Shootout: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, look at target player's hand and the top card of his or her library.
"Gamblin', like life, must seem to you like it's up to chance. Keep thinkin' like that, and you're sure to lose."
2/2
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No more rares or mythics
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Return target creature card with power 2 or less from your graveyard to the battlefield.
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At the beginning of your upkeep, look at target player's hand and the top card of his or her library.
"Gamblin', like life, must seem to you like it's up to chance. Keep thinkin' like that, and you're sure to lose."
2/2
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Barter – When Wagon Captain enters the battlefield, you may have target player gain control of a nonland permanent you control. If you do, put a +1/+1 counter on each creature you control.
3/3
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Gain control of target creature until end of turn.
It's not stealing if you plan on giving it back later.
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Flash
Flying It follows storms, waiting for an unlucky wagon train to seek shelter before diving in for the kill.
3/2
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Whenever Ranger of Fiddle Rock becomes blocked by a creature, Ranger of Fiddle Rock deals 1 damage to that creature.
There are no vacancies at Fiddle Rock.
2/1
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When Supply Ferrier enters the battlefield, you may put a +1/+1 counter on target creature.
Trading posts usually employ a small army of couriers to help travelers resupply quickly.
1/1
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Counter target creature spell.
As she waved her hands and chanted ancient words, Tarlan found himself in an out-of-body experience.
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Barter – When Big Antler Caribou enters the battlefield, you may have target opponent gain control of another nonland permanent you control. If you do, put two +1/+1 counters on Big Antler Caribou.
3/3
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Flying
Eagle of Rockhold Bluff enters the battlefield with a +1/+1 counter if an opponent has a higher life total than you. Vultures seek meals. Eagles seek challenges.
2/1
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, Sacrifice a creature: Skinstealer Boohag gains hexproof until end of turn."Don' let the hag ride ya."
-Norfolk county saying meaning "Stay safe out there." 1/3
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Corral Skirmish deals 2 damage to each creature. Standoff with target opponent. If you win, creatures can't block this turn. (You and target opponent draw a card, then discard a card. A player loses if his or her discarded card was the lower or tied for lowest converted mana cost.)
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Put two 1/1 white Soldier tokens onto the battlefield.
One bell asks for lawmen. Two bells ask for militia. Three bells ask for evacuation.
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Saloon Gambler
(uncommon, foil)
Patch Up
(uncommon)
Saloon Gambler
(uncommon)
Wagon Captain
(uncommon)
Borrow
(common)
Stormbound Falcon
(common)
Ranger of Fiddle Rock
(common)
Supply Ferrier
(common)
Remove Soul
(common)
Big Antler Caribou
(common)
Eagle of Rockhold Bluff
(common)
Skinstealer Boohag
(common)
Corral Skirmish
(common)
Raise the Alarm
(common)




