Shootout: Virtual Booster
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| Mechanics | Skeleton | Draft Archetypes | Lore |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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At the beginning of your upkeep, look at target player's hand and the top card of his or her library.
"Gamblin', like life, must seem to you like it's up to chance. Keep thinkin' like that, and you're sure to lose."
2/2
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Bite the Bullet deals 3 damage to target creature or player and 3 damage to you. At the beginning of the next end step, each player dealt damage this way gains 6 life.
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Return target creature card with power 2 or less from your graveyard to the battlefield.
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You gain hexproof until end of turn. Prevent all damage that would be dealt to creatures you control this turn.
“Shore up the wagons, watch the gaps. No fidgety raider or wildfolk is getting in tonight.”
—Pioneer Travey |
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Flying
Kloma Tribe Guardian can't attack unless defending player controls no Islands. Though it has never spoken a word to them, the Kloma know that they are safe under its wing.
4/4
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Train Stowaway can't attack or block alone.
Getting in the suitcase was the easy part. Convincing a passenger to take the talking luggage onto the train was the hard part.
2/1
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Dash
![]() (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)Like a red tide, they swept through the town, leaving nothing but dust.
4/3
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First strike
Lawmen on the frontier have a motto: "Criminals are easier to arrest when they're dead."
2/3
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First strike
Whenever you standoff, Nameless Ranger gets +1/+1 until end of turn. "The fastest gun in the land? Let's see if that's true. Go ahead, load up and shoot."
2/2
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“Have you heard the tale of the hodag, Mister Carson? A terrible beast that prowls the lowlands. Its only fear is the smell of gooseberries. Boil several each night, or you may never see the next sunrise.”
—Elder Marmot, to Wyatt Carson. 5/3
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Deathtouch
An ogre's hunting grounds are identifiable by the lack of carrion, the boiling springs of tar, and the smell of burning flesh.
2/4
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"Day 92: Travel all day. Winipea was lost gathering supplies. A great beast is following our caravan. Cannot wait on supplies. Only a few of us might remain when we reach the Horizon."
-Diary of Wyatt Carson 6/6
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Reach
Whenever a creature attacks you, untap Trapper Tarantula. It preys on insects, groundhogs, rattlesnakes, prairie cattle, and inexperienced travelers.
2/3
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Gain control of target creature until end of turn.
It's not stealing if you plan on giving it back later.
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Saloon Gambler
(uncommon)
Bite the Bullet
(uncommon)
Patch Up
(uncommon)
Circle the Wagons
(common)
Kloma Tribe Guardian
(common)
Train Stowaway
(common)
Red-Gang Outlaw
(common)
Steely-Eyed Deputy
(common)
Nameless Ranger
(common)
Brutish Hodag
(common)
Tarflinger Ogre
(common)
Roaming Sasquatch
(common)
Trapper Tarantula
(common)
Borrow
(common)






