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CardName: Burning Stakes Cost: 2r Type: Enchantment Pow/Tgh: / Rules Text: Tap two untapped creatures you control: Deal 2 damage to target opponent. {1}{R}: Transform Burning Stakes. Activate this ability only any time you could cast a sorcery. Flavour Text: Back side: CardName: Flamewhip Phoenix Cost: Type: Enchantment Creature - Phoenix Pow/Tgh: 1/1 Rules Text: Flying When Flamewhip Phoenix attacks, deal 2 damage to target player. Flavour Text: Set/Rarity: Pyrulea Uncommon

Burning Stakes
{2}{r}
 
 U 
Enchantment
Tap two untapped creatures you control: Deal 2 damage to target opponent.
{1}{r}: Transform Burning Stakes. Activate this ability only any time you could cast a sorcery.
Flamewhip Phoenix
 
 U 
Enchantment Creature – Phoenix
Flying
When Flamewhip Phoenix attacks, deal 2 damage to target player.
1/1
Updated on 23 Nov 2018 by SecretInfiltrator

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History: [-]

2016-10-08 13:41:22: TRicher created the card Burning Stakes
2016-10-08 13:42:06: TRicher edited Burning Stakes
2016-10-09 00:44:26: DJK3654 edited Burning Stakes:

Corrected wording for sorcery speed limitation- source ( http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&text=+[this]+[ability]+[only]+[sorcery]+[activate] ) , 'tap two red creatures'->'tap two untapped red creatures'

Restricting both abilities to only red creatures seems a bit much complexity for common. Also seems like a odd choice of direction for the card.

Defiantly could remove the color restriction. I didn't exactly know what the flip side should do, and I'm not very happy with what I came up with. Looking for alternate suggestions on this one.

Maybe it should simply deal 2 damage when it attacks? Would be more red, and simpler, which is something we should probably focus on right now given how complex a lot of these DFCs are.

2016-10-09 12:07:12: TRicher edited Burning Stakes:

Removed color restriction on front side, changed back side to deal damage on attack.

2018-11-22 12:19:41: SecretInfiltrator edited Burning Stakes:

rarity: common >> uncommon

That's kind of cool! I don't remember this card. Somewhat strange to me to think about the balance for a creature to deal damage to players when it attacks, as far as the 2nd side. But it might work. I also wonder if something more interesting or synergistic could function as the transform condition.

There will eventually be a Phoenix design at rare/mythic that will use DFC techn to mirror Rekindling Phoenix, because that's just so evocative.

This might just be the blueprint for it creeping up through the rarities. :)

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