Shootout: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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At the beginning of your upkeep, look at target player's hand and the top card of his or her library.
"Gamblin', like life, must seem to you like it's up to chance. Keep thinkin' like that, and you're sure to lose."
2/2
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Bite the Bullet deals 3 damage to target creature or player and 3 damage to you. At the beginning of the next end step, each player dealt damage this way gains 6 life.
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Return target creature card with power 2 or less from your graveyard to the battlefield.
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Imquitu Braidwarrior enters the battlefield with a +1/+1 counter if an opponent has a higher life total than you.
"You see my hair, city-devils? One braid for each worthy opponent among you."
-Biranke, braidwarrior 2/2
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Creatures you control get +2/+0 and first strike until end of turn.
The clean bugle of the Lustrian Cavalry, or the primal call of a wildfolk raiding party – no matter the origin, trumpets mean war.
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Totems mark the graves of members of many native tribes. The faces carved in each one denote which tribe the buried belong to, and their respective gods.
0/4
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Barter – When Saguara Trail Pioneers enters the battlefield, you may have target opponent gain control of another nonland permanent you control. If you do, put two +1/+1 counters on Saguara Trail Pioneers and you gain 2 life.
2/4
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Corral Skirmish deals 2 damage to each creature. Standoff with target opponent. If you win, creatures can't block this turn. (You and target opponent draw a card, then discard a card. A player loses if his or her discarded card was the lower or tied for lowest converted mana cost.)
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Choose target creature you don't control. When that creature dies this turn, draw a card. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)
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Each opponent sacrifices a creature. Standoff with target opponent. If you win, return Desperate Cannibalism to its owner's hand. (You and target opponent draw a card, then discard a card. A player loses if his or her card was the lower or tied for lowest converted mana cost.)
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"Day 92: Travel all day. Winipea was lost gathering supplies. A great beast is following our caravan. Cannot wait on supplies. Only a few of us might remain when we reach the Horizon."
-Diary of Wyatt Carson 6/6
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Destroy target tapped creature.
Where lawmen and judges failed to punish her father's killer, she succeeded.
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Prowess
Among the wide-eyed, long-eared Kloma, there is a saying: "With enough tools, the predator becomes the prey."
2/1
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Creatures you don't control get -2/-0 until end of turn. Standoff with target opponent. If you win, return Beanbag Spray to its owner's hand. (You and target opponent draw a card, then discard a card. A player loses if his or her card was the lower or tied for lowest converted mana cost.)
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Saloon Gambler
(uncommon)
Bite the Bullet
(uncommon)
Patch Up
(uncommon)
Imquitu Braidwarrior
(common)
Sound of Brass
(common)
Totem Spirit
(common)
Saguara Trail Pioneers
(common)
Corral Skirmish
(common)
Victim of Nature
(common)
Desperate Cannibalism
(common)
Roaming Sasquatch
(common)
Frontier Justice
(common)
Riverlands Trapper
(common)
Beanbag Spray
(common)





