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CardName: Wild Conjuration Cost: 1GG Type: Creature - Elemental Pow/Tgh: */* Rules Text: Trample Wild Conjuration has power and toughness X, where X is equal to your Discovery (Your discovery is equal to the number of lands you control with different names) Flavour Text: Set/Rarity: Pyrulea Rare

Wild Conjuration
{1}{g}{g}
 
 R 
Creature – Elemental
Trample
Wild Conjuration has power and toughness X, where X is equal to your Discovery (Your discovery is equal to the number of lands you control with different names)
*/*
Updated on 21 Dec 2017 by Brainpolice

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History: [-]

2016-10-08 15:22:45: TRicher created the card Wild Conjuration

Could do, I reckon, with something more to it for a rare. Trample perhaps?

2016-10-09 13:27:00: TRicher edited Wild Conjuration:

Added trample. Could be changed to something else.

2016-10-12 03:55:18: Brainpolice edited Wild Conjuration:

Changed it to have P/T equal to your discovery, as adding a fixed amount of +1/+1 counters makes it a weak rare until the late game. We might have to consider upping the cost to 4 though.

"We might have to consider upping the cost to 4 though." I don't think so. It has no immediate impact or protection still, and it can't get much bigger than 5/5. I think it's quite fair at the moment.

Yea I can see it being fine.

One assumption of yours is throwing me off though. Discovery doesn't just refer to basic lands, it refers to any lands with different names. While multicolor naturally benefits a little more than monocolor with Discovery, it's not really dependent on it.

Unless you mean to say that it can't get much bigger than 5/5 in terms of what you expect a quick, competitive game of PvP MTG to go like. That makes sense. The amount of likely turns expands out more in multiplayer environments.

"Unless you mean to say that it can't get much bigger than 5/5 in terms of what you expect a quick, competitive game of PvP MTG to go like. That makes sense."

That's what I mean. This naturally takes time and effort to build up, and it simply becomes a bigger french vanilla for it, so it doesn't really seem dangerous.

The fact that it does end up being a french vanilla that potentially grows a little more than its cost would normally justify makes me feel like it's still kind of a weak rare even in this form. The trample does help though. But there are plenty of cards that are uncommons that can give me a bigger creature quicker.

I think we should leave it for now, we can figure it out through testing. We should focus on the set at a larger scale right now, I reckon.

Yep, this could be uncommon.

I also think it should cost {2}{g}. Discovery cards want to benefit from the additional land names that come with multicolor decks and splashability helps.

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