Shootout: Virtual Booster
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| Mechanics | Skeleton | Draft Archetypes | Lore |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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At the beginning of your upkeep, look at target player's hand and the top card of his or her library.
"Gamblin', like life, must seem to you like it's up to chance. Keep thinkin' like that, and you're sure to lose."
2/2
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Bite the Bullet deals 3 damage to target creature or player and 3 damage to you. At the beginning of the next end step, each player dealt damage this way gains 6 life.
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Barter – When Wagon Captain enters the battlefield, you may have target player gain control of a nonland permanent you control. If you do, put a +1/+1 counter on each creature you control.
3/3
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When Vigilante Band enters the battlefield, if an opponent has a higher life total, put a 1/1 white Soldier token onto the battlefield.
After they arrived, not a single ‘Wanted' poster remained in all the county.
4/4
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Choose target creature you don't control. When that creature dies this turn, draw a card. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)
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Corral Skirmish deals 2 damage to each creature. Standoff with target opponent. If you win, creatures can't block this turn. (You and target opponent draw a card, then discard a card. A player loses if his or her discarded card was the lower or tied for lowest converted mana cost.)
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Whenever Ranger of Fiddle Rock becomes blocked by a creature, Ranger of Fiddle Rock deals 1 damage to that creature.
There are no vacancies at Fiddle Rock.
2/1
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Totems mark the graves of members of many native tribes. The faces carved in each one denote which tribe the buried belong to, and their respective gods.
0/4
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As an additoinal cost to cast Looting Party, exile two cards from your graveyard.
Put two +1/+1 counters on target creature you control. |
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Counter target creature spell.
As she waved her hands and chanted ancient words, Tarlan found himself in an out-of-body experience.
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Train Stowaway can't attack or block alone.
Getting in the suitcase was the easy part. Convincing a passenger to take the talking luggage onto the train was the hard part.
2/1
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Flying, vigilance
"Why are you stopping?" Mick asked. His guide gestured to the winged mass perched on the peak. "No sound." she whispered. "We wait."
3/3
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: Target player gains 1 life.
Hostage (Whenever another creature would be destroyed, you may instead remove all damage from it and sacrifice this creature.) 0/2
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When Mead Lake Rancher enters the battlefield, if a player controls a permanent you own, you gain 4 life.
1/3
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Saloon Gambler
(uncommon)
Bite the Bullet
(uncommon)
Wagon Captain
(uncommon)
Vigilante Band
(common)
Victim of Nature
(common)
Corral Skirmish
(common)
Ranger of Fiddle Rock
(common)
Totem Spirit
(common)
Looting Party
(common)
Remove Soul
(common)
Train Stowaway
(common)
Plateau Roc
(common)
Kindly Doctor
(common)
Mead Lake Rancher
(common)







: Target player gains 1 life.