Shootout: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Bite the Bullet deals 3 damage to target creature or player and 3 damage to you. At the beginning of the next end step, each player dealt damage this way gains 6 life.
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No more rares or mythics
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Bite the Bullet deals 3 damage to target creature or player and 3 damage to you. At the beginning of the next end step, each player dealt damage this way gains 6 life.
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At the beginning of your upkeep, look at target player's hand and the top card of his or her library.
"Gamblin', like life, must seem to you like it's up to chance. Keep thinkin' like that, and you're sure to lose."
2/2
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Return target creature card with power 2 or less from your graveyard to the battlefield.
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Flying, lifelink
On the frontier, there are two types of vultures: the ones that fly, and the ones that ride.
2/1
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When Prad Company Teller enters the battlefield, look at the top three cards in your library, then put them back in any order.
Prad Company is the premier trading company on the frontier – a position that has made it the target of thieves everywhere.
1/4
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Destroy target creature. If that creature was tapped, its controller loses 2 life.
"Friendships mean nothing when money is in the equation."
-Baron Alfred Kremberg |
Gain control of target permanent you own. Put two +1/+1 counters on it.
Home is where the heart is.
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You gain hexproof until end of turn. Prevent all damage that would be dealt to creatures you control this turn.
“Shore up the wagons, watch the gaps. No fidgety raider or wildfolk is getting in tonight.”
—Pioneer Travey |
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Target player gains 2 life.
Target player gains 2 life. Target player gains 2 life. For safety and for efficiency, doctors travel in threes.
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Dash
![]() (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)Like a red tide, they swept through the town, leaving nothing but dust.
4/3
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Flying
Kloma Tribe Guardian can't attack unless defending player controls no Islands. Though it has never spoken a word to them, the Kloma know that they are safe under its wing.
4/4
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Whenever you draw a card, Runepelt Cub gets +1/+1 until end of turn.
1/1
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Target attacking or blocking creature gets +3/+1 until end of turn.
"Axle's broken and I can hear hooves in the distance. Lucy, hand me the guns."
-Hudson, pioneer |
Bite the Bullet
(uncommon, foil)
Bite the Bullet
(uncommon)
Saloon Gambler
(uncommon)
Patch Up
(uncommon)
Carrion Vulture
(common)
Prad Company Teller
(common)
Shot From Behind
(common)
Journey Home
(common)
Circle the Wagons
(common)
Triage
(common)
Red-Gang Outlaw
(common)
Kloma Tribe Guardian
(common)
Runepelt Cub
(common)
Last-Ditch Effort
(common)




