Shootout: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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Return target creature card with power 2 or less from your graveyard to the battlefield.
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At the beginning of your upkeep, look at target player's hand and the top card of his or her library.
"Gamblin', like life, must seem to you like it's up to chance. Keep thinkin' like that, and you're sure to lose."
2/2
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Barter – When Wagon Captain enters the battlefield, you may have target player gain control of a nonland permanent you control. If you do, put a +1/+1 counter on each creature you control.
3/3
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Dash
![]() (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Menace 3/1
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When Mead Lake Rancher enters the battlefield, if a player controls a permanent you own, you gain 4 life.
1/3
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When Vigilante Band enters the battlefield, if an opponent has a higher life total, put a 1/1 white Soldier token onto the battlefield.
After they arrived, not a single ‘Wanted' poster remained in all the county.
4/4
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When Supply Ferrier enters the battlefield, you may put a +1/+1 counter on target creature.
Trading posts usually employ a small army of couriers to help travelers resupply quickly.
1/1
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Flying
Skyband Watcher can't attack unless you pay .Some of the wildfolk teamed with the raiders to keep their ancestral homes from being invaded by foolhardy prospectors.
2/1
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Each opponent discards a card. Standoff with target opponent. If you win, each opponent discards an additional card. (You and target opponent draw a card, then discard a card. A player loses if his or her card was the lower or tied for lowest converted mana cost.)
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Enchant creature
Enchanted creature gets +2/+0. When enchanted creature dies, if an opponent has a higher life total than you, return Destructive Impetus to its owner's hand. |
![]() : Steelhoof Goat gets +1/+2 until end of turn. Activate this ability only once per turn.It inhabits the craggy passes of the Stucco Mountains, the divider between the prairies and the desert.
3/3
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Flying
Eagle of Rockhold Bluff enters the battlefield with a +1/+1 counter if an opponent has a higher life total than you. Vultures seek meals. Eagles seek challenges.
2/1
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When Loan Collector enters the battlefield, if a player controls a permanent you own, put a 1/1 white Bird creature token with flying onto the battlefield.
"I just sniff out who's in debt. My eagle does the collectin'."
2/2
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Prowess
Among the wide-eyed, long-eared Kloma, there is a saying: "With enough tools, the predator becomes the prey."
2/1
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Patch Up
(uncommon)
Saloon Gambler
(uncommon)
Wagon Captain
(uncommon)
Kolgek Pass Roughrider
(common)
Mead Lake Rancher
(common)
Vigilante Band
(common)
Supply Ferrier
(common)
Skyband Watcher
(common)
Wolf Raiders' Howl
(common)
Destructive Impetus
(common)
Steelhoof Goat
(common)
Eagle of Rockhold Bluff
(common)
Loan Collector
(common)
Riverlands Trapper
(common)






