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Mechanics | Skeleton

Showing 72 active cards, of 258 total

Show frames: W U

Show rarities: C U R M

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 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1.
If Always Remembered is put into the graveyard from the battlefield, return it to your hand.
 C 
Enchantment Artifact – Augment
Augment (This card enters the battlefield attached to a creature you control. If the augmented creature would leave the battlefield you may pay this cards casting cost. If you do attach it to another creature you control. Otherwise put this card into your graveyard.)
Augmented creature gets +2/+0 and lifelink
 R 
Artifact Creature – Angel
Flying
When Angel Remade dies, you may exile it from your graveyard. If you do, return target creature or artifact from your graveyard to the battlefield.
2/3
3 comments
last 2016-12-13 18:32:22 by Link
 C 
Enchantment Creature – Soldier
First strike
Whenever Anti-Virus Patrol blocks, it gets +0/+2 until end of turn.
2/2
 U 
Enchantment Creature – Cleric
Bond – If an enchantment entered the battlefield this turn, whenever Anti-Virus Program attacks it gets +1/+1 until end of turn and you scry 1.
3/2
 R 
Creature – Human
Augment Abuser gets +2/+2 for each augment attached to it.
2/1
 U 
Instant
Untap target creature. It gets +4/+2 until end of turn.
 U 
Creature – Human Advisor
When Company Official enters the battlefield, tap all creatures your opponents control.
3/3
 C 
Artifact Creature – Soldier
Lifelink
1/1
 U 
Sorcery
Destroy target creature with 3 or less power.
Bond – If an enchantment entered the battlefield this turn, gain life equal to the destroyed creatures toughness.
 C 
Instant
Destroy target enchantment. You gain 2 life.
 U 
Sorcery
Search your library for an augment card, reveal it and put it to your hand. Then shuffle your library.
 C 
Creature – Human Solider
Flying
2/3
 M 
Instant
Create a 4/4 white Angel artifact creature token with flying.
Bond – If an enchantment entered the battlefield this turn, create two tokens instead.
 C 
Enchantment Creature – Cat Avatar
Bond – If an enchantment entered the battlefield this turn, Life-Shine Lion gains lifelink until end of turn.
2/1
 C 
Creature – Human
Bond – If an enchantment entered the battlefield this turn, Lucky Gambler gets +1/+0 until end of turn.
2/4
 R 
Sorcery
Destroy all creatures, artifacts and enchantments.
 R 
Artifact Creature – Knight
First strike
Players can't search their library.
2/1
 M 
Legendary Enchantment Creature – Spirit
When Pala, System Guide enters the battlefield, search your library for an enchantment card, reveal it and add it to your hand. Then shuffle your library.
Bond – Whenever you search your library, if an enchantment entered the battlefield this turn, you may reveal an enchantment card from it and add it to your hand.
"Follow me"
2/2
{1}{w}
 
 C 
Sorcery
Tap target creature.
Bond – If an enchantment entered the battlefield this turn, that creature doesn't untap during its controllers next untap step.
1 comment
2016-11-29 07:13:05 by TRicher
 U 
Enchantment
When Prison Shackles enters the battlefield, exile target creature until Prison Shackles leaves the battlefield.
 R 
Enchantment Creature – Dragon
Whenever an enchantment you control is targeted by a spell your opponents control counter that spell unless they pay {1}.
Bond – If an enchantment entered the battlefield this turn, those spells are countered unless they pay {2} instead.
2/2
 M 
Artifact Creature – Angel
Flying, vigilance, lifelink
If only white mana was used to cast Radiant Pair, create a 4/4 white Angel artifact creature token with flying.
4/4
 U 
Creature – Human
When Redesigner enters the battlefield, return target artifact from your graveyard to your hand.
2/3
 U 
Artifact Creature – Soldier
When Relocation Officer enters the battlefield, you may attatch target augment you control to another creature you control.
2/2
{3}{w}
 
 C 
Sorcery
Untap up to two target creatures or artifacts you control.
 U 
Artifact Creature – Soldier
{1}, Sacrifice Selfless Warden: Artifact creatures you control get +1/+1 until end of turn.
1/1
 R 
Artifact Creature – Knight
First strike
Your artifact spells cost {1} less to cast.
3/2
 U 
Enchantment Artifact – Augment
Augment (This card enters the battlefield attached to a creature you control. If the augmented creature would leave the battlefield you may pay this cards casting cost. If you do attach it to another creature you control. Otherwise put this card into your graveyard.)
Augmented creature gets +1/+1 and indestructible.
5 comments
last 2016-12-13 17:37:50 by TRicher
 C 
Enchantment Creature – Avatar
Whenever you cast a spell that targets Support Avatar, Support Avatar gets +1/+0 until end of turn.
3/3
 U 
Artifact Creature – Soldier
When Suspension Bot enters the battlefield, exile target creature with power 4 or less an opponent controls.
When Suspension Bot leaves the battlefiled, return the creature exiled with Suspension Bot to the battlefield under its owners control.
2/2
 C 
Enchantment Artifact
{2},{t}: You gain 1 life.
 U 
Enchantment Creature – Avatar
Unified Program costs {1} less to cast for each enchantment you control.
{3}{w}: Unified Program gains flying until end of turn.
4/5
 C 
Artifact Creature – Soldier
4/3
 C 
Artifact Creature – Construct
Flying
1/2
 C 
Artifact Creature – Soldier
When Warden Grunt enters the battlefield, untap target artifact you control.
1/1
 C 
Artifact Creature – Soldier
Vigilance
3/1
 U 
Instant
Destroy target creature with power 4 or greater. Scry 2.
 R 
Enchantment Artifact – Augment
Augment
Augmented creature gets +1/+1.
When Weak Will Link is put into the graveyard from the battlefield you may return target creature with power 1 or less from your graveyard to the battlefield with Weak Will Link attached to it.
 M 
Artifact Creature – Sphinx
Flash, flying
You may cast Always Sphinx from exile.
If Always Sphinx is would be put into your graveyard, exile it instead.
5/6
 C 
Creature – Human
Infiltrate {2}{u} ({2}{u}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Hexproof
Whenever Backdoor Operative deals combat damage to an opponent, untap it.
3/2
{2}{u}
 
 C 
Instant
Counter target enchantment or artifact spell.
 C 
Artifact Creature – Construct
5/6
 U 
Artifact Creature – Human Solider
When Detain Bot enters the battlefield, tap target creature an opponent controls. It doesn't untap while you control Detain Bot.
2/2
 C 
Enchantment Artifact
Flash
When Disruptor Circuit enters the battlefield, tap target creature.
{1}{u}
 
 C 
Instant
Counter target spell unless its controller pays {x}, where X is the number of enchantments you control.
 R 
Enchantment Artifact
Whenever you cast a spell you may pay {1}. If you do, draw a card.
 C 
Enchantment Creature – Wizard
{t}: Draw a card, then discard a card.
2/2
 R 
Instant
Counter target spell.
Final Word can't be countered.
Other spells you cast this turn can't be countered.
"He is in control here" – Code King Quiet to Jace Beleren
 U 
Instant
Up to three target creatures you control get +0/+3 until end of turn. If they deal damage to a creature this turn, those creatures don't untap during their controllers next untap step.
 M 
Planeswalker – Jace
+1 Scry 1. Then reveal the top card of your library. If it's an enchantment card, you may add it to your hand.
0 Until the start of your next turn, whenever a nonenchantment creature attacks Jace, System Explorer, it gets -1/-0 until end of turn.
-6 You get an emblem with "At the beginning of your upkeep reveal the top card of your library. Target player puts the top X cards of their library into their graveyard where X is the converted mana cost of the revealed card."
3
 C 
Artifact Creature – Soldier
Flying
2/2
 C 
Enchantment Artifact – Augment
Augment (This card enters the battlefield attached to a creature you control. If the augmented creature would leave the battlefield you may pay this cards casting cost. If you do attach it to another creature you control. Otherwise put this card into your graveyard.)
Whenever augmented creature deals combat damage to a player, draw a card.
 C 
Artifact Creature – Human
Infiltrate {1}{u} ({1}{u}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Knowledge Extractor deals combat damage to a player, that player puts the top two cards of their library into their graveyard.
2/2
 U 
Artifact Creature – Human
Infiltrate {1}{u} ({1}{u}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Knowledge Thief deals combat damage to an opponent, draw a card.
2/2
 C 
Artifact Creature – Human
Prowess
0/1
 R 
Enchantment Creature – Wizard
Flash
Whenever you target Mirror Program with a spell, if this creature isn't a token, create a token that's a copy of Mirror Program.
1/3
 U 
Instant
Draw two cards, scry 2.
Bond – If an enchantment entered the battlefield this turn, you may draw three cards instead.
 R 
Instant
Draw four cards.
Bond – If an enchantment entered the battlefield this turn, Quiet's Revelation can't be countered.
"This is the truth of the system" – Code King Quiet
{u}{u}
 
 C 
Sorcery
Draw two cards. Then discard two cards.
Bond – If an enchantment entered the battlefield this turn, discard one card instead.
 U 
Artifact Creature – Human Advisor
{t}: Add {c} to your mana pool. Use this mana only to cast artifact spells.
1/1
 R 
Artifact Creature – Assassin
Infiltrate {2/u} ({2/u}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Revitalise Mech deals combat damage to an opponent, untap all artifacts you control
1/4
 U 
Sorcery
As an additional cost to Revolutionary Blueprints, sacrifice an artifact you control.
Put an artifact from your hand onto the battlefield tapped.
 R 
Artifact Creature – Assassin
Infiltrate {u} ({u}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Setup Operator deals combat damage to an opponent, you may search your library for a card with infiltrate, reveal it and put it into your hand.
1/2
 U 
Enchantment Artifact
Other artifacts you control gain hexproof.
 U 
Instant
Target creature gets +0/+2 and hexproof until end of turn.
 U 
Enchantment Creature – Illusion
Hexproof
Sight Seer can't be blocked.
1/1
 C 
Sorcery
Target creature can't be blocked this turn.
If that creature is an artifact creature, it also gets +1/+0 until end of turn.
{1}{u}
 
 C 
Artifact Creature – Human Soldier
Spyborg can't be blocked by creatures with 2 power or less.
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -4/-0.
 U 
Artifact Creature – Homunculus
Defender
Bond – If an enchantment entered the battlefield this turn, System Barrier may attack this turn as though it didn't have defender.
0/4
 U 
Enchantment Creature – Incarnation
Prowess
When Tempo Program enters the battlefield, draw a card.
2/3

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Show rarities: C U R M

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Mechanics | Skeleton