Shootout: Virtual Booster
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| Mechanics | Skeleton | Draft Archetypes | Lore |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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Return target creature card with power 2 or less from your graveyard to the battlefield.
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Bite the Bullet deals 3 damage to target creature or player and 3 damage to you. At the beginning of the next end step, each player dealt damage this way gains 6 life.
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At the beginning of your upkeep, look at target player's hand and the top card of his or her library.
"Gamblin', like life, must seem to you like it's up to chance. Keep thinkin' like that, and you're sure to lose."
2/2
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Deathtouch
An ogre's hunting grounds are identifiable by the lack of carrion, the boiling springs of tar, and the smell of burning flesh.
2/4
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: Target player gains 1 life.
Hostage (Whenever another creature would be destroyed, you may instead remove all damage from it and sacrifice this creature.) 0/2
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Dash
![]() (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)Like a red tide, they swept through the town, leaving nothing but dust.
4/3
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When Mead Lake Rancher enters the battlefield, if a player controls a permanent you own, you gain 4 life.
1/3
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Target opponent sacrifices an artifact or enchantment. Standoff with that opponent. If you win, return Tributary Offering to its owner's hand. (You and target opponent draw a card, then discard a card. A player loses if his or her card was the lower or tied for lowest converted mana cost.)
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Each opponent sacrifices a creature. Standoff with target opponent. If you win, return Desperate Cannibalism to its owner's hand. (You and target opponent draw a card, then discard a card. A player loses if his or her card was the lower or tied for lowest converted mana cost.)
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When Prad Company Teller enters the battlefield, look at the top three cards in your library, then put them back in any order.
Prad Company is the premier trading company on the frontier – a position that has made it the target of thieves everywhere.
1/4
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Flying, vigilance
"Why are you stopping?" Mick asked. His guide gestured to the winged mass perched on the peak. "No sound." she whispered. "We wait."
3/3
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Flash
Flying It follows storms, waiting for an unlucky wagon train to seek shelter before diving in for the kill.
3/2
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When Vigilante Band enters the battlefield, if an opponent has a higher life total, put a 1/1 white Soldier token onto the battlefield.
After they arrived, not a single ‘Wanted' poster remained in all the county.
4/4
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![]() , Discard a card: Destroy target artifact.Legend tells of an Imquitu warrior that stopped a train using his might alone.
3/4
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Patch Up
(uncommon)
Bite the Bullet
(uncommon)
Saloon Gambler
(uncommon)
Tarflinger Ogre
(common)
Kindly Doctor
(common)
Red-Gang Outlaw
(common)
Mead Lake Rancher
(common)
Tributary Offering
(common)
Desperate Cannibalism
(common)
Prad Company Teller
(common)
Plateau Roc
(common)
Stormbound Falcon
(common)
Vigilante Band
(common)
Wildfolk Railbreaker
(common)





: Target player gains 1 life.

