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Mechanics | Skeleton | Draft Archetypes | Lore
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 
 
No more rares or mythics
 U 
Creature – Fox Rogue
At the beginning of your upkeep, look at target player's hand and the top card of his or her library.
"Gamblin', like life, must seem to you like it's up to chance. Keep thinkin' like that, and you're sure to lose."
2/2
 U 
Instant
Return target creature card with power 2 or less from your graveyard to the battlefield.
 U 
Creature – Human
Barter – When Wagon Captain enters the battlefield, you may have target player gain control of a nonland permanent you control. If you do, put a +1/+1 counter on each creature you control.
3/3
 C 
Sorcery
Corral Skirmish deals 2 damage to each creature. Standoff with target opponent. If you win, creatures can't block this turn. (You and target opponent draw a card, then discard a card. A player loses if his or her discarded card was the lower or tied for lowest converted mana cost.)
 C 
Instant
Creatures you don't control get -2/-0 until end of turn. Standoff with target opponent. If you win, return Beanbag Spray to its owner's hand. (You and target opponent draw a card, then discard a card. A player loses if his or her card was the lower or tied for lowest converted mana cost.)
 C 
Instant
Target creature gets +2/+0 and first strike until end of turn.
It doesn't matter if you're dishonorable, a liar, or a cheat. Because in the end, you're still alive, and the other guy isn't.
 C 
Sorcery
Draw two cards. Then, if a player has less cards in hand than you, you lose two life.
When you're down on your luck, even a devil's help is welcome.
 C 
Instant
Choose one or both -
•Destroy target creature with flying.
•Destroy target land.
"Our gods do not look favorably upon trespassers."
-Chief Swiftfoot, Kloma Chieftain
 C 
Creature – Rabbit Scout
Prowess
Among the wide-eyed, long-eared Kloma, there is a saying: "With enough tools, the predator becomes the prey."
2/1
 C 
Instant
Target attacking or blocking creature gets +3/+1 until end of turn.
"Axle's broken and I can hear hooves in the distance. Lucy, hand me the guns."
-Hudson, pioneer
 C 
Creature – Human Advisor
When Loan Collector enters the battlefield, if a player controls a permanent you own, put a 1/1 white Bird creature token with flying onto the battlefield.
"I just sniff out who's in debt. My eagle does the collectin'."
2/2
 C 
Creature – Horse
Dash {1}{r} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Trample
It sounds like a thunderstorm. It feels like an earthquake.
3/2
 C 
Instant
You gain hexproof until end of turn. Prevent all damage that would be dealt to creatures you control this turn.
“Shore up the wagons, watch the gaps. No fidgety raider or wildfolk is getting in tonight.”
—Pioneer Travey
 C 
Creature – Bear
Whenever you draw a card, Runepelt Cub gets +1/+1 until end of turn.
1/1

Saloon Gambler (uncommon)
Patch Up (uncommon)
Wagon Captain (uncommon)
Corral Skirmish (common)
Beanbag Spray (common)
Cheap Trick (common)
Devil's Deal (common)
Call Sky and Earth (common)
Riverlands Trapper (common)
Last-Ditch Effort (common)
Loan Collector (common)
Wild Mustang (common)
Circle the Wagons (common)
Runepelt Cub (common)