Shootout: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Return target creature card with power 2 or less from your graveyard to the battlefield.
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No more rares or mythics
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At the beginning of your upkeep, look at target player's hand and the top card of his or her library.
"Gamblin', like life, must seem to you like it's up to chance. Keep thinkin' like that, and you're sure to lose."
2/2
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Bite the Bullet deals 3 damage to target creature or player and 3 damage to you. At the beginning of the next end step, each player dealt damage this way gains 6 life.
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Barter – When Wagon Captain enters the battlefield, you may have target player gain control of a nonland permanent you control. If you do, put a +1/+1 counter on each creature you control.
3/3
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Barter – When Big Antler Caribou enters the battlefield, you may have target opponent gain control of another nonland permanent you control. If you do, put two +1/+1 counters on Big Antler Caribou.
3/3
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Defender
If an opponent has a higher life total than you, Clocktower Watchman has reach. When day breaks in the ghost town of Merienda, the only sound that can be heard is the chiming of the clock tower.
1/3
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When Stepford Matron dies, put a 0/1 white Citizen token onto the battlefield. It has Hostage.(Whenever another creature would be destroyed, you may instead remove all damage from it and sacrifice this creature.)
1/1
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Totems mark the graves of members of many native tribes. The faces carved in each one denote which tribe the buried belong to, and their respective gods.
0/4
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When Prad Company Teller enters the battlefield, look at the top three cards in your library, then put them back in any order.
Prad Company is the premier trading company on the frontier – a position that has made it the target of thieves everywhere.
1/4
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, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library."Take it with you, my child. May it keep you safe on your journey west."
-Father Gaston |
Put two 1/1 white Soldier tokens onto the battlefield.
One bell asks for lawmen. Two bells ask for militia. Three bells ask for evacuation.
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As long as you control a nonland permanent you don't own, Chronic Swindler can't be blocked.
She doesn't do it for the fame or the money. She does it because she can.
2/2
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As long as an opponent has a higher life total than you, Postpile Dweller has trample.
Each column is a grave for the foolhardy explorer who tried to scale it uninvited.
5/4
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Imquitu Braidwarrior enters the battlefield with a +1/+1 counter if an opponent has a higher life total than you.
"You see my hair, city-devils? One braid for each worthy opponent among you."
-Biranke, braidwarrior 2/2
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Patch Up
(uncommon, foil)
Saloon Gambler
(uncommon)
Bite the Bullet
(uncommon)
Wagon Captain
(uncommon)
Big Antler Caribou
(common)
Clocktower Watchman
(common)
Stepford Matron
(common)
Totem Spirit
(common)
Prad Company Teller
(common)
Traveler's Amulet
(common)
Raise the Alarm
(common)
Chronic Swindler
(common)
Postpile Dweller
(common)
Imquitu Braidwarrior
(common)






