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Mechanics | Skeleton | Draft Archetypes | Lore
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 
 
No more rares or mythics
 U 
Instant
Return target creature card with power 2 or less from your graveyard to the battlefield.
 U 
Creature – Fox Rogue
At the beginning of your upkeep, look at target player's hand and the top card of his or her library.
"Gamblin', like life, must seem to you like it's up to chance. Keep thinkin' like that, and you're sure to lose."
2/2
 U 
Sorcery
Bite the Bullet deals 3 damage to target creature or player and 3 damage to you. At the beginning of the next end step, each player dealt damage this way gains 6 life.
 C 
Instant
As an additional cost to cast Dynamite Blast, sacrifice a creature.
Dynamite Blast deals 4 damage to target creature.
"Always remember to let go."
-Playing with Fire, pg 245
 C 
Creature – Human Cleric
{t}: Target player gains 1 life.
Hostage (Whenever another creature would be destroyed, you may instead remove all damage from it and sacrifice this creature.)
0/2
 C 
Artifact
{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
"Take it with you, my child. May it keep you safe on your journey west."
-Father Gaston
 C 
Creature – Ox
Trample
When Lustrian Roadbreaker enters the battlefield, you may pay {1}. If you do, draw a card.
The Lustrian Cavalry always brings two or three of their bisons along pioneering expeditions, for settlers to follow.
5/4
 C 
Sorcery
As an additoinal cost to cast Looting Party, exile two cards from your graveyard.
Put two +1/+1 counters on target creature you control.
{2}{w}
 
 C 
Sorcery
Target player gains 2 life.
Target player gains 2 life.
Target player gains 2 life.
For safety and for efficiency, doctors travel in threes.
 C 
Creature – Caribou
Barter – When Big Antler Caribou enters the battlefield, you may have target opponent gain control of another nonland permanent you control. If you do, put two +1/+1 counters on Big Antler Caribou.
3/3
 C 
Instant
Target creature gets +2/+2 and gains flying until end of turn.
"Cut the bridge, blast the columns, dig those holes. There ain't nothin' ol' Thunderfoot can't jump."
-Wrangler Calloway
 C 
Instant
Each opponent reveals their hand.
Draw a card.
"We got some lawmen sniffing around the station. Maisie, hide the cargo."
-Red Jackie
 C 
Creature – Dwarf Advisor
When Prad Company Teller enters the battlefield, look at the top three cards in your library, then put them back in any order.
Prad Company is the premier trading company on the frontier – a position that has made it the target of thieves everywhere.
1/4
 C 
Sorcery
Each opponent discards a card. Standoff with target opponent. If you win, each opponent discards an additional card. (You and target opponent draw a card, then discard a card. A player loses if his or her card was the lower or tied for lowest converted mana cost.)

Patch Up (uncommon)
Saloon Gambler (uncommon)
Bite the Bullet (uncommon)
Dynamite Blast (common)
Kindly Doctor (common)
Traveler's Amulet (common)
Lustrian Roadbreaker (common)
Looting Party (common)
Triage (common)
Big Antler Caribou (common)
Mighty Leap (common)
Sneaking Suspicion (common)
Prad Company Teller (common)
Wolf Raiders' Howl (common)