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CardName: Cost: 3WW Type: Sorcery Pow/Tgh: / Rules Text: Return target non-aura enchantment card from your graveyard to the battlefield with three +1/+1 counters on it. It becomes a 0/0 elemental creature. It's still an enchantment. Flavour Text: Set/Rarity: Pyrulea Uncommon

{3}{w}{w}
 
 U 
Sorcery
Return target non-aura enchantment card from your graveyard to the battlefield with three +1/+1 counters on it. It becomes a 0/0 elemental creature. It's still an enchantment.
Updated on 08 Nov 2016 by Brainpolice

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History: [-]

2016-11-07 08:58:49: Brainpolice created the card Card74437

Playing with the enchantment theme in conjunction with +1/+1 counters. I was thinking maybe this should be an enchantment aura itself, but "enchant enchantment" is weird to me and it would make the wording more complex.

2016-11-07 09:04:31: Brainpolice edited Card74437:

Took off flying, made it uncommon.

Seems similar to the enchantment reanimator spell we already have. The enchant enchantment thing does sound a bit weird but it could be done. Or this could just be a sorcery that turns a nonaura enchantment into a creature. Have to word it so it takes enchantment creatures into account though, 'If its not a creature it becomes a 0/0 Elemental.' kind of thing.

It effectively would be competing for the same slot as the other enchantment reanimator, yea.

Ooh, good point about Auras - this probably needs to say "target non-Aura enchantment", otherwise it'll immediately fall off then immediately die from SBAs.

"Becomes a 0/0 Elemental creature" is fine, actually - Start Your Engines works on already animated Vehicles, and Lifespark Spellbomb works on already animated lands.

2016-11-08 14:00:44: Brainpolice edited Card74437:

Changed to "non-aura enchantment".

The thing about Start Your Engines is that it doesn't affect the base power and toughness of the creatures its affecting. Lifespark Spellbomb was made in a set where there were no animated lands, plus most lands are not creatures in the first place. In this set we have enchantment creatures and to reset their p/t to 0 plus change there type seems like it doesn't mesh well with them. Why would I want to use this to reanimate my Doomwake Giant for it to become a 3/3?

Seems like not working well with enchantment creatures is a problem with this card then. Otherwise I think it works for turning normal enchantments into creatures, which is the basic intent.

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