Shootout: Virtual Booster
| Shootout: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Draft Archetypes | Lore |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Destroy target creature. If that creature was tapped, its controller loses 2 life.
"Friendships mean nothing when money is in the equation."
-Baron Alfred Kremberg |
No more rares or mythics
|
Return target creature card with power 2 or less from your graveyard to the battlefield.
|
At the beginning of your upkeep, look at target player's hand and the top card of his or her library.
"Gamblin', like life, must seem to you like it's up to chance. Keep thinkin' like that, and you're sure to lose."
2/2
|
Barter – When Wagon Captain enters the battlefield, you may have target player gain control of a nonland permanent you control. If you do, put a +1/+1 counter on each creature you control.
3/3
|
|
Return target creature card that entered a graveyard this turn to their owner's hand.
"Undead" Darren Alcatraz became famous for evading capture by hiding in freshly dug graves.
|
Flying
Eagle of Rockhold Bluff enters the battlefield with a +1/+1 counter if an opponent has a higher life total than you. Vultures seek meals. Eagles seek challenges.
2/1
|
Target attacking or blocking creature gets +3/+1 until end of turn.
"Axle's broken and I can hear hooves in the distance. Lucy, hand me the guns."
-Hudson, pioneer |
Counter target spell unless its controller pays
for each card in your graveyard.No matter how sure your shot, you eventually run out of bullets.
|
Dash
![]() (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)Like a red tide, they swept through the town, leaving nothing but dust.
4/3
|
|
Enchant creature
Enchanted creature can't attack or block. ![]() : Destroy enchanted creature."Talk. Train's comin'."
|
When Stepford Matron dies, put a 0/1 white Citizen token onto the battlefield. It has Hostage.(Whenever another creature would be destroyed, you may instead remove all damage from it and sacrifice this creature.)
1/1
|
Whenever you draw a card, Runepelt Cub gets +1/+1 until end of turn.
1/1
|
Choose one or both -
•Destroy target creature with flying. •Destroy target land. "Our gods do not look favorably upon trespassers."
-Chief Swiftfoot, Kloma Chieftain |
Gain control of target creature until end of turn.
It's not stealing if you plan on giving it back later.
|
Shot From Behind
(common, foil)
Patch Up
(uncommon)
Saloon Gambler
(uncommon)
Wagon Captain
(uncommon)
Coffin Escape
(common)
Eagle of Rockhold Bluff
(common)
Last-Ditch Effort
(common)
Out of Bullets
(common)
Red-Gang Outlaw
(common)
Tied on the Tracks
(common)
Stepford Matron
(common)
Runepelt Cub
(common)
Call Sky and Earth
(common)
Borrow
(common)







