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Mechanics | Skeleton | Draft Archetypes | Lore
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 
 
No more rares or mythics
 U 
Creature – Fox Rogue
At the beginning of your upkeep, look at target player's hand and the top card of his or her library.
"Gamblin', like life, must seem to you like it's up to chance. Keep thinkin' like that, and you're sure to lose."
2/2
 U 
Instant
Return target creature card with power 2 or less from your graveyard to the battlefield.
 U 
Creature – Human
Barter – When Wagon Captain enters the battlefield, you may have target player gain control of a nonland permanent you control. If you do, put a +1/+1 counter on each creature you control.
3/3
 C 
Instant
Target creature gets +2/+2 and gains flying until end of turn.
"Cut the bridge, blast the columns, dig those holes. There ain't nothin' ol' Thunderfoot can't jump."
-Wrangler Calloway
 C 
Sorcery
Return target instant or sorcery card in a graveyard to its owner's hand.
"Breathe in the smoke. Then you will see the world as it is, and was."
-Elder Marmot, to Wyatt Carson
 C 
Creature – Bear
Whenever you draw a card, Runepelt Cub gets +1/+1 until end of turn.
1/1
 C 
Sorcery
Destroy target creature. If that creature was tapped, its controller loses 2 life.
"Friendships mean nothing when money is in the equation."
-Baron Alfred Kremberg
 C 
Sorcery
Destroy target tapped creature.
Where lawmen and judges failed to punish her father's killer, she succeeded.
{2}{w}
 
 C 
Sorcery
Target player gains 2 life.
Target player gains 2 life.
Target player gains 2 life.
For safety and for efficiency, doctors travel in threes.
 C 
Instant
As an additional cost to cast Dynamite Blast, sacrifice a creature.
Dynamite Blast deals 4 damage to target creature.
"Always remember to let go."
-Playing with Fire, pg 245
 C 
Instant
Choose one or both -
•Destroy target creature with flying.
•Destroy target land.
"Our gods do not look favorably upon trespassers."
-Chief Swiftfoot, Kloma Chieftain
 C 
Creature – Ox
Trample
When Lustrian Roadbreaker enters the battlefield, you may pay {1}. If you do, draw a card.
The Lustrian Cavalry always brings two or three of their bisons along pioneering expeditions, for settlers to follow.
5/4
 C 
Creature – Bird Soldier
Flying
Skyband Watcher can't attack unless you pay {1}.
Some of the wildfolk teamed with the raiders to keep their ancestral homes from being invaded by foolhardy prospectors.
2/1
 C 
Creature – Lizard Warrior
When Two-Bit Scoundrel enters the battlefield, Standoff with target opponent. If you win, put a +1/+1 counter on Two-Bit Scoundrel. (You and target opponent draw a card, then discard a card. A player loses if his or her card was the lower or tied for lowest converted mana cost.)
2/1

Saloon Gambler (uncommon)
Patch Up (uncommon)
Wagon Captain (uncommon)
Mighty Leap (common)
Smoke Reading (common)
Runepelt Cub (common)
Shot From Behind (common)
Frontier Justice (common)
Triage (common)
Dynamite Blast (common)
Call Sky and Earth (common)
Lustrian Roadbreaker (common)
Skyband Watcher (common)
Two-Bit Scoundrel (common)