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Mechanics | Skeleton | Draft Archetypes | Lore
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 
 
No more rares or mythics
 U 
Creature – Fox Rogue
At the beginning of your upkeep, look at target player's hand and the top card of his or her library.
"Gamblin', like life, must seem to you like it's up to chance. Keep thinkin' like that, and you're sure to lose."
2/2
 U 
Instant
Return target creature card with power 2 or less from your graveyard to the battlefield.
 U 
Sorcery
Bite the Bullet deals 3 damage to target creature or player and 3 damage to you. At the beginning of the next end step, each player dealt damage this way gains 6 life.
 C 
Creature – Wolf Berserker
{2}{r}, Discard a card: Destroy target artifact.
Legend tells of an Imquitu warrior that stopped a train using his might alone.
3/4
 C 
Instant
You gain hexproof until end of turn. Prevent all damage that would be dealt to creatures you control this turn.
“Shore up the wagons, watch the gaps. No fidgety raider or wildfolk is getting in tonight.”
—Pioneer Travey
 C 
Sorcery
Return up to two target nonland permanents to their owners' hands.
"The best part is that you don't even need to do anything. Rumors spread themselves, and soon it doesn't matter if its all a lie."
-Emmott Greene, Conman
 C 
Instant
Incendiary Raid deals 5 damage to target creature and 2 damage to its controller. Its controller can't gain life this turn.
"Rob the wagons, then burn them. No one is going to look for missing shipments in dead winter."
 C 
Instant
Target creature gets +2/+2 and gains flying until end of turn.
"Cut the bridge, blast the columns, dig those holes. There ain't nothin' ol' Thunderfoot can't jump."
-Wrangler Calloway
 C 
Creature – Bird
Flash
Flying
It follows storms, waiting for an unlucky wagon train to seek shelter before diving in for the kill.
3/2
 C 
Sorcery
Gain control of target permanent you own. Put two +1/+1 counters on it.
Home is where the heart is.
 C 
Creature – Dwarf Advisor
When Prad Company Teller enters the battlefield, look at the top three cards in your library, then put them back in any order.
Prad Company is the premier trading company on the frontier – a position that has made it the target of thieves everywhere.
1/4
 C 
Creature – Human Warrior
First strike
Whenever you standoff, Nameless Ranger gets +1/+1 until end of turn.
"The fastest gun in the land? Let's see if that's true. Go ahead, load up and shoot."
2/2
 C 
Creature – Spider
Reach
Whenever a creature attacks you, untap Trapper Tarantula.
It preys on insects, groundhogs, rattlesnakes, prairie cattle, and inexperienced travelers.
2/3
 C 
Sorcery
Corral Skirmish deals 2 damage to each creature. Standoff with target opponent. If you win, creatures can't block this turn. (You and target opponent draw a card, then discard a card. A player loses if his or her discarded card was the lower or tied for lowest converted mana cost.)

Saloon Gambler (uncommon)
Patch Up (uncommon)
Bite the Bullet (uncommon)
Wildfolk Railbreaker (common)
Circle the Wagons (common)
Chase Away (common)
Incendiary Raid (common)
Mighty Leap (common)
Stormbound Falcon (common)
Journey Home (common)
Prad Company Teller (common)
Nameless Ranger (common)
Trapper Tarantula (common)
Corral Skirmish (common)