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Mechanics | Skeleton | Draft Archetypes | Lore
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 
 
No more rares or mythics
 U 
Sorcery
Bite the Bullet deals 3 damage to target creature or player and 3 damage to you. At the beginning of the next end step, each player dealt damage this way gains 6 life.
 U 
Creature – Fox Rogue
At the beginning of your upkeep, look at target player's hand and the top card of his or her library.
"Gamblin', like life, must seem to you like it's up to chance. Keep thinkin' like that, and you're sure to lose."
2/2
 U 
Instant
Return target creature card with power 2 or less from your graveyard to the battlefield.
 C 
Creature – Elemental
{r}, Sacrifice Chiwapeh Firestoker: Add {r}{r}{r} to your mana pool.
The Chiwapeh travel from site to site in the freezing north, carrying their homes and hearths on their backs.
2/2
 C 
Creature – Bird
Flying, lifelink
On the frontier, there are two types of vultures: the ones that fly, and the ones that ride.
2/1
 C 
Instant
Target creature gets +2/+2 and gains flying until end of turn.
"Cut the bridge, blast the columns, dig those holes. There ain't nothin' ol' Thunderfoot can't jump."
-Wrangler Calloway
 C 
Creature – Spirit Warrior
Defender
If an opponent has a higher life total than you, Clocktower Watchman has reach.
When day breaks in the ghost town of Merienda, the only sound that can be heard is the chiming of the clock tower.
1/3
 C 
Creature – Rabbit Druid
{4}{u}: Draw a card.
"This is no late-night club dance, Wyatt. Her dance is more primal. I can feel it speak to parts of me I did not know existed."
-Jean Loric, to Wyatt Carson
1/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block.
{2}{b}: Destroy enchanted creature.
"Talk. Train's comin'."
 C 
Creature – Treefolk
{4}{g}{g}: Untap Sequoia Grovewarden and put a +1/+1 counter on it.
3/4
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+0.
When enchanted creature dies, if an opponent has a higher life total than you, return Destructive Impetus to its owner's hand.
 C 
Instant
Choose one or both -
•Destroy target creature with flying.
•Destroy target land.
"Our gods do not look favorably upon trespassers."
-Chief Swiftfoot, Kloma Chieftain
 C 
Creature – Dwarf Advisor
When Prad Company Teller enters the battlefield, look at the top three cards in your library, then put them back in any order.
Prad Company is the premier trading company on the frontier – a position that has made it the target of thieves everywhere.
1/4
 C 
Creature – Ogre Warrior
Dash {3}{b} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Menace
3/1

Bite the Bullet (uncommon)
Saloon Gambler (uncommon)
Patch Up (uncommon)
Chiwapeh Firestoker (common)
Carrion Vulture (common)
Mighty Leap (common)
Clocktower Watchman (common)
Kloma Spiritdancer (common)
Tied on the Tracks (common)
Sequoia Grovewarden (common)
Destructive Impetus (common)
Call Sky and Earth (common)
Prad Company Teller (common)
Kolgek Pass Roughrider (common)