Shootout: Virtual Booster
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| Mechanics | Skeleton | Draft Archetypes | Lore |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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At the beginning of your upkeep, look at target player's hand and the top card of his or her library.
"Gamblin', like life, must seem to you like it's up to chance. Keep thinkin' like that, and you're sure to lose."
2/2
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Return target creature card with power 2 or less from your graveyard to the battlefield.
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Bite the Bullet deals 3 damage to target creature or player and 3 damage to you. At the beginning of the next end step, each player dealt damage this way gains 6 life.
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, Sacrifice a creature: Skinstealer Boohag gains hexproof until end of turn."Don' let the hag ride ya."
-Norfolk county saying meaning "Stay safe out there." 1/3
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First strike
Whenever you standoff, Nameless Ranger gets +1/+1 until end of turn. "The fastest gun in the land? Let's see if that's true. Go ahead, load up and shoot."
2/2
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Vigilance
Barter – When Atlake Prospector enters the battlefield, you may have target opponent gain control of another nonland permanent you control. If you do, put a +1/+1 counter on Atlake Prospector. 2/3
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Totems mark the graves of members of many native tribes. The faces carved in each one denote which tribe the buried belong to, and their respective gods.
0/4
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Whenever Ranger of Fiddle Rock becomes blocked by a creature, Ranger of Fiddle Rock deals 1 damage to that creature.
There are no vacancies at Fiddle Rock.
2/1
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First strike
Lawmen on the frontier have a motto: "Criminals are easier to arrest when they're dead."
2/3
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When Prad Company Teller enters the battlefield, look at the top three cards in your library, then put them back in any order.
Prad Company is the premier trading company on the frontier – a position that has made it the target of thieves everywhere.
1/4
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Creatures you don't control get -2/-0 until end of turn. Standoff with target opponent. If you win, return Beanbag Spray to its owner's hand. (You and target opponent draw a card, then discard a card. A player loses if his or her card was the lower or tied for lowest converted mana cost.)
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Choose target creature you don't control. When that creature dies this turn, draw a card. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)
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Trample
When Lustrian Roadbreaker enters the battlefield, you may pay . If you do, draw a card.The Lustrian Cavalry always brings two or three of their bisons along pioneering expeditions, for settlers to follow.
5/4
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Creatures you control get +2/+0 and first strike until end of turn.
The clean bugle of the Lustrian Cavalry, or the primal call of a wildfolk raiding party – no matter the origin, trumpets mean war.
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Saloon Gambler
(uncommon)
Patch Up
(uncommon)
Bite the Bullet
(uncommon)
Skinstealer Boohag
(common)
Nameless Ranger
(common)
Atlake Prospector
(common)
Totem Spirit
(common)
Ranger of Fiddle Rock
(common)
Steely-Eyed Deputy
(common)
Prad Company Teller
(common)
Beanbag Spray
(common)
Victim of Nature
(common)
Lustrian Roadbreaker
(common)
Sound of Brass
(common)




, Sacrifice a creature: Skinstealer Boohag gains hexproof until end of turn.

