Khazad-dûm: Virtual Booster

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Mechanics | Skeleton
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 U 
Creature – Wolf
Flash
Lurk {1}{g}{g} (You may exile Stalking Wolf at any time for {1}{g}{g}. Put it onto the battlefield at any time for its mana cost.)
Whenever a nontoken creature enters the battlefield under your control, if Stalking Wolf is exiled, you may pay {1}. If you do, put a +1/+1 counter on that creature.
2/3
 U 
Instant
Target creature can't be blocked this turn. If that creature is legendary, it gains hexproof until end of turn.
Scry 1.
 U 
Creature – Elf Warrior
Flash
Protection from Orcs
1/1
 C 
Creature – Wolf
Lurk {2}{b} (You may exile this card from your hand for {2}{b}. Put it onto the battlefield at any time for its mana cost.)
4/3
 U 
 
First strike, vigilance
Elevate (Dol Amroth Lancer is legendary as long as you control no other permanents with the same name.)
4/4
 U 
Enchantment
{g}: Target green creature gains hexproof until end of turn.
 C 
Creature – Human Soldier
Whenever a creature attacks, Pelennor Charger gains prowess until end of turn.
Whenever a creature blocks, Pelennor Charger gains first strike until end of turn.
2/1
 C 
Creature – Elf Mystic
Foresight — Whenever you scry, untap Elven Ponderer.
1/2
 U 
Creature – Dragon Beast
Flying
Whenever an opponent casts a creature spell, that player loses 2 life unless he or she discards a card.
2/2
 C 
Creature – Human Soldier
Vigilance
2/3
 U 
Creature – Dragon Beast
Flying, menace
2/4
 U 
Creature – Human
{4}{g}{g}: Put five +1/+1 counters on Carrock Hermit. Activate this ability only if Carrock Hermit's power is 2 or less.
2/1
 U 
Instant
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Valor — If a player controls an attacking creature, creatures you control get +1/+0 until end of turn.
 C 
Creature – Human Scout
Lore 2— When Lamedon Scout enters the battlefield, if you've drawn two or more cards this turn, untap target creature.
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has hexproof.
Lore 2— As long as you've drawn two or more cards this turn, enchanted creature can't be blocked.

Stalking Wolf (uncommon)
Transcend Reality (uncommon)
Elven Swordmaster (uncommon)
Skulking Warg (common)
Dol Amroth Lancer (uncommon)
Cover of Leaves (uncommon)
Pelennor Charger (common)
Elven Ponderer (common)
Mount of the Nazgûl (uncommon)
Guards of Edoras (common)
Winged Shadow (uncommon)
Carrock Hermit (uncommon)
Spur to Anger (uncommon)
Lamedon Scout (common)
Words of Galadriel (common)