Khazad-dûm: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Choose two—
• Exile target attacking or blocking creature with power 3 or greater. • Draw cards equal to the toughness of target creature you control. • You gain 5 life. • Creatures you control gain indestructible until end of turn. |
Flying
Whenever an opponent casts a creature spell, that player loses 2 life unless he or she discards a card. 2/2
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Enchant creature
Enchanted creature gets +0/+1. Whenever enchanted creature is dealt damage, you gain 1 life. |
Foresight— Whenever you scry, you may pay . If you do, draw a card at the beginning of the next upkeep.
1/2
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Enchant Forest
Whenever enchanted Forest is tapped for mana, add to your mana pool. Foresight — Whenever you scry, you may untap enchanted land. |
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
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Put two 1/1 white Soldier creature tokens onto the battlefield.
Valor — Put three 1/1 white Soldier creature tokens onto the battlefield instead if a player controls an attacking creature. |
Vigilance
Elevate (Valiant Captain is legendary as long as you control no other permanents with the same name.) Steadfast— Whenever a creature attacks, Valiant Captain gains indestructible until end of turn. 3/2
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Haste
Whenever you cast a spell from exile, Sarn Gebir Rager gets +1/+1 until end of turn. 2/1
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Steadfast— Whenever an opponent casts a black spell, Protector of Cerin Amroth gains indestructible until end of turn.
2/2
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Destroy target creature. Its controller discards two cards.
Even as the Balrog fell it swung its whipabout the wizard's knees, dragging him to the brink. He staggered, grasped vainly at the stone, and slid into the abyss. 'Fly, you fools! ' he cried, and was gone.
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Put a 1/1 black Orc creature token onto the battlefield for each creature card you own in exile.
A rolling boom seemed to come from depths far below, and trembled in the stone at their feet. Doom, doom it rolled again, as if huge hands were turning the very caverns of Moria into a vast drum.
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Leaping Flame deals 1 damage to each of up to two target creatures and/or players, then it deals 1 damage to you unless you control a Forest.
There was a roar, and the trees above Gandalf burst into blinding flame. The last arrow of Legolas kindled in the air and plunged burning into the heart of a Warg.
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Orcish Stronghold enters the battlefield tapped.
: Add to your mana pool. , : Add or to your mana pool. |
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Gandalf's Command
(rare)
Mount of the Nazgûl
(uncommon)
Swift Healing
(uncommon)
Mirror Adept
(uncommon)
Galadriel's Blessing
(common)
Unfolding of Time
(common)
Boromir's Call
(common)
Valiant Captain
(common)
Sarn Gebir Rager
(common)
Protector of Cerin Amroth
(common)
Send to the Abyss
(common)
Drums in the Deep
(common)
Leaping Flame
(common)
Orcish Stronghold
(common)
Mountain
(basic)