Shootout: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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At the beginning of your upkeep, look at target player's hand and the top card of his or her library.
"Gamblin', like life, must seem to you like it's up to chance. Keep thinkin' like that, and you're sure to lose."
2/2
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Return target creature card with power 2 or less from your graveyard to the battlefield.
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Barter – When Wagon Captain enters the battlefield, you may have target player gain control of a nonland permanent you control. If you do, put a +1/+1 counter on each creature you control.
3/3
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Imquitu Braidwarrior enters the battlefield with a +1/+1 counter if an opponent has a higher life total than you.
"You see my hair, city-devils? One braid for each worthy opponent among you."
-Biranke, braidwarrior 2/2
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Train Stowaway can't attack or block alone.
Getting in the suitcase was the easy part. Convincing a passenger to take the talking luggage onto the train was the hard part.
2/1
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Flying
Skyband Watcher can't attack unless you pay .Some of the wildfolk teamed with the raiders to keep their ancestral homes from being invaded by foolhardy prospectors.
2/1
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Each opponent reveals their hand.
Draw a card. "We got some lawmen sniffing around the station. Maisie, hide the cargo."
-Red Jackie |
: Target player gains 1 life.
Hostage (Whenever another creature would be destroyed, you may instead remove all damage from it and sacrifice this creature.) 0/2
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When Mead Lake Rancher enters the battlefield, if a player controls a permanent you own, you gain 4 life.
1/3
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When Stepford Matron dies, put a 0/1 white Citizen token onto the battlefield. It has Hostage.(Whenever another creature would be destroyed, you may instead remove all damage from it and sacrifice this creature.)
1/1
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Choose target creature you don't control. When that creature dies this turn, draw a card. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)
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Put two 1/1 white Soldier tokens onto the battlefield.
One bell asks for lawmen. Two bells ask for militia. Three bells ask for evacuation.
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Dash
![]() (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Menace 3/1
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When Vigilante Band enters the battlefield, if an opponent has a higher life total, put a 1/1 white Soldier token onto the battlefield.
After they arrived, not a single ‘Wanted' poster remained in all the county.
4/4
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Saloon Gambler
(uncommon)
Patch Up
(uncommon)
Wagon Captain
(uncommon)
Imquitu Braidwarrior
(common)
Train Stowaway
(common)
Skyband Watcher
(common)
Sneaking Suspicion
(common)
Kindly Doctor
(common)
Mead Lake Rancher
(common)
Stepford Matron
(common)
Victim of Nature
(common)
Raise the Alarm
(common)
Kolgek Pass Roughrider
(common)
Vigilante Band
(common)





: Target player gains 1 life.

