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Mechanics | Skeleton | Draft Archetypes | Lore
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 
 
No more rares or mythics
 U 
Instant
Return target creature card with power 2 or less from your graveyard to the battlefield.
 U 
Creature – Fox Rogue
At the beginning of your upkeep, look at target player's hand and the top card of his or her library.
"Gamblin', like life, must seem to you like it's up to chance. Keep thinkin' like that, and you're sure to lose."
2/2
 U 
Creature – Human
Barter – When Wagon Captain enters the battlefield, you may have target player gain control of a nonland permanent you control. If you do, put a +1/+1 counter on each creature you control.
3/3
 C 
Instant
Counter target spell unless its controller pays {1} for each card in your graveyard.
No matter how sure your shot, you eventually run out of bullets.
 C 
Creature – Dwarf Warrior
Vigilance
Barter – When Atlake Prospector enters the battlefield, you may have target opponent gain control of another nonland permanent you control. If you do, put a +1/+1 counter on Atlake Prospector.
2/3
 C 
Creature – Ogre Warrior
Deathtouch
An ogre's hunting grounds are identifiable by the lack of carrion, the boiling springs of tar, and the smell of burning flesh.
2/4
 C 
Sorcery
Destroy target creature. If that creature was tapped, its controller loses 2 life.
"Friendships mean nothing when money is in the equation."
-Baron Alfred Kremberg
 C 
Creature – Lizard Warrior
Dash {2}{r} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Like a red tide, they swept through the town, leaving nothing but dust.
4/3
 C 
Creature – Goblin Scout
Train Stowaway can't attack or block alone.
Getting in the suitcase was the easy part. Convincing a passenger to take the talking luggage onto the train was the hard part.
2/1
 C 
Instant
Target creature gets +2/+2 and gains flying until end of turn.
"Cut the bridge, blast the columns, dig those holes. There ain't nothin' ol' Thunderfoot can't jump."
-Wrangler Calloway
 C 
Creature – Bear
Whenever you draw a card, Runepelt Cub gets +1/+1 until end of turn.
1/1
 C 
Creature – Bird
Flying, lifelink
On the frontier, there are two types of vultures: the ones that fly, and the ones that ride.
2/1
 C 
Creature – Ox
Trample
When Lustrian Roadbreaker enters the battlefield, you may pay {1}. If you do, draw a card.
The Lustrian Cavalry always brings two or three of their bisons along pioneering expeditions, for settlers to follow.
5/4
 C 
Sorcery
Return up to two target nonland permanents to their owners' hands.
"The best part is that you don't even need to do anything. Rumors spread themselves, and soon it doesn't matter if its all a lie."
-Emmott Greene, Conman

Patch Up (uncommon)
Saloon Gambler (uncommon)
Wagon Captain (uncommon)
Out of Bullets (common)
Atlake Prospector (common)
Tarflinger Ogre (common)
Shot From Behind (common)
Red-Gang Outlaw (common)
Train Stowaway (common)
Mighty Leap (common)
Runepelt Cub (common)
Carrion Vulture (common)
Lustrian Roadbreaker (common)
Chase Away (common)