Shootout: Virtual Booster
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| Mechanics | Skeleton | Draft Archetypes | Lore |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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Return target creature card with power 2 or less from your graveyard to the battlefield.
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Bite the Bullet deals 3 damage to target creature or player and 3 damage to you. At the beginning of the next end step, each player dealt damage this way gains 6 life.
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At the beginning of your upkeep, look at target player's hand and the top card of his or her library.
"Gamblin', like life, must seem to you like it's up to chance. Keep thinkin' like that, and you're sure to lose."
2/2
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When Prad Company Teller enters the battlefield, look at the top three cards in your library, then put them back in any order.
Prad Company is the premier trading company on the frontier – a position that has made it the target of thieves everywhere.
1/4
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Gain control of target permanent you own. Put two +1/+1 counters on it.
Home is where the heart is.
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When Two-Bit Scoundrel enters the battlefield, Standoff with target opponent. If you win, put a +1/+1 counter on Two-Bit Scoundrel. (You and target opponent draw a card, then discard a card. A player loses if his or her card was the lower or tied for lowest converted mana cost.)
2/1
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![]() : Steelhoof Goat gets +1/+2 until end of turn. Activate this ability only once per turn.It inhabits the craggy passes of the Stucco Mountains, the divider between the prairies and the desert.
3/3
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Put two 1/1 white Soldier tokens onto the battlefield.
One bell asks for lawmen. Two bells ask for militia. Three bells ask for evacuation.
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As an additoinal cost to cast Looting Party, exile two cards from your graveyard.
Put two +1/+1 counters on target creature you control. |
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Defender
If an opponent has a higher life total than you, Clocktower Watchman has reach. When day breaks in the ghost town of Merienda, the only sound that can be heard is the chiming of the clock tower.
1/3
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Reach
Whenever a creature attacks you, untap Trapper Tarantula. It preys on insects, groundhogs, rattlesnakes, prairie cattle, and inexperienced travelers.
2/3
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Enchant creature
Enchanted creature gets +2/+0. When enchanted creature dies, if an opponent has a higher life total than you, return Destructive Impetus to its owner's hand. |
Each opponent reveals their hand.
Draw a card. "We got some lawmen sniffing around the station. Maisie, hide the cargo."
-Red Jackie |
Gain control of target creature until end of turn.
It's not stealing if you plan on giving it back later.
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Patch Up
(uncommon)
Bite the Bullet
(uncommon)
Saloon Gambler
(uncommon)
Prad Company Teller
(common)
Journey Home
(common)
Two-Bit Scoundrel
(common)
Steelhoof Goat
(common)
Raise the Alarm
(common)
Looting Party
(common)
Clocktower Watchman
(common)
Trapper Tarantula
(common)
Destructive Impetus
(common)
Sneaking Suspicion
(common)
Borrow
(common)





