Shootout: Virtual Booster
| Shootout: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Draft Archetypes | Lore |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
As long as an opponent has a higher life total than you, Postpile Dweller has trample.
Each column is a grave for the foolhardy explorer who tried to scale it uninvited.
5/4
|
No more rares or mythics
|
Barter – When Wagon Captain enters the battlefield, you may have target player gain control of a nonland permanent you control. If you do, put a +1/+1 counter on each creature you control.
3/3
|
At the beginning of your upkeep, look at target player's hand and the top card of his or her library.
"Gamblin', like life, must seem to you like it's up to chance. Keep thinkin' like that, and you're sure to lose."
2/2
|
Bite the Bullet deals 3 damage to target creature or player and 3 damage to you. At the beginning of the next end step, each player dealt damage this way gains 6 life.
|
|
Warning Shot deals 3 damage to target attacking creature.
There is no warning shot.
|
Choose target creature you don't control. When that creature dies this turn, draw a card. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)
|
Gain control of target permanent you own. Put two +1/+1 counters on it.
Home is where the heart is.
|
Target attacking or blocking creature gets +3/+1 until end of turn.
"Axle's broken and I can hear hooves in the distance. Lucy, hand me the guns."
-Hudson, pioneer |
Defender
Hostage (Whenever another creature would be destroyed, you may instead remove all damage from it and sacrifice this creature.) 0/4
|
|
Train Stowaway can't attack or block alone.
Getting in the suitcase was the easy part. Convincing a passenger to take the talking luggage onto the train was the hard part.
2/1
|
“Have you heard the tale of the hodag, Mister Carson? A terrible beast that prowls the lowlands. Its only fear is the smell of gooseberries. Boil several each night, or you may never see the next sunrise.”
—Elder Marmot, to Wyatt Carson. 5/3
|
As an additoinal cost to cast Looting Party, exile two cards from your graveyard.
Put two +1/+1 counters on target creature you control. |
Put two 1/1 white Soldier tokens onto the battlefield.
One bell asks for lawmen. Two bells ask for militia. Three bells ask for evacuation.
|
Flying
Kloma Tribe Guardian can't attack unless defending player controls no Islands. Though it has never spoken a word to them, the Kloma know that they are safe under its wing.
4/4
|
Postpile Dweller
(common, foil)
Wagon Captain
(uncommon)
Saloon Gambler
(uncommon)
Bite the Bullet
(uncommon)
Warning Shot
(common)
Victim of Nature
(common)
Journey Home
(common)
Last-Ditch Effort
(common)
Cargo Bison
(common)
Train Stowaway
(common)
Brutish Hodag
(common)
Looting Party
(common)
Raise the Alarm
(common)
Kloma Tribe Guardian
(common)





