2016-01-21 21:42:50:
Mal
created the card Chase Away
2016-01-21 21:37:40:
Mal
created and commented on the card Skyband Watcher
Here is another thing you can barter with. I've tried to make Blue a bit trickier than straight Red or Black aggro. If your curve is low enough, this is basically a slightly better Welkin Tern. If its low enough.
2016-01-21 21:30:17:
Mal
created and commented on the card Totem Spirit
Spirit + Animal type is gonna mark Native American spirits. Spirit + Class are more classical haunted, Christian spirits and ghosts.
I prefer Scry because its less abusable by graveyard shenanigans. I plan to include a decent amount of grave-based stuff in Black and Green, as well as some draw-based stuff in Blue and Green. Looting works well with both.
I feel like looting is generally more powerful as a tap ability because you can use the card immediately.
Huh. Interesting problem that I never thought of before. I assume you think that Scry 1 is less powerful than looting. Maybe it is. All I know is that when I only have 2 cards in hand, I'd rather Scry.
2016-01-20 23:16:01:
Mal
created and commented on the card Out of Bullets
Functional reprint of Rakshasa's Disdain. Pretty much a hard counter, especially with all of the standoffing going on.
2016-01-20 22:44:43:
Mal
created and commented on the card Beanbag Spray
In comparison with those other spells with one or two lines of text, this has a bunch.
2016-01-20 22:42:06:
Mal
created and commented on the card Remove Soul
Remove Soul fits better than Essence Scatter :^). I initially intended for this to be a low-magic setting, but I've made allowances for some ancient magic in the world. Guns will still be the primary weapon of choice amongst most of the factions in this world.
Clearly a plant for the sequel set, A Den of Thieves. Lots of cantrips and filters in this set. I think it's fine if the multiplayer decks are a little more consistent.
2016-01-20 21:12:25:
Mal
created and commented on the card Borrow
Surprise blocker! That's pretty much all this is good for since it doesn't gain haste. Also doesn't untap the creature. Interestingly not very good with the other card that cares about stealing things at common. There will be more control effects at higher rarities. Already skirting the lines of NWO with the rest of this set, so why not have control change effects at common?
2016-01-20 21:07:41:
Mal
edited the details page Skeleton
Given the amount of standoffing in this set, I think the mana cost is fine. It's a 3/5 on your turn and a 2/4 when it's not, with the ability to surprise pump on card advantage spells.
Wording is weird because there's no precedence for this effect. I borrowed the formatting on most of the Ship/Serpent cards of old, though I feel like "~ can't attack players that control an Island" is a much more elegant version of the effect.
2016-01-20 15:55:01:
Mal
created the details page Lore
Murder was the best removal at common.
It's quite the upgrade on Snapping Drake, but it has been done - Cloaked Siren - as well as the inverted form, Sentinels of Glen Elendra / Nephalia Seakite.
Pretty classic design. Flash fliers are always my favorite.
Here is another thing you can barter with. I've tried to make Blue a bit trickier than straight Red or Black aggro. If your curve is low enough, this is basically a slightly better Welkin Tern. If its low enough.
Spirit + Animal type is gonna mark Native American spirits. Spirit + Class are more classical haunted, Christian spirits and ghosts.
I prefer Scry because its less abusable by graveyard shenanigans. I plan to include a decent amount of grave-based stuff in Black and Green, as well as some draw-based stuff in Blue and Green. Looting works well with both.
I feel like looting is generally more powerful as a tap ability because you can use the card immediately.
Huh. Interesting problem that I never thought of before. I assume you think that Scry 1 is less powerful than looting. Maybe it is. All I know is that when I only have 2 cards in hand, I'd rather Scry.
Pretty simple. Not sure how long this design will persist, but I intend there to be a fair amount of artifacts to be used in U/B and U/W.
Functional reprint of Rakshasa's Disdain. Pretty much a hard counter, especially with all of the standoffing going on.
In comparison with those other spells with one or two lines of text, this has a bunch.
Remove Soul fits better than Essence Scatter :^). I initially intended for this to be a low-magic setting, but I've made allowances for some ancient magic in the world. Guns will still be the primary weapon of choice amongst most of the factions in this world.
Clearly a plant for the sequel set, A Den of Thieves. Lots of cantrips and filters in this set. I think it's fine if the multiplayer decks are a little more consistent.
Surprise blocker! That's pretty much all this is good for since it doesn't gain haste. Also doesn't untap the creature. Interestingly not very good with the other card that cares about stealing things at common. There will be more control effects at higher rarities. Already skirting the lines of NWO with the rest of this set, so why not have control change effects at common?
Given the amount of standoffing in this set, I think the mana cost is fine. It's a 3/5 on your turn and a 2/4 when it's not, with the ability to surprise pump on card advantage spells.
Wording is weird because there's no precedence for this effect. I borrowed the formatting on most of the Ship/Serpent cards of old, though I feel like "~ can't attack players that control an Island" is a much more elegant version of the effect.