Tornipuch: Seeking the Abstruse
Tornipuch: Seeking the Abstruse by Sorrow
120 cards in Multiverse
50 commons, 38 uncommons, 24 rares, 8 mythics
14 white, 15 blue, 14 black, 14 red,
14 green, 38 multicolour, 1 artifact, 10 land
5 comments total
Instant and sorcery focused, allied-colored set of Tornipuch's reality (Tornipuch is a single plane, split into two realities. The other Tornipuch reality is enemy color and artifact focused).
| Tornipuch: Seeking the Abstruse: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Tornipuch Concept | Skeleton |
Recently active cards: (all recent activity)
Flying
Whenever another creature you control deals combat damage to a player or planeswalker, put that many +1/+1 counters on Fractal Faced Cherub unless an opponent has you gain twice that much life instead.
Whenever another creature you control deals combat damage to a player or planeswalker, put that many +1/+1 counters on Fractal Faced Cherub unless an opponent has you gain twice that much life instead.
5/5
Whenever you cast your first instant or sorcery spell each turn you may untap Sleepcraft Mage.
,
: Tap target creature.
,
: Tap target creature.Some pursue the core mysteries of the arcane arts. Some just want a good night's rest.
1/1
Flying
When Bargainer of Futures enters, you may search your library for up to three instant or sorcery cards with different names and different mana values and reveal them and exile them. For each card exiled this way, add it to your hand unless an opponent pays 3 life.
When Bargainer of Futures enters, you may search your library for up to three instant or sorcery cards with different names and different mana values and reveal them and exile them. For each card exiled this way, add it to your hand unless an opponent pays 3 life.
6/6
Undiscovered Basin enters tapped.
(
: Add
or
.)
Exile an instant or sorcery card from your graveyard,
: The next time you cast a noncreature spell this turn, draw a card, then discard a card. Activate this ability only once each turn.
(
: Add
or
.)
Exile an instant or sorcery card from your graveyard,
: The next time you cast a noncreature spell this turn, draw a card, then discard a card. Activate this ability only once each turn.Public Forum enters tapped.
(
: Add
or
.)
Exile an instant or sorcery card from your graveyard,
: The next time you cast a noncreature spell this turn, draw a card, then discard a card. Activate this ability only once each turn.
(
: Add
or
.)
Exile an instant or sorcery card from your graveyard,
: The next time you cast a noncreature spell this turn, draw a card, then discard a card. Activate this ability only once each turn.
Recent comments: (all recent activity)
See other cardsets

Stilts to keep the buildings elevated in a swamp
I knew vigilance was pushing it.
Damage prevention is something I want to stick with though.
Yeah, this is unprintable at common, and damage prevention is basically unprintable at all these days
I haven't seen anyone try to put that kind of ability at common in a while. I wonder whether it would fly as not being a red flag if it said "noncreature permanent".
With vigilance it's especially obnoxious. It can swing and still make trades that don't use wildly different P/Ts or deathtouch implausible for the opponent.
A separated head appeared on the reality of Tornipuch where society revolves around quick and sudden spells. This lone head manages to reconnect himself to Drenth, Severed.