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Mechanics | Skeleton

CardName: Price of Progress Cost: 1R Type: Instant Pow/Tgh: / Rules Text: Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls. Flavour Text: Set/Rarity: Muraganda Uncommon

Price of Progress
{1}{r}
 
 U 
Instant
Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.
Updated on 24 Feb 2017 by Gustostückerl

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Reprint

Could possibly be upgraded to Rare status.

2017-02-23 09:00:09: Gustostückerl edited Price of Progress

Um. While I'm all in favour of Blood Moon this is a bit much of a hoser. It's the kind of blunt force "Oh crap, we accidentally reprinted the alpha dual lands, nuke them!" response.

It's also odd to see this at uncommon - since you can't really build around it. I'd have pushed it to rare; but then; I haven't seen this sets non-basics yet. Maybe they really do need nuking that hard. Though, uh, if that's the case, you could sort that out instead and save yourself a card slot.

Unless your intention really was to make a game-winning burn spell that is playable in vintage? In which case, make it mythic and laugh all the way to the pretend bank :)

Psst. Vitenka. Price of Progress is a reprint.

Admittedly, it is pretty good, and can feel pretty unfair given the situation. Once a staple in standard sideboards. Now Legacy has better things to do.

Are we allowed to count exodus as a proper set? :)

Anyway - that WAS back in the days where "Why would I ever play basic land?" was a real thing. So yeah, not seeing the point of it in this set. Was it just the name?

V: Uhh... Did you not notice that this set in general has a massive "basic lands are better" theme?

That derives straight from its original inspiration, Imperiosaur?

This seems a very natural reprint for the set.

Yes; but there's a difference between "Play basic lands because they are better for you" and "Punish your opponent for having the temerity to run non-basic lands"

The former is most of this set. This card is the latter. It just doesn't feel like a sensible uncommon for this set.

Rare, sure. And even then, there'd better be some really nice non-basics to tempt people. (There should be anyway, just with the first feel, if everything says "Play basic" well, we do that then, duh. If most things say it, and some say "Come to the non-basic side, we have cookies"... much more interesting.)

Exactly @Alex, Imperiosaur and its little brother Majestosaur are part of Muraganda, hence the basic lands theme. However, all the abilites are, like in Khans, spread over Shard coloured factions, which means you are encouraged to play some nonbasic lands if you want to, since you can even run all 3 colours, like in Khans. Just be aware that there are (few) cards who will punish you for that. Same as with the basic vanilla creature theme of Muraganda Petroglyphs and other cards.

By the way, just look in the cardlist if you want to see the rest of the cards, I'm not posting new cards, just tagging mechanics, adding the artworks and fixing some mistakes either we made or the MSE exporter, which is an awesome feature btw!

I fear 3-colour absolutely requires a high density of funny-lands. Which I guess lets this card live; but seems to punish the basic-land-cards. Still... I suppose they don't care which basic land they use. As long as they're mainly {s}{x} rather than {s}{s}{x} you can get away with it.

We'll have to see how it works out.

This just feels... odd. Maybe not every uncommon needs to be a build-hint. It just feels like this wants to be, and misses.

This looks like a build-around-me card? Or what do you mean with "build-hint"? Basically it's a sideboard card if you notice that your opponent got all the good multicolour lands and is playing goodstuff, this should help even the odds. Also a reprint, which every set needs :)

Basically that, yes.

If you want it to be a sideboard-only card; stuff it up at rare where it won't clog up draft :)

That's a good idea, will mark it for upgrade.

Uncommon is a fine place for sideboard cards too. Remember that a bunch of players get annoyed at what they see as "bad rares".

As a rule of thumb, I personally don't like blow-out sideboard answers like this one, and prefer more narrow cards that are just very undercosted, like Deathmark. I mean, for {1}{r} this card could have read "Deal 2 damage to your opponent, or 4 damage if your opponent controls a non-basic land" and it would have been a playable card. Not the strongest it could be, but I've seen environments that use worse.

With PoP, however, certain decks simply can't win. Just wait until your opponent plays their fifth land, cast two of these at the end of their turn, and shake their hand. Sure, one can always argue that the player with all non-basic lands in their deck wasn't making a 'wise meta-game choice'. But not every player plays this game for the metagame. Some people just want to play their one deck that they have fun playing. Cards like Price of Progress help to establish new dynamics in a certain environment, but they do so at the expense of telling players, indirectly, what decks they aren't 'allowed' to build.

That said, I totally get the draw of this card. I like Price of Progress, and I think there are environments where it could be considered worth it (especially environments with non-basic lands that can readily be sacrificed.) I don't know whether or not it belongs here, since I haven't really studied this set.

I first and foremost design with Draft in mind, so I highly doubt this could ever be a blowout. Even in constructed it's a very distant possibility, because the multi-colour lands are not that good that you would really want to play so many that you could have 5 nonbasic lands on turn five. That's so incredibly rare that it shouldn't be much of a consideration.

Casual is a thing that exists and matters

The card is under observation, if I find the time to simulate some Drafts and/or constructed then we will see. As far as I know it isn't oppressive in formats that allow for it, even in Multiplayer which it was made for.

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