Shootout: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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Barter – When Wagon Captain enters the battlefield, you may have target player gain control of a nonland permanent you control. If you do, put a +1/+1 counter on each creature you control.
3/3
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At the beginning of your upkeep, look at target player's hand and the top card of his or her library.
"Gamblin', like life, must seem to you like it's up to chance. Keep thinkin' like that, and you're sure to lose."
2/2
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Bite the Bullet deals 3 damage to target creature or player and 3 damage to you. At the beginning of the next end step, each player dealt damage this way gains 6 life.
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Gain control of target creature until end of turn.
It's not stealing if you plan on giving it back later.
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![]() : Steelhoof Goat gets +1/+2 until end of turn. Activate this ability only once per turn.It inhabits the craggy passes of the Stucco Mountains, the divider between the prairies and the desert.
3/3
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Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces). |
Totems mark the graves of members of many native tribes. The faces carved in each one denote which tribe the buried belong to, and their respective gods.
0/4
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Target creature gets +2/+2 and gains flying until end of turn.
"Cut the bridge, blast the columns, dig those holes. There ain't nothin' ol' Thunderfoot can't jump."
-Wrangler Calloway |
As long as you control a nonland permanent you don't own, Chronic Swindler can't be blocked.
She doesn't do it for the fame or the money. She does it because she can.
2/2
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Draw two cards. Then, if a player has less cards in hand than you, you lose two life.
When you're down on your luck, even a devil's help is welcome.
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You gain hexproof until end of turn. Prevent all damage that would be dealt to creatures you control this turn.
“Shore up the wagons, watch the gaps. No fidgety raider or wildfolk is getting in tonight.”
—Pioneer Travey |
Whenever Ranger of Fiddle Rock becomes blocked by a creature, Ranger of Fiddle Rock deals 1 damage to that creature.
There are no vacancies at Fiddle Rock.
2/1
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, Sacrifice Chiwapeh Firestoker: Add ![]() ![]() to your mana pool.The Chiwapeh travel from site to site in the freezing north, carrying their homes and hearths on their backs.
2/2
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Whenever you draw a card, Runepelt Cub gets +1/+1 until end of turn.
1/1
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Wagon Captain
(uncommon)
Saloon Gambler
(uncommon)
Bite the Bullet
(uncommon)
Borrow
(common)
Steelhoof Goat
(common)
Cultivated Crops
(common)
Totem Spirit
(common)
Mighty Leap
(common)
Chronic Swindler
(common)
Devil's Deal
(common)
Circle the Wagons
(common)
Ranger of Fiddle Rock
(common)
Chiwapeh Firestoker
(common)
Runepelt Cub
(common)





