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Mechanics | Skeleton | Draft Archetypes | Lore
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 
 
No more rares or mythics
 U 
Creature – Human
Barter – When Wagon Captain enters the battlefield, you may have target player gain control of a nonland permanent you control. If you do, put a +1/+1 counter on each creature you control.
3/3
 U 
Sorcery
Bite the Bullet deals 3 damage to target creature or player and 3 damage to you. At the beginning of the next end step, each player dealt damage this way gains 6 life.
 U 
Creature – Fox Rogue
At the beginning of your upkeep, look at target player's hand and the top card of his or her library.
"Gamblin', like life, must seem to you like it's up to chance. Keep thinkin' like that, and you're sure to lose."
2/2
 C 
Creature – Ogre Warrior
Dash {3}{b} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Menace
3/1
 C 
Creature – Wolf Berserker
{2}{r}, Discard a card: Destroy target artifact.
Legend tells of an Imquitu warrior that stopped a train using his might alone.
3/4
 C 
Creature – Dwarf Advisor
When Prad Company Teller enters the battlefield, look at the top three cards in your library, then put them back in any order.
Prad Company is the premier trading company on the frontier – a position that has made it the target of thieves everywhere.
1/4
 C 
Instant
Target attacking or blocking creature gets +3/+1 until end of turn.
"Axle's broken and I can hear hooves in the distance. Lucy, hand me the guns."
-Hudson, pioneer
 C 
Creature – Human Soldier
When Vigilante Band enters the battlefield, if an opponent has a higher life total, put a 1/1 white Soldier token onto the battlefield.
After they arrived, not a single ‘Wanted' poster remained in all the county.
4/4
 C 
Creature – Vampire Hag
{g}, Sacrifice a creature: Skinstealer Boohag gains hexproof until end of turn.
"Don' let the hag ride ya."
-Norfolk county saying meaning "Stay safe out there."
1/3
 C 
Creature – Spirit Beast
Totems mark the graves of members of many native tribes. The faces carved in each one denote which tribe the buried belong to, and their respective gods.
0/4
 C 
Creature – Bird
Flying
Eagle of Rockhold Bluff enters the battlefield with a +1/+1 counter if an opponent has a higher life total than you.
Vultures seek meals. Eagles seek challenges.
2/1
 C 
Sorcery
Target opponent sacrifices an artifact or enchantment. Standoff with that opponent. If you win, return Tributary Offering to its owner's hand. (You and target opponent draw a card, then discard a card. A player loses if his or her card was the lower or tied for lowest converted mana cost.)
 C 
Creature – Human Cleric
When Superstitious Preacher enters the battlefield, destroy target enchantment.
"Hurry and escape with your lives! Look not behind you. Escape, to the endless trail west, lest you be consumed!"
-Preacher Edard
2/2
 C 
Creature – Rabbit Druid
{4}{u}: Draw a card.
"This is no late-night club dance, Wyatt. Her dance is more primal. I can feel it speak to parts of me I did not know existed."
-Jean Loric, to Wyatt Carson
1/2

Wagon Captain (uncommon)
Bite the Bullet (uncommon)
Saloon Gambler (uncommon)
Kolgek Pass Roughrider (common)
Wildfolk Railbreaker (common)
Prad Company Teller (common)
Last-Ditch Effort (common)
Vigilante Band (common)
Skinstealer Boohag (common)
Totem Spirit (common)
Eagle of Rockhold Bluff (common)
Tributary Offering (common)
Superstitious Preacher (common)
Kloma Spiritdancer (common)