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CardName: Pinnacle Reveler Cost: 1R Type: Creature - Human Rogue Pow/Tgh: 3/1 Rules Text: *Gratuity* - When this enters the battlefield, pay {X}. [1+]: Pinnacle Reveler gains haste and trample until end of turn. [3+]: Creatures you control gain haste and trample until end of turn. Flavour Text: Set/Rarity: Design Dump Common |
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Inspired by Subterranean Tremors, Gratuity is a mechanic I made to bring
costs to common. Imagine it templates like a level up creature.
I'm thinking on doing various triggers for it in order to distant it from other kicker-type abilities.
Huh. Ok, pay more to turn on ability 1, or even more for ability 2 instead? I can see that.
The current template does beg the question "Why would you ever pay
?" though.
In the original design, both abilities had an X variable. But doing so, made it too powerful for common; defeating the purpose of the ability's purpose of allowing
at common. I'll tweak it so that its less level up and more Subterranean Tremors. I'll save the x variables for higher rarities.