Shootout: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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Bite the Bullet deals 3 damage to target creature or player and 3 damage to you. At the beginning of the next end step, each player dealt damage this way gains 6 life.
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At the beginning of your upkeep, look at target player's hand and the top card of his or her library.
"Gamblin', like life, must seem to you like it's up to chance. Keep thinkin' like that, and you're sure to lose."
2/2
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Barter – When Wagon Captain enters the battlefield, you may have target player gain control of a nonland permanent you control. If you do, put a +1/+1 counter on each creature you control.
3/3
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Enchant creature
Enchanted creature can't attack or block. ![]() : Destroy enchanted creature."Talk. Train's comin'."
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First strike
Lawmen on the frontier have a motto: "Criminals are easier to arrest when they're dead."
2/3
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, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library."Take it with you, my child. May it keep you safe on your journey west."
-Father Gaston |
Incendiary Raid deals 5 damage to target creature and 2 damage to its controller. Its controller can't gain life this turn.
"Rob the wagons, then burn them. No one is going to look for missing shipments in dead winter."
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When Two-Bit Scoundrel enters the battlefield, Standoff with target opponent. If you win, put a +1/+1 counter on Two-Bit Scoundrel. (You and target opponent draw a card, then discard a card. A player loses if his or her card was the lower or tied for lowest converted mana cost.)
2/1
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Destroy target creature. If that creature was tapped, its controller loses 2 life.
"Friendships mean nothing when money is in the equation."
-Baron Alfred Kremberg |
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Dash
![]() (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)Like a red tide, they swept through the town, leaving nothing but dust.
4/3
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As long as you control a nonland permanent you don't own, Chronic Swindler can't be blocked.
She doesn't do it for the fame or the money. She does it because she can.
2/2
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“Have you heard the tale of the hodag, Mister Carson? A terrible beast that prowls the lowlands. Its only fear is the smell of gooseberries. Boil several each night, or you may never see the next sunrise.”
—Elder Marmot, to Wyatt Carson. 5/3
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Gain control of target permanent you own. Put two +1/+1 counters on it.
Home is where the heart is.
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Defender
Hostage (Whenever another creature would be destroyed, you may instead remove all damage from it and sacrifice this creature.) 0/4
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Bite the Bullet
(uncommon)
Saloon Gambler
(uncommon)
Wagon Captain
(uncommon)
Tied on the Tracks
(common)
Steely-Eyed Deputy
(common)
Traveler's Amulet
(common)
Incendiary Raid
(common)
Two-Bit Scoundrel
(common)
Shot From Behind
(common)
Red-Gang Outlaw
(common)
Chronic Swindler
(common)
Brutish Hodag
(common)
Journey Home
(common)
Cargo Bison
(common)







