Tornipuch: Seeking the Abstruse

Tornipuch: Seeking the Abstruse by Sorrow

120 cards in Multiverse

50 commons, 38 uncommons, 24 rares, 8 mythics

14 white, 15 blue, 14 black, 14 red,
14 green, 38 multicolour, 1 artifact, 10 land

5 comments total

Instant and sorcery focused, allied-colored set of Tornipuch's reality (Tornipuch is a single plane, split into two realities. The other Tornipuch reality is enemy color and artifact focused).

Tornipuch: Seeking the Abstruse: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Tornipuch Concept | Skeleton

Add a comment on this cardset

Recently active cards: (all recent activity)

 R 
Creature – Hydra Angel
Flying
Whenever another creature you control deals combat damage to a player or planeswalker, put that many +1/+1 counters on Fractal Faced Cherub unless an opponent has you gain twice that much life instead.
5/5
 C 
Creature – Human Wizard
Whenever you cast your first instant or sorcery spell each turn you may untap Sleepcraft Mage.

{w/u},{t}: Tap target creature.
Some pursue the core mysteries of the arcane arts. Some just want a good night's rest.
1/1
 R 
Creature – Sphinx Demon
Flying
When Bargainer of Futures enters, you may search your library for up to three instant or sorcery cards with different names and different mana values and reveal them and exile them. For each card exiled this way, add it to your hand unless an opponent pays 3 life.
6/6
 U 
Land – Forest Island
Undiscovered Basin enters tapped.
({t}: Add {g} or {u}.)

Exile an instant or sorcery card from your graveyard,{t}: The next time you cast a noncreature spell this turn, draw a card, then discard a card. Activate this ability only once each turn.
 U 
Land
Public Forum enters tapped.
({t}: Add {r} or {w}.)

Exile an instant or sorcery card from your graveyard,{t}: The next time you cast a noncreature spell this turn, draw a card, then discard a card. Activate this ability only once each turn.

Recent comments: (all recent activity)
On Stilt Commune:

Stilts to keep the buildings elevated in a swamp

On Kashdaw Shieldmage:

I knew vigilance was pushing it.

Damage prevention is something I want to stick with though.

On Kashdaw Shieldmage:

Yeah, this is unprintable at common, and damage prevention is basically unprintable at all these days

On Kashdaw Shieldmage:

I haven't seen anyone try to put that kind of ability at common in a while. I wonder whether it would fly as not being a red flag if it said "noncreature permanent".

With vigilance it's especially obnoxious. It can swing and still make trades that don't use wildly different P/Ts or deathtouch implausible for the opponent.

On Drenth, Isolated:

A separated head appeared on the reality of Tornipuch where society revolves around quick and sudden spells. This lone head manages to reconnect himself to Drenth, Severed.

(All recent activity)
See other cardsets