Shootout: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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At the beginning of your upkeep, look at target player's hand and the top card of his or her library.
"Gamblin', like life, must seem to you like it's up to chance. Keep thinkin' like that, and you're sure to lose."
2/2
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Return target creature card with power 2 or less from your graveyard to the battlefield.
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Barter – When Wagon Captain enters the battlefield, you may have target player gain control of a nonland permanent you control. If you do, put a +1/+1 counter on each creature you control.
3/3
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Return target instant or sorcery card in a graveyard to its owner's hand.
"Breathe in the smoke. Then you will see the world as it is, and was."
-Elder Marmot, to Wyatt Carson |
![]() : Steelhoof Goat gets +1/+2 until end of turn. Activate this ability only once per turn.It inhabits the craggy passes of the Stucco Mountains, the divider between the prairies and the desert.
3/3
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Gain control of target permanent you own. Put two +1/+1 counters on it.
Home is where the heart is.
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Draw two cards. Then, if a player has less cards in hand than you, you lose two life.
When you're down on your luck, even a devil's help is welcome.
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Flying, vigilance
"Why are you stopping?" Mick asked. His guide gestured to the winged mass perched on the peak. "No sound." she whispered. "We wait."
3/3
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Defender
If an opponent has a higher life total than you, Clocktower Watchman has reach. When day breaks in the ghost town of Merienda, the only sound that can be heard is the chiming of the clock tower.
1/3
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When Supply Ferrier enters the battlefield, you may put a +1/+1 counter on target creature.
Trading posts usually employ a small army of couriers to help travelers resupply quickly.
1/1
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Incendiary Raid deals 5 damage to target creature and 2 damage to its controller. Its controller can't gain life this turn.
"Rob the wagons, then burn them. No one is going to look for missing shipments in dead winter."
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Return up to two target nonland permanents to their owners' hands.
"The best part is that you don't even need to do anything. Rumors spread themselves, and soon it doesn't matter if its all a lie."
-Emmott Greene, Conman |
When Stepford Matron dies, put a 0/1 white Citizen token onto the battlefield. It has Hostage.(Whenever another creature would be destroyed, you may instead remove all damage from it and sacrifice this creature.)
1/1
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As long as you control a nonland permanent you don't own, Chronic Swindler can't be blocked.
She doesn't do it for the fame or the money. She does it because she can.
2/2
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Saloon Gambler
(uncommon)
Patch Up
(uncommon)
Wagon Captain
(uncommon)
Smoke Reading
(common)
Steelhoof Goat
(common)
Journey Home
(common)
Devil's Deal
(common)
Plateau Roc
(common)
Clocktower Watchman
(common)
Supply Ferrier
(common)
Incendiary Raid
(common)
Chase Away
(common)
Stepford Matron
(common)
Chronic Swindler
(common)







