Shootout: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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Barter – When Wagon Captain enters the battlefield, you may have target player gain control of a nonland permanent you control. If you do, put a +1/+1 counter on each creature you control.
3/3
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At the beginning of your upkeep, look at target player's hand and the top card of his or her library.
"Gamblin', like life, must seem to you like it's up to chance. Keep thinkin' like that, and you're sure to lose."
2/2
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Bite the Bullet deals 3 damage to target creature or player and 3 damage to you. At the beginning of the next end step, each player dealt damage this way gains 6 life.
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When Stepford Matron dies, put a 0/1 white Citizen token onto the battlefield. It has Hostage.(Whenever another creature would be destroyed, you may instead remove all damage from it and sacrifice this creature.)
1/1
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As long as an opponent has a higher life total than you, Postpile Dweller has trample.
Each column is a grave for the foolhardy explorer who tried to scale it uninvited.
5/4
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Dash
![]() (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Menace 3/1
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Return target instant or sorcery card in a graveyard to its owner's hand.
"Breathe in the smoke. Then you will see the world as it is, and was."
-Elder Marmot, to Wyatt Carson |
When Superstitious Preacher enters the battlefield, destroy target enchantment.
"Hurry and escape with your lives! Look not behind you. Escape, to the endless trail west, lest you be consumed!"
-Preacher Edard 2/2
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Warning Shot deals 3 damage to target attacking creature.
There is no warning shot.
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Prowess
Among the wide-eyed, long-eared Kloma, there is a saying: "With enough tools, the predator becomes the prey."
2/1
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Whenever you draw a card, Runepelt Cub gets +1/+1 until end of turn.
1/1
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Defender
If an opponent has a higher life total than you, Clocktower Watchman has reach. When day breaks in the ghost town of Merienda, the only sound that can be heard is the chiming of the clock tower.
1/3
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Choose one or both -
•Destroy target creature with flying. •Destroy target land. "Our gods do not look favorably upon trespassers."
-Chief Swiftfoot, Kloma Chieftain |
Gain control of target permanent you own. Put two +1/+1 counters on it.
Home is where the heart is.
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Wagon Captain
(uncommon)
Saloon Gambler
(uncommon)
Bite the Bullet
(uncommon)
Stepford Matron
(common)
Postpile Dweller
(common)
Kolgek Pass Roughrider
(common)
Smoke Reading
(common)
Superstitious Preacher
(common)
Warning Shot
(common)
Riverlands Trapper
(common)
Runepelt Cub
(common)
Clocktower Watchman
(common)
Call Sky and Earth
(common)
Journey Home
(common)






