Shootout: Virtual Booster

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Mechanics | Skeleton | Draft Archetypes | Lore
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Return target instant or sorcery card in a graveyard to its owner's hand.
"Breathe in the smoke. Then you will see the world as it is, and was."
-Elder Marmot, to Wyatt Carson
 
 
 
No more rares or mythics
 U 
Instant
Return target creature card with power 2 or less from your graveyard to the battlefield.
 U 
Sorcery
Bite the Bullet deals 3 damage to target creature or player and 3 damage to you. At the beginning of the next end step, each player dealt damage this way gains 6 life.
 U 
Creature – Fox Rogue
At the beginning of your upkeep, look at target player's hand and the top card of his or her library.
"Gamblin', like life, must seem to you like it's up to chance. Keep thinkin' like that, and you're sure to lose."
2/2
 C 
Instant
Target creature gets +2/+2 and gains flying until end of turn.
"Cut the bridge, blast the columns, dig those holes. There ain't nothin' ol' Thunderfoot can't jump."
-Wrangler Calloway
 C 
Creature – Human Warrior
First strike
Whenever you standoff, Nameless Ranger gets +1/+1 until end of turn.
"The fastest gun in the land? Let's see if that's true. Go ahead, load up and shoot."
2/2
 C 
Sorcery
Each opponent discards a card. Standoff with target opponent. If you win, each opponent discards an additional card. (You and target opponent draw a card, then discard a card. A player loses if his or her card was the lower or tied for lowest converted mana cost.)
 C 
Enchantment – Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
 C 
Creature – Goblin Scout
Train Stowaway can't attack or block alone.
Getting in the suitcase was the easy part. Convincing a passenger to take the talking luggage onto the train was the hard part.
2/1
 C 
Creature – Yeti
"Day 92: Travel all day. Winipea was lost gathering supplies. A great beast is following our caravan. Cannot wait on supplies. Only a few of us might remain when we reach the Horizon."
-Diary of Wyatt Carson
6/6
 C 
Creature – Elemental
Whenever you draw a card, Chiwapeh Pathbreaker gets +1/+1 until end of turn.
Even in the coldest winters and the hottest summers, the Chiwapeh tribe never stops moving.
2/4
 C 
Creature – Beast Horror
“Have you heard the tale of the hodag, Mister Carson? A terrible beast that prowls the lowlands. Its only fear is the smell of gooseberries. Boil several each night, or you may never see the next sunrise.”
—Elder Marmot, to Wyatt Carson.
5/3
 C 
Sorcery
Destroy target tapped creature.
Where lawmen and judges failed to punish her father's killer, she succeeded.
 C 
Creature – Dwarf Advisor
When Prad Company Teller enters the battlefield, look at the top three cards in your library, then put them back in any order.
Prad Company is the premier trading company on the frontier – a position that has made it the target of thieves everywhere.
1/4

Smoke Reading (common, foil)
Patch Up (uncommon)
Bite the Bullet (uncommon)
Saloon Gambler (uncommon)
Mighty Leap (common)
Nameless Ranger (common)
Wolf Raiders' Howl (common)
Cultivated Crops (common)
Train Stowaway (common)
Roaming Sasquatch (common)
Chiwapeh Pathbreaker (common)
Brutish Hodag (common)
Frontier Justice (common)
Prad Company Teller (common)