Shootout: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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Return target creature card with power 2 or less from your graveyard to the battlefield.
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Barter – When Wagon Captain enters the battlefield, you may have target player gain control of a nonland permanent you control. If you do, put a +1/+1 counter on each creature you control.
3/3
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At the beginning of your upkeep, look at target player's hand and the top card of his or her library.
"Gamblin', like life, must seem to you like it's up to chance. Keep thinkin' like that, and you're sure to lose."
2/2
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When Superstitious Preacher enters the battlefield, destroy target enchantment.
"Hurry and escape with your lives! Look not behind you. Escape, to the endless trail west, lest you be consumed!"
-Preacher Edard 2/2
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You gain hexproof until end of turn. Prevent all damage that would be dealt to creatures you control this turn.
“Shore up the wagons, watch the gaps. No fidgety raider or wildfolk is getting in tonight.”
—Pioneer Travey |
Gain control of target permanent you own. Put two +1/+1 counters on it.
Home is where the heart is.
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First strike
Whenever you standoff, Nameless Ranger gets +1/+1 until end of turn. "The fastest gun in the land? Let's see if that's true. Go ahead, load up and shoot."
2/2
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, Sacrifice a creature: Skinstealer Boohag gains hexproof until end of turn."Don' let the hag ride ya."
-Norfolk county saying meaning "Stay safe out there." 1/3
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Barter – When Big Antler Caribou enters the battlefield, you may have target opponent gain control of another nonland permanent you control. If you do, put two +1/+1 counters on Big Antler Caribou.
3/3
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Totems mark the graves of members of many native tribes. The faces carved in each one denote which tribe the buried belong to, and their respective gods.
0/4
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Reach
Whenever a creature attacks you, untap Trapper Tarantula. It preys on insects, groundhogs, rattlesnakes, prairie cattle, and inexperienced travelers.
2/3
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Flying
Kloma Tribe Guardian can't attack unless defending player controls no Islands. Though it has never spoken a word to them, the Kloma know that they are safe under its wing.
4/4
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Enchant creature
Enchanted creature gets +2/+0. When enchanted creature dies, if an opponent has a higher life total than you, return Destructive Impetus to its owner's hand. |
Whenever you draw a card, Chiwapeh Pathbreaker gets +1/+1 until end of turn.
Even in the coldest winters and the hottest summers, the Chiwapeh tribe never stops moving.
2/4
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Patch Up
(uncommon)
Wagon Captain
(uncommon)
Saloon Gambler
(uncommon)
Superstitious Preacher
(common)
Circle the Wagons
(common)
Journey Home
(common)
Nameless Ranger
(common)
Skinstealer Boohag
(common)
Big Antler Caribou
(common)
Totem Spirit
(common)
Trapper Tarantula
(common)
Kloma Tribe Guardian
(common)
Destructive Impetus
(common)
Chiwapeh Pathbreaker
(common)






