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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment – Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
 
 
 
No more rares or mythics
 U 
Creature – Human
Barter – When Wagon Captain enters the battlefield, you may have target player gain control of a nonland permanent you control. If you do, put a +1/+1 counter on each creature you control.
3/3
 U 
Sorcery
Bite the Bullet deals 3 damage to target creature or player and 3 damage to you. At the beginning of the next end step, each player dealt damage this way gains 6 life.
 U 
Creature – Fox Rogue
At the beginning of your upkeep, look at target player's hand and the top card of his or her library.
"Gamblin', like life, must seem to you like it's up to chance. Keep thinkin' like that, and you're sure to lose."
2/2
 C 
Sorcery
Destroy target creature. If that creature was tapped, its controller loses 2 life.
"Friendships mean nothing when money is in the equation."
-Baron Alfred Kremberg
 C 
Sorcery
Corral Skirmish deals 2 damage to each creature. Standoff with target opponent. If you win, creatures can't block this turn. (You and target opponent draw a card, then discard a card. A player loses if his or her discarded card was the lower or tied for lowest converted mana cost.)
 C 
Creature – Bird
Flash
Flying
It follows storms, waiting for an unlucky wagon train to seek shelter before diving in for the kill.
3/2
 C 
Creature – Fox Rogue
As long as you control a nonland permanent you don't own, Chronic Swindler can't be blocked.
She doesn't do it for the fame or the money. She does it because she can.
2/2
 C 
Creature – Dwarf Advisor
When Prad Company Teller enters the battlefield, look at the top three cards in your library, then put them back in any order.
Prad Company is the premier trading company on the frontier – a position that has made it the target of thieves everywhere.
1/4
 C 
Creature – Human Cleric
{t}: Target player gains 1 life.
Hostage (Whenever another creature would be destroyed, you may instead remove all damage from it and sacrifice this creature.)
0/2
 C 
Creature – Treefolk
{4}{g}{g}: Untap Sequoia Grovewarden and put a +1/+1 counter on it.
3/4
 C 
Creature – Ox
Trample
When Lustrian Roadbreaker enters the battlefield, you may pay {1}. If you do, draw a card.
The Lustrian Cavalry always brings two or three of their bisons along pioneering expeditions, for settlers to follow.
5/4
 C 
Sorcery
Creatures you control get +2/+0 and first strike until end of turn.
The clean bugle of the Lustrian Cavalry, or the primal call of a wildfolk raiding party – no matter the origin, trumpets mean war.
 C 
Instant
Put two 1/1 white Soldier tokens onto the battlefield.
One bell asks for lawmen. Two bells ask for militia. Three bells ask for evacuation.

Cultivated Crops (common, foil)
Wagon Captain (uncommon)
Bite the Bullet (uncommon)
Saloon Gambler (uncommon)
Shot From Behind (common)
Corral Skirmish (common)
Stormbound Falcon (common)
Chronic Swindler (common)
Prad Company Teller (common)
Kindly Doctor (common)
Sequoia Grovewarden (common)
Lustrian Roadbreaker (common)
Sound of Brass (common)
Raise the Alarm (common)