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Mechanics | Skeleton | Draft Archetypes | Lore
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 
 
No more rares or mythics
 U 
Creature – Human
Barter – When Wagon Captain enters the battlefield, you may have target player gain control of a nonland permanent you control. If you do, put a +1/+1 counter on each creature you control.
3/3
 U 
Creature – Fox Rogue
At the beginning of your upkeep, look at target player's hand and the top card of his or her library.
"Gamblin', like life, must seem to you like it's up to chance. Keep thinkin' like that, and you're sure to lose."
2/2
 U 
Instant
Return target creature card with power 2 or less from your graveyard to the battlefield.
 C 
Sorcery
Draw two cards. Then, if a player has less cards in hand than you, you lose two life.
When you're down on your luck, even a devil's help is welcome.
 C 
Creature – Wolf Warrior
Imquitu Braidwarrior enters the battlefield with a +1/+1 counter if an opponent has a higher life total than you.
"You see my hair, city-devils? One braid for each worthy opponent among you."
-Biranke, braidwarrior
2/2
 C 
Artifact
{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
"Take it with you, my child. May it keep you safe on your journey west."
-Father Gaston
 C 
Creature – Spirit Bird
Flying
Kloma Tribe Guardian can't attack unless defending player controls no Islands.
Though it has never spoken a word to them, the Kloma know that they are safe under its wing.
4/4
 C 
Creature – Ox
Defender
Hostage (Whenever another creature would be destroyed, you may instead remove all damage from it and sacrifice this creature.)
0/4
 C 
Creature – Lizard Warrior
Dash {2}{r} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Like a red tide, they swept through the town, leaving nothing but dust.
4/3
 C 
Creature – Bird
Flying, vigilance
"Why are you stopping?" Mick asked. His guide gestured to the winged mass perched on the peak. "No sound." she whispered. "We wait."
3/3
 C 
Creature – Human
When Mead Lake Rancher enters the battlefield, if a player controls a permanent you own, you gain 4 life.
1/3
 C 
Creature – Beast Horror
“Have you heard the tale of the hodag, Mister Carson? A terrible beast that prowls the lowlands. Its only fear is the smell of gooseberries. Boil several each night, or you may never see the next sunrise.”
—Elder Marmot, to Wyatt Carson.
5/3
 C 
Creature – Human Soldier
When Vigilante Band enters the battlefield, if an opponent has a higher life total, put a 1/1 white Soldier token onto the battlefield.
After they arrived, not a single ‘Wanted' poster remained in all the county.
4/4
 C 
Sorcery
Corral Skirmish deals 2 damage to each creature. Standoff with target opponent. If you win, creatures can't block this turn. (You and target opponent draw a card, then discard a card. A player loses if his or her discarded card was the lower or tied for lowest converted mana cost.)

Wagon Captain (uncommon)
Saloon Gambler (uncommon)
Patch Up (uncommon)
Devil's Deal (common)
Imquitu Braidwarrior (common)
Traveler's Amulet (common)
Kloma Tribe Guardian (common)
Cargo Bison (common)
Red-Gang Outlaw (common)
Plateau Roc (common)
Mead Lake Rancher (common)
Brutish Hodag (common)
Vigilante Band (common)
Corral Skirmish (common)