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CardName: Ravenous Mutant Cost: 2g Type: Creature - Mutant Pow/Tgh: 2/2 Rules Text: {g}{T}: Put two +1/+1 counters on Ravenous Mutant, then if you control a Woodland, you gain life equal to Ravenous Mutant's toughness Flavour Text: Set/Rarity: [MISC] Draconica Common

Ravenous Mutant
{2}{g}
 
 C 
Creature – Mutant
{g}{t}: Put two +1/+1 counters on Ravenous Mutant, then if you control a Woodland, you gain life equal to Ravenous Mutant's toughness
2/2
Updated on 03 Aug 2018 by Froggychum

History: [-]

2018-08-03 15:05:59: Froggychum created the card Ravenous Mutant
2018-08-03 16:22:11: Froggychum edited Ravenous Mutant

I kinda like the idea of a card interacting better with cards from this set. Parasitic, but not problematically so.

I dislike that the card in question is 100% interchangable with a Forest, and so this becomes a "Do you own enough of them?" hurdle to jump, making this just plain "{g}{t}:" for those that do.

It also does bad things to draft, where this becomes a vanialla 2/2 for 3. Which is even worse than everything else in this cycle of 2/2 for 3.

My suggestion would be make this be {g}{t} for a basic ability (less than the current one) and some small added bonus if you control a woodland.

Sure. there is a lot of multicolor in this set, so mana should be around and lands are very valuable

2018-08-03 16:43:34: Froggychum edited Ravenous Mutant

i don't know if thats small enouh, and now it feels uncommon.

It's not much of an enough question, it's only you need one. Duals would work too.

i agree with the first statement.

isn't it their fault if they choose to play a green card in a deck without forests (read: earth card in a decc w/o woodlands) ???

I tried adding trample, but this already taps, so no point now.

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