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CardName: Eruption Cost: 1R Type: Instant Pow/Tgh: / Rules Text: Eruption deals 1 damage to target player and 1 damage to target creature that player controls. If a land was put into your graveyard from the battlefield this turn, Eruption deals 3 damage to that player and 3 damage to that creature instead. Flavour Text: Set/Rarity: Muraganda Uncommon

Eruption
{1}{r}
 
 U 
Instant
Eruption deals 1 damage to target player and 1 damage to target creature that player controls.
If a land was put into your graveyard from the battlefield this turn, Eruption deals 3 damage to that player and 3 damage to that creature instead.
Illus. Deviantart "fel-x"
Updated on 23 Feb 2017 by Gustostückerl

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History: [-]

Searing Blaze in reversed

2017-02-23 08:36:33: Gustostückerl edited Eruption

Huh. nice. But, wow - "Land destruction" as a build-around? That's not usually a fun environment to end up in.

And, uh, by my count; that's four major themes for red, so far. Is this set a thousand cards big? If not, you might wanna cut down, and focus in a little on fewer of them.

V: You designed a set with "sacrificing your own lands" as a theme, as I recall. There's nothing to say this is a "major" theme.

Yeah, but even as a minor theme, if this is uncommon then you want to have 3-4 land-destruction cards at common red; and probably a couple in other colours too. Which is a heck of a lot of land destruction for a modern set.

If it's just a one-shot throwaway interesting card; I'd suggest pushing it up to rare and making the damage more exciting. 2/5 maybe.

Um, no, V, you're misreading. This card says "If a land was put into YOUR graveyard from the battlefield this turn". Land sacrifice, not land destruction. Land destruction is utterly irrelevant to this card. (Well... unless you really really need to kill an x/3, so much so that you'd point your LD at your own land and get a 1-for-3, I suppose.)

Now admittedly, land sacrifice is also a dangerous theme to be playing with at common - the awful set Prophecy tried that and it was a disaster. But I don't think it's completely inherently unusable. Just needs to be given careful consideration how you'll prevent people from screwing themselves by sacrificing too many of their lands so they can't play their spells.

Yes, there is only a very, very minor land sac theme which you could run in a draft if you get the right cards. Admittedly, we kinda came up with it because we first had a card that liked if a land goes to the GY and partly due to the unfinished lore, which had to do with moving landmasses and such. Hence land destruction, land sac and creatures which like that. Bear in mind that neither the Lore nor the factions have been posted yet, gonna do that as soon as I'm finished updating the cards.

Ohh; right; ok, misread, ignore me :)

But my main objection here isn't specific to this card, it's just down to red having acquired rather a lot of different themes on the cards we've seen. Can some be moved to other colours? Or is this set just overly cluttered and some need removing?

It may still be cluttered, have to check up on it, but I think this is a reserve card. Red specifically doesn't have more themes than others, the only colour that is a little troubling is Blue, since it is also one of the Feast colours but that mechanic is hard to implement in Blue.

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