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Mechanics | Skeleton | Draft Archetypes | Lore
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 
 
No more rares or mythics
 U 
Instant
Return target creature card with power 2 or less from your graveyard to the battlefield.
 U 
Sorcery
Bite the Bullet deals 3 damage to target creature or player and 3 damage to you. At the beginning of the next end step, each player dealt damage this way gains 6 life.
 U 
Creature – Human
Barter – When Wagon Captain enters the battlefield, you may have target player gain control of a nonland permanent you control. If you do, put a +1/+1 counter on each creature you control.
3/3
 C 
Creature – Bear
Whenever you draw a card, Runepelt Cub gets +1/+1 until end of turn.
1/1
 C 
Creature – Elemental
{r}, Sacrifice Chiwapeh Firestoker: Add {r}{r}{r} to your mana pool.
The Chiwapeh travel from site to site in the freezing north, carrying their homes and hearths on their backs.
2/2
 C 
Creature – Dwarf Warrior
Vigilance
Barter – When Atlake Prospector enters the battlefield, you may have target opponent gain control of another nonland permanent you control. If you do, put a +1/+1 counter on Atlake Prospector.
2/3
 C 
Instant
Incendiary Raid deals 5 damage to target creature and 2 damage to its controller. Its controller can't gain life this turn.
"Rob the wagons, then burn them. No one is going to look for missing shipments in dead winter."
 C 
Instant
Target creature gets +2/+0 and first strike until end of turn.
It doesn't matter if you're dishonorable, a liar, or a cheat. Because in the end, you're still alive, and the other guy isn't.
 C 
Instant
Each opponent sacrifices a creature. Standoff with target opponent. If you win, return Desperate Cannibalism to its owner's hand. (You and target opponent draw a card, then discard a card. A player loses if his or her card was the lower or tied for lowest converted mana cost.)
{2}{w}
 
 C 
Sorcery
Target player gains 2 life.
Target player gains 2 life.
Target player gains 2 life.
For safety and for efficiency, doctors travel in threes.
 C 
Instant
Target creature gets +2/+2 and gains flying until end of turn.
"Cut the bridge, blast the columns, dig those holes. There ain't nothin' ol' Thunderfoot can't jump."
-Wrangler Calloway
 C 
Instant
Counter target spell unless its controller pays {1} for each card in your graveyard.
No matter how sure your shot, you eventually run out of bullets.
 C 
Sorcery
Gain control of target permanent you own. Put two +1/+1 counters on it.
Home is where the heart is.
 C 
Creature – Caribou
Barter – When Big Antler Caribou enters the battlefield, you may have target opponent gain control of another nonland permanent you control. If you do, put two +1/+1 counters on Big Antler Caribou.
3/3

Patch Up (uncommon)
Bite the Bullet (uncommon)
Wagon Captain (uncommon)
Runepelt Cub (common)
Chiwapeh Firestoker (common)
Atlake Prospector (common)
Incendiary Raid (common)
Cheap Trick (common)
Desperate Cannibalism (common)
Triage (common)
Mighty Leap (common)
Out of Bullets (common)
Journey Home (common)
Big Antler Caribou (common)