Shootout: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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Bite the Bullet deals 3 damage to target creature or player and 3 damage to you. At the beginning of the next end step, each player dealt damage this way gains 6 life.
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At the beginning of your upkeep, look at target player's hand and the top card of his or her library.
"Gamblin', like life, must seem to you like it's up to chance. Keep thinkin' like that, and you're sure to lose."
2/2
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Barter – When Wagon Captain enters the battlefield, you may have target player gain control of a nonland permanent you control. If you do, put a +1/+1 counter on each creature you control.
3/3
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"Day 92: Travel all day. Winipea was lost gathering supplies. A great beast is following our caravan. Cannot wait on supplies. Only a few of us might remain when we reach the Horizon."
-Diary of Wyatt Carson 6/6
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When Two-Bit Scoundrel enters the battlefield, Standoff with target opponent. If you win, put a +1/+1 counter on Two-Bit Scoundrel. (You and target opponent draw a card, then discard a card. A player loses if his or her card was the lower or tied for lowest converted mana cost.)
2/1
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Dash
![]() (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Trample It sounds like a thunderstorm. It feels like an earthquake.
3/2
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Target player gains 2 life.
Target player gains 2 life. Target player gains 2 life. For safety and for efficiency, doctors travel in threes.
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Whenever Ranger of Fiddle Rock becomes blocked by a creature, Ranger of Fiddle Rock deals 1 damage to that creature.
There are no vacancies at Fiddle Rock.
2/1
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Whenever you draw a card, Runepelt Cub gets +1/+1 until end of turn.
1/1
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: Target player gains 1 life.
Hostage (Whenever another creature would be destroyed, you may instead remove all damage from it and sacrifice this creature.) 0/2
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When Superstitious Preacher enters the battlefield, destroy target enchantment.
"Hurry and escape with your lives! Look not behind you. Escape, to the endless trail west, lest you be consumed!"
-Preacher Edard 2/2
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Totems mark the graves of members of many native tribes. The faces carved in each one denote which tribe the buried belong to, and their respective gods.
0/4
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Dash
![]() (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Menace 3/1
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Whenever you draw a card, Chiwapeh Pathbreaker gets +1/+1 until end of turn.
Even in the coldest winters and the hottest summers, the Chiwapeh tribe never stops moving.
2/4
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Bite the Bullet
(uncommon)
Saloon Gambler
(uncommon)
Wagon Captain
(uncommon)
Roaming Sasquatch
(common)
Two-Bit Scoundrel
(common)
Wild Mustang
(common)
Triage
(common)
Ranger of Fiddle Rock
(common)
Runepelt Cub
(common)
Kindly Doctor
(common)
Superstitious Preacher
(common)
Totem Spirit
(common)
Kolgek Pass Roughrider
(common)
Chiwapeh Pathbreaker
(common)






: Target player gains 1 life.
