Shootout: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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Bite the Bullet deals 3 damage to target creature or player and 3 damage to you. At the beginning of the next end step, each player dealt damage this way gains 6 life.
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At the beginning of your upkeep, look at target player's hand and the top card of his or her library.
"Gamblin', like life, must seem to you like it's up to chance. Keep thinkin' like that, and you're sure to lose."
2/2
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Barter – When Wagon Captain enters the battlefield, you may have target player gain control of a nonland permanent you control. If you do, put a +1/+1 counter on each creature you control.
3/3
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Dash
![]() (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Menace 3/1
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Choose target creature you don't control. When that creature dies this turn, draw a card. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)
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Whenever you draw a card, Chiwapeh Pathbreaker gets +1/+1 until end of turn.
Even in the coldest winters and the hottest summers, the Chiwapeh tribe never stops moving.
2/4
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Imquitu Braidwarrior enters the battlefield with a +1/+1 counter if an opponent has a higher life total than you.
"You see my hair, city-devils? One braid for each worthy opponent among you."
-Biranke, braidwarrior 2/2
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When Superstitious Preacher enters the battlefield, destroy target enchantment.
"Hurry and escape with your lives! Look not behind you. Escape, to the endless trail west, lest you be consumed!"
-Preacher Edard 2/2
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![]() , Discard a card: Destroy target artifact.Legend tells of an Imquitu warrior that stopped a train using his might alone.
3/4
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As long as you control a nonland permanent you don't own, Chronic Swindler can't be blocked.
She doesn't do it for the fame or the money. She does it because she can.
2/2
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You gain hexproof until end of turn. Prevent all damage that would be dealt to creatures you control this turn.
“Shore up the wagons, watch the gaps. No fidgety raider or wildfolk is getting in tonight.”
—Pioneer Travey |
When Mead Lake Rancher enters the battlefield, if a player controls a permanent you own, you gain 4 life.
1/3
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When Stepford Matron dies, put a 0/1 white Citizen token onto the battlefield. It has Hostage.(Whenever another creature would be destroyed, you may instead remove all damage from it and sacrifice this creature.)
1/1
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Each opponent reveals their hand.
Draw a card. "We got some lawmen sniffing around the station. Maisie, hide the cargo."
-Red Jackie |
Bite the Bullet
(uncommon)
Saloon Gambler
(uncommon)
Wagon Captain
(uncommon)
Kolgek Pass Roughrider
(common)
Victim of Nature
(common)
Chiwapeh Pathbreaker
(common)
Imquitu Braidwarrior
(common)
Superstitious Preacher
(common)
Wildfolk Railbreaker
(common)
Chronic Swindler
(common)
Circle the Wagons
(common)
Mead Lake Rancher
(common)
Stepford Matron
(common)
Sneaking Suspicion
(common)






