Shootout: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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Bite the Bullet deals 3 damage to target creature or player and 3 damage to you. At the beginning of the next end step, each player dealt damage this way gains 6 life.
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At the beginning of your upkeep, look at target player's hand and the top card of his or her library.
"Gamblin', like life, must seem to you like it's up to chance. Keep thinkin' like that, and you're sure to lose."
2/2
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Return target creature card with power 2 or less from your graveyard to the battlefield.
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Each opponent reveals their hand.
Draw a card. "We got some lawmen sniffing around the station. Maisie, hide the cargo."
-Red Jackie |
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Barter – When Saguara Trail Pioneers enters the battlefield, you may have target opponent gain control of another nonland permanent you control. If you do, put two +1/+1 counters on Saguara Trail Pioneers and you gain 2 life.
2/4
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Whenever you draw a card, Chiwapeh Pathbreaker gets +1/+1 until end of turn.
Even in the coldest winters and the hottest summers, the Chiwapeh tribe never stops moving.
2/4
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Target attacking or blocking creature gets +3/+1 until end of turn.
"Axle's broken and I can hear hooves in the distance. Lucy, hand me the guns."
-Hudson, pioneer |
Dash
![]() (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Trample It sounds like a thunderstorm. It feels like an earthquake.
3/2
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: Target player gains 1 life.
Hostage (Whenever another creature would be destroyed, you may instead remove all damage from it and sacrifice this creature.) 0/2
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Dash
![]() (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Menace 3/1
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Corral Skirmish deals 2 damage to each creature. Standoff with target opponent. If you win, creatures can't block this turn. (You and target opponent draw a card, then discard a card. A player loses if his or her discarded card was the lower or tied for lowest converted mana cost.)
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Gain control of target permanent you own. Put two +1/+1 counters on it.
Home is where the heart is.
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Flying
Skyband Watcher can't attack unless you pay .Some of the wildfolk teamed with the raiders to keep their ancestral homes from being invaded by foolhardy prospectors.
2/1
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Whenever you draw a card, Runepelt Cub gets +1/+1 until end of turn.
1/1
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Bite the Bullet
(uncommon)
Saloon Gambler
(uncommon)
Patch Up
(uncommon)
Sneaking Suspicion
(common)
Saguara Trail Pioneers
(common)
Chiwapeh Pathbreaker
(common)
Last-Ditch Effort
(common)
Wild Mustang
(common)
Kindly Doctor
(common)
Kolgek Pass Roughrider
(common)
Corral Skirmish
(common)
Journey Home
(common)
Skyband Watcher
(common)
Runepelt Cub
(common)





: Target player gains 1 life.