Tesla Project

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Showing 50 of 118 Black cards

Go to section: White (103) Blue (129) Black (118) Red (105) Green (110) Multicolour (52) Artifact (85) Land (20)

Show rarities: C U R

 C 
Creature — Human Mutant
Æther Addict has deathtouch as long as it’s untapped.
You may pity them when you see them, stuporous in an alley. But if you’ve had to fight one off, in the throes of their aether, then you’ll never see them that way again.
2/2
 U 
Creature – Human Advisor
Sacrificing permanents is against the law.
Justice – At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, each opponent loses 1 life.
1/3
 C 
Creature – Human Shaman
Whenever you sacrifice a permanent, each opponent loses 1 life.
1/1
 U 
Creature – Human Soldier
Ambitious Soldier can't block.
{1}{b}: Transform Ambitious Soldier.
He would do anything to be the best.
2/1
Disfigured Paragon
 
 U 
Creature – Human Mutant
Creatures with power less than Disfigured Paragon's power can't block it.
{3}{b}: Put a +1/+1 counter on Disfigured Paragon.
Like no one ever was.
2/3
 R 
Creature – Human Advisor
At the beginning of your upkeep, create a 1/1 red Citizen creature token.
Citizen creatures can’t attack or block.
{b}, Sacrifice another creature: Arrogant Slavelord gains indestructible until end of turn.
The freedom of others is such a small price to pay.
5/3
 U 
Creature – Wizard
Whenever Arsenic Brewer attacks, creatures you control with power 2 or less gain deathtouch until end of turn.
2/3
 M 
Legendary Creature – Human Soldier
Other creatures you control get +1/+0 and must be blocked each turn if able.
At the end of each turn, if three or more creatures died this turn, transform Asoka, Tyrant.
4/4
Asoka, Repentant
 
 M 
Colour indicator W Legendary Creature – Human Cleric
Vigilance
Other creatures you control get +0/+2 and have vigilance.
4/6
 U 
Creature – Demon
Whenever Avaricious Asura or another permanent you control is put into a graveyard from the battlefield, each opponent loses 1 life and you gain 1 life.
2/2
 C 
Creature – Human Rogue
{2}{b}, {t}: Target player loses 1 life and you gain 1 life.
2/3
 U 
Sorcery
Choose two. You may choose the same mode more than once.
• You draw a card and lose 1 life.
• Target opponent discards a card and loses 1 life.
 R 
Sorcery
Destroy target creature. Creatures you don't control get -1/-1 until end of turn.
"You speak of the invincibility of spirit, yet ignore the fragility of its vessel. Let us put this 'spirit' to the test."
-Baral to Chandra
 C 
Creature – Human Mutant
Sacrifice an artifact: Canister Addict gains deathtouch until end of turn.
2/1
 C 
Creature – Human Mutant
Sacrifice another creature or artifact: Canister Addict v2 gets +2/+2 until end of turn. Activate this ability only once each turn.
2/2
Creature – Human Soldier
{1}{b}, {t}: Attacking creatures get -1/-1 until end of turn.
2/2
 U 
Creature – Human Rogue
Menace
Whenever Consuls Agent or another creature you control with power 2 or less attacks, defending player loses 1 life.
1/1
 R 
Sorcery
Target opponent reveals his or her hand. That player exiles all nonland cards from it. Search that player’s graveyard and library for all cards with the same name as a card exiled this way and exile them. That player shuffles his or her library, then draws a card for each card exiled from hand this way.
 R 
Sorcery
Search target player’s library for up to four cards, exile them, then that player shuffles his or her library.
Draw a card.
 U 
Creature
It’s against the law for an opponent to cast a spell with converted mana cost of 5 or greater.
Justice — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last upkeep, you may sacrifice Contingency Planner, if you do return target creature from your graveyard to your hand.
2/2
 C 
Instant
Target player sacrifices a creature.
Recharge (Create a colorless Canister artifact token with “{t}, Sacrifice this artifact: Untap target permanent. Activate this ability only during your turn.”)
 C 
Creature – Human Rogue
{t}: Put a +1/+1 counter on Corrupt Scavenger. Activate this ability only if a creature died under your control this turn.
2/3
 U 
Sorcery
Exile up to three target cards from any number of graveyards.
{2}: Put Cover Up from your graveyard onto the battlefield transformed. Activate this ability only any time you could cast a sorcery.
Crematory
 
 U 
Artifact
{2}, {t}: Exile target card from target player’s graveyard.
 C 
Enchantment – Aura
Enchanted creature
Enchanted creature gets -2/-2 and can't block.
 C 
Creature – Human
It is against the law for an opponent to control three or more creatures.
Justice – At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, that player loses 2 life.
5/3
 C 
Sorcery.
Return target creature card from your graveyard to your hand. Each opponent discards a card.
 R 
Creature – Human Rogue
Whenever Dauntless Burglar deals combat damage to a player, they may give you control of an artifact they control. Otherwise, search your library for an artifact card, reveal it and put it into your hand, then shuffle your library.
2/2
 C 
Creature – Cat Barbarian
{2}{b}, Sacrifice Deadly Tigrala: Destroy all creatures that blocking Deadly Tigrala.
2/2
 R 
Creature – Demon
Flying
Whenever a creature deals combat damage to you, its controller draws a cards and loses 1 life.
6/6
 R 
Creature – Demon
Flying
Whenever a permanent card is put into an opponent's graveyard from the battlefield or that player's hand, you may pay 5 life. If you do, put that permanent onto the battlefield under your control.
5/5
 U 
Sorcery
As an additional cost to cast Devour Populous, sacrifice a creature.
Gain life equal to the sacrificed creatures toughness. Destroy target creature, then gain life equal to that creature's toughness.
 C 
Sorcery
Develop (As this spell resolves, exile it. You may cast its back face as long as it remains exiled.)
Target player sacrifice a creature. You gain 2 life.
“Talking of rebellion is nice and all, but until we strike nothing will change.”
—Josev, Rebel Lieutenant
Processing Plant
{3}
 
 C 
Artifact
{1}, {t}, Sacrifice a creature: You gain 2 life.
“Day 317: More rebel captives arrived today. They shall provide valuable material for my research.”
—Journal of Vezul, Head Researcher
 U 
Creature – Rogue
Whenever Disarming Rogue blocks or becomes blocked by a creature, you may move a counter from that creature to Disarming Rogue.
2/3
 R 
Creature – Demon
Flying
Some law
Justice-At the beginning of your upkeep, if an opponent broke the law since your last upkeep, return a card at random from your graveyard to your hand.
4/4
End
{1}{b}{b}
 
 R 
Instant
Exile target creature
Chandra cried out in anguish. But by the time her pained words left her lips, she had forgotten who she was mourning.
 U 
Creature – Human
Whenever Experiment 73 dies, return it to the battlefield transformed.
1/1
Inner Monstrosity
 
 U 
Creature – Worm Mutant
Menace
3/2
 R 
Creature – Human
If a spell targeting Experiment 74 would go to the graveyard, exile it instead.
Whenever Experiment 74 attacks, you may cast a card exiled with Experiment 74. If you do, transform it.
1/3
Unexpected Result
 
 R 
Creature – Mutant
Hexproof
If a spell targeting Unexpected Result would go to the graveyard, exile it instead.
Whenever Unexpected Result attacks, you may cast a card exiled by cards you own named Experiment 74 or Unexpected Result without paying its mana cost.
3/3
 U 
Sorcery
Destroy target creature.
Recharge (Create a colorless Canister artifact token with “{t}, Sacrifice this artifact: Untap target permanent. Activate this ability only during your turn.”)
 U 
Creature – Human Assassin
It is against the law for an opponent to control three or more creatures.
Justice — At the beginning of your upkeep, if an opponent broke any laws since the beginning of your last turn, that opponent sacrifices a creature.
4/3
 C 
Sorcery
Target player discards two cards. Scry 2.
{3}{b}
 
 C 
Creature
It’s against the law for an opponent to attack with exactly one creature.
Justice — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last upkeep, target creature gains menace until end of turn.
3/3
Sorcery
Target player discards two cards. Scry 1.
Sorcery
Destroy target creature with no +1/+1 counters on it.
Recharge (Create a colorless Canister artifact token with “{t}, Sacrifice this artifact: Untap target permanent. Activate this ability only during your turn.”)
 C 
Creature – Human Rogue
Whenever Gentleman Thief or another creature you control with power 2 or less attacks, defending player loses 1 life.
0/3
 R 
Creature – Demon
Flying
At the beginning of each player’s end step, that player sacrifices all tapped non-Demon creatures he or she controls
A cruel death is the only rest the weary deserve.
5/4
 U 
Creature – Demon
Whenever a creature with power 2 or less you control dies, each opponent loses 1 life and you gain 1 life.
{1}{b}: All creatures get -1/-1 until end of turn. Activate this ability only any time you could cast a sorcery.
4/3
 R 
Creature – Assassin
Deathtouch
Grand Assassin has indestructible as long as it's your turn.
When Grand Assassin deals combat damage to a player destroy target creature.
1/4
 M 
Creature – Demon
Flying
If a creature an opponent controls would die, instead exile that card unless its controller pays 3 life.
You may cast cards exiled by Gravedebt Demon and you may spend mana as though it were mana of any type to cast them.
4/5
 U 
Creature – Human
When Grim Mortician enters the battlefield, return target creature card with power 2 or less from your graveyard to your hand.
2/2
 C 
Creature – Human Warrior
Justice – It is against the law for an opponent to cast no spells during his or her turn.
At the beginning of your upkeep, if an opponent broke the law since the beginning of your last upkeep, put a +1/+1 counter on Hand of Tyrants.
3/2
 C 
Sorcery
Target player discards two cards unless they sacrifice a creature.
"Your position, or your people. Make a choice."
 U 
Creature – Shade
{b}: Hungry Shade gets +1/+1 until end of turn.

Sacrifice another creature: Hungry Shade gets +1/+1 until end of turn.
1/1

Go to section: White (103) Blue (129) Black (118) Red (105) Green (110) Multicolour (52) Artifact (85) Land (20)

Show rarities: C U R