pastures Oblate's power.
There are the few who believe seeking the highest magics is folly.
2/2
Exile target opponent's graveyard. If at least two instant or sorcery cards were exiled this way you may search your library for up to one basic land and up to one creature card with a mana value of 2 or less and add those cards to your hand. Then, shuffle.
Choose two —
•Gain 7 life.
•Distribute two +1/+1 counters among creatures you control.
•Prevent all damage that would be dealt to you and permanents you control this turn.
•Create a 1/1 white Human token and a 1/1 green Elf token.
•Gain 7 life.
•Distribute two +1/+1 counters among creatures you control.
•Prevent all damage that would be dealt to you and permanents you control this turn.
•Create a 1/1 white Human token and a 1/1 green Elf token.
Whenever Spellhorn Brute becomes the target of an instant or sorcery spell you control, put a +1/+1 counter on Spellhorn Brute, and it gains vigilance until end of turn.
4/4
Replicate 
(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature you control gains first strike and trample until end of turn.

(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature you control gains first strike and trample until end of turn.
Gain X life and distribute up to X +1/+1 counters among any number of target creatures, where X is the number of attacking or blocking creatures you don't control.
: Add one mana of any color.
,
- Sacrifice Manaweft Talisman: Search your library for a basic land card and put it onto the battlefield tapped. Then, shuffle and draw a card.This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
When this land enters, you gain 1 life.
: Add
or
.This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
When this land enters, you gain 1 life.
: Add
or
.This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
When this land enters, you gain 1 life.
: Add
or
.Pooled Lava enters tapped
(
: Add
or
.)
Exile an instant or sorcery card from your graveyard,
: The next time you cast a noncreature spell this turn, draw a card, then discard a card. Activate this ability only once each turn.
(
: Add
or
.)
Exile an instant or sorcery card from your graveyard,
: The next time you cast a noncreature spell this turn, draw a card, then discard a card. Activate this ability only once each turn.Public Forum enters tapped.
(
: Add
or
.)
Exile an instant or sorcery card from your graveyard,
: The next time you cast a noncreature spell this turn, draw a card, then discard a card. Activate this ability only once each turn.
(
: Add
or
.)
Exile an instant or sorcery card from your graveyard,
: The next time you cast a noncreature spell this turn, draw a card, then discard a card. Activate this ability only once each turn.This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
When this land enters, you gain 1 life.
: Add
or
.Secret Herbarium enters tapped.
(
: Add
or
.)
Exile an instant or sorcery card from your graveyard,
: The next time you cast a noncreature spell this turn, draw a card, then discard a card. Activate this ability only once each turn.
(
: Add
or
.)
Exile an instant or sorcery card from your graveyard,
: The next time you cast a noncreature spell this turn, draw a card, then discard a card. Activate this ability only once each turn.Stilt Commune enters tapped
(
: Add
or
.}
Exile an instant or sorcery card from your graveyard,
: The next time you cast a noncreature spell this turn, draw a card, then discard a card. Activate this ability only once each turn.
(
: Add
or
.}
Exile an instant or sorcery card from your graveyard,
: The next time you cast a noncreature spell this turn, draw a card, then discard a card. Activate this ability only once each turn.This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
When this land enters, you gain 1 life.
: Add
or
.Undiscovered Basin enters tapped.
(
: Add
or
.)
Exile an instant or sorcery card from your graveyard,
: The next time you cast a noncreature spell this turn, draw a card, then discard a card. Activate this ability only once each turn.
(
: Add
or
.)
Exile an instant or sorcery card from your graveyard,
: The next time you cast a noncreature spell this turn, draw a card, then discard a card. Activate this ability only once each turn.Show frames: W U B R G M A L
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Legendary Planeswalker – Drenth


Cloud Council Jurisdiction costs
Each player may phase out up to one target Angel, Sphinx, Demon, Dragon, or Hydra, Then, exile all creatures.