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CardName: Gaea, Soul of Dominaria Cost: 5G Type: Legendary Enchantment Creature - God Pow/Tgh: 6/6 Rules Text: Indestructible Lands you control have hexproof. Domain — At the beginning of your end step, put X +1/+1 counters on target land you control, where X is the number of basic land types among lands you control. It becomes a 0/0 Elemental creature. It's still a land. Flavour Text: Set/Rarity: Hindsight (Experiments) Mythic |
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Wow. Um. "I win" doesn't usually get printed at six mana.
Making a horde of 5/5 tokens is bad enough. Making them hexproof? That's just evil.
And then making the thing doing that utterly impossible for any opponent to ever deal with? That's completely unreasonable.
Everything should be answerable. This ends the conversation; and without the decency of even having the words "Win the game" printed on it.
Removed hexproof from Gaea and now she awakens one land per turn instead of all of your basics. Still an eventual hard to answer wincon but not unanswerable.
The "all lands" version was reminiscent of Liege of the Tangle. This still is, somewhat, but I agree it's more sensible. More like Rampaging Baloths that wants you to play five-colour.
Ok; this is better. This half can at least be targeted; and the lands can be dealt with. It's still very good but hey; it's a six-mana-mythic.
I didn't mind them all coming into play at once; though that's obviously stronger (unless the opponent plays a boardsweeper) but this has legs too - the temptation to make one mega-size land is interesting.
@Vitekna, Good call, this does give the temptation to start making a giant leviathan land although the better choice is usually going to be making a 4/4 or 5/5 land each turn.