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Mechanics | Skeleton |
Showing 72 active cards, of 258 total
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Augment (This card enters the battlefield attached to a creature you control. If the augmented creature would leave the battlefield you may pay this cards casting cost. If you do attach it to another creature you control. Otherwise put this card into your graveyard.)
Augmented creature gets +2/+0 and lifelink
Augmented creature gets +2/+0 and lifelink
Flying
When Angel Remade dies, you may exile it from your graveyard. If you do, return target creature or artifact from your graveyard to the battlefield.
When Angel Remade dies, you may exile it from your graveyard. If you do, return target creature or artifact from your graveyard to the battlefield.
2/3
First strike
Whenever Anti-Virus Patrol blocks, it gets +0/+2 until end of turn.
Whenever Anti-Virus Patrol blocks, it gets +0/+2 until end of turn.
2/2
Bond – If an enchantment entered the battlefield this turn, whenever Anti-Virus Program attacks it gets +1/+1 until end of turn and you scry 1.
3/2
Augment Abuser gets +2/+2 for each augment attached to it.
2/1
Untap target creature. It gets +4/+2 until end of turn.
When Company Official enters the battlefield, tap all creatures your opponents control.
3/3
Lifelink
1/1
Destroy target creature with 3 or less power.
Bond – If an enchantment entered the battlefield this turn, gain life equal to the destroyed creatures toughness.
Bond – If an enchantment entered the battlefield this turn, gain life equal to the destroyed creatures toughness.
Destroy target enchantment. You gain 2 life.
Search your library for an augment card, reveal it and put it to your hand. Then shuffle your library.
Flying
2/3
Create a 4/4 white Angel artifact creature token with flying.
Bond – If an enchantment entered the battlefield this turn, create two tokens instead.
Bond – If an enchantment entered the battlefield this turn, create two tokens instead.
Bond – If an enchantment entered the battlefield this turn, Life-Shine Lion gains lifelink until end of turn.
2/1
Bond – If an enchantment entered the battlefield this turn, Lucky Gambler gets +1/+0 until end of turn.
2/4
Destroy all creatures, artifacts and enchantments.
First strike
Players can't search their library.
Players can't search their library.
2/1
When Pala, System Guide enters the battlefield, search your library for an enchantment card, reveal it and add it to your hand. Then shuffle your library.
Bond – Whenever you search your library, if an enchantment entered the battlefield this turn, you may reveal an enchantment card from it and add it to your hand.
Bond – Whenever you search your library, if an enchantment entered the battlefield this turn, you may reveal an enchantment card from it and add it to your hand.
"Follow me"
2/2
Tap target creature.
Bond – If an enchantment entered the battlefield this turn, that creature doesn't untap during its controllers next untap step.
Bond – If an enchantment entered the battlefield this turn, that creature doesn't untap during its controllers next untap step.
When Prison Shackles enters the battlefield, exile target creature until Prison Shackles leaves the battlefield.
Whenever an enchantment you control is targeted by a spell your opponents control counter that spell unless they pay
.
Bond – If an enchantment entered the battlefield this turn, those spells are countered unless they pay
instead.

Bond – If an enchantment entered the battlefield this turn, those spells are countered unless they pay

2/2
Flying, vigilance, lifelink
If only white mana was used to cast Radiant Pair, create a 4/4 white Angel artifact creature token with flying.
If only white mana was used to cast Radiant Pair, create a 4/4 white Angel artifact creature token with flying.
4/4
When Redesigner enters the battlefield, return target artifact from your graveyard to your hand.
2/3
When Relocation Officer enters the battlefield, you may attatch target augment you control to another creature you control.
2/2
Untap up to two target creatures or artifacts you control.

1/1
First strike
Your artifact spells cost
less to cast.
Your artifact spells cost

3/2
Augment (This card enters the battlefield attached to a creature you control. If the augmented creature would leave the battlefield you may pay this cards casting cost. If you do attach it to another creature you control. Otherwise put this card into your graveyard.)
Augmented creature gets +1/+1 and indestructible.
Augmented creature gets +1/+1 and indestructible.
Whenever you cast a spell that targets Support Avatar, Support Avatar gets +1/+0 until end of turn.
3/3
When Suspension Bot enters the battlefield, exile target creature with power 4 or less an opponent controls.
When Suspension Bot leaves the battlefiled, return the creature exiled with Suspension Bot to the battlefield under its owners control.
When Suspension Bot leaves the battlefiled, return the creature exiled with Suspension Bot to the battlefield under its owners control.
2/2


Unified Program costs
less to cast for each enchantment you control.

: Unified Program gains flying until end of turn.



4/5
4/3
Flying
1/2
When Warden Grunt enters the battlefield, untap target artifact you control.
1/1
Vigilance
3/1
Destroy target creature with power 4 or greater. Scry 2.
Augment
Augmented creature gets +1/+1.
When Weak Will Link is put into the graveyard from the battlefield you may return target creature with power 1 or less from your graveyard to the battlefield with Weak Will Link attached to it.
Augmented creature gets +1/+1.
When Weak Will Link is put into the graveyard from the battlefield you may return target creature with power 1 or less from your graveyard to the battlefield with Weak Will Link attached to it.
Flash, flying
You may cast Always Sphinx from exile.
If Always Sphinx is would be put into your graveyard, exile it instead.
You may cast Always Sphinx from exile.
If Always Sphinx is would be put into your graveyard, exile it instead.
5/6
Infiltrate 
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Hexproof
Whenever Backdoor Operative deals combat damage to an opponent, untap it.




Hexproof
Whenever Backdoor Operative deals combat damage to an opponent, untap it.
3/2
Counter target enchantment or artifact spell.
5/6
When Detain Bot enters the battlefield, tap target creature an opponent controls. It doesn't untap while you control Detain Bot.
2/2
Flash
When Disruptor Circuit enters the battlefield, tap target creature.
When Disruptor Circuit enters the battlefield, tap target creature.
Counter target spell unless its controller pays
, where X is the number of enchantments you control.

Whenever you cast a spell you may pay
. If you do, draw a card.


2/2
Counter target spell.
Final Word can't be countered.
Other spells you cast this turn can't be countered.
Final Word can't be countered.
Other spells you cast this turn can't be countered.
"He is in control here" – Code King Quiet to Jace Beleren
Up to three target creatures you control get +0/+3 until end of turn. If they deal damage to a creature this turn, those creatures don't untap during their controllers next untap step.
+1 Scry 1. Then reveal the top card of your library. If it's an enchantment card, you may add it to your hand.
0 Until the start of your next turn, whenever a nonenchantment creature attacks Jace, System Explorer, it gets -1/-0 until end of turn.
-6 You get an emblem with "At the beginning of your upkeep reveal the top card of your library. Target player puts the top X cards of their library into their graveyard where X is the converted mana cost of the revealed card."
0 Until the start of your next turn, whenever a nonenchantment creature attacks Jace, System Explorer, it gets -1/-0 until end of turn.
-6 You get an emblem with "At the beginning of your upkeep reveal the top card of your library. Target player puts the top X cards of their library into their graveyard where X is the converted mana cost of the revealed card."
3
Flying
2/2
Augment (This card enters the battlefield attached to a creature you control. If the augmented creature would leave the battlefield you may pay this cards casting cost. If you do attach it to another creature you control. Otherwise put this card into your graveyard.)
Whenever augmented creature deals combat damage to a player, draw a card.
Whenever augmented creature deals combat damage to a player, draw a card.
Infiltrate 
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Knowledge Extractor deals combat damage to a player, that player puts the top two cards of their library into their graveyard.




Whenever Knowledge Extractor deals combat damage to a player, that player puts the top two cards of their library into their graveyard.
2/2
Infiltrate 
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Knowledge Thief deals combat damage to an opponent, draw a card.




Whenever Knowledge Thief deals combat damage to an opponent, draw a card.
2/2
Prowess
0/1
Flash
Whenever you target Mirror Program with a spell, if this creature isn't a token, create a token that's a copy of Mirror Program.
Whenever you target Mirror Program with a spell, if this creature isn't a token, create a token that's a copy of Mirror Program.
1/3
Draw two cards, scry 2.
Bond – If an enchantment entered the battlefield this turn, you may draw three cards instead.
Bond – If an enchantment entered the battlefield this turn, you may draw three cards instead.
Draw four cards.
Bond – If an enchantment entered the battlefield this turn, Quiet's Revelation can't be countered.
Bond – If an enchantment entered the battlefield this turn, Quiet's Revelation can't be countered.
"This is the truth of the system" – Code King Quiet
Draw two cards. Then discard two cards.
Bond – If an enchantment entered the battlefield this turn, discard one card instead.
Bond – If an enchantment entered the battlefield this turn, discard one card instead.


1/1
Infiltrate
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Revitalise Mech deals combat damage to an opponent, untap all artifacts you control


Whenever Revitalise Mech deals combat damage to an opponent, untap all artifacts you control
1/4
As an additional cost to Revolutionary Blueprints, sacrifice an artifact you control.
Put an artifact from your hand onto the battlefield tapped.
Put an artifact from your hand onto the battlefield tapped.
Infiltrate
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Setup Operator deals combat damage to an opponent, you may search your library for a card with infiltrate, reveal it and put it into your hand.


Whenever Setup Operator deals combat damage to an opponent, you may search your library for a card with infiltrate, reveal it and put it into your hand.
1/2
Other artifacts you control gain hexproof.
Target creature gets +0/+2 and hexproof until end of turn.
Hexproof
Sight Seer can't be blocked.
Sight Seer can't be blocked.
1/1
Target creature can't be blocked this turn.
If that creature is an artifact creature, it also gets +1/+0 until end of turn.
If that creature is an artifact creature, it also gets +1/+0 until end of turn.
Spyborg can't be blocked by creatures with 2 power or less.
1/1
Enchant creature
Enchanted creature gets -4/-0.
Enchanted creature gets -4/-0.
Defender
Bond – If an enchantment entered the battlefield this turn, System Barrier may attack this turn as though it didn't have defender.
Bond – If an enchantment entered the battlefield this turn, System Barrier may attack this turn as though it didn't have defender.
0/4
Prowess
When Tempo Program enters the battlefield, draw a card.
When Tempo Program enters the battlefield, draw a card.
2/3
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Mechanics | Skeleton |
Enchanted creature gets +1/+1.
If Always Remembered is put into the graveyard from the battlefield, return it to your hand.