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CardName: Seismic Blast Cost: RR Type: Sorcery Pow/Tgh: / Rules Text: As an additional cost to cast Seismic Blast, sacrifice a land. Seismic Blast deals 5 damage to target creature or player. Flavour Text: Set/Rarity: Pyrulea Uncommon |
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Fills a role for land sac to come in and makes cards like Keeper of the Crucible have more of a reason to exist. I made the cost more color-restrictive and made it a sorcery to compensate for its power. It could be objected that this is just too powerful though even compared to Shrapnel Blast, as sacing a land is technically easier than sacing a permanent that you had to pay mana for. It's also counter to Discovery. If you guys suggest that it be scrapped I would understand.
I like the idea of having a little sacrifice/discard/mill related to lands. We have a lands theme, we should have a diversity of interactions with it. I don't mind some conflict with Discovery and the generally more positive feel of the set, just as long as it's minor and somewhat infrequent. I like having some tension of cards going in polar directions.
Devour in Flames is the other comparison here. Obviously, Devour's additional cost is less of an actual cost, but that can only hit creatures and planeswalkers. I think this is good as is for now.
Added to skeleton
Cutting this for a mass damage card instead, dont think we need that much single target burn too.
Removed from the skeleton