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Mechanics | Skeleton | Draft Archetypes | Lore
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 
 
No more rares or mythics
 U 
Creature – Fox Rogue
At the beginning of your upkeep, look at target player's hand and the top card of his or her library.
"Gamblin', like life, must seem to you like it's up to chance. Keep thinkin' like that, and you're sure to lose."
2/2
 U 
Instant
Return target creature card with power 2 or less from your graveyard to the battlefield.
 U 
Creature – Human
Barter – When Wagon Captain enters the battlefield, you may have target player gain control of a nonland permanent you control. If you do, put a +1/+1 counter on each creature you control.
3/3
 C 
Creature – Human Warrior
First strike
Whenever you standoff, Nameless Ranger gets +1/+1 until end of turn.
"The fastest gun in the land? Let's see if that's true. Go ahead, load up and shoot."
2/2
 C 
Enchantment – Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
 C 
Creature – Treefolk
{4}{g}{g}: Untap Sequoia Grovewarden and put a +1/+1 counter on it.
3/4
 C 
Instant
Creatures you don't control get -2/-0 until end of turn. Standoff with target opponent. If you win, return Beanbag Spray to its owner's hand. (You and target opponent draw a card, then discard a card. A player loses if his or her card was the lower or tied for lowest converted mana cost.)
 C 
Creature – Spirit Beast
Totems mark the graves of members of many native tribes. The faces carved in each one denote which tribe the buried belong to, and their respective gods.
0/4
 C 
Sorcery
Creatures you control get +2/+0 and first strike until end of turn.
The clean bugle of the Lustrian Cavalry, or the primal call of a wildfolk raiding party – no matter the origin, trumpets mean war.
 C 
Creature – Dwarf Advisor
When Prad Company Teller enters the battlefield, look at the top three cards in your library, then put them back in any order.
Prad Company is the premier trading company on the frontier – a position that has made it the target of thieves everywhere.
1/4
 C 
Creature – Bird
Flying
Eagle of Rockhold Bluff enters the battlefield with a +1/+1 counter if an opponent has a higher life total than you.
Vultures seek meals. Eagles seek challenges.
2/1
 C 
Instant
Target creature gets +2/+2 and gains flying until end of turn.
"Cut the bridge, blast the columns, dig those holes. There ain't nothin' ol' Thunderfoot can't jump."
-Wrangler Calloway
 C 
Creature – Lizard Warrior
When Two-Bit Scoundrel enters the battlefield, Standoff with target opponent. If you win, put a +1/+1 counter on Two-Bit Scoundrel. (You and target opponent draw a card, then discard a card. A player loses if his or her card was the lower or tied for lowest converted mana cost.)
2/1
 C 
Creature – Wolf Warrior
Imquitu Braidwarrior enters the battlefield with a +1/+1 counter if an opponent has a higher life total than you.
"You see my hair, city-devils? One braid for each worthy opponent among you."
-Biranke, braidwarrior
2/2

Saloon Gambler (uncommon)
Patch Up (uncommon)
Wagon Captain (uncommon)
Nameless Ranger (common)
Cultivated Crops (common)
Sequoia Grovewarden (common)
Beanbag Spray (common)
Totem Spirit (common)
Sound of Brass (common)
Prad Company Teller (common)
Eagle of Rockhold Bluff (common)
Mighty Leap (common)
Two-Bit Scoundrel (common)
Imquitu Braidwarrior (common)