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Mechanics | Skeleton | Draft Archetypes | Lore
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 
 
No more rares or mythics
 U 
Instant
Return target creature card with power 2 or less from your graveyard to the battlefield.
 U 
Creature – Human
Barter – When Wagon Captain enters the battlefield, you may have target player gain control of a nonland permanent you control. If you do, put a +1/+1 counter on each creature you control.
3/3
 U 
Creature – Fox Rogue
At the beginning of your upkeep, look at target player's hand and the top card of his or her library.
"Gamblin', like life, must seem to you like it's up to chance. Keep thinkin' like that, and you're sure to lose."
2/2
 C 
Enchantment – Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
 C 
Creature – Rabbit Scout
Prowess
Among the wide-eyed, long-eared Kloma, there is a saying: "With enough tools, the predator becomes the prey."
2/1
 C 
Instant
Incendiary Raid deals 5 damage to target creature and 2 damage to its controller. Its controller can't gain life this turn.
"Rob the wagons, then burn them. No one is going to look for missing shipments in dead winter."
 C 
Creature – Ogre Warrior
Dash {3}{b} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Menace
3/1
 C 
Creature – Human Cleric
When Superstitious Preacher enters the battlefield, destroy target enchantment.
"Hurry and escape with your lives! Look not behind you. Escape, to the endless trail west, lest you be consumed!"
-Preacher Edard
2/2
{3}{u}
 
 C 
Instant
Gain control of target creature until end of turn.
It's not stealing if you plan on giving it back later.
 C 
Sorcery
Destroy target tapped creature.
Where lawmen and judges failed to punish her father's killer, she succeeded.
 C 
Creature – Ogre Warrior
Deathtouch
An ogre's hunting grounds are identifiable by the lack of carrion, the boiling springs of tar, and the smell of burning flesh.
2/4
 C 
Creature – Wolf Berserker
{2}{r}, Discard a card: Destroy target artifact.
Legend tells of an Imquitu warrior that stopped a train using his might alone.
3/4
 C 
Creature – Bear
Whenever you draw a card, Runepelt Cub gets +1/+1 until end of turn.
1/1
 C 
Creature – Bird
Flying, lifelink
On the frontier, there are two types of vultures: the ones that fly, and the ones that ride.
2/1

Patch Up (uncommon)
Wagon Captain (uncommon)
Saloon Gambler (uncommon)
Cultivated Crops (common)
Riverlands Trapper (common)
Incendiary Raid (common)
Kolgek Pass Roughrider (common)
Superstitious Preacher (common)
Borrow (common)
Frontier Justice (common)
Tarflinger Ogre (common)
Wildfolk Railbreaker (common)
Runepelt Cub (common)
Carrion Vulture (common)