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CardName: Hypnohood Cobra Cost: {G}{U} Type: Creature - Snake Pow/Tgh: 1/1 Rules Text: Deathtouch Whenever you cast your first creature spell each turn, until your next turn, non-creature spells your opponents cast cost {2} more to cast. Flavour Text: Set/Rarity: Okundwa Rare

Hypnohood Cobra
{g}{u}
 
 R 
Creature – Snake
Deathtouch
Whenever you cast your first creature spell each turn, until your next turn, non-creature spells your opponents cast cost {2} more to cast.
1/1
Updated on 27 Oct 2017 by Sorrow

Code: RZ19

History: [-]

2015-03-01 11:16:46: Sorrow created the card Hypnohood Cobra
2015-08-19 04:23:14: Sorrow edited Hypnohood Cobra:

made it any creature instead of creature you don't control and upped the toughness to 2.

2015-09-20 00:49:16: Sorrow edited Hypnohood Cobra:

Dropped toughness to 1 and allowed the mana to stay in your mana pool after phases end so that you can cast something during your second main phase after some wither combat happens.

2016-05-20 23:17:05: Sorrow edited Hypnohood Cobra:

Added deathtouch for flavor purposes

Weird to choose deathtouch over wither here - or in general put this card here. Is that ability really green-blue in this set? I would have guessed black-green or white-black since they get hex.

Deathtouch justZctually, yeah, I don't know why I put this in ug over gb. Deathtouch over wither was done because it's a cobra.

Both of those are green abilities. There's no good reason this is blue.

2017-10-27 01:26:46: Sorrow edited Hypnohood Cobra:

Removed -1/-1 trigger for Lotus Cobra ability and deathtouch and made the card have a random ability that's supposed to be anti-control. This card probably does nothing now, but it's a unique ability that I think feels rare. That being said, I'm not sure if blue can make things cost more to cast or if that ability is strictly white.

2017-10-27 01:27:23: Sorrow edited Hypnohood Cobra:

Re-added deathtouch because it's still a cobra.

Blue gets that a little still. Although letting it stack like this is pretty scary; do you really want the cost to go up by 2 for every creature cast? I'd suggest "whenever you cast your first creature spell each turn, until your next turn, non-creature spells your opponents cast cost 2 more to cast." Because you're right; if your opponent has an instant, they can just respond to the trigger.

Yeah, that's a less narrow effect than what I have now. If my wording made it seem like the cost went up by two every creature, that was an error on my part. The ability was intended to be that each creature spell only raised the cost of non-creature spells with the same converted mana cost.

2017-10-27 03:01:35: Sorrow edited Hypnohood Cobra:

Changed to match Dude1818's suggestion and be more overall useful

Do you want the effect to stay around independently of the creature? You could word it as a static ability: "If you cast another creature spell since the beginning of your most recent turn, noncreature spells your opponents cast cost {2} more to cast."

That main ability is nice. It kinda feels like also being a small deathtoucher is pulling away from that very flashy ability.

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