Shootout: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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Return target creature card with power 2 or less from your graveyard to the battlefield.
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At the beginning of your upkeep, look at target player's hand and the top card of his or her library.
"Gamblin', like life, must seem to you like it's up to chance. Keep thinkin' like that, and you're sure to lose."
2/2
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Barter – When Wagon Captain enters the battlefield, you may have target player gain control of a nonland permanent you control. If you do, put a +1/+1 counter on each creature you control.
3/3
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First strike
Lawmen on the frontier have a motto: "Criminals are easier to arrest when they're dead."
2/3
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When Mead Lake Rancher enters the battlefield, if a player controls a permanent you own, you gain 4 life.
1/3
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Whenever you draw a card, Runepelt Cub gets +1/+1 until end of turn.
1/1
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Return target creature card that entered a graveyard this turn to their owner's hand.
"Undead" Darren Alcatraz became famous for evading capture by hiding in freshly dug graves.
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Barter – When Big Antler Caribou enters the battlefield, you may have target opponent gain control of another nonland permanent you control. If you do, put two +1/+1 counters on Big Antler Caribou.
3/3
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, Sacrifice a creature: Skinstealer Boohag gains hexproof until end of turn."Don' let the hag ride ya."
-Norfolk county saying meaning "Stay safe out there." 1/3
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Warning Shot deals 3 damage to target attacking creature.
There is no warning shot.
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Target creature gets +2/+0 and first strike until end of turn.
It doesn't matter if you're dishonorable, a liar, or a cheat. Because in the end, you're still alive, and the other guy isn't.
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When Prad Company Teller enters the battlefield, look at the top three cards in your library, then put them back in any order.
Prad Company is the premier trading company on the frontier – a position that has made it the target of thieves everywhere.
1/4
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Destroy target tapped creature.
Where lawmen and judges failed to punish her father's killer, she succeeded.
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Dash
![]() (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)Like a red tide, they swept through the town, leaving nothing but dust.
4/3
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Patch Up
(uncommon)
Saloon Gambler
(uncommon)
Wagon Captain
(uncommon)
Steely-Eyed Deputy
(common)
Mead Lake Rancher
(common)
Runepelt Cub
(common)
Coffin Escape
(common)
Big Antler Caribou
(common)
Skinstealer Boohag
(common)
Warning Shot
(common)
Cheap Trick
(common)
Prad Company Teller
(common)
Frontier Justice
(common)
Red-Gang Outlaw
(common)






