Shootout: Virtual Booster
| Shootout: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Draft Archetypes | Lore |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
No more rares or mythics
|
Barter – When Wagon Captain enters the battlefield, you may have target player gain control of a nonland permanent you control. If you do, put a +1/+1 counter on each creature you control.
3/3
|
At the beginning of your upkeep, look at target player's hand and the top card of his or her library.
"Gamblin', like life, must seem to you like it's up to chance. Keep thinkin' like that, and you're sure to lose."
2/2
|
Bite the Bullet deals 3 damage to target creature or player and 3 damage to you. At the beginning of the next end step, each player dealt damage this way gains 6 life.
|
Choose target creature you don't control. When that creature dies this turn, draw a card. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)
|
|
Creatures you don't control get -2/-0 until end of turn. Standoff with target opponent. If you win, return Beanbag Spray to its owner's hand. (You and target opponent draw a card, then discard a card. A player loses if his or her card was the lower or tied for lowest converted mana cost.)
|
Vigilance
Barter – When Atlake Prospector enters the battlefield, you may have target opponent gain control of another nonland permanent you control. If you do, put a +1/+1 counter on Atlake Prospector. 2/3
|
Trample
When Lustrian Roadbreaker enters the battlefield, you may pay . If you do, draw a card.The Lustrian Cavalry always brings two or three of their bisons along pioneering expeditions, for settlers to follow.
5/4
|
Barter – When Big Antler Caribou enters the battlefield, you may have target opponent gain control of another nonland permanent you control. If you do, put two +1/+1 counters on Big Antler Caribou.
3/3
|
As an additional cost to cast Dynamite Blast, sacrifice a creature.
Dynamite Blast deals 4 damage to target creature. "Always remember to let go."
-Playing with Fire, pg 245 |
|
Enchant creature
Enchanted creature can't attack or block. ![]() : Destroy enchanted creature."Talk. Train's comin'."
|
Flash
Flying It follows storms, waiting for an unlucky wagon train to seek shelter before diving in for the kill.
3/2
|
Return target creature card that entered a graveyard this turn to their owner's hand.
"Undead" Darren Alcatraz became famous for evading capture by hiding in freshly dug graves.
|
When Two-Bit Scoundrel enters the battlefield, Standoff with target opponent. If you win, put a +1/+1 counter on Two-Bit Scoundrel. (You and target opponent draw a card, then discard a card. A player loses if his or her card was the lower or tied for lowest converted mana cost.)
2/1
|
Counter target spell unless its controller pays
for each card in your graveyard.No matter how sure your shot, you eventually run out of bullets.
|
Wagon Captain
(uncommon)
Saloon Gambler
(uncommon)
Bite the Bullet
(uncommon)
Victim of Nature
(common)
Beanbag Spray
(common)
Atlake Prospector
(common)
Lustrian Roadbreaker
(common)
Big Antler Caribou
(common)
Dynamite Blast
(common)
Tied on the Tracks
(common)
Stormbound Falcon
(common)
Coffin Escape
(common)
Two-Bit Scoundrel
(common)
Out of Bullets
(common)






