Shootout: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Barter – When Wagon Captain enters the battlefield, you may have target player gain control of a nonland permanent you control. If you do, put a +1/+1 counter on each creature you control.
3/3
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No more rares or mythics
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Bite the Bullet deals 3 damage to target creature or player and 3 damage to you. At the beginning of the next end step, each player dealt damage this way gains 6 life.
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At the beginning of your upkeep, look at target player's hand and the top card of his or her library.
"Gamblin', like life, must seem to you like it's up to chance. Keep thinkin' like that, and you're sure to lose."
2/2
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Return target creature card with power 2 or less from your graveyard to the battlefield.
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![]() : Steelhoof Goat gets +1/+2 until end of turn. Activate this ability only once per turn.It inhabits the craggy passes of the Stucco Mountains, the divider between the prairies and the desert.
3/3
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When Stepford Matron dies, put a 0/1 white Citizen token onto the battlefield. It has Hostage.(Whenever another creature would be destroyed, you may instead remove all damage from it and sacrifice this creature.)
1/1
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Choose target creature you don't control. When that creature dies this turn, draw a card. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)
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Enchant creature
Enchanted creature can't attack or block. ![]() : Destroy enchanted creature."Talk. Train's comin'."
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Target attacking or blocking creature gets +3/+1 until end of turn.
"Axle's broken and I can hear hooves in the distance. Lucy, hand me the guns."
-Hudson, pioneer |
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Dash
![]() (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Menace 3/1
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Warning Shot deals 3 damage to target attacking creature.
There is no warning shot.
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![]() : Draw a card."This is no late-night club dance, Wyatt. Her dance is more primal. I can feel it speak to parts of me I did not know existed."
-Jean Loric, to Wyatt Carson 1/2
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: Target player gains 1 life.
Hostage (Whenever another creature would be destroyed, you may instead remove all damage from it and sacrifice this creature.) 0/2
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Flash
Flying It follows storms, waiting for an unlucky wagon train to seek shelter before diving in for the kill.
3/2
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Wagon Captain
(uncommon, foil)
Bite the Bullet
(uncommon)
Saloon Gambler
(uncommon)
Patch Up
(uncommon)
Steelhoof Goat
(common)
Stepford Matron
(common)
Victim of Nature
(common)
Tied on the Tracks
(common)
Last-Ditch Effort
(common)
Kolgek Pass Roughrider
(common)
Warning Shot
(common)
Kloma Spiritdancer
(common)
Kindly Doctor
(common)
Stormbound Falcon
(common)







: Target player gains 1 life.