Shootout: Virtual Booster
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| Mechanics | Skeleton | Draft Archetypes | Lore |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Loan Collector enters the battlefield, if a player controls a permanent you own, put a 1/1 white Bird creature token with flying onto the battlefield.
"I just sniff out who's in debt. My eagle does the collectin'."
2/2
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No more rares or mythics
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Bite the Bullet deals 3 damage to target creature or player and 3 damage to you. At the beginning of the next end step, each player dealt damage this way gains 6 life.
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At the beginning of your upkeep, look at target player's hand and the top card of his or her library.
"Gamblin', like life, must seem to you like it's up to chance. Keep thinkin' like that, and you're sure to lose."
2/2
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Barter – When Wagon Captain enters the battlefield, you may have target player gain control of a nonland permanent you control. If you do, put a +1/+1 counter on each creature you control.
3/3
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Choose target creature you don't control. When that creature dies this turn, draw a card. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)
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Draw two cards. Then, if a player has less cards in hand than you, you lose two life.
When you're down on your luck, even a devil's help is welcome.
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Return up to two target nonland permanents to their owners' hands.
"The best part is that you don't even need to do anything. Rumors spread themselves, and soon it doesn't matter if its all a lie."
-Emmott Greene, Conman |
Gain control of target permanent you own. Put two +1/+1 counters on it.
Home is where the heart is.
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First strike
Lawmen on the frontier have a motto: "Criminals are easier to arrest when they're dead."
2/3
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Corral Skirmish deals 2 damage to each creature. Standoff with target opponent. If you win, creatures can't block this turn. (You and target opponent draw a card, then discard a card. A player loses if his or her discarded card was the lower or tied for lowest converted mana cost.)
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Flying
Eagle of Rockhold Bluff enters the battlefield with a +1/+1 counter if an opponent has a higher life total than you. Vultures seek meals. Eagles seek challenges.
2/1
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Prowess
Among the wide-eyed, long-eared Kloma, there is a saying: "With enough tools, the predator becomes the prey."
2/1
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, Sacrifice a creature: Skinstealer Boohag gains hexproof until end of turn."Don' let the hag ride ya."
-Norfolk county saying meaning "Stay safe out there." 1/3
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Barter – When Big Antler Caribou enters the battlefield, you may have target opponent gain control of another nonland permanent you control. If you do, put two +1/+1 counters on Big Antler Caribou.
3/3
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Loan Collector
(common, foil)
Bite the Bullet
(uncommon)
Saloon Gambler
(uncommon)
Wagon Captain
(uncommon)
Victim of Nature
(common)
Devil's Deal
(common)
Chase Away
(common)
Journey Home
(common)
Steely-Eyed Deputy
(common)
Corral Skirmish
(common)
Eagle of Rockhold Bluff
(common)
Riverlands Trapper
(common)
Skinstealer Boohag
(common)
Big Antler Caribou
(common)





