Shootout: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Bite the Bullet deals 3 damage to target creature or player and 3 damage to you. At the beginning of the next end step, each player dealt damage this way gains 6 life.
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No more rares or mythics
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At the beginning of your upkeep, look at target player's hand and the top card of his or her library.
"Gamblin', like life, must seem to you like it's up to chance. Keep thinkin' like that, and you're sure to lose."
2/2
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Barter – When Wagon Captain enters the battlefield, you may have target player gain control of a nonland permanent you control. If you do, put a +1/+1 counter on each creature you control.
3/3
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Return target creature card with power 2 or less from your graveyard to the battlefield.
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You gain hexproof until end of turn. Prevent all damage that would be dealt to creatures you control this turn.
“Shore up the wagons, watch the gaps. No fidgety raider or wildfolk is getting in tonight.”
—Pioneer Travey |
Enchant creature
Enchanted creature gets +2/+0. When enchanted creature dies, if an opponent has a higher life total than you, return Destructive Impetus to its owner's hand. |
Dash
![]() (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)Like a red tide, they swept through the town, leaving nothing but dust.
4/3
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Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces). |
Deathtouch
An ogre's hunting grounds are identifiable by the lack of carrion, the boiling springs of tar, and the smell of burning flesh.
2/4
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When Prad Company Teller enters the battlefield, look at the top three cards in your library, then put them back in any order.
Prad Company is the premier trading company on the frontier – a position that has made it the target of thieves everywhere.
1/4
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Gain control of target creature until end of turn.
It's not stealing if you plan on giving it back later.
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Flying, lifelink
On the frontier, there are two types of vultures: the ones that fly, and the ones that ride.
2/1
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, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library."Take it with you, my child. May it keep you safe on your journey west."
-Father Gaston |
Target player gains 2 life.
Target player gains 2 life. Target player gains 2 life. For safety and for efficiency, doctors travel in threes.
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Bite the Bullet
(uncommon, foil)
Saloon Gambler
(uncommon)
Wagon Captain
(uncommon)
Patch Up
(uncommon)
Circle the Wagons
(common)
Destructive Impetus
(common)
Red-Gang Outlaw
(common)
Cultivated Crops
(common)
Tarflinger Ogre
(common)
Prad Company Teller
(common)
Borrow
(common)
Carrion Vulture
(common)
Traveler's Amulet
(common)
Triage
(common)






