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CardName: Double Recoil Cost: 3ub Type: Instant Pow/Tgh: / Rules Text: Return up to two target permanents to their owner's hand, then each player who returned a permanent to their hand this way discards a card. Flavour Text: Set/Rarity: Pyrulea Uncommon |
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Recoil variant.
Why does this cost so much? I understand that this does fill the role of the
uncommon but in most cases this is actually worse than Recoil. So in some cases you save a creature you control and bounce one of theirs, but you still have to discard a card. You go -1 by playing this card, and at times when you have to use this to remove a threat your opponent has without dodging removal or something along those lines, I'd rather just have a common removal spell.
Well it plays on the "leaves the battlefield" plus graveyard recursion of
, so I don't really see it as that much of a detriment.
Gonna change it to Double Recoil though, that should make it more interesting in multiplayer.
Changed " you control and don't control" into "two target permanents", discard is conditional now if a permanent was returned.
I like this version much more, doesnt feel like a you have to go -1 to deal with stuff and still lets you bounce your own things if you need to. I get what it was doing before, but if I really wanted to return my own stuff to my hand I'd just use Recoil or something along those lines.
Suggestion: "each player" => "each opponent"
added preliminary name for easier recognition