Shootout: Virtual Booster
| Shootout: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Draft Archetypes | Lore |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
No more rares or mythics
|
Return target creature card with power 2 or less from your graveyard to the battlefield.
|
Bite the Bullet deals 3 damage to target creature or player and 3 damage to you. At the beginning of the next end step, each player dealt damage this way gains 6 life.
|
At the beginning of your upkeep, look at target player's hand and the top card of his or her library.
"Gamblin', like life, must seem to you like it's up to chance. Keep thinkin' like that, and you're sure to lose."
2/2
|
Train Stowaway can't attack or block alone.
Getting in the suitcase was the easy part. Convincing a passenger to take the talking luggage onto the train was the hard part.
2/1
|
|
As long as an opponent has a higher life total than you, Postpile Dweller has trample.
Each column is a grave for the foolhardy explorer who tried to scale it uninvited.
5/4
|
When Stepford Matron dies, put a 0/1 white Citizen token onto the battlefield. It has Hostage.(Whenever another creature would be destroyed, you may instead remove all damage from it and sacrifice this creature.)
1/1
|
Destroy target tapped creature.
Where lawmen and judges failed to punish her father's killer, she succeeded.
|
“Have you heard the tale of the hodag, Mister Carson? A terrible beast that prowls the lowlands. Its only fear is the smell of gooseberries. Boil several each night, or you may never see the next sunrise.”
—Elder Marmot, to Wyatt Carson. 5/3
|
, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library."Take it with you, my child. May it keep you safe on your journey west."
-Father Gaston |
|
First strike
Whenever you standoff, Nameless Ranger gets +1/+1 until end of turn. "The fastest gun in the land? Let's see if that's true. Go ahead, load up and shoot."
2/2
|
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces). |
When Vigilante Band enters the battlefield, if an opponent has a higher life total, put a 1/1 white Soldier token onto the battlefield.
After they arrived, not a single ‘Wanted' poster remained in all the county.
4/4
|
When Prad Company Teller enters the battlefield, look at the top three cards in your library, then put them back in any order.
Prad Company is the premier trading company on the frontier – a position that has made it the target of thieves everywhere.
1/4
|
Flying, vigilance
"Why are you stopping?" Mick asked. His guide gestured to the winged mass perched on the peak. "No sound." she whispered. "We wait."
3/3
|
Patch Up
(uncommon)
Bite the Bullet
(uncommon)
Saloon Gambler
(uncommon)
Train Stowaway
(common)
Postpile Dweller
(common)
Stepford Matron
(common)
Frontier Justice
(common)
Brutish Hodag
(common)
Traveler's Amulet
(common)
Nameless Ranger
(common)
Cultivated Crops
(common)
Vigilante Band
(common)
Prad Company Teller
(common)
Plateau Roc
(common)





