Shootout: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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At the beginning of your upkeep, look at target player's hand and the top card of his or her library.
"Gamblin', like life, must seem to you like it's up to chance. Keep thinkin' like that, and you're sure to lose."
2/2
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Return target creature card with power 2 or less from your graveyard to the battlefield.
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Barter – When Wagon Captain enters the battlefield, you may have target player gain control of a nonland permanent you control. If you do, put a +1/+1 counter on each creature you control.
3/3
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, Sacrifice a creature: Skinstealer Boohag gains hexproof until end of turn."Don' let the hag ride ya."
-Norfolk county saying meaning "Stay safe out there." 1/3
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Dash
![]() (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Menace 3/1
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Barter – When Saguara Trail Pioneers enters the battlefield, you may have target opponent gain control of another nonland permanent you control. If you do, put two +1/+1 counters on Saguara Trail Pioneers and you gain 2 life.
2/4
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Flying
Eagle of Rockhold Bluff enters the battlefield with a +1/+1 counter if an opponent has a higher life total than you. Vultures seek meals. Eagles seek challenges.
2/1
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Whenever you draw a card, Chiwapeh Pathbreaker gets +1/+1 until end of turn.
Even in the coldest winters and the hottest summers, the Chiwapeh tribe never stops moving.
2/4
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When Prad Company Teller enters the battlefield, look at the top three cards in your library, then put them back in any order.
Prad Company is the premier trading company on the frontier – a position that has made it the target of thieves everywhere.
1/4
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Flying
Skyband Watcher can't attack unless you pay .Some of the wildfolk teamed with the raiders to keep their ancestral homes from being invaded by foolhardy prospectors.
2/1
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Target attacking or blocking creature gets +3/+1 until end of turn.
"Axle's broken and I can hear hooves in the distance. Lucy, hand me the guns."
-Hudson, pioneer |
Creatures you control get +2/+0 and first strike until end of turn.
The clean bugle of the Lustrian Cavalry, or the primal call of a wildfolk raiding party – no matter the origin, trumpets mean war.
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Gain control of target permanent you own. Put two +1/+1 counters on it.
Home is where the heart is.
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Choose target creature you don't control. When that creature dies this turn, draw a card. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)
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Saloon Gambler
(uncommon)
Patch Up
(uncommon)
Wagon Captain
(uncommon)
Skinstealer Boohag
(common)
Kolgek Pass Roughrider
(common)
Saguara Trail Pioneers
(common)
Eagle of Rockhold Bluff
(common)
Chiwapeh Pathbreaker
(common)
Prad Company Teller
(common)
Skyband Watcher
(common)
Last-Ditch Effort
(common)
Sound of Brass
(common)
Journey Home
(common)
Victim of Nature
(common)






