Shootout: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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Bite the Bullet deals 3 damage to target creature or player and 3 damage to you. At the beginning of the next end step, each player dealt damage this way gains 6 life.
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At the beginning of your upkeep, look at target player's hand and the top card of his or her library.
"Gamblin', like life, must seem to you like it's up to chance. Keep thinkin' like that, and you're sure to lose."
2/2
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Barter – When Wagon Captain enters the battlefield, you may have target player gain control of a nonland permanent you control. If you do, put a +1/+1 counter on each creature you control.
3/3
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When Two-Bit Scoundrel enters the battlefield, Standoff with target opponent. If you win, put a +1/+1 counter on Two-Bit Scoundrel. (You and target opponent draw a card, then discard a card. A player loses if his or her card was the lower or tied for lowest converted mana cost.)
2/1
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As an additoinal cost to cast Looting Party, exile two cards from your graveyard.
Put two +1/+1 counters on target creature you control. |
: Target player gains 1 life.
Hostage (Whenever another creature would be destroyed, you may instead remove all damage from it and sacrifice this creature.) 0/2
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When Prad Company Teller enters the battlefield, look at the top three cards in your library, then put them back in any order.
Prad Company is the premier trading company on the frontier – a position that has made it the target of thieves everywhere.
1/4
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Return up to two target nonland permanents to their owners' hands.
"The best part is that you don't even need to do anything. Rumors spread themselves, and soon it doesn't matter if its all a lie."
-Emmott Greene, Conman |
Flying
Skyband Watcher can't attack unless you pay .Some of the wildfolk teamed with the raiders to keep their ancestral homes from being invaded by foolhardy prospectors.
2/1
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![]() : Steelhoof Goat gets +1/+2 until end of turn. Activate this ability only once per turn.It inhabits the craggy passes of the Stucco Mountains, the divider between the prairies and the desert.
3/3
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Put two 1/1 white Soldier tokens onto the battlefield.
One bell asks for lawmen. Two bells ask for militia. Three bells ask for evacuation.
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Target opponent sacrifices an artifact or enchantment. Standoff with that opponent. If you win, return Tributary Offering to its owner's hand. (You and target opponent draw a card, then discard a card. A player loses if his or her card was the lower or tied for lowest converted mana cost.)
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Put target card in a graveyard on top of its owner's library.
"O spirits of sky and sea,
come dance among us; As night turns to day, the lost are found once more." -Kloma Ritual Song |
Whenever Ranger of Fiddle Rock becomes blocked by a creature, Ranger of Fiddle Rock deals 1 damage to that creature.
There are no vacancies at Fiddle Rock.
2/1
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Bite the Bullet
(uncommon)
Saloon Gambler
(uncommon)
Wagon Captain
(uncommon)
Two-Bit Scoundrel
(common)
Looting Party
(common)
Kindly Doctor
(common)
Prad Company Teller
(common)
Chase Away
(common)
Skyband Watcher
(common)
Steelhoof Goat
(common)
Raise the Alarm
(common)
Tributary Offering
(common)
Dance of Remembrance
(common)
Ranger of Fiddle Rock
(common)





: Target player gains 1 life.
