Deshub: Virtual Booster

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Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 U 
Artifact Creature – Human Rogue
Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)
Tapped creature get -1/-1 until end of turn when Corrupting Assailant enters the battlefield.
4/2
 C 
Instant
Put the top five cards of target player's library into that player's graveyard. If an artifact was put into a player's graveyard this way that player loses 2 life.
"An interesting weapon. It will never see realization."- Motalleb, Agent of the Sultan of Two Worlds
 R 
Instant
Counter target instant or sorcery spell. Until end of turn instants and sorceries you cast become a copy of that spell.
Babak wished for rain. Nadam brought rain accompanied by a full storm.
 U 
Creature – Marid Dancer
Raqs 2 (During your turn this creature gets +2/+0. During your opponents turn this card gets +0/+2)

When Embereyes Dancer dies deal 1 damage to all creatures.
2/2
 C 
Artifact Creature – Zombie
When Scrap Ghoul enters the battlefield sacrifice an artifact.
Djinn's magic can be tricked just like its creators.
3/3
 C 
Creature – Solifugid
Reach
Whenever Aggressive Solifugid deals damage to a creature with flying put a +1/+1 counter on Aggressive Solifugid.
There are rumors of giant solifugae attacking humans. Those are talltales. Now, attacks on efreets, that's a different story.
1/3
 U 
Artifact
{t}: Add {r} to your mana pool.

At the beginning of each endstep, if you cast two or more spells this turn and control a red permanent you may have Immolating Sphere deal 2 damage to target creature.
 M 
Creature – Human Nomad
Vigilance

You have hexproof.

Creatures you control gain indestructible and hexproof as long as you have more creatures than each opponent.
Ashber's exiles somehow endured in out in the Majdi.
3/7
 U 
Artifact – Equipment
Whenever a creature becomes equipped with Regulation Scimitar untap that creature.

Equipped creature gets +2/+2.

Equip {1}{w}
 R 
Instant
Choose 1 or more:

• Destroy target creature
• Destroy target artifact

If you chose more than 1 Ruinous Grasp deals 3 damage to you.
 C 
Land
Cybersand Oasis enters the battlefield tapped unless you tap an untapped artifact you control.

{t}: Add {w} or {u} to your mana pool.
 C 
Instant
Untap target artifact creature, then scry 1.

Upgrade {2}{u/w} (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
 C 
Artifact – Implant
Creatures implanted with Memory Wipe Unit gain "Whenever this creature deals damage to a player that player puts the top two cards of his or her library into his or her graveyard.

Implant {2}{u} ({2}{u}: Target creature you control is implanted for as long as you control Memory Wipe Unit. Implant only as a sorcery.)
 R 
Artifact – Implant
Creatures implanted by Paradise Contacts gain "{t}: Add one mana of any color to your mana pool."

Implant {1}{g}: ( {1}{g}: Target creature you control is implanted for as long as you control Paradise Contacts. Implant only as a sorcery.)
 M 
Planeswalker – Rikkar
+1: Until end of turn equip and implant costs are reduced by {2}.
-3: Search your library for an equipment or implant and put it onto the battlefield.
-6: Destroy all non-equipment and implant artifacts, then attach all equipment to creatures you control.
3

Corrupting Assailant (uncommon)
Lost in Development (common)
Stormlash (rare)
Embereyes Dancer (uncommon)
Scrap Ghoul (common)
Aggressive Solifugid (common)
Immolating Sphere (uncommon)
Nomadic Caravan (mythic)
Regulation Scimitar (uncommon)
Ruinous Grasp (rare)
Cybersand Oasis (common)
Sight of the Second World (common)
Memory Wipe Unit (common)
Paradise Contacts (rare)
Rikkar, Master of Arms (mythic)