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Defender
Hostage (Whenever another creature would be destroyed, you may instead remove all damage from it and sacrifice this creature.)
Hostage (Whenever another creature would be destroyed, you may instead remove all damage from it and sacrifice this creature.)
0/4
You gain hexproof until end of turn. Prevent all damage that would be dealt to creatures you control this turn.
“Shore up the wagons, watch the gaps. No fidgety raider or wildfolk is getting in tonight.”
—Pioneer Travey
—Pioneer Travey
Defender
If an opponent has a higher life total than you, Clocktower Watchman has reach.
If an opponent has a higher life total than you, Clocktower Watchman has reach.
When day breaks in the ghost town of Merienda, the only sound that can be heard is the chiming of the clock tower.
1/3
Flying
Eagle of Rockhold Bluff enters the battlefield with a +1/+1 counter if an opponent has a higher life total than you.
Eagle of Rockhold Bluff enters the battlefield with a +1/+1 counter if an opponent has a higher life total than you.
Vultures seek meals. Eagles seek challenges.
2/1
Destroy target tapped creature.
Where lawmen and judges failed to punish her father's killer, she succeeded.
: Target player gains 1 life.
Hostage (Whenever another creature would be destroyed, you may instead remove all damage from it and sacrifice this creature.)
Hostage (Whenever another creature would be destroyed, you may instead remove all damage from it and sacrifice this creature.)
0/2
When Loan Collector enters the battlefield, if a player controls a permanent you own, put a 1/1 white Bird creature token with flying onto the battlefield.
"I just sniff out who's in debt. My eagle does the collectin'."
2/2
Target creature gets +2/+2 and gains flying until end of turn.
"Cut the bridge, blast the columns, dig those holes. There ain't nothin' ol' Thunderfoot can't jump."
-Wrangler Calloway
-Wrangler Calloway
Flying, vigilance
"Why are you stopping?" Mick asked. His guide gestured to the winged mass perched on the peak. "No sound." she whispered. "We wait."
3/3
Put two 1/1 white Soldier tokens onto the battlefield.
One bell asks for lawmen. Two bells ask for militia. Three bells ask for evacuation.
Barter – When Saguara Trail Pioneers enters the battlefield, you may have target opponent gain control of another nonland permanent you control. If you do, put two +1/+1 counters on Saguara Trail Pioneers and you gain 2 life.
2/4
First strike
Lawmen on the frontier have a motto: "Criminals are easier to arrest when they're dead."
2/3
When Superstitious Preacher enters the battlefield, destroy target enchantment.
"Hurry and escape with your lives! Look not behind you. Escape, to the endless trail west, lest you be consumed!"
-Preacher Edard
-Preacher Edard
2/2
Enchant creature
Enchanted creature can't attack or block.
: Destroy enchanted creature.
Enchanted creature can't attack or block.
: Destroy enchanted creature.
"Talk. Train's comin'."
Target player gains 2 life.
Target player gains 2 life.
Target player gains 2 life.
Target player gains 2 life.
Target player gains 2 life.
For safety and for efficiency, doctors travel in threes.
When Vigilante Band enters the battlefield, if an opponent has a higher life total, put a 1/1 white Soldier token onto the battlefield.
After they arrived, not a single ‘Wanted' poster remained in all the county.
4/4
Warning Shot deals 3 damage to target attacking creature.
There is no warning shot.
Creatures you don't control get -2/-0 until end of turn. Standoff with target opponent. If you win, return Beanbag Spray to its owner's hand. (You and target opponent draw a card, then discard a card. A player loses if his or her card was the lower or tied for lowest converted mana cost.)
Gain control of target creature until end of turn.
It's not stealing if you plan on giving it back later.
Return up to two target nonland permanents to their owners' hands.
"The best part is that you don't even need to do anything. Rumors spread themselves, and soon it doesn't matter if its all a lie."
-Emmott Greene, Conman
-Emmott Greene, Conman
Whenever you draw a card, Chiwapeh Pathbreaker gets +1/+1 until end of turn.
Even in the coldest winters and the hottest summers, the Chiwapeh tribe never stops moving.
2/4
As long as you control a nonland permanent you don't own, Chronic Swindler can't be blocked.
She doesn't do it for the fame or the money. She does it because she can.
2/2
Flying
Kloma Tribe Guardian can't attack unless defending player controls no Islands.
Kloma Tribe Guardian can't attack unless defending player controls no Islands.
Though it has never spoken a word to them, the Kloma know that they are safe under its wing.
4/4
Counter target spell unless its controller pays for each card in your graveyard.
No matter how sure your shot, you eventually run out of bullets.
When Prad Company Teller enters the battlefield, look at the top three cards in your library, then put them back in any order.
Prad Company is the premier trading company on the frontier – a position that has made it the target of thieves everywhere.
1/4
Standoff with target opponent. Each winning player draws two cards. (You and target opponent draw a card, then discard a card. A player loses if his or her card was the lower or tied for lowest converted mana cost.)
When Railway Courier deals combat damage to a player, draw a card, then discard a card.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
2/1
Counter target creature spell.
As she waved her hands and chanted ancient words, Tarlan found himself in an out-of-body experience.
Prowess
Among the wide-eyed, long-eared Kloma, there is a saying: "With enough tools, the predator becomes the prey."
2/1
Flying
Skyband Watcher can't attack unless you pay .
Skyband Watcher can't attack unless you pay .
Some of the wildfolk teamed with the raiders to keep their ancestral homes from being invaded by foolhardy prospectors.
2/1
Return target instant or sorcery card in a graveyard to its owner's hand.
"Breathe in the smoke. Then you will see the world as it is, and was."
-Elder Marmot, to Wyatt Carson
-Elder Marmot, to Wyatt Carson
Each opponent reveals their hand.
Draw a card.
Draw a card.
"We got some lawmen sniffing around the station. Maisie, hide the cargo."
-Red Jackie
-Red Jackie
Flash
Flying
Flying
It follows storms, waiting for an unlucky wagon train to seek shelter before diving in for the kill.
3/2
Totems mark the graves of members of many native tribes. The faces carved in each one denote which tribe the buried belong to, and their respective gods.
0/4
You gain hexproof until end of turn.
Target creature you control gains hexproof until end of turn.
Target creature you control gains hexproof until end of turn.
“Have you heard the tale of the hodag, Mister Carson? A terrible beast that prowls the lowlands. Its only fear is the smell of gooseberries. Boil several each night, or you may never see the next sunrise.”
—Elder Marmot, to Wyatt Carson.
—Elder Marmot, to Wyatt Carson.
5/3
Flying, lifelink
On the frontier, there are two types of vultures: the ones that fly, and the ones that ride.
2/1
Target creature gets +2/+0 and first strike until end of turn.
It doesn't matter if you're dishonorable, a liar, or a cheat. Because in the end, you're still alive, and the other guy isn't.
Return target creature card that entered a graveyard this turn to their owner's hand.
"Undead" Darren Alcatraz became famous for evading capture by hiding in freshly dug graves.
Each opponent sacrifices a creature. Standoff with target opponent. If you win, return Desperate Cannibalism to its owner's hand. (You and target opponent draw a card, then discard a card. A player loses if his or her card was the lower or tied for lowest converted mana cost.)
Draw two cards. Then, if a player has less cards in hand than you, you lose two life.
When you're down on your luck, even a devil's help is welcome.
Enchant creature
Enchanted creature gets -2/-2 and can't block.
Enchanted creature gets -2/-2 and can't block.
When Getaway Specialist enters the battlefield, put a 0/1 white Citizen token onto the battlefield. It has Hostage.(Whenever another creature would be destroyed, you may instead remove all damage from it and sacrifice this creature.)
3/3
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Menace
Menace
3/1
As an additoinal cost to cast Looting Party, exile two cards from your graveyard.
Put two +1/+1 counters on target creature you control.
Put two +1/+1 counters on target creature you control.
First strike
Whenever you standoff, Nameless Ranger gets +1/+1 until end of turn.
Whenever you standoff, Nameless Ranger gets +1/+1 until end of turn.
"The fastest gun in the land? Let's see if that's true. Go ahead, load up and shoot."
2/2
Destroy target creature. If that creature was tapped, its controller loses 2 life.
"Friendships mean nothing when money is in the equation."
-Baron Alfred Kremberg
-Baron Alfred Kremberg
, Sacrifice a creature: Skinstealer Boohag gains hexproof until end of turn.
"Don' let the hag ride ya."
-Norfolk county saying meaning "Stay safe out there."
-Norfolk county saying meaning "Stay safe out there."
1/3
When Steel City Outlaw enters the battlefield, you may pay 2 life. If you do, target opponent reveals his or her hand.
"State yer business, stranger. My trigger finger is a little twitchy."
4/2
When Stepford Matron dies, put a 0/1 white Citizen token onto the battlefield. It has Hostage.(Whenever another creature would be destroyed, you may instead remove all damage from it and sacrifice this creature.)
1/1
Deathtouch
An ogre's hunting grounds are identifiable by the lack of carrion, the boiling springs of tar, and the smell of burning flesh.
2/4
When Two-Bit Scoundrel enters the battlefield, Standoff with target opponent. If you win, put a +1/+1 counter on Two-Bit Scoundrel. (You and target opponent draw a card, then discard a card. A player loses if his or her card was the lower or tied for lowest converted mana cost.)
2/1
Each opponent discards a card. Standoff with target opponent. If you win, each opponent discards an additional card. (You and target opponent draw a card, then discard a card. A player loses if his or her card was the lower or tied for lowest converted mana cost.)
, Sacrifice Chiwapeh Firestoker: Add to your mana pool.
The Chiwapeh travel from site to site in the freezing north, carrying their homes and hearths on their backs.
2/2
Corral Skirmish deals 2 damage to each creature. Standoff with target opponent. If you win, creatures can't block this turn. (You and target opponent draw a card, then discard a card. A player loses if his or her discarded card was the lower or tied for lowest converted mana cost.)
Enchant creature
Enchanted creature gets +2/+0.
When enchanted creature dies, if an opponent has a higher life total than you, return Destructive Impetus to its owner's hand.
Enchanted creature gets +2/+0.
When enchanted creature dies, if an opponent has a higher life total than you, return Destructive Impetus to its owner's hand.
Gain control of target creature with power 3 or less until end of turn. Untap it. It gains haste.
Gold makes soft bonds.
As an additional cost to cast Dynamite Blast, sacrifice a creature.
Dynamite Blast deals 4 damage to target creature.
Dynamite Blast deals 4 damage to target creature.
"Always remember to let go."
-Playing with Fire, pg 245
-Playing with Fire, pg 245
Gold Digger attacks each turn if able.
"My land was bought by the barons, my town was burnt by the raiders, my family was taken by the trail. Ain't got nothin' left but to get rich or die tryin'."
-Eustin, Prospector
-Eustin, Prospector
2/2
Imquitu Braidwarrior enters the battlefield with a +1/+1 counter if an opponent has a higher life total than you.
"You see my hair, city-devils? One braid for each worthy opponent among you."
-Biranke, braidwarrior
-Biranke, braidwarrior
2/2
Incendiary Raid deals 5 damage to target creature and 2 damage to its controller. Its controller can't gain life this turn.
"Rob the wagons, then burn them. No one is going to look for missing shipments in dead winter."
Target attacking or blocking creature gets +3/+1 until end of turn.
"Axle's broken and I can hear hooves in the distance. Lucy, hand me the guns."
-Hudson, pioneer
-Hudson, pioneer
As long as an opponent has a higher life total than you, Postpile Dweller has trample.
Each column is a grave for the foolhardy explorer who tried to scale it uninvited.
5/4
Standoff with target opponent. Quicker Draw deals 4 damage to each player who loses the standoff. (You and target opponent draw a card, then discard a card. A player loses if his or her card was the lower or tied for lowest converted mana cost.)
Whenever Ranger of Fiddle Rock becomes blocked by a creature, Ranger of Fiddle Rock deals 1 damage to that creature.
There are no vacancies at Fiddle Rock.
2/1
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Like a red tide, they swept through the town, leaving nothing but dust.
4/3
Creatures you control get +2/+0 and first strike until end of turn.
The clean bugle of the Lustrian Cavalry, or the primal call of a wildfolk raiding party – no matter the origin, trumpets mean war.
: Steelhoof Goat gets +1/+2 until end of turn. Activate this ability only once per turn.
It inhabits the craggy passes of the Stucco Mountains, the divider between the prairies and the desert.
3/3
Train Stowaway can't attack or block alone.
Getting in the suitcase was the easy part. Convincing a passenger to take the talking luggage onto the train was the hard part.
2/1
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Trample
Trample
It sounds like a thunderstorm. It feels like an earthquake.
3/2
, Discard a card: Destroy target artifact.
Legend tells of an Imquitu warrior that stopped a train using his might alone.
3/4
Barter – When Big Antler Caribou enters the battlefield, you may have target opponent gain control of another nonland permanent you control. If you do, put two +1/+1 counters on Big Antler Caribou.
3/3
Deathtouch
Keeping shoes stored upside-down is common practice on the frontier.
1/1
Choose one or both -
•Destroy target creature with flying.
•Destroy target land.
•Destroy target creature with flying.
•Destroy target land.
"Our gods do not look favorably upon trespassers."
-Chief Swiftfoot, Kloma Chieftain
-Chief Swiftfoot, Kloma Chieftain
Flash
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
3/3
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
Put target card in a graveyard on top of its owner's library.
"O spirits of sky and sea,
come dance among us;
As night turns to day,
the lost are found once more."
-Kloma Ritual Song
come dance among us;
As night turns to day,
the lost are found once more."
-Kloma Ritual Song
Reach
Barter – When Imquitu Huntleader enters the battlefield, you may have target opponent gain control of a nonland permanent you control. If you do, put two 2/2 green Wolf Warrior tokens onto the battlefield.
Barter – When Imquitu Huntleader enters the battlefield, you may have target opponent gain control of a nonland permanent you control. If you do, put two 2/2 green Wolf Warrior tokens onto the battlefield.
2/3
Gain control of target permanent you own. Put two +1/+1 counters on it.
Home is where the heart is.
: Draw a card.
"This is no late-night club dance, Wyatt. Her dance is more primal. I can feel it speak to parts of me I did not know existed."
-Jean Loric, to Wyatt Carson
-Jean Loric, to Wyatt Carson
1/2
Trample
When Lustrian Roadbreaker enters the battlefield, you may pay . If you do, draw a card.
When Lustrian Roadbreaker enters the battlefield, you may pay . If you do, draw a card.
The Lustrian Cavalry always brings two or three of their bisons along pioneering expeditions, for settlers to follow.
5/4
When Mead Lake Rancher enters the battlefield, if a player controls a permanent you own, you gain 4 life.
1/3
"Day 92: Travel all day. Winipea was lost gathering supplies. A great beast is following our caravan. Cannot wait on supplies. Only a few of us might remain when we reach the Horizon."
-Diary of Wyatt Carson
-Diary of Wyatt Carson
6/6
Whenever you draw a card, Runepelt Cub gets +1/+1 until end of turn.
1/1
: Untap Sequoia Grovewarden and put a +1/+1 counter on it.
3/4
Reach
Whenever a creature attacks you, untap Trapper Tarantula.
Whenever a creature attacks you, untap Trapper Tarantula.
It preys on insects, groundhogs, rattlesnakes, prairie cattle, and inexperienced travelers.
2/3
Target opponent sacrifices an artifact or enchantment. Standoff with that opponent. If you win, return Tributary Offering to its owner's hand. (You and target opponent draw a card, then discard a card. A player loses if his or her card was the lower or tied for lowest converted mana cost.)
Choose target creature you don't control. When that creature dies this turn, draw a card. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)
At the beginning of your upkeep, look at target player's hand and the top card of his or her library.
"Gamblin', like life, must seem to you like it's up to chance. Keep thinkin' like that, and you're sure to lose."
2/2
Barter – When Wagon Captain enters the battlefield, you may have target player gain control of a nonland permanent you control. If you do, put a +1/+1 counter on each creature you control.
3/3
Return target creature card with power 2 or less from your graveyard to the battlefield.
Bite the Bullet deals 3 damage to target creature or player and 3 damage to you. At the beginning of the next end step, each player dealt damage this way gains 6 life.
: Target player reveals a card from his or her hand at random. If that card is a nonland card, scry 1.
The trick isn't to win all the time. It's to win just enough.
When Supply Ferrier enters the battlefield, you may put a +1/+1 counter on target creature.
Trading posts usually employ a small army of couriers to help travelers resupply quickly.
1/1
, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
"Take it with you, my child. May it keep you safe on your journey west."
-Father Gaston
-Father Gaston
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Shootout: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Draft Archetypes | Lore |
Barter – When Atlake Prospector enters the battlefield, you may have target opponent gain control of another nonland permanent you control. If you do, put a +1/+1 counter on Atlake Prospector.
last 2016-01-18 17:28:15 by Vitenka