Tornipuch: Seeking the Abstruse
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| Mechanics | Tornipuch Concept | Skeleton |
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Exile target attacking or blocking creature.

- Exile Divine Ranseur of Glory and a Human card from your graveyard: Create a 4/4 white angel token with flying. Activate this ability only when you could cast a sorcery.

- Exile Divine Ranseur of Glory and a Human card from your graveyard: Create a 4/4 white angel token with flying. Activate this ability only when you could cast a sorcery.Replicate
, Tap an untapped Angel or Human (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature you control gets +2/+1 and gains first strike until end of turn.
, Tap an untapped Angel or Human (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature you control gets +2/+1 and gains first strike until end of turn.
Prowess, vigilance
: Deal X damage to target attacking or blocking creature, where X is Incantation Crossbowman's power.
: Deal X damage to target attacking or blocking creature, where X is Incantation Crossbowman's power.Each word is a bolt, and he only needs to reload with a swig of water.
1/3
When Josienni's Corsair dies, up to one target creature you control gets +1/+1 until end of turn.
Because of Josienni, his son now flies alongside the Throne themself.
2/1

,
: Prevent the next 3 damage that would be dealt to target permanent.This sides of Tornipuch's mirror sees a city of strangled in peace rather than piecemeal rules.
2/3
Exile target artifact or enchantment. If an artifact or enchantment with a mana value of 3 or greater was exiled this way, you may pay 
and exile a Human from your graveyard. If you do, create a 4/4 white Angel token with flying.

and exile a Human from your graveyard. If you do, create a 4/4 white Angel token with flying.Whenever you cast an instant or sorcery spell, you gain 1 life.
When Nolliel Host Adherent dies, gain X life, where X is the number of instant and sorcery cards in your graveyard.
When Nolliel Host Adherent dies, gain X life, where X is the number of instant and sorcery cards in your graveyard.
1/2
Consume (As you cast this spell, you may sacrifice a creature.)
Counter target spell. If Actualization Rejection consumed a creature, scry 2, then draw a card.
Counter target spell. If Actualization Rejection consumed a creature, scry 2, then draw a card.
"Your brief mind could never understand. There's nothing that you need to know." Lyceum Chancellor Conjyar
+1:Until the beginning of your next upkeep, upkeep, whenever an opponent would draw a card or add a card to their hand, that player reveals that card.
-1:Until your next upkeep, Drenth, Isolated becomes a copy of target artifact with ward
.
-1: Name a nonland card. Each opponent gains an emblem with “Whenever a card with this name enters under your control, gain an Influence counter and draw a card. Whenever an opponent has three or more Influence counters, transform Drenth.
-1:Until your next upkeep, Drenth, Isolated becomes a copy of target artifact with ward
.
-1: Name a nonland card. Each opponent gains an emblem with “Whenever a card with this name enters under your control, gain an Influence counter and draw a card. Whenever an opponent has three or more Influence counters, transform Drenth.
3
+1: Drenth, One Becomes Many becomes a copy of target creature or planeswalker with ward
and it has all of Drenth’s loyalty abilities.
-3: Create a token copy of target creature except it’s an artifact Hydra in addition to its other types.
-4: Create a token copy of Drenth except its not legendary. It enters with as many loyalty counters as this card has.
and it has all of Drenth’s loyalty abilities.
-3: Create a token copy of target creature except it’s an artifact Hydra in addition to its other types.
-4: Create a token copy of Drenth except its not legendary. It enters with as many loyalty counters as this card has.
*
0
Whenever you cast an instant or sorcery, you may scry 1.
Dreams are only worth believing in for those with the plans to achieve them.
1/3
Flying
At the beginning of your upkeep, you may sacrifice a Merfolk. If you do, draw two cards, then discard a card.
At the beginning of your upkeep, you may sacrifice a Merfolk. If you do, draw two cards, then discard a card.
1/5
Consume (As you cast this spell, you may sacrifice a creature.)
Counter target spell. If a spell was countered this way, draw 3 cards, then discard 3 cards. If Insulting Dominance consumed, scry 6 before you draw cards this way.
Counter target spell. If a spell was countered this way, draw 3 cards, then discard 3 cards. If Insulting Dominance consumed, scry 6 before you draw cards this way.
Flying
Whenever Sky-Sea Scholar is consumed, copy the spell that consumed Sky-Sea Scholar X times, where X is Sky-Sea Scholar's power.
Whenever Sky-Sea Scholar is consumed, copy the spell that consumed Sky-Sea Scholar X times, where X is Sky-Sea Scholar's power.
1/4
Flying, defender
His knowledge exceeds the mortals below. He'll catch up to his fellow sphinxes at his own leisure.
0/8
Consume (As you cast this spell, you may sacrifice a creature.)
Exile target creature. Then, return that creature to the battlefield. If Taste the Broken Rule consumed, you have that creature's enter as a 4/4 Sphinx with flying or as a 1/1 Frog until end of turn.
Exile target creature. Then, return that creature to the battlefield. If Taste the Broken Rule consumed, you have that creature's enter as a 4/4 Sphinx with flying or as a 1/1 Frog until end of turn.
Whenever you cast an instant or sorcery spell during your turn, each opponent loses 1 life and you gain 1 life.


,
- Sacrifice Bloodbound Arcanist: Each opponent loses 3 life.


,
- Sacrifice Bloodbound Arcanist: Each opponent loses 3 life.1/2
Lifelink
At the beginning of your upkeep you may sacrifice Bloodrite Miser and pay 3 life. If you do the first instant or sorcery spell you cast this turn costs
less and has “You lose1 life and draw a card.”
At the beginning of your upkeep you may sacrifice Bloodrite Miser and pay 3 life. If you do the first instant or sorcery spell you cast this turn costs
less and has “You lose1 life and draw a card.”1/4
Whenever you cast an instant or sorcery spell you may pay
and 1 life. If you do, return Corpse Beetle from your graveyard to your hand.
and 1 life. If you do, return Corpse Beetle from your graveyard to your hand.Those given purpose by demons are not subject to only demonic use.
1/1
Flying
Instant and sorceries you cast have Consume (As you cast this spell, you may sacrifice a creature.).
Whenever you consume a creature, put a +1/+1 counter on Demon Lord Neraltis. Then, X draw cards and lose X life, where X is the number of counters on Demon Lord Neraltis.
Instant and sorceries you cast have Consume (As you cast this spell, you may sacrifice a creature.).
Whenever you consume a creature, put a +1/+1 counter on Demon Lord Neraltis. Then, X draw cards and lose X life, where X is the number of counters on Demon Lord Neraltis.
3/6
Replicate 

(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Each opponent sacrifices a creature or planeswalker.


(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Each opponent sacrifices a creature or planeswalker.
Whenever a nonshapeshifter Demon you own is exiled, put a loyalty counter on Gilzep, Contract Broker.
+1: Exile target card from a graveyard, lose 1 life, and draw a card.
-2: Target creature gets -X/-X until end of turn, where X is the number of cards in exile.
-5: Search your library for up to three cards and add them to your hand. Then, shuffle.
+1: Exile target card from a graveyard, lose 1 life, and draw a card.
-2: Target creature gets -X/-X until end of turn, where X is the number of cards in exile.
-5: Search your library for up to three cards and add them to your hand. Then, shuffle.
2
Deathtouch
Whenever damage would be dealt to Hollowbound Zombie, you may discard an instant or sorcery card. If you do, put a +1/+1 counter on Hollowbound Zombie and it gains indestructible until end of turn.
Whenever damage would be dealt to Hollowbound Zombie, you may discard an instant or sorcery card. If you do, put a +1/+1 counter on Hollowbound Zombie and it gains indestructible until end of turn.
1/1
Whenever you sacrifice Shambling Offering, scry 2.
"I will take your trifling magic and hold it with my greatness." -Demon Lord Neraltis
1/1
Target opponent discards two cards. That player loses 1 life for each land card discarded this way.
Tornipuch's sides inspire each other.
Flying
At the beginning of your upkeep, exile Unbound Drude unless you sacrifice another creature and discard an instant or sorcery card.
At the beginning of your upkeep, exile Unbound Drude unless you sacrifice another creature and discard an instant or sorcery card.
4/4
Flying
Whenever you cast your first instant or sorcery spell each turn, create a 1/1 red Goblin token.
Goblins you control have Ward—Pay 1 life.
Whenever you cast your first instant or sorcery spell each turn, create a 1/1 red Goblin token.
Goblins you control have Ward—Pay 1 life.
3/3
Whenever you sacrifice Fervored Duty Goblin, you may pay
. If you do, deal 2 damage to any target.

,
- Sacrifice Fervored Duty Goblin: Discard a card, then draw two cards.
. If you do, deal 2 damage to any target.

,
- Sacrifice Fervored Duty Goblin: Discard a card, then draw two cards.2/1
Replicate -Tap an untappted Goblin (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Change the target of target spell with a single target.
Change the target of target spell with a single target.
Target creature can't block this turn.
Reverb
,- Exile this card from your graveyard: Target creature you control gets +2/+0 until end of turn.. Activate this ability only if Howlmage's Incantation didn't enter your graveyard this turn.
Reverb

,- Exile this card from your graveyard: Target creature you control gets +2/+0 until end of turn.. Activate this ability only if Howlmage's Incantation didn't enter your graveyard this turn.Deal 5 damage to target creature. If excess damage was dealt this way, exile the top card of your library. Until the end of your next turn, you may play that card.
Reverb
,- Exile this card from your graveyard: Exile the top card of your library. Until the end of your next turn you play that card. Activate this ability only if Prophecy Pyre didn't enter your graveyard this turn.
Reverb
,- Exile this card from your graveyard: Exile the top card of your library. Until the end of your next turn you play that card. Activate this ability only if Prophecy Pyre didn't enter your graveyard this turn.Flying, defender
Whenever you cast an instant or sorcery spell, Sernbangi Crater Guard loses defender until end of turn.
Whenever you cast an instant or sorcery spell, Sernbangi Crater Guard loses defender until end of turn.
4/2
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Reverb
,- Exile this card from your graveyard: Target creature you control gains haste until end of turn. Activate this ability only if Sudden Regret didn't enter your graveyard this turn.
Reverb
,- Exile this card from your graveyard: Target creature you control gains haste until end of turn. Activate this ability only if Sudden Regret didn't enter your graveyard this turn.Whenever Thundergut Goblin dies, up to one target dragon gains haste and prowess until end of turn.
1/1
Flying, trample
Whenever you cast an instant or sorcery spell with a mana value of seven, you may sacrifice Wishbone Dragon and six other nontoken creatures. If you do, copy that spell seven times. You may choose new targets for each copy.
Whenever you cast an instant or sorcery spell with a mana value of seven, you may sacrifice Wishbone Dragon and six other nontoken creatures. If you do, copy that spell seven times. You may choose new targets for each copy.
7/7
Whenever you cast an instant or sorcery spell for first time each turn, you may put a +1/+1 counter on up to one target creature you control with no counters on it.
3/3
When Desgall Glade Nurturer enters, draw a card.
When Desgall Glade Nurturer dies, put a +1/+1 counter on up to one target creature you control. A creature that gained one or more counters this way gains ward
until end of turn.
When Desgall Glade Nurturer dies, put a +1/+1 counter on up to one target creature you control. A creature that gained one or more counters this way gains ward
until end of turn.1/1
Replicate
,Tap an untapped Elf you control (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature you control gains hexproof until end of turn.
,Tap an untapped Elf you control (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature you control gains hexproof until end of turn.
: Add
.
: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.1/1
Replicate 

(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature gets +4/+4 until end of turn.


(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature gets +4/+4 until end of turn.
Creatures you control with counters on them have reach.
Sacrifice Scale Amongst the Heavens: Destroy target creature with flying. Activate this ability only when you could cast a sorcery.
Sacrifice Scale Amongst the Heavens: Destroy target creature with flying. Activate this ability only when you could cast a sorcery.
Whenever you cast your first instant or sorcery spell each turn, put a +1/+1 counter on Sigiled Skull Hydra.
Whenever you cast your second instant or sorcery spell each turn, double the number of counters on Sigiled Skull Hydra.
Whenever you cast your third instant or sorcery spell each turn, Sigiled Skull Hydra gains indestructible until end of turn and fights up to one target creature.
Whenever you cast your second instant or sorcery spell each turn, double the number of counters on Sigiled Skull Hydra.
Whenever you cast your third instant or sorcery spell each turn, Sigiled Skull Hydra gains indestructible until end of turn and fights up to one target creature.
1/1
The first time you cast an instant or sorcery spell during your turn, put a +1/+1 counter on Wildbloom Hydra.
Lording over elves was familiar to Drenth. A camaraderie among hydras on the other hand was not.
3/3
Consume (As you cast this spell, you may sacrifice a creature.)
Put a +1/+1 counter on target creature you control. If Wildcat Run consumed, it gains indestructible and trample until end of turn. Then, it fights another target creature.
Put a +1/+1 counter on target creature you control. If Wildcat Run consumed, it gains indestructible and trample until end of turn. Then, it fights another target creature.
Up to X target creatures you control become 4/4 white Angels with flying until end of turn. Put a +1/+1 counter on each Human and Merfolk targeted this way.
Flash, flying
When Cloud Council Messenger enters, another target creature you control gets +1/+2 and gains flying until end of turn.
When Cloud Council Messenger enters, another target creature you control gets +1/+2 and gains flying until end of turn.
1/1
Exile all nonland permanents and all spells.
The pursuit of arcane knowledge is eternal. Anything false findings along the way are best forgotten.
Target creature gains vigilance and can't be blocked until end of turn.
Reverb
- Exile Personal Space-Time from your graveyard: Target creature gains indestructible until end of turn. Activate this ability only if Personal Space-Time didn't enter your graveyard this turn.
Reverb

- Exile Personal Space-Time from your graveyard: Target creature gains indestructible until end of turn. Activate this ability only if Personal Space-Time didn't enter your graveyard this turn.Choose two —
•Exile target permanent that entered the battlefield from anywhere other a player's hand or library this turn.
•Tap target creature and put a stun counter on it.
•Exile target permanent, then return it to the battlefield.
•Up to one target creature gains flying and vigilance until end of turn.
•Exile target permanent that entered the battlefield from anywhere other a player's hand or library this turn.
•Tap target creature and put a stun counter on it.
•Exile target permanent, then return it to the battlefield.
•Up to one target creature gains flying and vigilance until end of turn.
Choose two —
•Target creature gets -2/-2 until end of turn.
•Target creature gets -5/-0 until end of turn.
•Target creature loses all abilities until end of turn.
•Exile target player's graveyard.
•Target creature gets -2/-2 until end of turn.
•Target creature gets -5/-0 until end of turn.
•Target creature loses all abilities until end of turn.
•Exile target player's graveyard.
Draw three cards, then discard two cards. Each opponent loses 1 life for each instant or sorcery card discarded this way.
The rhymes and reasons of magic itself require more study than a lifetime can offer.

,
- Sacrifice Spellbane Inured: Counter target instant or sorcery spell. Its controller loses 2 life.3/1
Target creature can't be blocked until end of turn. Whenever this creature deals combat damage to a player this turn, that player discard and you draw a card.
Consume (As you cast this spell, you may sacrifice a creature.)
Destroy target artifact or creature with mana value 2 or less. If Magmatic Ruin consumed a creature, you may exile target artifact or creature with a mana value of 4 or less instead.
Destroy target artifact or creature with mana value 2 or less. If Magmatic Ruin consumed a creature, you may exile target artifact or creature with a mana value of 4 or less instead.
Choose two —
•Deal 3 damage to any target.
•Lose 1 life and draw a card.
•Remove all counters from target permanent you don't control.
•until end of turn, whenever a creature you don't control blocks, its controller loses 2 life.
•Deal 3 damage to any target.
•Lose 1 life and draw a card.
•Remove all counters from target permanent you don't control.
•until end of turn, whenever a creature you don't control blocks, its controller loses 2 life.
Flying, flash, first strike
Sacrifice a Goblin, Vampire, or Zombie: Add
or
.
,Sacrifice a land,
: Deal 3 damage to target creature or planeswalker. That permanent's controller loses 3 life.
Sacrifice a Goblin, Vampire, or Zombie: Add
or
.
,Sacrifice a land,
: Deal 3 damage to target creature or planeswalker. That permanent's controller loses 3 life.8/5
Deathtouch, prowess
When Spellslasher Clown dies, Spellslasher Clown deals 1 damage to each player.
When Spellslasher Clown dies, Spellslasher Clown deals 1 damage to each player.
"Even in death she seeks magical power. It's embarrassing really." -Demon Prince Ivgni
1/2
Choose two —
•Double up to one target creature's power and toughness until end of turn.
•Return target card with a mana value of 3 or less from your graveyard to your hand.
•Add



•Destroy target artifact or enchantment
•Double up to one target creature's power and toughness until end of turn.
•Return target card with a mana value of 3 or less from your graveyard to your hand.
•Add




•Destroy target artifact or enchantment
First strike
When Karvey Woods Druid dies, you may put a Mountain or Forest from your hand onto the battlefield tapped. Then deal X damage to target creature, where X is the number of basic lands you control.
When Karvey Woods Druid dies, you may put a Mountain or Forest from your hand onto the battlefield tapped. Then deal X damage to target creature, where X is the number of basic lands you control.
3/1
Prowess, trample, reach
Dragons may rule the peaks of the Kellick range, but the forests in the valleys are so thick that even dragonfire won't clear the trees.
1/1
Consume (As you cast this spell, you may sacrifice a creature.)
Search your library for a basic land card and put it onto the battlefield tapped. Then, deal X damage to target creature, where X is the number of lands sharing a type with that you control. If Wildwarp consumed, you may have that land enter untapped and deal that damage may be dealt to any target instead.
Search your library for a basic land card and put it onto the battlefield tapped. Then, deal X damage to target creature, where X is the number of lands sharing a type with that you control. If Wildwarp consumed, you may have that land enter untapped and deal that damage may be dealt to any target instead.
Tap up to one target creature. If it doesn't have a stun counter on it, put a stun counter on it.
Untap up to one target creature you control. It gains first strike until end of turn.
Untap up to one target creature you control. It gains first strike until end of turn.
Choose two —
•Gain 7 life.
•Distribute two +1/+1 counters among creatures you control.
•Prevent all damage that would be dealt to you and permanents you control this turn.
•Create a 1/1 white Human token and a 1/1 green Elf token.
•Gain 7 life.
•Distribute two +1/+1 counters among creatures you control.
•Prevent all damage that would be dealt to you and permanents you control this turn.
•Create a 1/1 white Human token and a 1/1 green Elf token.
Whenever Spellhorn Brute becomes the target of an instant or sorcery spell you control, put a +1/+1 counter on Spellhorn Brute, and it gains vigilance until end of turn.
4/4
Replicate 
(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature you control gains first strike and trample until end of turn.

(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature you control gains first strike and trample until end of turn.
: Add one mana of any color.
,
- Sacrifice Manaweft Talisman: Search your library for a basic land card and put it onto the battlefield tapped. Then, shuffle and draw a card.This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
When this land enters, you gain 1 life.
: Add
or
.This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
When this land enters, you gain 1 life.
: Add
or
.This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
When this land enters, you gain 1 life.
: Add
or
.This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
When this land enters, you gain 1 life.
: Add
or
.This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
When this land enters, you gain 1 life.
: Add
or
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| Tornipuch: Seeking the Abstruse: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Tornipuch Concept | Skeleton |
Legendary Planeswalker – Drenth


Cloud Council Jurisdiction costs
Each player may phase out up to one target Angel, Sphinx, Demon, Dragon, or Hydra, Then, exile all creatures.