Shootout: Virtual Booster
| Shootout: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Draft Archetypes | Lore |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
As long as an opponent has a higher life total than you, Postpile Dweller has trample.
Each column is a grave for the foolhardy explorer who tried to scale it uninvited.
5/4
|
No more rares or mythics
|
Bite the Bullet deals 3 damage to target creature or player and 3 damage to you. At the beginning of the next end step, each player dealt damage this way gains 6 life.
|
Return target creature card with power 2 or less from your graveyard to the battlefield.
|
At the beginning of your upkeep, look at target player's hand and the top card of his or her library.
"Gamblin', like life, must seem to you like it's up to chance. Keep thinkin' like that, and you're sure to lose."
2/2
|
![]() : Draw a card."This is no late-night club dance, Wyatt. Her dance is more primal. I can feel it speak to parts of me I did not know existed."
-Jean Loric, to Wyatt Carson 1/2
|
When Two-Bit Scoundrel enters the battlefield, Standoff with target opponent. If you win, put a +1/+1 counter on Two-Bit Scoundrel. (You and target opponent draw a card, then discard a card. A player loses if his or her card was the lower or tied for lowest converted mana cost.)
2/1
|
Barter – When Saguara Trail Pioneers enters the battlefield, you may have target opponent gain control of another nonland permanent you control. If you do, put two +1/+1 counters on Saguara Trail Pioneers and you gain 2 life.
2/4
|
, Sacrifice Chiwapeh Firestoker: Add ![]() ![]() to your mana pool.The Chiwapeh travel from site to site in the freezing north, carrying their homes and hearths on their backs.
2/2
|
Flying
Kloma Tribe Guardian can't attack unless defending player controls no Islands. Though it has never spoken a word to them, the Kloma know that they are safe under its wing.
4/4
|
|
Return up to two target nonland permanents to their owners' hands.
"The best part is that you don't even need to do anything. Rumors spread themselves, and soon it doesn't matter if its all a lie."
-Emmott Greene, Conman |
Vigilance
Barter – When Atlake Prospector enters the battlefield, you may have target opponent gain control of another nonland permanent you control. If you do, put a +1/+1 counter on Atlake Prospector. 2/3
|
Choose target creature you don't control. When that creature dies this turn, draw a card. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)
|
Totems mark the graves of members of many native tribes. The faces carved in each one denote which tribe the buried belong to, and their respective gods.
0/4
|
![]() , Discard a card: Destroy target artifact.Legend tells of an Imquitu warrior that stopped a train using his might alone.
3/4
|
Postpile Dweller
(common, foil)
Bite the Bullet
(uncommon)
Patch Up
(uncommon)
Saloon Gambler
(uncommon)
Kloma Spiritdancer
(common)
Two-Bit Scoundrel
(common)
Saguara Trail Pioneers
(common)
Chiwapeh Firestoker
(common)
Kloma Tribe Guardian
(common)
Chase Away
(common)
Atlake Prospector
(common)
Victim of Nature
(common)
Totem Spirit
(common)
Wildfolk Railbreaker
(common)





