Shootout: Virtual Booster

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Mechanics | Skeleton | Draft Archetypes | Lore
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 
 
No more rares or mythics
 U 
Instant
Return target creature card with power 2 or less from your graveyard to the battlefield.
 U 
Creature – Fox Rogue
At the beginning of your upkeep, look at target player's hand and the top card of his or her library.
"Gamblin', like life, must seem to you like it's up to chance. Keep thinkin' like that, and you're sure to lose."
2/2
 U 
Sorcery
Bite the Bullet deals 3 damage to target creature or player and 3 damage to you. At the beginning of the next end step, each player dealt damage this way gains 6 life.
 C 
Creature – Fox Warrior
First strike
Lawmen on the frontier have a motto: "Criminals are easier to arrest when they're dead."
2/3
 C 
Creature – Human Citizen
When Stepford Matron dies, put a 0/1 white Citizen token onto the battlefield. It has Hostage.(Whenever another creature would be destroyed, you may instead remove all damage from it and sacrifice this creature.)
1/1
 C 
Creature – Human Warrior
First strike
Whenever you standoff, Nameless Ranger gets +1/+1 until end of turn.
"The fastest gun in the land? Let's see if that's true. Go ahead, load up and shoot."
2/2
 C 
Creature – Goat
{2}{w}: Steelhoof Goat gets +1/+2 until end of turn. Activate this ability only once per turn.
It inhabits the craggy passes of the Stucco Mountains, the divider between the prairies and the desert.
3/3
 C 
Creature – Ox
Defender
Hostage (Whenever another creature would be destroyed, you may instead remove all damage from it and sacrifice this creature.)
0/4
 C 
Creature – Spirit Beast
Totems mark the graves of members of many native tribes. The faces carved in each one denote which tribe the buried belong to, and their respective gods.
0/4
 C 
Enchantment – Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
 C 
Creature – Lizard Rogue
Whenever Ranger of Fiddle Rock becomes blocked by a creature, Ranger of Fiddle Rock deals 1 damage to that creature.
There are no vacancies at Fiddle Rock.
2/1
 C 
Creature – Dwarf Advisor
When Prad Company Teller enters the battlefield, look at the top three cards in your library, then put them back in any order.
Prad Company is the premier trading company on the frontier – a position that has made it the target of thieves everywhere.
1/4
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block.
{2}{b}: Destroy enchanted creature.
"Talk. Train's comin'."
 C 
Sorcery
Choose target creature you don't control. When that creature dies this turn, draw a card. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)

Patch Up (uncommon)
Saloon Gambler (uncommon)
Bite the Bullet (uncommon)
Steely-Eyed Deputy (common)
Stepford Matron (common)
Nameless Ranger (common)
Steelhoof Goat (common)
Cargo Bison (common)
Totem Spirit (common)
Cultivated Crops (common)
Ranger of Fiddle Rock (common)
Prad Company Teller (common)
Tied on the Tracks (common)
Victim of Nature (common)