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Mechanics | Skeleton | Draft Archetypes | Lore
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 U 
Instant
Return target creature card with power 2 or less from your graveyard to the battlefield.
 
 
 
No more rares or mythics
 U 
Creature – Fox Rogue
At the beginning of your upkeep, look at target player's hand and the top card of his or her library.
"Gamblin', like life, must seem to you like it's up to chance. Keep thinkin' like that, and you're sure to lose."
2/2
 U 
Instant
Return target creature card with power 2 or less from your graveyard to the battlefield.
 U 
Creature – Human
Barter – When Wagon Captain enters the battlefield, you may have target player gain control of a nonland permanent you control. If you do, put a +1/+1 counter on each creature you control.
3/3
 C 
Creature – Rabbit Druid
{4}{u}: Draw a card.
"This is no late-night club dance, Wyatt. Her dance is more primal. I can feel it speak to parts of me I did not know existed."
-Jean Loric, to Wyatt Carson
1/2
 C 
Creature – Elemental
{r}, Sacrifice Chiwapeh Firestoker: Add {r}{r}{r} to your mana pool.
The Chiwapeh travel from site to site in the freezing north, carrying their homes and hearths on their backs.
2/2
 C 
Sorcery
Return target instant or sorcery card in a graveyard to its owner's hand.
"Breathe in the smoke. Then you will see the world as it is, and was."
-Elder Marmot, to Wyatt Carson
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block.
{2}{b}: Destroy enchanted creature.
"Talk. Train's comin'."
 C 
Creature – Spirit Warrior
Defender
If an opponent has a higher life total than you, Clocktower Watchman has reach.
When day breaks in the ghost town of Merienda, the only sound that can be heard is the chiming of the clock tower.
1/3
 C 
Sorcery
Return up to two target nonland permanents to their owners' hands.
"The best part is that you don't even need to do anything. Rumors spread themselves, and soon it doesn't matter if its all a lie."
-Emmott Greene, Conman
 C 
Creature – Human Citizen
When Stepford Matron dies, put a 0/1 white Citizen token onto the battlefield. It has Hostage.(Whenever another creature would be destroyed, you may instead remove all damage from it and sacrifice this creature.)
1/1
 C 
Creature – Goblin Scout
Train Stowaway can't attack or block alone.
Getting in the suitcase was the easy part. Convincing a passenger to take the talking luggage onto the train was the hard part.
2/1
 C 
Creature – Yeti
"Day 92: Travel all day. Winipea was lost gathering supplies. A great beast is following our caravan. Cannot wait on supplies. Only a few of us might remain when we reach the Horizon."
-Diary of Wyatt Carson
6/6
 C 
Creature – Spirit Beast
Totems mark the graves of members of many native tribes. The faces carved in each one denote which tribe the buried belong to, and their respective gods.
0/4

Patch Up (uncommon, foil)
Saloon Gambler (uncommon)
Patch Up (uncommon)
Wagon Captain (uncommon)
Kloma Spiritdancer (common)
Chiwapeh Firestoker (common)
Smoke Reading (common)
Tied on the Tracks (common)
Clocktower Watchman (common)
Chase Away (common)
Stepford Matron (common)
Train Stowaway (common)
Roaming Sasquatch (common)
Totem Spirit (common)