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Mechanics | Skeleton | Draft Archetypes | Lore
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 
 
No more rares or mythics
 U 
Creature – Human
Barter – When Wagon Captain enters the battlefield, you may have target player gain control of a nonland permanent you control. If you do, put a +1/+1 counter on each creature you control.
3/3
 U 
Sorcery
Bite the Bullet deals 3 damage to target creature or player and 3 damage to you. At the beginning of the next end step, each player dealt damage this way gains 6 life.
 U 
Creature – Fox Rogue
At the beginning of your upkeep, look at target player's hand and the top card of his or her library.
"Gamblin', like life, must seem to you like it's up to chance. Keep thinkin' like that, and you're sure to lose."
2/2
 C 
Creature – Vampire Hag
{g}, Sacrifice a creature: Skinstealer Boohag gains hexproof until end of turn.
"Don' let the hag ride ya."
-Norfolk county saying meaning "Stay safe out there."
1/3
 C 
Creature – Spirit Warrior
Defender
If an opponent has a higher life total than you, Clocktower Watchman has reach.
When day breaks in the ghost town of Merienda, the only sound that can be heard is the chiming of the clock tower.
1/3
 C 
Creature – Caribou
Barter – When Big Antler Caribou enters the battlefield, you may have target opponent gain control of another nonland permanent you control. If you do, put two +1/+1 counters on Big Antler Caribou.
3/3
 C 
Sorcery
Return target instant or sorcery card in a graveyard to its owner's hand.
"Breathe in the smoke. Then you will see the world as it is, and was."
-Elder Marmot, to Wyatt Carson
 C 
Creature – Rabbit Scout
Prowess
Among the wide-eyed, long-eared Kloma, there is a saying: "With enough tools, the predator becomes the prey."
2/1
 C 
Creature – Human
When Mead Lake Rancher enters the battlefield, if a player controls a permanent you own, you gain 4 life.
1/3
 C 
Sorcery
Destroy target creature. If that creature was tapped, its controller loses 2 life.
"Friendships mean nothing when money is in the equation."
-Baron Alfred Kremberg
 C 
Instant
As an additional cost to cast Dynamite Blast, sacrifice a creature.
Dynamite Blast deals 4 damage to target creature.
"Always remember to let go."
-Playing with Fire, pg 245
 C 
Creature – Human Cleric
When Superstitious Preacher enters the battlefield, destroy target enchantment.
"Hurry and escape with your lives! Look not behind you. Escape, to the endless trail west, lest you be consumed!"
-Preacher Edard
2/2
 C 
Creature – Elemental
Whenever you draw a card, Chiwapeh Pathbreaker gets +1/+1 until end of turn.
Even in the coldest winters and the hottest summers, the Chiwapeh tribe never stops moving.
2/4
 C 
Creature – Treefolk
{4}{g}{g}: Untap Sequoia Grovewarden and put a +1/+1 counter on it.
3/4

Wagon Captain (uncommon)
Bite the Bullet (uncommon)
Saloon Gambler (uncommon)
Skinstealer Boohag (common)
Clocktower Watchman (common)
Big Antler Caribou (common)
Smoke Reading (common)
Riverlands Trapper (common)
Mead Lake Rancher (common)
Shot From Behind (common)
Dynamite Blast (common)
Superstitious Preacher (common)
Chiwapeh Pathbreaker (common)
Sequoia Grovewarden (common)