Shootout: Virtual Booster
| Shootout: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Draft Archetypes | Lore |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
No more rares or mythics
|
Return target creature card with power 2 or less from your graveyard to the battlefield.
|
Barter – When Wagon Captain enters the battlefield, you may have target player gain control of a nonland permanent you control. If you do, put a +1/+1 counter on each creature you control.
3/3
|
At the beginning of your upkeep, look at target player's hand and the top card of his or her library.
"Gamblin', like life, must seem to you like it's up to chance. Keep thinkin' like that, and you're sure to lose."
2/2
|
Reach
Whenever a creature attacks you, untap Trapper Tarantula. It preys on insects, groundhogs, rattlesnakes, prairie cattle, and inexperienced travelers.
2/3
|
|
Prowess
Among the wide-eyed, long-eared Kloma, there is a saying: "With enough tools, the predator becomes the prey."
2/1
|
Draw two cards. Then, if a player has less cards in hand than you, you lose two life.
When you're down on your luck, even a devil's help is welcome.
|
Warning Shot deals 3 damage to target attacking creature.
There is no warning shot.
|
Target creature gets +2/+0 and first strike until end of turn.
It doesn't matter if you're dishonorable, a liar, or a cheat. Because in the end, you're still alive, and the other guy isn't.
|
Put two 1/1 white Soldier tokens onto the battlefield.
One bell asks for lawmen. Two bells ask for militia. Three bells ask for evacuation.
|
|
Put target card in a graveyard on top of its owner's library.
"O spirits of sky and sea,
come dance among us; As night turns to day, the lost are found once more." -Kloma Ritual Song |
Dash
![]() (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Trample It sounds like a thunderstorm. It feels like an earthquake.
3/2
|
When Stepford Matron dies, put a 0/1 white Citizen token onto the battlefield. It has Hostage.(Whenever another creature would be destroyed, you may instead remove all damage from it and sacrifice this creature.)
1/1
|
As long as an opponent has a higher life total than you, Postpile Dweller has trample.
Each column is a grave for the foolhardy explorer who tried to scale it uninvited.
5/4
|
Defender
If an opponent has a higher life total than you, Clocktower Watchman has reach. When day breaks in the ghost town of Merienda, the only sound that can be heard is the chiming of the clock tower.
1/3
|
Patch Up
(uncommon)
Wagon Captain
(uncommon)
Saloon Gambler
(uncommon)
Trapper Tarantula
(common)
Riverlands Trapper
(common)
Devil's Deal
(common)
Warning Shot
(common)
Cheap Trick
(common)
Raise the Alarm
(common)
Dance of Remembrance
(common)
Wild Mustang
(common)
Stepford Matron
(common)
Postpile Dweller
(common)
Clocktower Watchman
(common)





